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# Friday, September 17, 2021 5:52 PM
HUMANKIND V1.03.0248-S10, RELEASE (64-bit Standalone, build: 169824)

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17:52:51:091 None
Waiting for scene (#0, name: 'Mercury (Main)') to be loaded...

    Amplitude.Framework.Application+d__117:MoveNext()

17:52:51:161 None
Scene (#0, name: 'Mercury (Main)') has been loaded.

    Amplitude.Framework.Application+d__117:MoveNext()

17:52:51:162 None
Amplitude.Framework version 2.5.25+e3a4293f92.

    Amplitude.Framework.Application:OnApplicationStarting()

17:52:51:163 None
Starting the application, version is V1.03.0248-S10, RELEASE (64-bit Standalone, build: 169824)...

    Amplitude.Framework.Application:OnApplicationStarting()

17:52:51:163 None
Multiplayer cross-compatibility version is 16a3b00d43de3a05a1bdccfcd255b887.

    Amplitude.Mercury.Application:OnApplicationStarting()

17:52:51:175 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__11:MoveNext()

17:52:51:185 None
Registry file '/Users/hollisjohnson/Library/Application Support/Steam/steamapps/common/Humankind/Humankind.app/Contents/Registry.xml' does not exist.

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:51:185 None
Registry file '/Users/hollisjohnson/Library/Application Support/Humankind/Registry.xml' does not exist.

    Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:51:186 None
Loading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:52:51:288 None
AssetDatabase.Load GraphicsLowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:52:51:305 None
AssetProvider 'instancingandfx.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:51:315 None
AssetProvider 'mercury.data.shared.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:51:373 None
Loading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

    Amplitude.Framework.Application+d__98:MoveNext()

17:52:51:502 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()

17:52:51:502 None
Using digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

    Amplitude.Framework.Application+d__105:MoveNext()

17:52:51:725 None
Using digital distribution credentials: 'Tuna Salad', 0x01100001093f8242, Steam.

    Amplitude.Framework.Application+d__105:MoveNext()

17:52:51:725 None
Using digital distribution current game language: 'english'.

    Amplitude.Framework.Application+d__105:MoveNext()

17:52:51:726 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

17:52:51:809 None
Operation was queued without a running storage thread. Executing the operation immediately.

    Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

17:52:52:151 None
Simulation: Entity contract count: 37 / 63.

    Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

17:52:52:205 None
Initializing the Wwise sound engine...

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:52:52:229 None
Sound engine initialized.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:52:52:239 None
AssetDatabase.Load Audio

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:52:52:409 None
AssetProvider 'mercury.data.audio.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:52:528 None
AssetProvider 'lipsyncdata.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:52:547 None
Loading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:029 None
Loading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:029 None
Loading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:031 None
Loading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:073 None
Loading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:073 None
Loading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:073 None
Loading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:082 None
Loading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:084 None
Loading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:085 None
Loading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:53:152 None
Changing display settings to 2880x1620 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:52:53:152 None
... switching to 2880x1620 (0) (fullscreen: False, Windowed)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:52:53:221 None
AssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:53:227 None
Storage thread started.

    Amplitude.Framework.Storage.StorageThread:StartThread()

17:52:53:229 None
Steamworks successfully initialized.

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()

17:52:53:262 None
Scanning assemblies for subclasses of Message...

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

17:52:53:475 None
Scanned 123 assemblies in 212 milliseconds.

    Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

17:52:53:653 None
AssetDatabase.Load GraphicsFont

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:52:53:660 None
AssetProvider 'mercury.data.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:53:662 None
AssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:53:795 None
AssetDatabase.Load UILowLevel

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:52:53:818 None
AssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:53:840 UI Steam
[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 736 collisionFreeHashSetSize

    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:Load()
    Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
    Amplitude.UI.Renderers.UIRenderingManager:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIView:Load()
    Amplitude.UI.UIBehaviour:DoLoad()
    Amplitude.UI.UIBehaviour:LoadIfNecessary()
    Amplitude.UI.UIBehaviour:OnEnable()

17:52:53:846 None
AssetDatabase.Load UIData

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:52:53:896 None
AssetProvider 'ui_textures.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:54:304 None
Creating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:54:305 None
Creating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

    Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:56:292 None
Changing display settings to 2880x1620 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:52:56:293 None
... switching to 2880x1620 (0) (fullscreen: False, Windowed)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:52:56:294 None
Mounting complete

    Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

17:52:56:295 None
Converting 'english' to iso 'en-US'.

    Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()

17:52:56:317 None
AssetProvider 'en-us-localization.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:56:465 None
The database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:52:56:466 None
Discarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:52:56:472 None
Discarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:52:56:473 None
Discarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:52:56:474 None
Discarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

    Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

17:52:57:679 None
Setting the quality level to 'Low' (1).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

17:52:57:839 None
RequestEncryptedAppTicket is completed with result : k_EResultOK

    Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)

17:52:57:842 UI Steam
[UI] Resolution initialized to 2880x1620

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:52:57:993 None
Start play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

    Amplitude.Mercury.Application+d__14:MoveNext()

17:52:58:005 None
Playing with 2 downloadable content(s): Pre-purchase, Deluxe.

    Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__17:MoveNext()

17:52:58:005 None
Loading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

    Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

17:52:58:007 None
The audio manager is ready.

    Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

17:52:58:021 None
Cannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.

    Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

17:52:58:047 UI Steam
[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
    Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITexture:GetAsset()
    Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIView:Render()
    Amplitude.UI.Renderers.UIRenderingManager:Render()
    Amplitude.UI.UIUpdatingManager:Render()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:52:58:185 None
Movie start after 5.0483738

    Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

17:53:10:154 None
End play movie Movies/AMPLITUDE Studios.webm

    Amplitude.Mercury.Application+d__14:MoveNext()

17:53:10:155 None
Movie end after 17.0186256

    Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()

17:53:10:156 None
AssetDatabase.Load Avatar

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:53:10:196 None
AssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:10:204 None
AssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:10:243 None
AssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:10:254 None
AssetProvider 'outgameviews.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:11:077 None
Parsing the command line arguments...

    Amplitude.Mercury.Application+d__10:MoveNext()

17:53:11:078 None
[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

    Amplitude.Mercury.Application:StartAnalytics()

17:53:11:080 None
[Analytics] Starting Analytics Public Session with user_id 76561198115422786 ; gamecode 1124300 ; platformID 1 ; application_version V1.03.0248-S10, RELEASE (64-bit Standalone, build: 169824); sessionId 00ec8bf00ddd4811acfba1dfb35ab7ba

    Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

17:53:11:297 None
Runtime configuration is null or empty; using the default module 'project mercury' as new configuration.

    Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

17:53:11:301 None
Loading runtime module 'project mercury', 'Project Mercury'...

    Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()

17:53:11:489 None
AssetProvider 'mercurydatabases.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:30:472 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:30:472 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:30:472 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:30:472 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:30:472 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:30:473 None
The database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:30:528 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:30:528 None
The database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.

    Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

17:53:32:559 None
Spent 21.257232 second(s) loading 1 module plugin(s).

    Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()

17:53:32:574 None
Application started.

    Amplitude.Mercury.Application:OnApplicationStarted()

17:53:32:609 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:53:32:609 None
GameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:53:32:609 None
GameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

    Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

17:53:33:057 UI Steam
[UI] Start loading out-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:33:219 None
[Localization] Unknown key '%ColorSettings_SubtitlesColors'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:33:405 None
[Localization] Unknown key '%PersonaCollection_InfoRefresh'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:33:422 None
[Localization] Unknown key '%ModIOPanel_TermsOfUseTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:33:423 None
[Localization] Unknown key '%ModIOPanel_EmailAuthentificationTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:33:481 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:33:481 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:33:513 None
[Localization] Unknown key '%ColorSettings_SubtitlesColors'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:945 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:946 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:946 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:946 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:947 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:947 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:948 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:948 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:949 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:949 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:950 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:951 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:951 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:951 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:952 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:952 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:954 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:954 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:955 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:955 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:955 None
[Localization] Unknown key '%GameSavesGameDifficultyLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:34:956 None
[Localization] Unknown key '%GameSavesGameSpeedLabelTitle'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:35:015 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:53:35:015 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:53:35:058 None
%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:53:35:065 UI Steam
[UI] Finished loading out-game windows windows in 2.0 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:35:134 None
AssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

    Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

17:53:35:138 None
AssetProvider 'automation.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:35:144 None
AssetProvider 'fxartist.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:35:595 None
AssetProvider 'fxartist.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:35:914 None
AssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:35:975 None
AssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:36:649 None
AssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:36:654 None
AssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:37:423 None
AssetProvider 'mercury.data.units.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:37:425 None
AssetProvider 'scenario.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:37:428 None
AssetProvider 'terrain.exploration.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:37:431 None
AssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:37:441 None
AssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:37:446 None
AssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

    Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:53:39:719 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:53:39:988 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

17:54:49:016 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

17:54:49:893 None
Could not find the current resolution '2880x1620' in the list of available resolutions 'System.Collections.Generic.List`1[System.String]'

    Amplitude.Mercury.UI.DisplaySettingsGroup:OnBeginShowDefault(System.Reflection.MonoParameterInfo)

17:54:49:907 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

17:54:56:264 None
Setting the quality level to 'Very Low' (0).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

17:55:10:506 None
Setting the quality level to 'Medium' (2).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

17:55:17:079 None
Changing display settings to 2560x1440 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:17:079 None
... switching to 2560x1440 (0) (fullscreen: True, FullScreenWindow)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:17:198 UI Steam
[UI] Resolution changed from 2880x1620 to 2560x1440

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:55:28:083 None
Changing display settings to 2560x1440 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:28:084 None
... switching to 2560x1440 (0) (fullscreen: False, Windowed)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:33:534 None
Changing display settings to 3200x1800 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:33:534 None
... switching to 3200x1800 (0) (fullscreen: False, Windowed)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:33:904 UI Steam
[UI] Resolution changed from 2560x1440 to 3200x1800

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:55:37:486 None
Changing display settings to 4096x2304 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:37:487 None
... switching to 4096x2304 (0) (fullscreen: False, Windowed)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

17:55:37:866 UI Steam
[UI] Resolution changed from 3200x1800 to 4096x2304

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

17:55:42:561 None
Setting the quality level to 'Very Low' (0).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

18:00:22:322 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:00:22:326 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:00:22:326 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:00:22:331 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:00:22:345 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:00:22:349 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

18:00:22:364 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

18:02:38:662 None
[Options] Option 'GameOption_Topography': Preset 'Standard' is no longer relevant. Switching to PresetFallback '4'

    Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()

18:03:04:686 UI Steam
[UI] Start loading in-game windows.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:05:330 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:350 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:375 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:415 None
%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:460 None
%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:460 None
%NextTenetTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:476 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:512 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:512 None
%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:517 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:517 None
%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:05:779 None
%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:06:765 None
%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:06:793 None
%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:03:06:988 UI Steam
[UI] Finished loading in-game windows windows in 2.1 seconds.

    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:06:994 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:03:07:001 None
[GameOptions] Random Options resolved after '1' tries.

    Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

18:03:09:432 None
Can expand continent using MaxDeltaLandSizePercent

    Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateContinents:GrowSmoothLandMasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:375 None
[WorldGenerator][POI] for NaturalModifier 728 Pois are not placed allMandatoryPlaced:False forceMandatory:True, districtCount:1934

    Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:549 None
Initializing order policies...

    Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

18:03:11:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:03:11:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:03:11:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:03:11:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:03:11:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:03:11:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:03:11:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:03:11:804 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:805 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:807 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:807 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:808 None
Descriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:808 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:808 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:808 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:808 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:808 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:808 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:809 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:809 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:809 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:809 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:810 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:811 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:811 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:811 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:811 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:811 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:811 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:811 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:815 None
Descriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:816 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:816 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:816 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:816 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:818 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:818 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:818 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:818 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:818 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:818 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:819 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:819 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:819 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:819 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:819 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:820 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:825 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:825 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:826 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:826 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:826 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:826 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:828 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:11:967 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:11:978 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:11:979 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:11:979 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:11:980 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:11:980 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:11:980 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:11:980 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:03:12:208 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

18:03:12:212 None
[ANALYTICS] GameSessionCreated event posted

    Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:12:228 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

18:03:12:228 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:03:12:270 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

18:03:12:272 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:03:12:763 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:03:12:765 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:03:14:059 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:03:14:302 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:03:14:677 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:17:495 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

18:03:17:495 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationCameraController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationCursorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationTutorialController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationNarratorController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:17:534 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:22:730 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:22:795 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:03:23:977 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:03:23:977 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:03:23:977 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:03:23:977 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:03:23:977 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:03:23:977 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:03:23:977 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:03:24:615 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:03:24:615 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:03:24:615 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:03:24:694 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:694 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:03:24:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:697 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:03:24:697 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

18:03:24:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:697 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:705 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:708 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

18:03:24:708 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:708 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

18:03:24:708 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:708 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:708 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:708 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:708 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:708 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:712 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:713 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:24:728 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:24:728 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationBattleController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationAIController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:738 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:739 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:739 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:24:739 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:26:134 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:26:136 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:26:136 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:27:298 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:28:414 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:28:414 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:29:538 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:30:589 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:30:589 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:30:589 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:31:659 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:33:036 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:33:036 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:33:036 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:34:400 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:34:401 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:35:292 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:35:300 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:03:40:171 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:40:176 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:40:176 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:40:176 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:40:176 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:40:323 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:40:324 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:40:324 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:46:183 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

18:03:47:168 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:03:47:168 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:03:47:168 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:03:47:235 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:47:235 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:47:235 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:47:235 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:51:624 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:51:624 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:51:625 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:51:625 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:51:718 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:51:826 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:51:943 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:51:944 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:52:048 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:52:241 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:52:346 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:52:526 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:52:630 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:52:736 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:52:834 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:52:930 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:53:028 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:53:126 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:53:309 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:53:410 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:53:534 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:53:649 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:53:649 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:53:649 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:53:649 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:53:775 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:54:133 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:54:267 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:54:268 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:54:268 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:54:269 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:54:269 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:54:366 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:56:457 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:56:457 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:56:457 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:56:457 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:03:56:595 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:57:090 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:57:116 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:57:460 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:57:759 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:57:964 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:58:262 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:03:58:383 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:58:384 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:58:384 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:03:58:391 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:04:00:357 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1062 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:00:368 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:00:379 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1068 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:00:389 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1071 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:00:400 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1074 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:00:410 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1077 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:00:421 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1080 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:00:423 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 45846 ms

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:04:00:425 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:00:475 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

18:04:00:483 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

18:04:00:483 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

18:04:01:767 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

18:04:01:767 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

18:04:01:767 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:04:02:760 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:02:927 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:03:432 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:432 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:433 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:434 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:434 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:434 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:435 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:435 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:436 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:436 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:437 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:437 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:438 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:438 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:439 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:439 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:440 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:440 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:441 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:441 None
%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

    Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

18:04:03:472 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0.5 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:04:505 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1102 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:507 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1106 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:508 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1109 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:510 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1112 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:808 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1115 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:810 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1119 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:811 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1122 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:813 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1125 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:814 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1128 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:816 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1132 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:817 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1135 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:818 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1138 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:820 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1141 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:821 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1145 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:823 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1148 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:824 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1151 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:826 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1154 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:827 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1158 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:828 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1161 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:830 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1164 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:831 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1167 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:832 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1171 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:834 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1174 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:835 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1177 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:836 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1180 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:838 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1184 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:839 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1187 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:841 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1190 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:842 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1193 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:843 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1197 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:845 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1200 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:846 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1203 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:848 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1206 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:849 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1210 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:850 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1213 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:852 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1216 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:04:853 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1219 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:54:557 None
Setting the quality level to 'Low' (1).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

18:04:54:842 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:04:54:943 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:04:54:943 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:04:54:943 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:04:54:943 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:04:54:943 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:04:54:943 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:04:54:943 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:04:57:166 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:04:57:166 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:04:57:166 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:05:02:375 None
Setting the quality level to 'Very Low' (0).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

18:05:02:531 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:05:02:573 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:05:02:573 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:05:02:573 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:05:02:573 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:05:02:573 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:05:02:573 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:05:02:573 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:05:04:840 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:05:04:840 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:05:04:840 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:07:52:570 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:07:52:570 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:07:53:641 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1242 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:642 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1245 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:644 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1248 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:645 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1251 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:646 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1255 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:650 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1258 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:651 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:652 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1264 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:654 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1268 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:655 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1271 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:656 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1274 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:658 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1277 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:659 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1281 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:660 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1284 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:07:53:662 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1287 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:08:17:634 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:17:634 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:34:326 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:34:326 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:37:199 None
Presentation Battle 1325: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:37:201 None
Presentation Battle 1325: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:37:203 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:37:204 None
RestorePresentationBattlePreview created ticket #1319.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:37:204 None
Presentation Battle 1325: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=1080, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:37:205 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:37:205 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:37:206 None
Presentation Battle 1325: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1145, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:37:206 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1145 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:37:207 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1145 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:37:207 None
Presentation Battle 1325: Execute action[4]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:37:212 None
Presentation Battle 1325: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:37:213 None
Presentation Battle 1325: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:45:241 None
RequestRestoreAsyncOperation_Completed for ticket #1319.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:08:45:241 None
RestorePresentationBattlePreview skipped due to ended battle #1325

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:08:45:241 None
RequestAsyncOperation_Dismissed for ticket #1319.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:08:45:568 None
Presentation Battle 1325: Execute action[7]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:45:568 None
Presentation Battle 1325: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:45:568 None
Presentation Battle 1325: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:45:568 None
Presentation Battle 1325: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:45:568 None
Presentation Battle 1325: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:08:45:569 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:45:569 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:45:569 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:45:569 None
ReleasePresentationBattlePreview attacker #1080, defender #1145

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:45:569 None
HidePresentationBattlePreview attacker #1080, defender #1145

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:08:45:570 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:45:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:47:971 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:08:53:830 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:08:53:856 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:53:856 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:08:56:423 None
[Empire 1] The task 617:Build Outpost Creation on [76, 59] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:04:835 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular222

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:09:32:670 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:09:32:687 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:32:688 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:35:463 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1392 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:38:166 None
[Empire 4] The task 627:Build Outpost Creation on [15, 6] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:52:684 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:09:52:703 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:52:703 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:53:468 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1413 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:469 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1415 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:471 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1417 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:473 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1419 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:474 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:476 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1423 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:477 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1425 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:478 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1427 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:480 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1429 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:481 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1431 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:483 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1433 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:484 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1435 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:485 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1437 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:487 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1439 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:488 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:489 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1443 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:491 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1445 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:492 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1447 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:493 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1449 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:495 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1451 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:496 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1453 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:498 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1455 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:499 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1457 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:500 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1459 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:502 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1461 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:503 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1463 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:504 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1465 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:506 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1467 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:507 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1469 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:508 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1471 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:510 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1473 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:511 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1475 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:513 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1477 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:514 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1479 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:515 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1481 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:517 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1483 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:53:518 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1485 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:09:56:099 None
[Empire 3] The task 619:Build Outpost Creation on [99, 63] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:09:58:097 None
[Empire 2] The task 624:Build Outpost Creation on [45, 61] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:11:828 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:11:828 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:12:543 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1520 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:553 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1522 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:555 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1524 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:559 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1526 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:560 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1528 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:562 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1530 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:563 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1532 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:565 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1534 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:566 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1536 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:568 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1538 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:569 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1540 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:571 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1542 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:572 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1544 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:574 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1546 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:12:576 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1548 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:14:469 None
[Empire 5] The task 607:Build Outpost Creation on [59, 42] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:40:253 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:40:253 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:42:764 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1570 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:10:43:123 None
Presentation Battle 1571: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:124 None
Presentation Battle 1571: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:124 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:124 None
RestorePresentationBattlePreview created ticket #3620.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:125 None
Presentation Battle 1571: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:125 None
Presentation Battle 1571: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1423, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1423 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1423 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:125 None
Presentation Battle 1571: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:125 None
Presentation Battle 1571: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:125 None
Presentation Battle 1571: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:310 None
Presentation Battle 1571: Execute action[7]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:310 None
Presentation Battle 1571: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:310 None
Presentation Battle 1571: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:310 None
Presentation Battle 1571: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:310 None
Presentation Battle 1571: Execute action[11]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:311 None
Presentation Battle 1571: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:10:43:311 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:311 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:311 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:311 None
ReleasePresentationBattlePreview attacker #1062, defender #1423

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:311 None
HidePresentationBattlePreview attacker #1062, defender #1423

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:10:43:311 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:311 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:10:43:313 None
RequestRestoreAsyncOperation_Completed for ticket #3620.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:10:43:313 None
RequestAsyncOperation_Dismissed for ticket #3620.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:10:45:590 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:11:15:113 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular223

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:11:46:491 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:11:46:519 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:46:519 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:48:646 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:11:48:656 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1616 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:11:51:727 None
Presentation Battle 1618: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:728 None
Presentation Battle 1618: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:728 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:734 None
RestorePresentationBattlePreview created ticket #4686.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:734 None
Presentation Battle 1618: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:734 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:734 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:735 None
Presentation Battle 1618: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=1616, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:735 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:735 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:735 None
Presentation Battle 1618: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1437, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:735 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1437 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:735 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1437 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:735 None
Presentation Battle 1618: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:735 None
Presentation Battle 1618: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:735 None
Presentation Battle 1618: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:879 None
Presentation Battle 1618: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:879 None
Presentation Battle 1618: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:879 None
Presentation Battle 1618: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:879 None
Presentation Battle 1618: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:879 None
Presentation Battle 1618: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:11:51:879 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:879 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:879 None
ReleasePresentationBattlePreview attacker #1062, defender #1437

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:11:51:879 None
HidePresentationBattlePreview attacker #1062, defender #1437

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:11:51:881 None
RequestRestoreAsyncOperation_Completed for ticket #4686.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:11:51:881 None
RequestAsyncOperation_Dismissed for ticket #4686.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:12:05:063 None
AI Synchronization took 26.4247ms at frame 1749 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

18:12:07:003 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:12:07:217 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:07:217 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:11:586 None
Presentation Battle 1667: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:11:586 None
Presentation Battle 1667: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:11:586 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:11:586 None
RestorePresentationBattlePreview created ticket #5219.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:11:587 None
Presentation Battle 1667: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1616, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:11:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:11:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:11:587 None
Presentation Battle 1667: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1141, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:11:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1141 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:11:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1141 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:11:587 None
Presentation Battle 1667: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:11:587 None
Presentation Battle 1667: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:11:587 None
Presentation Battle 1667: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:11:801 None
RequestRestoreAsyncOperation_Completed for ticket #5219.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:12:11:801 None
RestorePresentationBattlePreview skipped due to ended battle #1667

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:12:11:801 None
RequestAsyncOperation_Dismissed for ticket #5219.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:12:12:081 None
Presentation Battle 1667: Execute action[7]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:12:081 None
Presentation Battle 1667: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:12:081 None
Presentation Battle 1667: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:12:081 None
Presentation Battle 1667: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:12:082 None
Presentation Battle 1667: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:12:082 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:12:082 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:12:082 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:12:082 None
ReleasePresentationBattlePreview attacker #1616, defender #1141

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:12:082 None
HidePresentationBattlePreview attacker #1616, defender #1141

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:12:12:082 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:12:082 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1616 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:12:260 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1700 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:12:15:346 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1154 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:12:17:526 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:12:38:252 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:12:38:273 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:38:273 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:412 None
Presentation Battle 1716: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:412 None
Presentation Battle 1716: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:412 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:413 None
RestorePresentationBattlePreview created ticket #6001.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:413 None
Presentation Battle 1716: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1071, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:413 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:413 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:413 None
Presentation Battle 1716: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1125, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:413 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1125 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:413 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1125 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:414 None
Presentation Battle 1716: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:414 None
Presentation Battle 1716: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:414 None
Presentation Battle 1716: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:662 None
Presentation Battle 1716: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:663 None
Presentation Battle 1716: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:663 None
Presentation Battle 1716: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:663 None
Presentation Battle 1716: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:663 None
Presentation Battle 1716: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:12:43:663 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:663 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:663 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:663 None
ReleasePresentationBattlePreview attacker #1071, defender #1125

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:663 None
HidePresentationBattlePreview attacker #1071, defender #1125

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:12:43:663 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:663 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:12:43:663 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1520 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:12:43:664 None
RequestRestoreAsyncOperation_Completed for ticket #6001.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:12:43:664 None
RequestAsyncOperation_Dismissed for ticket #6001.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:12:46:345 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:13:00:180 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:00:181 None
CreatePresentationBattlePreview attacker #1059, defender #1445, ticketnumber #6127.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:00:381 None
RequestAsyncOperation_Completed for ticket #6127.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:13:00:381 None
PreparePresentationBattlePreview attacker #1059, defender #1445, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:00:382 None
RequestAsyncOperation_Dismissed for ticket #6127.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:13:00:904 None
DisplayPresentationBattlePreview attacker 1059, defender 1445

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

18:13:00:904 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:00:904 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1059 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:00:904 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:00:904 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:00:904 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1445 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:00:904 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:320 None
HidePresentationBattlePreview for ticket #6127 with current ticket #6127.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:01:320 None
HidePresentationBattlePreview attacker #1059, defender #1445

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:01:320 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:320 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:321 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:321 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:321 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1446 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:01:321 None
ReleasePresentationBattlePreview attacker #1059, defender #1445

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:321 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:01:321 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:13:360 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:13:13:367 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:13:13:618 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:13:618 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:14:388 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1756 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:24:847 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:24:847 None
CreatePresentationBattlePreview attacker #1604, defender #1445, ticketnumber #6812.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:25:152 None
RequestAsyncOperation_Completed for ticket #6812.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:13:25:152 None
PreparePresentationBattlePreview attacker #1604, defender #1445, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:25:152 None
RequestAsyncOperation_Dismissed for ticket #6812.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:13:25:732 None
DisplayPresentationBattlePreview attacker 1604, defender 1445

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

18:13:25:732 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1445 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1059 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:25:732 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
HidePresentationBattlePreview for ticket #6812 with current ticket #6812.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:26:228 None
HidePresentationBattlePreview attacker #1604, defender #1445

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1605 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1446 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:26:228 None
ReleasePresentationBattlePreview attacker #1604, defender #1445

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:26:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:40:045 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:40:045 None
CreatePresentationBattlePreview attacker #1059, defender #1445, ticketnumber #6918.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:40:229 None
RequestAsyncOperation_Completed for ticket #6918.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:13:40:229 None
PreparePresentationBattlePreview attacker #1059, defender #1445, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:40:229 None
RequestAsyncOperation_Dismissed for ticket #6918.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:13:40:599 None
KeepPresentationBattlePreviewDefenders for ticket #6918 with current ticket #6918.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:40:599 None
LockPresentationBattlePreview presentationBattlePreview not yet displayed.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:13:40:810 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1445 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:40:991 None
Presentation Battle 1759: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:40:991 None
Presentation Battle 1759: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:40:992 None
Presentation Battle 1759: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1059, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:40:992 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:40:992 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1059 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:13:40:992 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:40:992 None
Presentation Battle 1759: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1445, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:40:992 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:40:992 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1445 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:40:992 None
Presentation Battle 1759: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:40:996 None
Presentation Battle 1759: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:40:996 None
Presentation Battle 1759: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:41:000 None
Presentation Battle 1759: Execute action[7]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:43:824 None
Presentation Battle 1759: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:43:824 None
Presentation Battle 1759: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:43:825 None
Presentation Battle 1759: Execute action[10]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1059, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:43:841 None
Presentation Battle 1759: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:44:197 None
Presentation Battle 1759: Execute action[11]: ParticipantUnitCreation. EmpireIndex=80, ParticipantGuid=1445, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:44:197 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1760 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

18:13:44:198 None
Presentation Battle 1759: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:44:198 None
Presentation Battle 1759: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:44:198 None
Presentation Battle 1759: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:44:571 None
Presentation Battle 1759: Execute action[14]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:44:749 None
Presentation Battle 1759: Execute action[15]: EndUnstack. EmpireIndex=80. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:44:749 None
Presentation Battle 1759: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:45:090 None
Presentation Battle 1759: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:45:094 None
[Preview] PresentationArmy PresentationArmy #1059 of empire 0 #1059 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:45:094 None
[Preview] PresentationArmy PresentationArmy #1445 of empire 80 #1445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:45:095 None
Presentation Battle 1759: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:45:095 None
Presentation Battle 1759: Execute action[18]: EndDeployment. EmpireIndex=80. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:45:095 None
Presentation Battle 1759: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:51:505 None
Presentation Battle 1759: Execute action[19]: UnitTeleport. EmpireIndex=0. UnitGuid=1761, DestTile=[60, 53]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:55:041 None
Presentation Battle 1759: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:55:042 None
Presentation Battle 1759: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:55:042 None
Presentation Battle 1759: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:55:501 None
Presentation Battle 1759: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:55:511 None
Presentation Battle 1759: Execute action[23]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:55:512 None
ReleasePresentationBattlePreview attacker #1059, defender #1445

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:55:512 None
[Preview] PresentationArmy PresentationArmy #1059 of empire 0 #1059 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:55:512 None
[Preview] PresentationArmy PresentationArmy #1445 of empire 80 #1445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:13:55:512 None
Presentation Battle 1759: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:13:55:517 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:14:00:741 None
Presentation Battle 1759: Execute action[24]: UnitMove. EmpireIndex=0. UnitGuid=1761, DestTile=[59, 53]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:00:744 None
Presentation Battle 1759: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=1761, DestTile=[60, 52]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:00:745 None
Presentation Battle 1759: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:00:745 None
Presentation Battle 1759: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=1761, DestTile=[59, 53]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:00:745 None
Presentation Battle 1759: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:07:199 None
Presentation Battle 1759: Execute action[25]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:16:754 None
Presentation Battle 1759: Execute action[26]: UnitAttack. EmpireIndex=0. Attacker=1761 (health=0.77), Defender=1760 (health=0.68). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:16:793 None
Presentation Battle 1759: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:21:581 None
Presentation Battle 1759: Execute action[27]: UnitAttack. EmpireIndex=0. Attacker=1762 (health=0.77), Defender=1760 (health=0.38). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:21:582 None
Presentation Battle 1759: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:21:582 None
Presentation Battle 1759: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:968 None
Presentation Battle 1759: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:968 None
Presentation Battle 1759: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:968 None
Presentation Battle 1759: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:969 None
Presentation Battle 1759: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:969 None
Presentation Battle 1759: Execute action[33]: StartEmpireRound. EmpireIndex=80. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:969 None
Could not find PresentationBattlePreview with armyEntityGUID=1059, targetEntityGUID=1445.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:14:33:969 None
Presentation Battle 1759: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:969 None
Presentation Battle 1759: Execute action[34]: UnitMoveAndAttack. EmpireIndex=80. Attacker=1760, DestTile=[58, 53]/[58, 53] (health=0.04), Defender =1761 (health =0.53). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:969 None
Presentation Battle 1759: Execute action[34]: UnitMove. EmpireIndex=80. UnitGuid=1760, DestTile=[58, 53]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:970 None
Presentation Battle 1759: Execute action[34]: UnitGoto. EmpireIndex=80. UnitGuid=1760, DestTile=[58, 53]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:970 None
Presentation Battle 1759: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:970 None
Presentation Battle 1759: Execute action[34]: UnitAttack. EmpireIndex=80. Attacker=1760 (health=0.04), Defender=1761 (health=0.53). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:972 None
Presentation Battle 1759: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:33:972 None
Presentation Battle 1759: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:37:757 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:14:37:757 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:14:38:842 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:14:39:005 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:14:46:167 None
Presentation Battle 1759: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:46:167 None
Presentation Battle 1759: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:46:167 None
Presentation Battle 1759: Execute action[38]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:46:167 None
Presentation Battle 1759: Execute action[39]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:46:167 None
Could not find PresentationBattlePreview with armyEntityGUID=1059, targetEntityGUID=1445.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:14:46:167 None
Presentation Battle 1759: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:503 None
Presentation Battle 1759: Execute action[40]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:503 None
Presentation Battle 1759: Execute action[41]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:503 None
Presentation Battle 1759: Execute action[42]: UnitMoveAndAttack. EmpireIndex=0. Attacker=1762, DestTile=[59, 52]/[59, 52] (health=0.54), Defender =1760 (health =0.00). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:503 None
Presentation Battle 1759: Execute action[42]: UnitMove. EmpireIndex=0. UnitGuid=1762, DestTile=[59, 52]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:504 None
Presentation Battle 1759: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=1762, DestTile=[59, 52]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:504 None
Presentation Battle 1759: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:504 None
Presentation Battle 1759: Execute action[42]: UnitAttack. EmpireIndex=0. Attacker=1762 (health=0.54), Defender=1760 (health=0.00). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:506 None
Presentation Battle 1759: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:14:51:506 None
Presentation Battle 1759: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:622 None
Presentation Battle 1759: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:622 None
Presentation Battle 1759: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:622 None
Presentation Battle 1759: Execute action[46]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:622 None
Presentation Battle 1759: Execute action[46]: UnitMove. EmpireIndex=0. UnitGuid=1761, DestTile=[60, 53]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:623 None
Presentation Battle 1759: Execute action[46]: UnitGoto. EmpireIndex=0. UnitGuid=1761, DestTile=[60, 52]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:623 None
Presentation Battle 1759: Execute action[46]: UnitGoto. EmpireIndex=0. UnitGuid=1761, DestTile=[60, 53]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:623 None
Presentation Battle 1759: Execute action[46]: UnitMove. EmpireIndex=0. UnitGuid=1762, DestTile=[60, 53]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:623 None
Presentation Battle 1759: Execute action[46]: UnitGoto. EmpireIndex=0. UnitGuid=1762, DestTile=[58, 53]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:623 None
Presentation Battle 1759: Execute action[46]: UnitGoto. EmpireIndex=0. UnitGuid=1762, DestTile=[59, 53]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:623 None
Presentation Battle 1759: Execute action[46]: UnitGoto. EmpireIndex=0. UnitGuid=1762, DestTile=[60, 53]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:624 None
Presentation Battle 1759: Execute action[47]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:966 None
Presentation Battle 1759: Execute action[48]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:02:966 None
[Preview] PresentationArmy PresentationArmy #1059 of empire 0 #1059 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:02:966 None
[Preview] PresentationArmy PresentationArmy #1059 of empire 0 #1059 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:02:978 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1059 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:02:979 None
Could not find PresentationBattlePreview with armyEntityGUID=1059, targetEntityGUID=1445.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:02:979 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:15:16:078 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:15:16:081 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:15:16:337 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:16:337 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:18:550 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1806 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:15:19:148 None
[Empire 6] The task 616:Build Outpost Creation on [84, 24] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:586 None
Presentation Battle 1816: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:586 None
Presentation Battle 1816: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:586 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:587 None
RestorePresentationBattlePreview created ticket #7695.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:587 None
Presentation Battle 1816: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=1080, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:587 None
Presentation Battle 1816: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1439, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1439 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:587 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1439 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:587 None
Presentation Battle 1816: Execute action[4]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:587 None
Presentation Battle 1816: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:587 None
Presentation Battle 1816: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:789 None
Presentation Battle 1816: Execute action[7]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:789 None
Presentation Battle 1816: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:789 None
Presentation Battle 1816: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:789 None
Presentation Battle 1816: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:789 None
Presentation Battle 1816: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:15:20:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:789 None
ReleasePresentationBattlePreview attacker #1080, defender #1439

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:789 None
HidePresentationBattlePreview attacker #1080, defender #1439

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:15:20:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1080 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:15:20:791 None
RequestRestoreAsyncOperation_Completed for ticket #7695.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:15:20:791 None
RequestAsyncOperation_Dismissed for ticket #7695.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:15:23:724 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:15:24:555 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular232

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:15:28:517 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:15:28:517 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:16:19:828 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:16:19:833 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:16:19:850 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:19:850 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:20:821 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1862 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:20:822 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1860 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:20:824 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1864 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:20:825 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1866 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:20:826 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1868 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:20:828 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1870 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:20:829 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1872 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:20:831 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1874 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:23:789 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1242 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:24:176 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1154 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:26:810 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:52:125 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:126 None
CreatePresentationBattlePreview attacker #1604, defender #1441, ticketnumber #8978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:303 None
RequestAsyncOperation_Completed for ticket #8978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:16:52:303 None
PreparePresentationBattlePreview attacker #1604, defender #1441, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:16:52:303 None
RequestAsyncOperation_Dismissed for ticket #8978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:16:52:884 None
DisplayPresentationBattlePreview attacker 1604, defender 1441

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

18:16:52:884 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:884 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:52:884 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:884 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:52:884 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:52:884 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:53:378 None
Preview Loading completed attacker 1604, defender 1441

    Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

18:16:53:558 None
HidePresentationBattlePreview for ticket #8978 with current ticket #8978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:16:53:558 None
HidePresentationBattlePreview attacker #1604, defender #1441

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1605 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1442 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:16:53:558 None
ReleasePresentationBattlePreview attacker #1604, defender #1441

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:53:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:16:57:449 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:26:776 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular234

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:17:39:044 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:17:39:066 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:39:066 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:39:989 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1892 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:39:991 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1894 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:39:992 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1896 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:39:994 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1898 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:39:995 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1900 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:41:933 None
[Empire 7] The task 623:Build Outpost Creation on [0, 63] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:43:814 None
Presentation Battle 1941: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:43:814 None
Presentation Battle 1941: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:43:814 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:43:815 None
RestorePresentationBattlePreview created ticket #9832.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:43:815 None
Presentation Battle 1941: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1700, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:43:815 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:43:815 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:43:816 None
Presentation Battle 1941: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1540, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:43:816 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1540 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:43:816 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1540 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:43:816 None
Presentation Battle 1941: Execute action[4]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:43:819 None
Presentation Battle 1941: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:43:819 None
Presentation Battle 1941: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:44:014 None
RequestRestoreAsyncOperation_Completed for ticket #9832.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:17:44:014 None
RestorePresentationBattlePreview skipped due to ended battle #1941

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:17:44:014 None
RequestAsyncOperation_Dismissed for ticket #9832.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:17:44:323 None
Presentation Battle 1941: Execute action[7]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:44:323 None
Presentation Battle 1941: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:44:323 None
Presentation Battle 1941: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:44:323 None
Presentation Battle 1941: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:44:323 None
Presentation Battle 1941: Execute action[11]: UpdateParticipant. EmpireIndex=5, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:44:323 None
Presentation Battle 1941: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:17:44:323 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:44:323 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:44:323 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:44:323 None
ReleasePresentationBattlePreview attacker #1700, defender #1540

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:44:324 None
HidePresentationBattlePreview attacker #1700, defender #1540

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:17:44:324 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:44:324 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:17:44:539 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1971 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:44:709 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:44:981 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1154 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:46:174 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1255 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:17:48:987 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:18:20:822 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:03:321 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular230

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:19:47:497 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:19:47:501 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:19:47:519 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:47:519 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:49:868 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1990 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:50:115 None
Presentation Battle 1992: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:115 None
Presentation Battle 1992: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:115 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:116 None
RestorePresentationBattlePreview created ticket #10885.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:116 None
Presentation Battle 1992: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1068, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:116 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1068 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:116 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1068 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:116 None
Presentation Battle 1992: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1990, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:117 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:117 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:117 None
Presentation Battle 1992: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1109, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:117 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1109 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:117 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1109 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:117 None
Presentation Battle 1992: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:117 None
Presentation Battle 1992: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:117 None
Presentation Battle 1992: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:326 None
RequestRestoreAsyncOperation_Completed for ticket #10885.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:19:50:326 None
RestorePresentationBattlePreview skipped due to ended battle #1992

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:19:50:326 None
RequestAsyncOperation_Dismissed for ticket #10885.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:19:50:821 None
Presentation Battle 1992: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:821 None
Presentation Battle 1992: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:821 None
Presentation Battle 1992: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:821 None
Presentation Battle 1992: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:821 None
Presentation Battle 1992: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:19:50:821 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:821 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:821 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:821 None
ReleasePresentationBattlePreview attacker #1068, defender #1109

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:50:821 None
HidePresentationBattlePreview attacker #1068, defender #1109

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:19:50:836 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2024 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:52:368 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:56:873 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:56:874 None
CreatePresentationBattlePreview attacker #1843, defender #1544, ticketnumber #11329.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:57:095 None
RequestAsyncOperation_Completed for ticket #11329.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:19:57:095 None
PreparePresentationBattlePreview attacker #1843, defender #1544, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:19:57:095 None
RequestAsyncOperation_Dismissed for ticket #11329.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:19:57:682 None
DisplayPresentationBattlePreview attacker 1843, defender 1544

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

18:19:57:683 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1843 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:57:683 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1843 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:57:683 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1843 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:57:683 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1544 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:57:683 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1544 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:57:683 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1544 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:57:683 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1255 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:57:683 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1255 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:58:119 None
Preview Loading completed attacker 1843, defender 1544

    Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

18:19:59:315 None
HidePresentationBattlePreview for ticket #11329 with current ticket #11329.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:19:59:316 None
HidePresentationBattlePreview attacker #1843, defender #1544

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1843 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1544 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1544 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1255 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1255 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1844 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1545 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:19:59:316 None
ReleasePresentationBattlePreview attacker #1843, defender #1544

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1544 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:19:59:316 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1255 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:54:510 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:54:510 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:051 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2047 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:20:57:455 None
Presentation Battle 2048: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:455 None
Presentation Battle 2048: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:455 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:456 None
RestorePresentationBattlePreview created ticket #12058.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:456 None
Presentation Battle 2048: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1990, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:456 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:456 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:456 None
Presentation Battle 2048: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1271, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:456 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1271 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:456 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1271 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:457 None
Presentation Battle 2048: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:461 None
Presentation Battle 2048: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:461 None
Presentation Battle 2048: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:658 None
RequestRestoreAsyncOperation_Completed for ticket #12058.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:20:57:658 None
RestorePresentationBattlePreview skipped due to ended battle #2048

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:20:57:658 None
RequestAsyncOperation_Dismissed for ticket #12058.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:20:57:909 None
Presentation Battle 2048: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:909 None
Presentation Battle 2048: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:909 None
Presentation Battle 2048: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:909 None
Presentation Battle 2048: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:910 None
Presentation Battle 2048: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:57:910 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:910 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:910 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:910 None
ReleasePresentationBattlePreview attacker #1990, defender #1271

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:910 None
HidePresentationBattlePreview attacker #1990, defender #1271

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:20:57:910 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:57:910 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1990 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:101 None
Presentation Battle 2078: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:101 None
Presentation Battle 2078: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:102 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:102 None
RestorePresentationBattlePreview created ticket #12205.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:102 None
Presentation Battle 2078: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2024, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:102 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2024 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:102 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2024 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:102 None
Presentation Battle 2078: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1065, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:102 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:102 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:103 None
Presentation Battle 2078: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=1806, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:103 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:103 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:103 None
Presentation Battle 2078: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=1604, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:103 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:103 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:20:58:103 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:103 None
Presentation Battle 2078: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:106 None
Presentation Battle 2078: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:106 None
Presentation Battle 2078: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:106 None
Presentation Battle 2078: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:117 None
RequestRestoreAsyncOperation_Completed for ticket #12205.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:20:58:118 None
RestorePresentationBattlePreview skipped due to ended battle #2078

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:20:58:118 None
RequestAsyncOperation_Dismissed for ticket #12205.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:20:58:317 None
Presentation Battle 2078: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:560 None
Presentation Battle 2105: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:561 None
Presentation Battle 2105: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:561 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:561 None
RestorePresentationBattlePreview created ticket #12239.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:561 None
Presentation Battle 2105: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1700, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:561 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:561 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:562 None
Presentation Battle 2105: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1174, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:562 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1174 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:562 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1174 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:562 None
Presentation Battle 2105: Execute action[4]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:562 None
Presentation Battle 2105: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:562 None
Presentation Battle 2105: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:562 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1281 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:562 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1281 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:754 None
Presentation Battle 2105: Execute action[7]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:754 None
Presentation Battle 2105: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:755 None
Presentation Battle 2105: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:755 None
Presentation Battle 2105: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:755 None
Presentation Battle 2105: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:20:58:755 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:755 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:755 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1281 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:755 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1281 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:755 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:755 None
ReleasePresentationBattlePreview attacker #1700, defender #1174

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:755 None
HidePresentationBattlePreview attacker #1700, defender #1174

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:20:58:755 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:755 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:20:58:756 None
RequestRestoreAsyncOperation_Completed for ticket #12239.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:20:58:756 None
RequestAsyncOperation_Dismissed for ticket #12239.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:20:59:036 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1544 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:20:59:782 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:21:02:432 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:21:02:855 None
Presentation Battle 2138: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:02:855 None
Presentation Battle 2138: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:02:855 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:02:855 None
RestorePresentationBattlePreview created ticket #12443.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:02:856 None
Presentation Battle 2138: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=1570, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:02:856 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1570 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:02:856 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1570 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:02:856 None
Presentation Battle 2138: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1467, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:02:856 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1467 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:02:856 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1467 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:02:856 None
Presentation Battle 2138: Execute action[4]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:02:856 None
Presentation Battle 2138: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:02:856 None
Presentation Battle 2138: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:02:856 None
Presentation Battle 2138: Execute action[7]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:03:088 None
Presentation Battle 2138: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:03:088 None
Presentation Battle 2138: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:03:088 None
Presentation Battle 2138: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:03:088 None
Presentation Battle 2138: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:03:088 None
ReleasePresentationBattlePreview attacker #1570, defender #1467

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:03:088 None
HidePresentationBattlePreview attacker #1570, defender #1467

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:21:03:089 None
RequestRestoreAsyncOperation_Completed for ticket #12443.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:21:03:089 None
RequestAsyncOperation_Dismissed for ticket #12443.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:21:29:019 None
Presentation Battle 2078: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:019 None
Presentation Battle 2078: Execute action[12]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:019 None
Presentation Battle 2078: Execute action[13]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2024, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:019 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2080 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

18:21:29:020 None
Presentation Battle 2078: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:020 None
Presentation Battle 2078: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1604, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:020 None
Presentation Battle 2078: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:020 None
Presentation Battle 2078: Execute action[15]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:020 None
Presentation Battle 2078: Execute action[16]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:391 None
Presentation Battle 2078: Execute action[17]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:592 None
Presentation Battle 2078: Execute action[18]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:592 None
Presentation Battle 2078: Execute action[19]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:970 None
Presentation Battle 2078: Execute action[20]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy PresentationArmy #2024 of empire 2 #2024 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
ReleasePresentationBattlePreview attacker #2024, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy PresentationArmy #2024 of empire 2 #2024 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:971 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:972 None
RestorePresentationBattlePreview created ticket #12516.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:29:972 None
Presentation Battle 2078: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:972 None
Presentation Battle 2078: Execute action[21]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:29:973 None
Presentation Battle 2078: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:30:177 None
RequestRestoreAsyncOperation_Completed for ticket #12516.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:21:30:177 None
RestorePresentationBattlePreview skipped due to invalid battle #2078

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:21:30:177 None
RequestAsyncOperation_Dismissed for ticket #12516.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:21:36:252 None
Presentation Battle 2078: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:36:253 None
Presentation Battle 2078: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:36:253 None
Presentation Battle 2078: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:36:682 None
Presentation Battle 2078: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:36:682 None
Presentation Battle 2078: Execute action[25]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:36:682 None
ReleasePresentationBattlePreview attacker #2024, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:36:682 None
[Preview] PresentationArmy PresentationArmy #2024 of empire 2 #2024 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:36:682 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:36:682 None
Presentation Battle 2078: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:36:682 None
Presentation Battle 2078: Execute action[26]: UnitAttack. EmpireIndex=2. Attacker=2080 (health=0.81), Defender=2079 (health=0.84). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:36:685 None
Presentation Battle 2078: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:37:694 None
Presentation Battle 2078: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:44:568 None
Presentation Battle 2078: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:44:568 None
Presentation Battle 2078: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:44:568 None
Presentation Battle 2078: Execute action[30]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:44:568 None
Could not find PresentationBattlePreview with armyEntityGUID=2024, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:44:568 None
Presentation Battle 2078: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:383 None
Presentation Battle 2078: Execute action[31]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:383 None
Presentation Battle 2078: Execute action[32]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:383 None
Presentation Battle 2078: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:847 None
Presentation Battle 2078: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:848 None
Presentation Battle 2078: Execute action[35]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:848 None
Could not find PresentationBattlePreview with armyEntityGUID=2024, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:21:54:848 None
Presentation Battle 2078: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:848 None
Presentation Battle 2078: Execute action[36]: UnitAttack. EmpireIndex=2. Attacker=2080 (health=0.60), Defender=2079 (health=0.61). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:54:849 None
Presentation Battle 2078: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:21:55:986 None
Presentation Battle 2078: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:02:435 None
Presentation Battle 2078: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:02:435 None
Presentation Battle 2078: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:02:435 None
Presentation Battle 2078: Execute action[40]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:02:435 None
Could not find PresentationBattlePreview with armyEntityGUID=2024, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:02:436 None
Presentation Battle 2078: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:047 None
Presentation Battle 2078: Execute action[41]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:047 None
Presentation Battle 2078: Execute action[42]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:047 None
Presentation Battle 2078: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:385 None
Presentation Battle 2078: Execute action[44]: NewRound. Round=2. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:385 None
Presentation Battle 2078: Execute action[45]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:385 None
Could not find PresentationBattlePreview with armyEntityGUID=2024, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:06:385 None
Presentation Battle 2078: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:385 None
Presentation Battle 2078: Execute action[46]: UnitAttack. EmpireIndex=2. Attacker=2080 (health=0.32), Defender=2079 (health=0.46). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:06:386 None
Presentation Battle 2078: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:07:403 None
Presentation Battle 2078: Execute action[47]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:13:191 None
Presentation Battle 2078: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:13:191 None
Presentation Battle 2078: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:13:191 None
Presentation Battle 2078: Execute action[50]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:13:191 None
Could not find PresentationBattlePreview with armyEntityGUID=2024, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:13:191 None
Presentation Battle 2078: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:16:934 None
Presentation Battle 2078: Execute action[51]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:16:934 None
Presentation Battle 2078: Execute action[52]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:16:935 None
Presentation Battle 2078: Execute action[53]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:292 None
Presentation Battle 2078: Execute action[54]: NewRound. Round=3. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:292 None
Presentation Battle 2078: Execute action[55]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:292 None
Could not find PresentationBattlePreview with armyEntityGUID=2024, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:17:292 None
Presentation Battle 2078: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:292 None
Presentation Battle 2078: Execute action[56]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:295 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:22:17:741 None
Presentation Battle 2078: Execute action[57]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:741 None
Presentation Battle 2078: Execute action[57]: UnitMove. EmpireIndex=2. UnitGuid=2080, DestTile=[55, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:741 None
Presentation Battle 2078: Execute action[57]: UnitGoto. EmpireIndex=2. UnitGuid=2080, DestTile=[55, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:742 None
Presentation Battle 2078: Execute action[57]: UnitMove. EmpireIndex=0. UnitGuid=2079, DestTile=[56, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:742 None
Presentation Battle 2078: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=2079, DestTile=[56, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:742 None
Presentation Battle 2078: Execute action[58]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:17:744 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:22:18:106 None
Presentation Battle 2078: Execute action[59]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:18:107 None
[Preview] PresentationArmy PresentationArmy #2024 of empire 2 #2024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:107 None
[Preview] PresentationArmy PresentationArmy #2024 of empire 2 #2024 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:118 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2024 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:22:18:118 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:118 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:118 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:118 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:118 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:118 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:129 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:129 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:129 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:129 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:129 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:129 None
Could not find PresentationBattlePreview with armyEntityGUID=2024, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:18:129 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:22:18:130 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:22:43:907 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:22:43:907 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:22:44:094 None
Presentation Battle 2170: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:094 None
Presentation Battle 2170: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:094 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:095 None
RestorePresentationBattlePreview created ticket #12966.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:095 None
Presentation Battle 2170: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1065, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:095 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:095 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:095 None
Presentation Battle 2170: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1806, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:095 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:095 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:095 None
Presentation Battle 2170: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=2024, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:095 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2024 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:095 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2024 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:096 None
Presentation Battle 2170: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=1604, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:096 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:096 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:22:44:096 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:096 None
Presentation Battle 2170: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:098 None
Presentation Battle 2170: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:098 None
Presentation Battle 2170: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:098 None
Presentation Battle 2170: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:44:098 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:098 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:44:397 None
RequestRestoreAsyncOperation_Completed for ticket #12966.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:22:44:397 None
RestorePresentationBattlePreview skipped due to ended battle #2170

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:22:44:397 None
RequestAsyncOperation_Dismissed for ticket #12966.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:22:44:410 None
Presentation Battle 2170: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:52:304 None
Presentation Battle 2170: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:52:801 None
Presentation Battle 2170: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2024 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1441 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
ReleasePresentationBattlePreview attacker #1065, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
HidePresentationBattlePreview attacker #1065, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:22:52:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:16:845 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1242 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:23:18:087 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1520 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:23:37:942 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:23:37:947 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:23:37:949 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:23:37:951 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:23:37:958 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:37:958 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:244 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1544 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:23:42:547 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:23:42:728 None
Presentation Battle 2249: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:728 None
Presentation Battle 2249: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:728 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:729 None
RestorePresentationBattlePreview created ticket #13880.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:729 None
Presentation Battle 2249: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1065, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:729 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:729 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1065 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:729 None
Presentation Battle 2249: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1806, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:729 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:729 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:729 None
Presentation Battle 2249: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=1392, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:729 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:730 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:730 None
Presentation Battle 2249: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=1604, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:730 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:730 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:23:42:730 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:42:730 None
Presentation Battle 2249: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:732 None
Presentation Battle 2249: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:732 None
Presentation Battle 2249: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:732 None
Presentation Battle 2249: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:963 None
Presentation Battle 2249: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:42:964 None
RequestRestoreAsyncOperation_Completed for ticket #13880.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:23:42:964 None
RestorePresentationBattlePreview skipped due to ended battle #2249

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:23:42:964 None
RequestAsyncOperation_Dismissed for ticket #13880.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:23:43:486 None
Presentation Battle 2276: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:486 None
Presentation Battle 2276: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:486 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:487 None
RestorePresentationBattlePreview created ticket #13912.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:487 None
Presentation Battle 2276: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1071, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:487 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:487 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:487 None
Presentation Battle 2276: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=2044, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:487 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2044 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:487 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2044 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:488 None
Presentation Battle 2276: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:488 None
Presentation Battle 2276: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:488 None
Presentation Battle 2276: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:506 None
Presentation Battle 2276: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:506 None
Presentation Battle 2276: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:506 None
Presentation Battle 2276: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:506 None
Presentation Battle 2276: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:506 None
Presentation Battle 2276: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:23:43:506 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:506 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:506 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:506 None
ReleasePresentationBattlePreview attacker #1071, defender #2044

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:506 None
HidePresentationBattlePreview attacker #1071, defender #2044

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:23:43:506 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:506 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1071 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:23:43:507 None
RequestRestoreAsyncOperation_Completed for ticket #13912.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:23:43:507 None
RequestAsyncOperation_Dismissed for ticket #13912.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:23:43:979 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:23:46:591 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:24:21:492 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1544 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:24:40:851 None
Presentation Battle 2249: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:40:851 None
Presentation Battle 2249: Execute action[12]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:40:851 None
Presentation Battle 2249: Execute action[13]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=1065, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:40:852 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2251 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

18:24:40:852 None
Presentation Battle 2249: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:40:852 None
Presentation Battle 2249: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1604, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:40:852 None
Presentation Battle 2249: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:40:852 None
Presentation Battle 2249: Execute action[15]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:40:852 None
Presentation Battle 2249: Execute action[16]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:41:210 None
Presentation Battle 2249: Execute action[17]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:41:470 None
Presentation Battle 2249: Execute action[18]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:41:470 None
Presentation Battle 2249: Execute action[19]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:41:863 None
Presentation Battle 2249: Execute action[20]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:41:863 None
[Preview] PresentationArmy PresentationArmy #1065 of empire 2 #1065 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:863 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:863 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:863 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:863 None
ReleasePresentationBattlePreview attacker #1065, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:863 None
[Preview] PresentationArmy PresentationArmy #1065 of empire 2 #1065 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:863 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:863 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:864 None
RestorePresentationBattlePreview created ticket #14217.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:41:864 None
Presentation Battle 2249: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:41:865 None
Presentation Battle 2249: Execute action[21]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:41:865 None
Presentation Battle 2249: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:42:047 None
RequestRestoreAsyncOperation_Completed for ticket #14217.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:24:42:047 None
RestorePresentationBattlePreview skipped due to invalid battle #2249

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:24:42:047 None
RequestAsyncOperation_Dismissed for ticket #14217.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:24:49:481 None
Presentation Battle 2249: Execute action[22]: UnitTeleport. EmpireIndex=0. UnitGuid=2250, DestTile=[59, 61]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:309 None
Presentation Battle 2249: Execute action[23]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:310 None
Presentation Battle 2249: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:310 None
Presentation Battle 2249: Execute action[24]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:866 None
Presentation Battle 2249: Execute action[25]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:866 None
Presentation Battle 2249: Execute action[26]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:866 None
ReleasePresentationBattlePreview attacker #1065, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:52:866 None
[Preview] PresentationArmy PresentationArmy #1065 of empire 2 #1065 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:52:866 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:52:866 None
Presentation Battle 2249: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:867 None
Presentation Battle 2249: Execute action[27]: UnitMove. EmpireIndex=2. UnitGuid=2251, DestTile=[58, 61]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:867 None
Presentation Battle 2249: Execute action[27]: UnitGoto. EmpireIndex=2. UnitGuid=2251, DestTile=[58, 61]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:867 None
Presentation Battle 2249: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:52:871 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:24:55:320 None
Presentation Battle 2249: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:59:847 None
Presentation Battle 2249: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:59:847 None
Presentation Battle 2249: Execute action[30]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:24:59:847 None
Could not find PresentationBattlePreview with armyEntityGUID=1065, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:24:59:848 None
Presentation Battle 2249: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:02:813 None
Presentation Battle 2249: Execute action[31]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:02:813 None
Presentation Battle 2249: Execute action[32]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:02:813 None
Presentation Battle 2249: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:03:197 None
Presentation Battle 2249: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:03:197 None
Presentation Battle 2249: Execute action[35]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:03:197 None
Could not find PresentationBattlePreview with armyEntityGUID=1065, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:03:197 None
Presentation Battle 2249: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:03:197 None
Presentation Battle 2249: Execute action[36]: UnitMove. EmpireIndex=2. UnitGuid=2251, DestTile=[59, 62]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:03:197 None
Presentation Battle 2249: Execute action[36]: UnitGoto. EmpireIndex=2. UnitGuid=2251, DestTile=[59, 62]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:03:198 None
Presentation Battle 2249: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:05:798 None
Presentation Battle 2249: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:10:242 None
Presentation Battle 2249: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:10:243 None
Presentation Battle 2249: Execute action[39]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:10:243 None
Could not find PresentationBattlePreview with armyEntityGUID=1065, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:10:243 None
Presentation Battle 2249: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:117 None
Presentation Battle 2249: Execute action[40]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:117 None
Presentation Battle 2249: Execute action[41]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:117 None
Presentation Battle 2249: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:494 None
Presentation Battle 2249: Execute action[43]: NewRound. Round=2. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:494 None
Presentation Battle 2249: Execute action[44]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:494 None
Could not find PresentationBattlePreview with armyEntityGUID=1065, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:13:494 None
Presentation Battle 2249: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:495 None
Presentation Battle 2249: Execute action[45]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:495 None
Presentation Battle 2249: Execute action[46]: UpdateBattleUnits. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:495 None
Presentation Battle 2249: Execute action[47]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:919 None
Presentation Battle 2249: Execute action[48]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:13:919 None
Could not find PresentationBattlePreview with armyEntityGUID=1065, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:13:920 None
Presentation Battle 2249: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:485 None
Presentation Battle 2249: Execute action[49]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:485 None
Presentation Battle 2249: Execute action[50]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:485 None
Presentation Battle 2249: Execute action[51]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:825 None
Presentation Battle 2249: Execute action[52]: NewRound. Round=3. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:825 None
Presentation Battle 2249: Execute action[53]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:825 None
Could not find PresentationBattlePreview with armyEntityGUID=1065, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:42:825 None
Presentation Battle 2249: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:825 None
Presentation Battle 2249: Execute action[54]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:42:828 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:43:252 None
Presentation Battle 2249: Execute action[55]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:252 None
Presentation Battle 2249: Execute action[55]: UnitMove. EmpireIndex=2. UnitGuid=2251, DestTile=[57, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:253 None
Presentation Battle 2249: Execute action[55]: UnitGoto. EmpireIndex=2. UnitGuid=2251, DestTile=[58, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:253 None
Presentation Battle 2249: Execute action[55]: UnitGoto. EmpireIndex=2. UnitGuid=2251, DestTile=[57, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:253 None
Presentation Battle 2249: Execute action[55]: UnitMove. EmpireIndex=0. UnitGuid=2250, DestTile=[58, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:253 None
Presentation Battle 2249: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=2250, DestTile=[59, 60]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:253 None
Presentation Battle 2249: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=2250, DestTile=[58, 61]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:253 None
Presentation Battle 2249: Execute action[56]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:256 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:25:43:613 None
Presentation Battle 2249: Execute action[57]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:43:613 None
[Preview] PresentationArmy PresentationArmy #1065 of empire 2 #1065 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:613 None
[Preview] PresentationArmy PresentationArmy #1065 of empire 2 #1065 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:625 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:25:43:625 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:625 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:625 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:625 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:625 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:625 None
[Preview] PresentationArmy PresentationArmy #1604 of empire 0 #1604 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:632 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:632 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:632 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:43:632 None
Could not find PresentationBattlePreview with armyEntityGUID=1065, targetEntityGUID=1604.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:44:368 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1392 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:25:44:368 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1806 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:25:44:543 None
Presentation Battle 2304: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:543 None
Presentation Battle 2304: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:543 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:44:544 None
RestorePresentationBattlePreview created ticket #14454.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:44:544 None
Presentation Battle 2304: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1392, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:544 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:44:544 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:44:544 None
Presentation Battle 2304: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1604, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:545 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:44:545 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:25:44:545 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:25:44:545 None
Presentation Battle 2304: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:546 None
Presentation Battle 2304: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:546 None
Presentation Battle 2304: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:547 None
Presentation Battle 2304: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:863 None
Presentation Battle 2304: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:25:44:864 None
RequestRestoreAsyncOperation_Completed for ticket #14454.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:25:44:864 None
RestorePresentationBattlePreview skipped due to ended battle #2304

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:25:44:864 None
RequestAsyncOperation_Dismissed for ticket #14454.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:26:01:076 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular215

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:26:25:864 None
Presentation Battle 2304: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:26:26:344 None
Presentation Battle 2304: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:26:26:344 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:344 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:344 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
ReleasePresentationBattlePreview attacker #1392, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
HidePresentationBattlePreview attacker #1392, defender #1604

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:26:26:345 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:345 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:615 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:616 None
CreatePresentationBattlePreview attacker #1604, defender #1392, ticketnumber #14557.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:26:892 None
RequestAsyncOperation_Completed for ticket #14557.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:26:26:892 None
BattlePreviewRequest encountered an invalid battle #0, skip preview.

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:26:26:892 None
RequestAsyncOperation_Dismissed for ticket #14557.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:26:27:502 None
HidePresentationBattlePreview for ticket #14557 with current ticket #14557.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:26:27:502 None
ReleasePresentationBattlePreview attacker #1604, defender #1392

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:27:502 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:27:502 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1392 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:46:727 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

18:26:46:728 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

18:26:46:728 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

18:26:46:729 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

18:26:46:731 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:46:731 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

18:26:46:775 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()

18:26:46:942 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:26:47:195 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:26:47:452 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

18:26:47:455 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

18:26:47:456 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

18:26:47:506 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

18:26:47:510 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

18:26:47:588 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

18:26:51:664 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:26:51:664 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:26:51:664 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

18:26:51:664 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:26:51:695 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

18:26:51:695 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

18:26:51:695 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

18:27:57:967 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:27:57:968 None
[GameOptions] Random Options resolved after '1' tries.

    Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

18:27:59:842 None
Can expand continent using MaxDeltaLandSizePercent

    Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateContinents:GrowSmoothLandMasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:695 None
[WorldGenerator][POI] for NaturalModifier 748 Pois are not placed allMandatoryPlaced:False forceMandatory:True, districtCount:2042

    Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:881 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:881 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:882 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:882 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:884 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:886 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:886 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:886 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:886 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:886 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:886 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:886 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:887 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:890 None
Descriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:891 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:891 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:891 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:891 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:892 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:892 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:892 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:892 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:892 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:892 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:893 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:893 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:893 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:893 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:893 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:894 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:895 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:895 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:895 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:895 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:895 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:895 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:896 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:911 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:911 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:912 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:912 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:913 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:913 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:914 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:914 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:28:01:952 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

18:28:01:952 None
[ANALYTICS] GameSessionCreated event posted

    Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:01:996 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

18:28:01:996 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

18:28:02:065 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

18:28:02:066 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:28:02:238 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:28:02:446 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

18:28:02:522 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:28:02:522 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

18:28:02:593 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:02:655 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

18:28:02:655 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:02:669 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:03:062 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:082 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:28:03:292 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:28:03:292 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:28:03:292 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:28:03:292 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:28:03:292 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:28:03:292 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:28:03:292 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:28:03:689 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:28:03:689 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:28:03:689 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:28:03:699 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:699 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:28:03:702 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:702 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:702 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:702 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

18:28:03:702 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

18:28:03:702 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:702 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:703 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:706 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:709 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:710 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:03:715 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:03:715 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:03:716 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:03:738 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:28:05:204 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:05:216 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:06:349 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:06:349 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:07:468 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:08:585 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:08:585 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:08:585 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:09:669 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:10:762 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:10:762 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:10:762 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:12:032 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:13:307 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

18:28:13:307 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:13:307 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

18:28:13:308 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:14:283 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:14:283 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

18:28:14:283 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:14:283 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:14:283 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:14:283 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:14:283 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:18:469 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:18:470 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:18:470 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:18:470 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:18:470 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:18:608 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:18:608 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:18:608 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:19:727 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:28:19:727 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:28:19:727 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

18:28:19:799 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:20:968 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:20:968 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:20:968 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:20:968 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:21:344 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:21:491 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:492 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:492 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:492 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:492 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:743 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:21:907 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:907 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:908 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:908 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:21:931 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:22:155 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:22:187 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:22:559 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:22:796 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:22:989 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:22:989 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:22:989 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:22:989 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:23:258 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:23:303 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:23:303 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:23:304 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:23:313 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

18:28:23:513 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1058 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:524 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:535 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1064 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:546 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:556 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1070 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:567 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:578 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1076 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:578 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 21003 ms

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

18:28:23:579 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:23:599 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

18:28:23:601 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

18:28:23:601 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

18:28:23:602 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

18:28:23:602 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

18:28:23:602 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

18:28:23:755 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:23:757 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:23:827 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:28:23:932 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1097 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:934 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1101 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:937 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:940 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1107 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:942 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1110 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:944 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1114 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:946 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1117 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:949 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1120 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:950 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1123 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:952 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1127 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:954 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1130 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:955 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1133 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:957 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1136 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:958 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1140 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:960 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1143 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:962 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1146 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:964 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1149 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:966 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1153 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:967 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1156 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:969 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:970 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1162 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:972 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1166 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:973 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1169 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:975 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1172 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:976 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1175 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:978 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1179 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:979 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1182 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:981 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1185 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:983 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1188 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:984 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1192 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:986 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1195 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:987 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1198 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:989 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1201 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:990 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1205 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:992 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1208 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:993 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1211 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:28:23:995 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1214 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:29:630 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:30:29:630 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:30:30:521 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1235 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:523 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1238 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:525 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1241 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:526 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1244 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:528 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1248 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:532 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1251 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:533 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1254 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:535 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1257 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:536 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:537 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1264 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:539 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1267 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:540 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1270 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:542 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1274 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:543 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1277 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:30:545 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1280 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:30:36:828 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:30:57:482 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:30:57:503 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:30:57:503 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:14:666 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:31:14:685 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:14:685 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:38:377 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:31:38:398 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:38:399 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:479 None
Presentation Battle 1355: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:479 None
Presentation Battle 1355: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:479 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:480 None
RestorePresentationBattlePreview created ticket #16347.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:480 None
Presentation Battle 1355: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1067, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:480 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:480 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:481 None
Presentation Battle 1355: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1146, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:481 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1146 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:481 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1146 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:481 None
Presentation Battle 1355: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:484 None
Presentation Battle 1355: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:484 None
Presentation Battle 1355: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:833 None
[Empire 2] The task 617:Build Outpost Creation on [16, 66] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:838 None
Presentation Battle 1355: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:839 None
Presentation Battle 1355: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:839 None
Presentation Battle 1355: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:839 None
Presentation Battle 1355: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:839 None
Presentation Battle 1355: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:31:41:839 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:839 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:839 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:839 None
ReleasePresentationBattlePreview attacker #1067, defender #1146

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:839 None
HidePresentationBattlePreview attacker #1067, defender #1146

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:31:41:839 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:839 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:31:41:840 None
RequestRestoreAsyncOperation_Completed for ticket #16347.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:31:41:840 None
RequestAsyncOperation_Dismissed for ticket #16347.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:31:42:986 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1244 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:31:45:537 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:31:46:482 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1244 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:31:47:715 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:31:49:759 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:32:03:300 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular223

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:32:25:405 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:32:48:342 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:32:59:108 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:32:59:112 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:32:59:115 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:32:59:122 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:32:59:122 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:20:563 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1244 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:43:051 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:33:43:055 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:33:43:058 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:33:43:071 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:43:071 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:33:44:074 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1481 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:075 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1483 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:077 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1479 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:078 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1485 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:079 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1487 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:081 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1489 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:082 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1491 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1493 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:085 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1495 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:087 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1497 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:088 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1499 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:090 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1501 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:091 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1503 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:092 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1505 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:094 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1507 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:095 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1509 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:096 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1511 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:098 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1513 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:099 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1515 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:101 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1517 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:102 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:103 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1521 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:105 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1523 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:106 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1525 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:108 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1527 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:109 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1529 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:110 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1531 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:112 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1533 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:113 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1535 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:114 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1537 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:116 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1539 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:117 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1541 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:118 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1543 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:120 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1545 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:121 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1547 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:123 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1549 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:44:124 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1551 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:45:499 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1554 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:45:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1556 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:33:49:776 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:34:47:002 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:34:47:006 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:34:47:007 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:34:47:010 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:34:47:021 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:47:021 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:47:997 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1605 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:47:999 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:000 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1609 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:002 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1611 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:003 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1613 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:007 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1615 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:008 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1617 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:009 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1619 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:011 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1621 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:012 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1623 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:014 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1625 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:015 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1627 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:016 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1629 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:48:018 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1631 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:49:655 None
[Empire 4] The task 615:Build Outpost Creation on [94, 64] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:49:701 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1634 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:50:417 None
[Empire 3] The task 620:Build Outpost Creation on [72, 59] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:51:106 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:34:51:682 None
[Empire 5] The task 622:Build Outpost Creation on [52, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:34:57:853 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:34:58:460 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:44:661 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:44:666 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:44:667 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:35:44:683 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:44:683 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:35:47:375 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1740 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:36:28:243 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular232

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:37:21:987 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:37:22:005 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:22:005 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:24:011 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:37:24:011 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:37:24:471 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1754 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:25:477 None
Presentation Battle 1757: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:477 None
Presentation Battle 1757: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:477 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:478 None
RestorePresentationBattlePreview created ticket #20009.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:478 None
Presentation Battle 1757: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1064, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:478 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:478 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:479 None
Presentation Battle 1757: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1123, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:479 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:479 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1123 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:479 None
Presentation Battle 1757: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:482 None
Presentation Battle 1757: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:482 None
Presentation Battle 1757: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:781 None
Presentation Battle 1757: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:781 None
Presentation Battle 1757: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:781 None
Presentation Battle 1757: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:782 None
Presentation Battle 1757: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:782 None
Presentation Battle 1757: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:25:782 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:782 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:782 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1274 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:782 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:782 None
ReleasePresentationBattlePreview attacker #1064, defender #1123

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:782 None
HidePresentationBattlePreview attacker #1064, defender #1123

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:37:25:782 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:782 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:25:784 None
RequestRestoreAsyncOperation_Completed for ticket #20009.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:37:25:784 None
RequestAsyncOperation_Dismissed for ticket #20009.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:37:27:196 None
Presentation Battle 1784: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:196 None
Presentation Battle 1784: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:196 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:197 None
RestorePresentationBattlePreview created ticket #20224.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:197 None
Presentation Battle 1784: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1067, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:197 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:197 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:197 None
Presentation Battle 1784: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1509, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:197 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1509 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:197 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1509 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:198 None
Presentation Battle 1784: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:198 None
Presentation Battle 1784: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:198 None
Presentation Battle 1784: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:570 None
Presentation Battle 1784: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:570 None
Presentation Battle 1784: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:571 None
Presentation Battle 1784: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:571 None
Presentation Battle 1784: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:571 None
Presentation Battle 1784: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:27:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:571 None
ReleasePresentationBattlePreview attacker #1067, defender #1509

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:571 None
HidePresentationBattlePreview attacker #1067, defender #1509

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:37:27:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:27:571 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:37:27:572 None
RequestRestoreAsyncOperation_Completed for ticket #20224.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:37:27:572 None
RequestAsyncOperation_Dismissed for ticket #20224.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:37:27:806 None
[Empire 6] The task 615:Build Outpost Creation on [34, 23] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:29:101 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:37:33:523 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:37:38:489 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:38:490 None
CreatePresentationBattlePreview attacker #1451, defender #1619, ticketnumber #20334.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:38:817 None
RequestAsyncOperation_Completed for ticket #20334.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:37:38:817 None
PreparePresentationBattlePreview attacker #1451, defender #1619, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:37:38:817 None
RequestAsyncOperation_Dismissed for ticket #20334.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:37:39:457 None
DisplayPresentationBattlePreview attacker 1451, defender 1619

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

18:37:39:458 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:39:458 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1451 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:39:458 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:39:458 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1619 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:39:458 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1619 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:39:458 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1619 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:40:508 None
KeepPresentationBattlePreviewDefenders for ticket #20334 with current ticket #20334.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:37:40:508 None
LockPresentationBattlePreview attacker #1451, defender #1619, battlePreviewId 20334

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:37:40:508 None
HidePresentationBattlePreview attacker #1451, defender #1619

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:37:40:508 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:40:508 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:40:508 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1619 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:40:508 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1619 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:40:508 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1725 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:40:508 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1452 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:40:508 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1620 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:40:844 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1619 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:41:300 None
Presentation Battle 1859: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:41:300 None
Presentation Battle 1859: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:41:300 None
Presentation Battle 1859: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1451, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:41:300 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:41:300 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1451 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:41:300 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:41:301 None
Presentation Battle 1859: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1619, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:41:301 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1619 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:41:301 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1619 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:41:301 None
Presentation Battle 1859: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:41:304 None
Presentation Battle 1859: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:41:304 None
Presentation Battle 1859: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:41:304 None
Presentation Battle 1859: Execute action[7]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:45:525 None
Presentation Battle 1859: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:45:525 None
Presentation Battle 1859: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:45:526 None
Presentation Battle 1859: Execute action[10]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1451, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:45:538 None
Presentation Battle 1859: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:46:161 None
Presentation Battle 1859: Execute action[11]: ParticipantUnitCreation. EmpireIndex=80, ParticipantGuid=1619, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:46:161 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1860 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

18:37:46:161 None
Presentation Battle 1859: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:46:161 None
Presentation Battle 1859: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:46:162 None
Presentation Battle 1859: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:46:821 None
Presentation Battle 1859: Execute action[14]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:46:821 None
Presentation Battle 1859: Execute action[15]: EndUnstack. EmpireIndex=80. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:46:821 None
Presentation Battle 1859: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:47:451 None
Presentation Battle 1859: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:47:451 None
[Preview] PresentationArmy PresentationArmy #1451 of empire 0 #1451 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:47:452 None
[Preview] PresentationArmy PresentationArmy #1619 of empire 80 #1619 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:47:452 None
Presentation Battle 1859: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:47:452 None
Presentation Battle 1859: Execute action[18]: EndDeployment. EmpireIndex=80. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:47:452 None
Presentation Battle 1859: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:55:582 None
Presentation Battle 1859: Execute action[19]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:55:583 None
Presentation Battle 1859: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:55:583 None
Presentation Battle 1859: Execute action[20]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:55:583 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1620 visual status as Hidden (previous visual status: OpponentDeployment)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:37:56:386 None
Presentation Battle 1859: Execute action[21]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:56:387 None
Presentation Battle 1859: Execute action[22]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:56:387 None
ReleasePresentationBattlePreview attacker #1451, defender #1619

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:56:387 None
[Preview] PresentationArmy PresentationArmy #1451 of empire 0 #1451 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:56:387 None
[Preview] PresentationArmy PresentationArmy #1619 of empire 80 #1619 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:37:56:387 None
Presentation Battle 1859: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:37:56:390 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.BattleScreen:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:38:05:051 None
Presentation Battle 1859: Execute action[23]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:05:051 None
Presentation Battle 1859: Execute action[24]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:05:051 None
Presentation Battle 1859: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:05:754 None
Presentation Battle 1859: Execute action[26]: StartEmpireRound. EmpireIndex=80. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:05:754 None
Could not find PresentationBattlePreview with armyEntityGUID=1451, targetEntityGUID=1619.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:38:05:754 None
Presentation Battle 1859: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:05:754 None
Presentation Battle 1859: Execute action[27]: UnitAttack. EmpireIndex=80. Attacker=1860 (health=0.83), Defender=1861 (health=0.80). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:05:755 None
Presentation Battle 1859: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:05:755 None
Presentation Battle 1859: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:08:158 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:38:08:820 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:38:10:052 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:38:10:358 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:38:16:974 None
Presentation Battle 1859: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:16:974 None
Presentation Battle 1859: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:16:974 None
Presentation Battle 1859: Execute action[31]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:16:974 None
Presentation Battle 1859: Execute action[32]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:16:974 None
Could not find PresentationBattlePreview with armyEntityGUID=1451, targetEntityGUID=1619.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:38:16:975 None
Presentation Battle 1859: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:27:324 None
Presentation Battle 1859: Execute action[33]: UnitAttack. EmpireIndex=0. Attacker=1862 (health=0.77), Defender=1860 (health=0.63). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:27:324 None
Presentation Battle 1859: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:33:102 None
Presentation Battle 1859: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:33:102 None
Presentation Battle 1859: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:443 None
Presentation Battle 1859: Execute action[36]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:443 None
Presentation Battle 1859: Execute action[37]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:443 None
Presentation Battle 1859: Execute action[38]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:863 None
Presentation Battle 1859: Execute action[39]: StartEmpireRound. EmpireIndex=80. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:864 None
Could not find PresentationBattlePreview with armyEntityGUID=1451, targetEntityGUID=1619.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:38:39:864 None
Presentation Battle 1859: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:864 None
Presentation Battle 1859: Execute action[40]: UnitAttack. EmpireIndex=80. Attacker=1860 (health=0.43), Defender=1862 (health=0.57). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:864 None
Presentation Battle 1859: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:39:864 None
Presentation Battle 1859: Execute action[41]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:42:195 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:38:42:482 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:38:43:108 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#80 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

18:38:52:094 None
Presentation Battle 1859: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:52:094 None
Presentation Battle 1859: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:52:095 None
Presentation Battle 1859: Execute action[44]: NewRound. Round=2. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:52:095 None
Presentation Battle 1859: Execute action[45]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:38:52:095 None
Could not find PresentationBattlePreview with armyEntityGUID=1451, targetEntityGUID=1619.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:38:52:095 None
Presentation Battle 1859: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:26:658 None
Presentation Battle 1859: Execute action[46]: UnitAttack. EmpireIndex=0. Attacker=1862 (health=0.33), Defender=1860 (health=0.31). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:26:659 None
Presentation Battle 1859: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:36:260 None
Presentation Battle 1859: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:36:260 None
Presentation Battle 1859: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:45:014 None
Presentation Battle 1859: Execute action[49]: UnitAttack. EmpireIndex=0. Attacker=1861 (health=0.61), Defender=1860 (health=0.08). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:45:015 None
Presentation Battle 1859: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:45:015 None
Presentation Battle 1859: Execute action[50]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:078 None
Presentation Battle 1859: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:078 None
Presentation Battle 1859: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:078 None
Presentation Battle 1859: Execute action[53]: StartEmpireRound. EmpireIndex=80. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:078 None
Could not find PresentationBattlePreview with armyEntityGUID=1451, targetEntityGUID=1619.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:53:078 None
Presentation Battle 1859: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:078 None
Presentation Battle 1859: Execute action[54]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:079 None
Presentation Battle 1859: Execute action[55]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:079 None
Presentation Battle 1859: Execute action[56]: UnitAttack. EmpireIndex=80. Attacker=1860 (health=0.00), Defender=1862 (health=0.08). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:079 None
Presentation Battle 1859: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:53:079 None
Presentation Battle 1859: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:58:797 None
Presentation Battle 1859: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:58:797 None
Presentation Battle 1859: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:58:797 None
Presentation Battle 1859: Execute action[60]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:58:797 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1861 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:40:58:797 None
Presentation Battle 1859: Execute action[60]: UnitMove. EmpireIndex=0. UnitGuid=1862, DestTile=[52, 17]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:58:797 None
Presentation Battle 1859: Execute action[60]: UnitGoto. EmpireIndex=0. UnitGuid=1862, DestTile=[52, 17]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:58:797 None
Presentation Battle 1859: Execute action[61]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:59:402 None
Presentation Battle 1859: Execute action[62]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:40:59:402 None
[Preview] PresentationArmy PresentationArmy #1451 of empire 0 #1451 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:59:402 None
[Preview] PresentationArmy PresentationArmy #1451 of empire 0 #1451 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:59:414 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:59:414 None
Could not find PresentationBattlePreview with armyEntityGUID=1451, targetEntityGUID=1619.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:40:59:414 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:41:28:695 None
Changing display settings to 3200x1800 (0)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:41:28:695 None
... switching to 3200x1800 (0) (fullscreen: False, Windowed)...

    Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

18:41:29:444 UI Steam
[UI] Resolution changed from 4096x2304 to 3200x1800

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:41:29:468 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:41:29:500 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:29:500 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:29:500 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:29:500 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:29:500 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:29:500 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:29:500 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:31:773 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:31:773 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:31:773 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:43:789 UI Steam
[UI] Resolution changed from 3200x1800 to 5120x2880

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:41:43:813 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:41:43:854 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:43:854 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:43:854 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:43:854 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:43:854 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:43:854 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:43:854 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:46:151 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:46:151 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:46:151 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:48:142 UI Steam
[UI] Resolution changed from 5120x2880 to 3200x1800

    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:41:48:166 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

18:41:48:205 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:48:205 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:48:205 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:48:205 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:48:205 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:48:205 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:48:205 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

18:41:50:533 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:50:533 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:41:50:533 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

18:42:44:484 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:42:44:489 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:42:44:494 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:42:44:496 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:42:44:498 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:42:44:501 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:42:44:501 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:42:47:263 None
[Empire 7] The task 612:Build Outpost Creation on [40, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:42:48:500 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:42:52:635 None
[Empire 1] The task 605:Build Outpost Creation on [10, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:43:01:130 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1244 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:44:05:139 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:05:143 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:05:148 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:05:152 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:05:162 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:05:162 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:07:656 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1944 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:44:11:044 None
Presentation Battle 1946: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:044 None
Presentation Battle 1946: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:045 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:045 None
RestorePresentationBattlePreview created ticket #23291.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:045 None
Presentation Battle 1946: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1064, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:046 None
Presentation Battle 1946: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1274, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:046 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1274 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:046 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1274 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:046 None
Presentation Battle 1946: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:046 None
Presentation Battle 1946: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:046 None
Presentation Battle 1946: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:046 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1625 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:046 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1625 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:089 None
RequestRestoreAsyncOperation_Completed for ticket #23291.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:44:11:089 None
RestorePresentationBattlePreview skipped due to ended battle #1946

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:11:089 None
RequestAsyncOperation_Dismissed for ticket #23291.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:44:11:442 None
Presentation Battle 1946: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:442 None
Presentation Battle 1946: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:442 None
Presentation Battle 1946: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:442 None
Presentation Battle 1946: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:442 None
Presentation Battle 1946: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:11:442 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:442 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:442 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:443 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1625 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:443 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1625 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:443 None
ReleasePresentationBattlePreview attacker #1064, defender #1274

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:443 None
HidePresentationBattlePreview attacker #1064, defender #1274

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:11:443 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:11:443 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:15:118 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:52:084 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:52:088 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:52:104 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:52:104 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:52:751 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:52:755 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1984 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:44:52:757 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1988 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:44:52:758 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1986 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:44:54:735 None
Presentation Battle 1991: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:735 None
Presentation Battle 1991: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:735 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:736 None
RestorePresentationBattlePreview created ticket #23980.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:736 None
Presentation Battle 1991: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1058, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:736 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:736 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:736 None
Presentation Battle 1991: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=1754, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:736 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:736 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:736 None
Presentation Battle 1991: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1172, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:737 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1172 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:737 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1172 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:737 None
Presentation Battle 1991: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:740 None
Presentation Battle 1991: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:740 None
Presentation Battle 1991: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:54:740 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1525 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:740 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1525 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:54:784 None
RequestRestoreAsyncOperation_Completed for ticket #23980.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:44:54:784 None
RestorePresentationBattlePreview skipped due to ended battle #1991

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:54:784 None
RequestAsyncOperation_Dismissed for ticket #23980.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:44:55:131 None
Presentation Battle 1991: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:55:253 None
Presentation Battle 1991: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:55:253 None
Presentation Battle 1991: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:55:253 None
Presentation Battle 1991: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:55:253 None
Presentation Battle 1991: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:55:253 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1525 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1525 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
ReleasePresentationBattlePreview attacker #1058, defender #1172

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
HidePresentationBattlePreview attacker #1058, defender #1172

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:55:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:331 None
Presentation Battle 2023: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:331 None
Presentation Battle 2023: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:331 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
RestorePresentationBattlePreview created ticket #24179.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
Presentation Battle 2023: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=1556, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:332 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1556 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1556 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
Presentation Battle 2023: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=1634, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:332 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
Presentation Battle 2023: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1527, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:332 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1527 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1527 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:332 None
Presentation Battle 2023: Execute action[5]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:332 None
Presentation Battle 2023: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:332 None
Presentation Battle 2023: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:384 None
RequestRestoreAsyncOperation_Completed for ticket #24179.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:44:56:384 None
RestorePresentationBattlePreview skipped due to ended battle #2023

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:56:384 None
RequestAsyncOperation_Dismissed for ticket #24179.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:44:56:545 None
Presentation Battle 2055: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:545 None
Presentation Battle 2055: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:545 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
RestorePresentationBattlePreview created ticket #24192.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
Presentation Battle 2055: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1754, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:546 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
Presentation Battle 2055: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=1058, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:546 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
Presentation Battle 2055: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1525, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:546 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1525 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1525 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:546 None
Presentation Battle 2055: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:546 None
Presentation Battle 2055: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:547 None
Presentation Battle 2055: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:626 None
Presentation Battle 2023: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:626 None
Presentation Battle 2023: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:626 None
Presentation Battle 2023: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:626 None
Presentation Battle 2023: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:626 None
Presentation Battle 2023: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:626 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:626 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:626 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:626 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:626 None
ReleasePresentationBattlePreview attacker #1556, defender #1527

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:626 None
HidePresentationBattlePreview attacker #1556, defender #1527

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:56:627 None
RequestRestoreAsyncOperation_Completed for ticket #24192.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:44:56:627 None
RestorePresentationBattlePreview skipped due to ended battle #2055

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:56:627 None
RequestAsyncOperation_Dismissed for ticket #24192.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:44:56:800 None
Presentation Battle 2055: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:800 None
Presentation Battle 2055: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:800 None
Presentation Battle 2055: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:800 None
Presentation Battle 2055: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:801 None
Presentation Battle 2055: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
ReleasePresentationBattlePreview attacker #1754, defender #1525

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
HidePresentationBattlePreview attacker #1754, defender #1525

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:56:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:57:092 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:44:58:431 None
Presentation Battle 2086: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:431 None
Presentation Battle 2086: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:431 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
RestorePresentationBattlePreview created ticket #24350.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
Presentation Battle 2086: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1070, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:432 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
Presentation Battle 2086: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1944, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:432 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
Presentation Battle 2086: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1984, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:432 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1984 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1984 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:432 None
Presentation Battle 2086: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:432 None
Presentation Battle 2086: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:433 None
Presentation Battle 2086: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:477 None
RequestRestoreAsyncOperation_Completed for ticket #24350.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:44:58:477 None
RestorePresentationBattlePreview skipped due to ended battle #2086

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:58:477 None
RequestAsyncOperation_Dismissed for ticket #24350.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:44:58:762 None
Presentation Battle 2086: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:762 None
Presentation Battle 2086: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:762 None
Presentation Battle 2086: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:762 None
Presentation Battle 2086: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:762 None
Presentation Battle 2086: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
ReleasePresentationBattlePreview attacker #1070, defender #1984

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
HidePresentationBattlePreview attacker #1070, defender #1984

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:44:58:762 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:00:182 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:45:02:079 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:45:51:964 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:45:51:968 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:45:51:971 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:45:51:974 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:45:51:987 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:51:987 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:52:560 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2124 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:45:52:562 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2126 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:45:52:564 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2128 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:45:54:449 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2131 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:45:57:808 None
Presentation Battle 2132: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:57:808 None
Presentation Battle 2132: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:57:808 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:57:809 None
RestorePresentationBattlePreview created ticket #25558.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:57:809 None
Presentation Battle 2132: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1067, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:57:809 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:57:809 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:57:809 None
Presentation Battle 2132: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1986, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:57:809 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1986 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:57:809 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1986 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:57:809 None
Presentation Battle 2132: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:57:809 None
Presentation Battle 2132: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:57:809 None
Presentation Battle 2132: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:57:847 None
RequestRestoreAsyncOperation_Completed for ticket #25558.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:45:57:847 None
RestorePresentationBattlePreview skipped due to ended battle #2132

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:45:57:847 None
RequestAsyncOperation_Dismissed for ticket #25558.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:45:58:226 None
Presentation Battle 2132: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:58:226 None
Presentation Battle 2132: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:58:227 None
Presentation Battle 2132: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:58:227 None
Presentation Battle 2132: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:58:227 None
Presentation Battle 2132: Execute action[11]: UpdateParticipant. EmpireIndex=4, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:58:227 None
Presentation Battle 2132: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:45:58:227 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:58:227 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:58:227 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:58:227 None
ReleasePresentationBattlePreview attacker #1067, defender #1986

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:58:227 None
HidePresentationBattlePreview attacker #1067, defender #1986

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:45:58:227 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:45:58:227 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:02:322 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:24:225 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular222

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:46:55:374 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:55:378 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:55:384 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:55:385 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:55:388 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:55:390 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:55:390 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:55:972 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:55:977 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2185 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:55:978 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2183 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:55:980 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2181 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:55:981 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2187 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:55:983 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2189 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:55:984 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2191 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:55:986 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2193 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:57:678 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:46:57:688 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2197 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:57:701 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2198 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:46:59:024 None
Presentation Battle 2199: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:024 None
Presentation Battle 2199: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:024 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:025 None
RestorePresentationBattlePreview created ticket #26775.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:025 None
Presentation Battle 2199: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1058, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:025 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:025 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:025 None
Presentation Battle 2199: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=1754, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:025 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:025 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:026 None
Presentation Battle 2199: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1241, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:026 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1241 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:026 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1241 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:026 None
Presentation Battle 2199: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:026 None
Presentation Battle 2199: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:026 None
Presentation Battle 2199: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:075 None
RequestRestoreAsyncOperation_Completed for ticket #26775.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:46:59:075 None
RestorePresentationBattlePreview skipped due to ended battle #2199

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:46:59:075 None
RequestAsyncOperation_Dismissed for ticket #26775.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:46:59:380 None
Presentation Battle 2199: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:381 None
Presentation Battle 2199: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:381 None
Presentation Battle 2199: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:381 None
Presentation Battle 2199: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:381 None
Presentation Battle 2199: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
ReleasePresentationBattlePreview attacker #1058, defender #1241

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
HidePresentationBattlePreview attacker #1058, defender #1241

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:46:59:381 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:47:00:446 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:48:14:956 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:48:14:963 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:48:14:966 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:48:14:967 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:48:14:977 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:14:977 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:15:557 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2252 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:48:15:559 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2254 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:48:15:560 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2256 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:48:15:562 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2258 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:48:15:563 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2260 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:48:17:049 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:48:17:049 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:48:17:109 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2263 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:48:18:621 None
Presentation Battle 2265: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:18:621 None
Presentation Battle 2265: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:18:621 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:18:622 None
RestorePresentationBattlePreview created ticket #28418.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:18:622 None
Presentation Battle 2265: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=2131, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:18:622 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:18:622 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:18:622 None
Presentation Battle 2265: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1513, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:18:622 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1513 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:18:623 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1513 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:18:623 None
Presentation Battle 2265: Execute action[4]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:18:623 None
Presentation Battle 2265: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:18:623 None
Presentation Battle 2265: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:18:667 None
RequestRestoreAsyncOperation_Completed for ticket #28418.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:48:18:667 None
RestorePresentationBattlePreview skipped due to ended battle #2265

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:48:18:667 None
RequestAsyncOperation_Dismissed for ticket #28418.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:48:18:916 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:48:19:007 None
Presentation Battle 2265: Execute action[7]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:19:007 None
Presentation Battle 2265: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:19:007 None
Presentation Battle 2265: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:19:007 None
Presentation Battle 2265: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:19:008 None
Presentation Battle 2265: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:48:19:008 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:19:008 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:19:008 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:19:008 None
ReleasePresentationBattlePreview attacker #2131, defender #1513

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:19:008 None
HidePresentationBattlePreview attacker #2131, defender #1513

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:48:19:008 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:19:008 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:48:22:728 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:49:01:874 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:49:26:946 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:49:26:950 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:49:26:953 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:49:26:962 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:26:962 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:29:309 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2314 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:49:31:556 None
Presentation Battle 2317: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:557 None
Presentation Battle 2317: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:557 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:557 None
RestorePresentationBattlePreview created ticket #29894.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:557 None
Presentation Battle 2317: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1058, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:557 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:557 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:558 None
Presentation Battle 2317: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=2263, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:558 None
Presentation Battle 2317: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=1554, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:558 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:31:558 None
Presentation Battle 2317: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:560 None
Presentation Battle 2317: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:560 None
Presentation Battle 2317: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:560 None
Presentation Battle 2317: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:604 None
RequestRestoreAsyncOperation_Completed for ticket #29894.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:49:31:604 None
RestorePresentationBattlePreview skipped due to ended battle #2317

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:49:31:604 None
RequestAsyncOperation_Dismissed for ticket #29894.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:49:31:967 None
Presentation Battle 2317: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:31:967 None
Presentation Battle 2317: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:146 None
Presentation Battle 2317: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
ReleasePresentationBattlePreview attacker #1058, defender #2263

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
HidePresentationBattlePreview attacker #1058, defender #2263

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:146 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:239 None
Presentation Battle 2346: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:239 None
Presentation Battle 2346: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:239 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:240 None
RestorePresentationBattlePreview created ticket #29938.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:240 None
Presentation Battle 2346: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1554, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:240 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:240 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:240 None
Presentation Battle 2346: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=1754, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:240 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:240 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:241 None
Presentation Battle 2346: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=1058, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:241 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:241 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:241 None
Presentation Battle 2346: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:243 None
Presentation Battle 2346: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:243 None
Presentation Battle 2346: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:243 None
Presentation Battle 2346: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:402 None
RequestRestoreAsyncOperation_Completed for ticket #29938.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:49:32:402 None
RestorePresentationBattlePreview skipped due to ended battle #2346

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:49:32:402 None
RequestAsyncOperation_Dismissed for ticket #29938.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:49:32:727 None
Presentation Battle 2346: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:845 None
Presentation Battle 2377: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:846 None
Presentation Battle 2377: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:846 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:846 None
RestorePresentationBattlePreview created ticket #29972.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:846 None
Presentation Battle 2377: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=1073, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:846 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:846 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
Presentation Battle 2377: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1169, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1169 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1169 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
Presentation Battle 2377: Execute action[4]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:847 None
Presentation Battle 2377: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:847 None
Presentation Battle 2377: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:847 None
Presentation Battle 2346: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
ReleasePresentationBattlePreview attacker #1554, defender #1754

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
HidePresentationBattlePreview attacker #1554, defender #1754

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:848 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:32:891 None
RequestRestoreAsyncOperation_Completed for ticket #29972.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:49:32:891 None
RestorePresentationBattlePreview skipped due to ended battle #2377

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:49:32:891 None
RequestAsyncOperation_Dismissed for ticket #29972.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:49:33:229 None
Presentation Battle 2377: Execute action[7]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:33:229 None
Presentation Battle 2377: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:33:229 None
Presentation Battle 2377: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:33:229 None
Presentation Battle 2377: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:33:230 None
Presentation Battle 2377: Execute action[11]: UpdateParticipant. EmpireIndex=6, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:33:230 None
Presentation Battle 2377: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:49:33:230 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:33:230 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:33:230 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:33:230 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1264 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:33:230 None
ReleasePresentationBattlePreview attacker #1073, defender #1169

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:33:230 None
HidePresentationBattlePreview attacker #1073, defender #1169

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:49:33:230 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:33:230 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:49:36:518 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:13:339 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:13:343 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:13:355 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:13:355 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:14:166 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2429 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:15:742 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2432 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:15:930 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:15:962 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:17:434 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/NegativeTrend|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EmpireBanner:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:50:22:009 None
Presentation Battle 2437: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:009 None
Presentation Battle 2437: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:009 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:010 None
RestorePresentationBattlePreview created ticket #31386.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:010 None
Presentation Battle 2437: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2198, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:010 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:010 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:011 None
Presentation Battle 2437: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1545, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:011 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1545 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:011 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1545 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:011 None
Presentation Battle 2437: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:011 None
Presentation Battle 2437: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:011 None
Presentation Battle 2437: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:145 None
RequestRestoreAsyncOperation_Completed for ticket #31386.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:50:22:145 None
RestorePresentationBattlePreview skipped due to ended battle #2437

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:50:22:145 None
RequestAsyncOperation_Dismissed for ticket #31386.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:50:22:365 None
Presentation Battle 2437: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:365 None
Presentation Battle 2437: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:365 None
Presentation Battle 2437: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:365 None
Presentation Battle 2437: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:365 None
Presentation Battle 2437: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:22:365 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:365 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:365 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:365 None
ReleasePresentationBattlePreview attacker #2198, defender #1545

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:365 None
HidePresentationBattlePreview attacker #2198, defender #1545

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:50:22:365 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:22:365 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:26:870 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:32:963 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:37:610 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:37:612 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:37:614 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:37:631 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:37:631 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:38:204 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2507 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:38:206 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2509 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:38:207 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2511 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:38:209 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2514 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:40:012 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:50:40:035 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2517 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:40:697 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:40:708 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2520 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:50:43:788 None
Presentation Battle 2521: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:788 None
Presentation Battle 2521: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:788 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:789 None
RestorePresentationBattlePreview created ticket #32256.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:789 None
Presentation Battle 2521: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=2314, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2314 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2314 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:789 None
Presentation Battle 2521: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2197, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:789 None
Presentation Battle 2521: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1625, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1625 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:789 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1625 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:43:790 None
Presentation Battle 2521: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:793 None
Presentation Battle 2521: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:794 None
Presentation Battle 2521: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:43:937 None
RequestRestoreAsyncOperation_Completed for ticket #32256.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:50:43:937 None
RestorePresentationBattlePreview skipped due to ended battle #2521

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:50:43:937 None
RequestAsyncOperation_Dismissed for ticket #32256.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:50:44:255 None
Presentation Battle 2521: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:44:255 None
Presentation Battle 2521: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:44:255 None
Presentation Battle 2521: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:44:255 None
Presentation Battle 2521: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:44:255 None
Presentation Battle 2521: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:50:44:255 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:44:255 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:44:256 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:44:256 None
ReleasePresentationBattlePreview attacker #2314, defender #1625

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:50:44:256 None
HidePresentationBattlePreview attacker #2314, defender #1625

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:51:35:505 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular235

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:52:31:592 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:52:31:596 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:52:31:764 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:31:764 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:32:435 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2569 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:52:35:201 None
Presentation Battle 2601: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:201 None
Presentation Battle 2601: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:201 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:202 None
RestorePresentationBattlePreview created ticket #33544.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:202 None
Presentation Battle 2601: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=1076, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:202 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:202 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:202 None
Presentation Battle 2601: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2131, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:202 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:202 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:202 None
Presentation Battle 2601: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1615, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:202 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:202 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1615 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:203 None
Presentation Battle 2601: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:203 None
Presentation Battle 2601: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:203 None
Presentation Battle 2601: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:203 None
Presentation Battle 2572: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:203 None
Presentation Battle 2572: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:203 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:203 None
RestorePresentationBattlePreview created ticket #33545.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
Presentation Battle 2572: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1740, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
Presentation Battle 2572: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=2519, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
Presentation Battle 2572: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=1070, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
Presentation Battle 2572: Execute action[5]: ParticipantJoined. EmpireIndex=80, Guid=2126, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2126 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2126 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:204 None
Presentation Battle 2572: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:204 None
Presentation Battle 2572: Execute action[7]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:204 None
Presentation Battle 2572: Execute action[8]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:275 None
RequestRestoreAsyncOperation_Completed for ticket #33544.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:52:35:275 None
RestorePresentationBattlePreview skipped due to ended battle #2601

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:52:35:275 None
RequestAsyncOperation_Dismissed for ticket #33544.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:52:35:275 None
RequestRestoreAsyncOperation_Completed for ticket #33545.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:52:35:275 None
RestorePresentationBattlePreview skipped due to ended battle #2572

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:52:35:275 None
RequestAsyncOperation_Dismissed for ticket #33545.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:52:35:596 None
Presentation Battle 2601: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:596 None
Presentation Battle 2601: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:596 None
Presentation Battle 2601: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:596 None
Presentation Battle 2601: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:596 None
Presentation Battle 2601: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:596 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:596 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:596 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:596 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:596 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:597 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:597 None
ReleasePresentationBattlePreview attacker #1076, defender #1615

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:597 None
HidePresentationBattlePreview attacker #1076, defender #1615

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:52:35:597 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:597 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:597 None
Presentation Battle 2572: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:597 None
Presentation Battle 2572: Execute action[10]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:597 None
Presentation Battle 2572: Execute action[11]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:597 None
Presentation Battle 2572: Execute action[12]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:598 None
Presentation Battle 2572: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
ReleasePresentationBattlePreview attacker #1740, defender #2126

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
HidePresentationBattlePreview attacker #1740, defender #2126

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:598 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:35:752 None
[Empire 7] The task 724:Build Outpost Creation on [42, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:52:39:052 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1251 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:52:39:354 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:52:39:511 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:53:51:746 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:54:11:858 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:54:11:865 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:54:11:873 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:11:873 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:729 None
[Empire 6] The task 1083:Build Outpost Creation on [30, 31] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:757 None
Presentation Battle 2665: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:16:757 None
Presentation Battle 2665: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:16:758 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:759 None
RestorePresentationBattlePreview created ticket #35208.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:759 None
Presentation Battle 2665: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1067, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:16:759 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:759 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:759 None
Presentation Battle 2665: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=2507, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:16:759 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2507 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:759 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2507 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:16:759 None
Presentation Battle 2665: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:16:759 None
Presentation Battle 2665: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:16:759 None
Presentation Battle 2665: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:16:923 None
RequestRestoreAsyncOperation_Completed for ticket #35208.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:54:16:923 None
RestorePresentationBattlePreview skipped due to ended battle #2665

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:54:16:923 None
RequestAsyncOperation_Dismissed for ticket #35208.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:54:17:124 None
Presentation Battle 2665: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:17:124 None
Presentation Battle 2665: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:17:125 None
Presentation Battle 2665: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:17:125 None
Presentation Battle 2665: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:17:125 None
Presentation Battle 2665: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:54:17:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:17:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:17:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:17:125 None
ReleasePresentationBattlePreview attacker #1067, defender #2507

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:17:125 None
HidePresentationBattlePreview attacker #1067, defender #2507

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:54:17:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:17:125 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:54:20:630 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:54:34:215 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2252 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:55:17:349 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:55:17:354 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:55:17:356 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:55:17:507 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:17:507 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:18:249 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2715 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:55:19:901 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:55:19:916 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2718 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:55:21:245 None
Presentation Battle 2720: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:245 None
Presentation Battle 2720: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:245 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:253 None
RestorePresentationBattlePreview created ticket #36442.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:253 None
Presentation Battle 2720: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=2197, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:253 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:253 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:254 None
Presentation Battle 2720: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1495, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1495 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:254 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1495 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:254 None
Presentation Battle 2720: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:254 None
Presentation Battle 2720: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:254 None
Presentation Battle 2720: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:397 None
RequestRestoreAsyncOperation_Completed for ticket #36442.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:55:21:397 None
RestorePresentationBattlePreview skipped due to ended battle #2720

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:55:21:397 None
RequestAsyncOperation_Dismissed for ticket #36442.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:55:21:572 None
Presentation Battle 2720: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:572 None
Presentation Battle 2720: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:573 None
Presentation Battle 2720: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:573 None
Presentation Battle 2720: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:573 None
Presentation Battle 2720: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:21:573 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:573 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:573 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:573 None
ReleasePresentationBattlePreview attacker #2197, defender #1495

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:573 None
HidePresentationBattlePreview attacker #2197, defender #1495

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:55:21:573 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:21:573 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:22:952 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:55:23:453 None
Presentation Battle 2746: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:453 None
Presentation Battle 2746: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:453 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:454 None
RestorePresentationBattlePreview created ticket #36662.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:454 None
Presentation Battle 2746: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=1634, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:454 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:454 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:454 None
Presentation Battle 2746: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=2511, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:454 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2511 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:454 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2511 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:455 None
Presentation Battle 2746: Execute action[4]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:455 None
Presentation Battle 2746: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:455 None
Presentation Battle 2746: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:455 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:455 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:590 None
Presentation Battle 2779: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:591 None
Presentation Battle 2779: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:591 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:591 None
RestorePresentationBattlePreview created ticket #36675.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:591 None
Presentation Battle 2779: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=1073, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:591 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:591 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:592 None
Presentation Battle 2779: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=2434, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:592 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:592 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:592 None
Presentation Battle 2779: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1523, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:592 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1523 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:592 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1523 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:592 None
Presentation Battle 2779: Execute action[5]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:592 None
Presentation Battle 2779: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:593 None
Presentation Battle 2779: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:593 None
RequestRestoreAsyncOperation_Completed for ticket #36662.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:55:23:593 None
RestorePresentationBattlePreview skipped due to ended battle #2746

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:55:23:593 None
RequestAsyncOperation_Dismissed for ticket #36662.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:55:23:800 None
RequestRestoreAsyncOperation_Completed for ticket #36675.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:55:23:800 None
RestorePresentationBattlePreview skipped due to ended battle #2779

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:55:23:800 None
RequestAsyncOperation_Dismissed for ticket #36675.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:55:23:984 None
Presentation Battle 2779: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:985 None
Presentation Battle 2779: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:985 None
Presentation Battle 2779: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:985 None
Presentation Battle 2779: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:985 None
Presentation Battle 2779: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
ReleasePresentationBattlePreview attacker #1073, defender #1523

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
HidePresentationBattlePreview attacker #1073, defender #1523

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:985 None
Presentation Battle 2746: Execute action[7]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:985 None
Presentation Battle 2746: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:986 None
Presentation Battle 2746: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:986 None
Presentation Battle 2746: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:986 None
Presentation Battle 2746: Execute action[11]: UpdateParticipant. EmpireIndex=6, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:986 None
Presentation Battle 2746: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:55:23:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:986 None
ReleasePresentationBattlePreview attacker #1634, defender #2511

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:986 None
HidePresentationBattlePreview attacker #1634, defender #2511

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:55:23:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:23:986 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:55:28:099 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:55:28:781 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:56:36:830 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:56:36:836 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:56:36:841 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:56:36:842 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:56:36:850 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:36:850 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:37:531 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2834 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:37:532 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2832 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:37:533 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2837 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:39:650 None
Presentation Battle 2840: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:650 None
Presentation Battle 2840: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:650 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:651 None
RestorePresentationBattlePreview created ticket #37535.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:651 None
Presentation Battle 2840: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1058, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:651 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:651 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:651 None
Presentation Battle 2840: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=2263, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:652 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:652 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:652 None
Presentation Battle 2840: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=1554, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:652 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:652 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:39:652 None
Presentation Battle 2840: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:654 None
Presentation Battle 2840: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:654 None
Presentation Battle 2840: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:654 None
Presentation Battle 2840: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:728 None
Presentation Battle 2840: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:729 None
Presentation Battle 2840: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:39:729 None
RequestRestoreAsyncOperation_Completed for ticket #37535.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:56:39:729 None
RestorePresentationBattlePreview skipped due to ended battle #2840

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:56:39:729 None
RequestAsyncOperation_Dismissed for ticket #37535.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:56:40:045 None
Presentation Battle 2840: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
ReleasePresentationBattlePreview attacker #1058, defender #2263

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
HidePresentationBattlePreview attacker #1058, defender #2263

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:045 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:046 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:40:097 None
[Empire 1] The task 709:Build Outpost Creation on [2, 53] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:41:156 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular236

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:56:42:776 None
Presentation Battle 2881: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:776 None
Presentation Battle 2881: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:776 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:777 None
RestorePresentationBattlePreview created ticket #37876.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:777 None
Presentation Battle 2881: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2432, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:777 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:777 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:777 None
Presentation Battle 2881: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1182, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:777 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1182 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:777 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1182 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:777 None
Presentation Battle 2881: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:777 None
Presentation Battle 2881: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:778 None
Presentation Battle 2881: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:778 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:778 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:826 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

18:56:42:913 None
Presentation Battle 2881: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:913 None
Presentation Battle 2881: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:913 None
Presentation Battle 2881: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:913 None
Presentation Battle 2881: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:913 None
Presentation Battle 2881: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:56:42:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
ReleasePresentationBattlePreview attacker #2432, defender #1182

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
HidePresentationBattlePreview attacker #2432, defender #1182

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:56:42:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:56:42:914 None
RequestRestoreAsyncOperation_Completed for ticket #37876.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:56:42:914 None
RequestAsyncOperation_Dismissed for ticket #37876.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:56:44:545 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:56:48:041 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:57:27:317 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:57:27:321 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:57:27:324 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:57:27:326 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

18:57:27:332 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:27:332 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:27:999 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2929 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:29:470 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2932 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:29:602 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2933 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:30:912 None
[Empire 4] The task 766:Build Outpost Creation on [86, 62] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:31:977 None
[Empire 6] The task 1143:Build Outpost Creation on [28, 24] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:342 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:32:469 None
Presentation Battle 2955: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:469 None
Presentation Battle 2955: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:469 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:477 None
RestorePresentationBattlePreview created ticket #38784.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:477 None
Presentation Battle 2955: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1058, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:477 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:477 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:477 None
Presentation Battle 2955: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2933, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:477 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:477 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:478 None
Presentation Battle 2955: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=2263, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:478 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:478 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2263 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:32:478 None
Presentation Battle 2955: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:479 None
Presentation Battle 2955: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:479 None
Presentation Battle 2955: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:480 None
Presentation Battle 2955: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:590 None
Presentation Battle 2955: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:32:595 None
RequestRestoreAsyncOperation_Completed for ticket #38784.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:57:32:595 None
RestorePresentationBattlePreview skipped due to ended battle #2955

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:32:595 None
RequestAsyncOperation_Dismissed for ticket #38784.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:57:33:235 None
Presentation Battle 2955: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:33:236 None
Presentation Battle 2955: Execute action[11]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:33:236 None
Presentation Battle 2955: Execute action[12]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:33:236 None
Presentation Battle 2955: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:33:236 None
Presentation Battle 2955: Execute action[14]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:33:236 None
Presentation Battle 2955: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:33:236 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:33:236 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:33:236 None
ReleasePresentationBattlePreview attacker #1058, defender #2263

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:33:236 None
HidePresentationBattlePreview attacker #1058, defender #2263

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:36:682 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:50:572 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:50:573 None
CreatePresentationBattlePreview attacker #1055, defender #2434, ticketnumber #39001.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:50:578 None
Cannot go from [30, 24] to [28, 24] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

18:57:50:705 None
RequestAsyncOperation_Completed for ticket #39001.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:57:50:705 None
PreparePresentationBattlePreview attacker #1055, defender #2434, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:50:705 None
RequestAsyncOperation_Dismissed for ticket #39001.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:57:51:251 None
DisplayPresentationBattlePreview attacker 1055, defender 2434

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

18:57:51:251 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:51:251 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:51:251 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:51:251 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:51:251 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:51:251 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:51:395 None
KeepPresentationBattlePreviewDefenders for ticket #39001 with current ticket #39001.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:51:395 None
LockPresentationBattlePreview attacker #1055, defender #2434, battlePreviewId 39001

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:51:395 None
HidePresentationBattlePreview attacker #1055, defender #2434

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:51:395 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:51:395 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:51:395 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:51:395 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:52:552 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1621 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:52:553 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:52:703 None
Presentation Battle 2984: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:52:703 None
Presentation Battle 2984: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:52:703 None
Presentation Battle 2984: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1055, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:52:704 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:52:704 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:57:52:704 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:52:704 None
Presentation Battle 2984: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=2434, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:52:704 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:52:704 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:52:704 None
Presentation Battle 2984: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:52:706 None
Presentation Battle 2984: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:52:709 None
Presentation Battle 2984: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:52:709 None
Presentation Battle 2984: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:53:871 None
Presentation Battle 2984: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:54:139 None
Presentation Battle 2984: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
ReleasePresentationBattlePreview attacker #1055, defender #2434

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
HidePresentationBattlePreview attacker #1055, defender #2434

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:57:54:139 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:58:00:256 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:58:31:229 UI Steam
[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/PositiveTrend|UIAnimatorComponent)

    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
    Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.EmpireBanner:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

18:58:57:042 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

18:58:59:593 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

19:00:35:078 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

19:01:09:509 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:09:509 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:09:509 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:09:509 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:09:509 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:09:509 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:09:516 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:16:648 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:16:648 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:20:226 None
[Empire 5] The task 780:Build Outpost Creation on [44, 53] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1055 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1754 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1064 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1067 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:575 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1070 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1073 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1076 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1097 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1097 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1097 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1101 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1101 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1101 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1104 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1104 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1104 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1107 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1110 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1110 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1110 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1114 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1114 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1114 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1117 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1117 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1117 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1120 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1120 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1120 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2185 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2185 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2185 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1127 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1127 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1127 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1130 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1130 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1130 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1133 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1133 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1133 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1741 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1741 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1741 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1451 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:576 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1143 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1143 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1143 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1481 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1481 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1481 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1149 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1149 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1149 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1153 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1153 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1153 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1156 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1156 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1156 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1159 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1159 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1159 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1162 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1162 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1162 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1166 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1166 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1166 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2429 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2429 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2429 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2183 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2183 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2183 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1175 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1179 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1179 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1179 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2929 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2929 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2929 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1185 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1185 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1185 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1188 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1188 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1188 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1192 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1192 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1192 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1195 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:577 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1195 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1195 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1198 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1198 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1198 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1201 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1201 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1201 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1483 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1483 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1483 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1208 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1208 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1208 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1211 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1211 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1211 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1214 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1235 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1235 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1235 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1238 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1238 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1238 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2252 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2252 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2252 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2932 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1248 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1248 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1248 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2661 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2661 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2661 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1605 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1605 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1605 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1479 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1479 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1479 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1261 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1261 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1264 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1264 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1264 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1267 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1267 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1267 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1270 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1270 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1270 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2124 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2124 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2124 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1277 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1277 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1277 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1280 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1280 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1280 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1485 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1487 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1487 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1487 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1489 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1489 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1489 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1491 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1491 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1491 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1493 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1493 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1493 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2834 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2834 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2834 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1497 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1497 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1497 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1499 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1499 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1499 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1501 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1501 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1501 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1503 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1503 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1503 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1505 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1505 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1505 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:579 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1507 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1507 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1507 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1988 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1988 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1988 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1511 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1511 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1511 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2432 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1515 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1515 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1515 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1517 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1517 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1517 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1519 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1519 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1519 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1521 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1521 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1521 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2832 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2832 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2832 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2837 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2837 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2837 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:580 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2128 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2128 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2128 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1529 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1529 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1529 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1531 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1531 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1531 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1533 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1533 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1533 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1535 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1535 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1535 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1537 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1537 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1537 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1539 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1539 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1539 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1541 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1541 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1541 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1543 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1543 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1543 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2715 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2715 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2715 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1547 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1547 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1547 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1549 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1549 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1549 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1551 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1551 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1551 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1554 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:581 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2131 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1607 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1607 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1609 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1609 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1609 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1611 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1611 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1611 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1740 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2718 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2718 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2718 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2181 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2181 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2181 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1944 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1621 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1621 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1621 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1623 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1623 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1623 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2569 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1627 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1627 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1627 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1629 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1629 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1629 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1631 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1631 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1631 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1634 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2187 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2187 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2187 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2189 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2189 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2189 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2191 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2191 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2191 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2193 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2193 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2193 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2197 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2198 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2254 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2254 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2254 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2256 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2256 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2256 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2258 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2258 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2258 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2260 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2260 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2260 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2434 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2509 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2509 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2509 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2815 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2815 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2815 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2514 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2514 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2514 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2517 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2517 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2517 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2519 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2520 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2933 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:583 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:585 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:47:585 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1073 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1076 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1097 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1097 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1101 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1101 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1104 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1104 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1110 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1110 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1114 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1114 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1117 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1117 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1120 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1120 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2185 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2185 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1127 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1127 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1130 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1130 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1133 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1133 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1741 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:801 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1451 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1143 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1143 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1481 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1481 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1149 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1149 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1153 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1153 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1156 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1156 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1159 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1162 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1162 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1166 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1166 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2429 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2429 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2183 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2183 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1175 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1179 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1179 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2929 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2929 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1185 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1185 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1188 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1188 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1192 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1192 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1195 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1195 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1198 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1198 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1201 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1201 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1483 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1483 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1208 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1208 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1211 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1211 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1214 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1235 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1235 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1238 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1238 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2252 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2252 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1248 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1248 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:802 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2661 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2661 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1605 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1605 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1479 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1479 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1261 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1261 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1264 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1264 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1267 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1267 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1270 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1270 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2124 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2124 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1277 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1277 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1280 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1280 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1487 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1487 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1489 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1489 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1491 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1491 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1493 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1493 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2834 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2834 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1497 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1497 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1499 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1499 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1501 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1501 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1503 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1503 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1505 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1505 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1507 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1507 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1988 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1988 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1511 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1511 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1515 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1515 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1517 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:803 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1517 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1519 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1521 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1521 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2832 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2832 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2837 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2837 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2128 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2128 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1529 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1529 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1531 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1531 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1533 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1533 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1535 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1535 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1537 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1537 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1539 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1539 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1541 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1541 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1543 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1543 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2715 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2715 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1547 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1547 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1549 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1549 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1551 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1551 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2131 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1607 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1607 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1609 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1609 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1611 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1611 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2718 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:804 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2718 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2181 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2181 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1621 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1621 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1623 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1623 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1627 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1627 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1629 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1629 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1631 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1631 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1634 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2187 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2187 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2189 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2189 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2191 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2191 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2193 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2193 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2198 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2254 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2254 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2256 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2256 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2258 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2258 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2260 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2260 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2434 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2509 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2509 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2815 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2815 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:805 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2514 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2514 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2517 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2517 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:806 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:01:53:925 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #3074 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:01:53:986 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #3062 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:02:01:205 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:02:01:353 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:02:01:357 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:02:40:752 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2514 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:02:49:000 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2260 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:03:29:292 None
[POP] rel index 3, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:40:339 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:04:40:358 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:40:358 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:342 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:04:44:359 None
Presentation Battle 3101: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:360 None
Presentation Battle 3101: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:360 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:360 None
RestorePresentationBattlePreview created ticket #42383.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:360 None
Presentation Battle 3101: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1944, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:360 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:360 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
Presentation Battle 3101: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=2520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
Presentation Battle 3101: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=1070, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
Presentation Battle 3101: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=1740, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
Presentation Battle 3101: Execute action[6]: ParticipantJoined. EmpireIndex=5, Guid=2519, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:361 None
Presentation Battle 3101: Execute action[7]: ParticipantJoined. EmpireIndex=80, Guid=1153, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:361 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1153 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:362 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1153 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:362 None
Presentation Battle 3101: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:365 None
Presentation Battle 3101: Execute action[9]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:365 None
Presentation Battle 3101: Execute action[10]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:523 None
Presentation Battle 3101: Execute action[11]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:523 None
Presentation Battle 3101: Execute action[12]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:523 None
Presentation Battle 3101: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:523 None
Presentation Battle 3101: Execute action[14]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:523 None
Presentation Battle 3101: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
ReleasePresentationBattlePreview attacker #1944, defender #1153

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
HidePresentationBattlePreview attacker #1944, defender #1153

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:523 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:44:525 None
RequestRestoreAsyncOperation_Completed for ticket #42383.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:04:44:525 None
RequestAsyncOperation_Dismissed for ticket #42383.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:04:44:746 None
[Empire 2] The task 767:Build Outpost Creation on [12, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:46:073 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:04:46:223 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2252 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:04:46:224 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1621 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:04:47:078 None
Presentation Battle 3137: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:078 None
Presentation Battle 3137: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:078 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:079 None
RestorePresentationBattlePreview created ticket #42698.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:079 None
Presentation Battle 3137: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=2933, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:079 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:079 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:079 None
Presentation Battle 3137: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1554, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:079 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:079 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:079 None
Presentation Battle 3137: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:081 None
Presentation Battle 3137: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:081 None
Presentation Battle 3137: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:081 None
Presentation Battle 3137: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:081 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:081 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:081 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:081 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:276 None
Presentation Battle 3137: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:276 None
Presentation Battle 3137: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:276 None
RequestRestoreAsyncOperation_Completed for ticket #42698.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:04:47:276 None
RestorePresentationBattlePreview skipped due to ended battle #3137

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:04:47:277 None
RequestAsyncOperation_Dismissed for ticket #42698.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:04:47:659 None
Presentation Battle 3137: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1485 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
ReleasePresentationBattlePreview attacker #2933, defender #1554

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:659 None
HidePresentationBattlePreview attacker #2933, defender #1554

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:04:47:660 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:660 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:660 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:47:660 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1554 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:04:48:750 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:04:58:360 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3054 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:05:03:055 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1493 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:05:11:835 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2514 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:05:45:348 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:05:50:741 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

19:05:50:741 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

19:05:50:741 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

19:05:56:549 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

19:05:56:549 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

19:05:56:550 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

19:06:05:089 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:089 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:089 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:089 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:089 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:089 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:091 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:235 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:06:05:239 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:05:239 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:06:07:530 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #3190 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:06:12:299 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:06:12:317 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:08:05:650 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1185 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:05:650 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1493 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:20:378 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:20:378 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:20:378 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:20:378 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:20:378 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:20:378 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:20:379 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:22:185 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:08:22:190 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:08:22:194 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:22:194 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:22:199 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:08:24:394 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #3279 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:25:333 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #3282 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:27:659 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:28:740 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1634 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:40:344 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:40:344 None
CreatePresentationBattlePreview attacker #1055, defender #3192, ticketnumber #46427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:40:352 None
Cannot go from [28, 24] to [31, 22] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

19:08:40:516 None
RequestAsyncOperation_Completed for ticket #46427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:08:40:516 None
PreparePresentationBattlePreview attacker #1055, defender #3192, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:08:40:516 None
RequestAsyncOperation_Dismissed for ticket #46427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:08:41:155 None
DisplayPresentationBattlePreview attacker 1055, defender 3192

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:08:41:156 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:156 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:41:156 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:156 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:156 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3192 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:41:156 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:156 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:156 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:877 None
KeepPresentationBattlePreviewDefenders for ticket #46427 with current ticket #46427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:08:41:877 None
LockPresentationBattlePreview attacker #1055, defender #3192, battlePreviewId 46427

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:08:41:877 None
HidePresentationBattlePreview attacker #1055, defender #3192

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2550 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2229 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:41:877 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3136 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:45:038 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:45:038 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3192 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:45:214 None
Presentation Battle 3284: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:214 None
Presentation Battle 3284: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:215 None
Presentation Battle 3284: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1055, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:215 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:45:215 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:08:45:215 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:45:215 None
Presentation Battle 3284: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=3192, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:215 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:45:215 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:45:215 None
Presentation Battle 3284: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=3061, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:215 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:45:215 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:45:215 None
Presentation Battle 3284: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:217 None
Presentation Battle 3284: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:220 None
Presentation Battle 3284: Execute action[7]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:45:220 None
Presentation Battle 3284: Execute action[8]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:46:560 None
Presentation Battle 3284: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:46:905 None
Presentation Battle 3284: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:08:46:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
ReleasePresentationBattlePreview attacker #1055, defender #3192

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
HidePresentationBattlePreview attacker #1055, defender #3192

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:46:906 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:08:52:292 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3192 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:09:47:673 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:10:08:190 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1493 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:09:095 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3057 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:12:407 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:407 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:407 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:408 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:408 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:408 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:410 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:570 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:10:12:578 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:578 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:12:591 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:10:13:387 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3342 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:13:388 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3344 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:13:390 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3346 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:13:391 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3348 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:15:580 None
Presentation Battle 3350: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:580 None
Presentation Battle 3350: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:580 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:581 None
RestorePresentationBattlePreview created ticket #47896.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:581 None
Presentation Battle 3350: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3272, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:581 None
Presentation Battle 3350: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3282, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:581 None
Presentation Battle 3350: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=3279, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:581 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:582 None
Presentation Battle 3350: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=2933, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2933 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:582 None
Presentation Battle 3350: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=1754, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:582 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:582 None
Presentation Battle 3350: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:584 None
Presentation Battle 3350: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:584 None
Presentation Battle 3350: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:584 None
Presentation Battle 3350: Execute action[10]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:584 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:584 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
Presentation Battle 3350: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:774 None
Presentation Battle 3350: Execute action[12]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:774 None
Presentation Battle 3350: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:774 None
Presentation Battle 3350: Execute action[14]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:774 None
Presentation Battle 3350: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:775 None
ReleasePresentationBattlePreview attacker #3272, defender #2933

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:775 None
HidePresentationBattlePreview attacker #3272, defender #2933

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:15:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:15:776 None
RequestRestoreAsyncOperation_Completed for ticket #47896.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:10:15:776 None
RequestAsyncOperation_Dismissed for ticket #47896.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:10:16:140 None
[Empire 3] The task 756:Build Outpost Creation on [65, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:913 None
Presentation Battle 3389: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:16:913 None
Presentation Battle 3389: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:16:913 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:914 None
RestorePresentationBattlePreview created ticket #48103.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:914 None
Presentation Battle 3389: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=3190, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:16:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3190 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:914 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3190 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:914 None
Presentation Battle 3389: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1064, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:16:915 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:915 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:915 None
Presentation Battle 3389: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=2429, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:16:915 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2429 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:915 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2429 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:16:915 None
Presentation Battle 3389: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:16:915 None
Presentation Battle 3389: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:16:915 None
Presentation Battle 3389: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:17:119 None
Presentation Battle 3389: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:17:119 None
Presentation Battle 3389: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:17:120 None
Presentation Battle 3389: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:17:120 None
Presentation Battle 3389: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:17:120 None
Presentation Battle 3389: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3190 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2197 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
ReleasePresentationBattlePreview attacker #3190, defender #2429

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
HidePresentationBattlePreview attacker #3190, defender #2429

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3190 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:120 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3190 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:17:122 None
RequestRestoreAsyncOperation_Completed for ticket #48103.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:10:17:122 None
RequestAsyncOperation_Dismissed for ticket #48103.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:10:18:070 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:10:18:587 None
Presentation Battle 3416: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:588 None
Presentation Battle 3416: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:588 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:588 None
RestorePresentationBattlePreview created ticket #48352.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:588 None
Presentation Battle 3416: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3279, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:588 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:588 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:589 None
Presentation Battle 3416: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3282, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:589 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:589 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:589 None
Presentation Battle 3416: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=3272, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:589 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:589 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:589 None
Presentation Battle 3416: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=1754, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:589 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:589 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:590 None
Presentation Battle 3416: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:591 None
Presentation Battle 3416: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:592 None
Presentation Battle 3416: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:592 None
Presentation Battle 3416: Execute action[9]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:18:592 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:592 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:18:783 None
RequestRestoreAsyncOperation_Completed for ticket #48352.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:10:18:783 None
RestorePresentationBattlePreview skipped due to ended battle #3416

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:18:783 None
RequestAsyncOperation_Dismissed for ticket #48352.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:10:19:109 None
Presentation Battle 3416: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:19:437 None
Presentation Battle 3416: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
ReleasePresentationBattlePreview attacker #3279, defender #1754

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:437 None
HidePresentationBattlePreview attacker #3279, defender #1754

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:19:438 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:438 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:438 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:19:438 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:21:940 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:10:23:857 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3054 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:49:692 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:49:693 None
CreatePresentationBattlePreview attacker #1055, defender #3061, ticketnumber #48996.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:49:697 None
Cannot go from [30, 23] to [31, 21] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

19:10:49:852 None
RequestAsyncOperation_Completed for ticket #48996.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:10:49:853 None
PreparePresentationBattlePreview attacker #1055, defender #3061, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:49:853 None
RequestAsyncOperation_Dismissed for ticket #48996.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:10:50:453 None
DisplayPresentationBattlePreview attacker 1055, defender 3061

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3192 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:50:453 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:601 None
KeepPresentationBattlePreviewDefenders for ticket #48996 with current ticket #48996.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:50:601 None
LockPresentationBattlePreview attacker #1055, defender #3061, battlePreviewId 48996

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:50:601 None
HidePresentationBattlePreview attacker #1055, defender #3061

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:50:601 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:602 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:602 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:602 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:602 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:602 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:602 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:602 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:50:827 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:51:710 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:51:710 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3192 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:52:065 None
Presentation Battle 3443: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:066 None
Presentation Battle 3443: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:066 None
Presentation Battle 3443: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1055, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:066 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:52:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:066 None
Presentation Battle 3443: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:066 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:10:52:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:066 None
Presentation Battle 3443: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=3061, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:067 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:067 None
Presentation Battle 3443: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=3192, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:067 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:067 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:52:067 None
Presentation Battle 3443: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:069 None
Presentation Battle 3443: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:072 None
Presentation Battle 3443: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:52:072 None
Presentation Battle 3443: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:53:768 None
Presentation Battle 3443: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:53:993 None
Presentation Battle 3443: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
ReleasePresentationBattlePreview attacker #1055, defender #3061

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
HidePresentationBattlePreview attacker #1055, defender #3061

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:10:59:544 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:05:086 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:05:087 None
CreatePresentationBattlePreview attacker #1055, defender #3192, ticketnumber #49172.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:05:099 None
Cannot go from [31, 22] to [32, 21] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

19:11:05:266 None
RequestAsyncOperation_Completed for ticket #49172.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:11:05:266 None
PreparePresentationBattlePreview attacker #1055, defender #3192, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:11:05:266 None
RequestAsyncOperation_Dismissed for ticket #49172.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:11:05:595 None
KeepPresentationBattlePreviewDefenders for ticket #49172 with current ticket #49172.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:11:05:595 None
LockPresentationBattlePreview presentationBattlePreview not yet displayed.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:11:06:701 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:06:701 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3192 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:07:031 None
Presentation Battle 3488: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:031 None
Presentation Battle 3488: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:031 None
Presentation Battle 3488: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1055, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:031 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:07:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:032 None
Presentation Battle 3488: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:032 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:032 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:11:07:032 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:032 None
Presentation Battle 3488: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=3192, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:032 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:032 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3192 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:032 None
Presentation Battle 3488: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=3061, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:032 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:032 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:07:032 None
Presentation Battle 3488: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:034 None
Presentation Battle 3488: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:034 None
Presentation Battle 3488: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:07:034 None
Presentation Battle 3488: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:08:188 None
Presentation Battle 3488: Execute action[10]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:10:539 None
Presentation Battle 3488: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:10:539 None
Presentation Battle 3488: Execute action[12]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:10:539 None
Presentation Battle 3488: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1055, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:10:547 None
Presentation Battle 3488: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:170 None
Presentation Battle 3488: Execute action[14]: ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=3192, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:171 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3489 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:11:11:171 None
Presentation Battle 3488: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:171 None
Presentation Battle 3488: Execute action[15]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:171 None
Presentation Battle 3488: Execute action[16]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:472 None
Presentation Battle 3488: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:574 None
Presentation Battle 3488: Execute action[18]: EndUnstack. EmpireIndex=6. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:575 None
Presentation Battle 3488: Execute action[19]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:902 None
Presentation Battle 3488: Execute action[20]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:903 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:11:903 None
[Preview] PresentationArmy PresentationArmy #3192 of empire 6 #3192 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:11:903 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:11:903 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:11:903 None
Presentation Battle 3488: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:903 None
Presentation Battle 3488: Execute action[21]: EndDeployment. EmpireIndex=6. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:11:903 None
Presentation Battle 3488: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:21:848 None
Presentation Battle 3488: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:21:849 None
Presentation Battle 3488: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:21:849 None
Presentation Battle 3488: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:22:286 None
Presentation Battle 3488: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:22:287 None
Presentation Battle 3488: Execute action[25]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:22:287 None
ReleasePresentationBattlePreview attacker #1055, defender #3192

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:22:287 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:22:287 None
[Preview] PresentationArmy PresentationArmy #3192 of empire 6 #3192 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:22:287 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:22:287 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:11:22:287 None
Presentation Battle 3488: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:27:253 None
Presentation Battle 3488: Execute action[26]: UnitMove. EmpireIndex=0. UnitGuid=3490, DestTile=[32, 21]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:27:253 None
Presentation Battle 3488: Execute action[26]: UnitGoto. EmpireIndex=0. UnitGuid=3490, DestTile=[32, 21]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:27:253 None
Presentation Battle 3488: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:31:127 None
Presentation Battle 3488: Execute action[27]: UnitMove. EmpireIndex=0. UnitGuid=3491, DestTile=[32, 19]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:31:128 None
Presentation Battle 3488: Execute action[27]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[32, 19]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:31:128 None
Presentation Battle 3488: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:32:566 None
Presentation Battle 3488: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:37:026 None
Presentation Battle 3488: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:38:695 None
Presentation Battle 3488: Execute action[30]: UnitMoveAndAttack. EmpireIndex=0. Attacker=3492, DestTile=[32, 20]/[32, 20] (health=0.77), Defender =3489 (health =0.73). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:38:695 None
Presentation Battle 3488: Execute action[30]: UnitMove. EmpireIndex=0. UnitGuid=3492, DestTile=[32, 20]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:38:695 None
Presentation Battle 3488: Execute action[30]: UnitGoto. EmpireIndex=0. UnitGuid=3492, DestTile=[32, 20]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:38:695 None
Presentation Battle 3488: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:38:696 None
Presentation Battle 3488: Execute action[30]: UnitAttack. EmpireIndex=0. Attacker=3492 (health=0.77), Defender=3489 (health=0.73). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:38:696 None
Presentation Battle 3488: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:44:564 None
Presentation Battle 3488: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:44:564 None
Presentation Battle 3488: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:52:844 None
Presentation Battle 3488: Execute action[33]: UnitAttack. EmpireIndex=0. Attacker=3490 (health=0.77), Defender=3489 (health=0.43). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:52:845 None
Presentation Battle 3488: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:56:832 None
Presentation Battle 3488: Execute action[34]: UnitMove. EmpireIndex=0. UnitGuid=3493, DestTile=[31, 21]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:56:832 None
Presentation Battle 3488: Execute action[34]: UnitGoto. EmpireIndex=0. UnitGuid=3493, DestTile=[31, 21]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:56:832 None
Presentation Battle 3488: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:58:576 None
Presentation Battle 3488: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:11:58:577 None
Presentation Battle 3488: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:00:234 None
Presentation Battle 3488: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:055 None
Presentation Battle 3488: Execute action[38]: UnitAttack. EmpireIndex=0. Attacker=3491 (health=0.77), Defender=3489 (health=0.13). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:056 None
Presentation Battle 3488: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:01:056 None
Presentation Battle 3488: Execute action[39]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:06:933 None
Presentation Battle 3488: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:06:933 None
Presentation Battle 3488: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:06:933 None
Presentation Battle 3488: Execute action[42]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:06:933 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=3192.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:06:933 None
Presentation Battle 3488: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:06:933 None
Presentation Battle 3488: Execute action[43]: EndEmpireRound. EmpireIndex=6. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:06:933 None
Presentation Battle 3488: Execute action[44]: UpdateBattleUnits. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:06:933 None
Presentation Battle 3488: Execute action[45]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:07:267 None
Presentation Battle 3488: Execute action[46]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:07:268 None
Presentation Battle 3488: Execute action[47]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:07:268 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=3192.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:07:268 None
Presentation Battle 3488: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:11:758 None
Presentation Battle 3488: Execute action[48]: UnitAttack. EmpireIndex=0. Attacker=3491 (health=0.57), Defender=3489 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:11:759 None
Presentation Battle 3488: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:11:760 None
Presentation Battle 3488: Execute action[49]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3493 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: UnitMove. EmpireIndex=0. UnitGuid=3490, DestTile=[31, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: UnitGoto. EmpireIndex=0. UnitGuid=3490, DestTile=[31, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: UnitMove. EmpireIndex=0. UnitGuid=3491, DestTile=[31, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[32, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[31, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: UnitMove. EmpireIndex=0. UnitGuid=3492, DestTile=[31, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:622 None
Presentation Battle 3488: Execute action[52]: UnitGoto. EmpireIndex=0. UnitGuid=3492, DestTile=[31, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:19:623 None
Presentation Battle 3488: Execute action[53]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:20:019 None
Presentation Battle 3488: Execute action[54]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:20:019 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:019 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:026 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:026 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:026 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:026 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:027 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:027 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:027 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:027 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=3192.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:20:027 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:12:37:413 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:12:37:417 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:12:37:428 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:37:428 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:38:159 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3547 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:12:38:161 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3544 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:12:38:162 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3550 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:12:39:619 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #3552 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:12:40:948 None
Presentation Battle 3553: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:948 None
Presentation Battle 3553: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:948 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:949 None
RestorePresentationBattlePreview created ticket #50635.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
Presentation Battle 3553: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=1076, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1076 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1076 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
Presentation Battle 3553: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
Presentation Battle 3553: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=1740, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
Presentation Battle 3553: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=1070, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:950 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:40:951 None
Presentation Battle 3553: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:953 None
Presentation Battle 3553: Execute action[7]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:954 None
Presentation Battle 3553: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:40:954 None
Presentation Battle 3553: Execute action[9]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:41:061 None
Can't find entity 1740 of ongoing task. Fails the task 442.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:069 None
RequestRestoreAsyncOperation_Completed for ticket #50635.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:12:41:069 None
RestorePresentationBattlePreview skipped due to ended battle #3553

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:12:41:069 None
RequestAsyncOperation_Dismissed for ticket #50635.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:12:41:085 None
Presentation Battle 3553: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:41:085 None
Presentation Battle 3553: Execute action[11]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:41:085 None
Presentation Battle 3553: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:41:085 None
Presentation Battle 3553: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
ReleasePresentationBattlePreview attacker #1076, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
HidePresentationBattlePreview attacker #1076, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:085 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:41:199 None
Army 1076 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:12:42:483 None
Presentation Battle 3610: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:484 None
Presentation Battle 3610: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:484 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:485 None
RestorePresentationBattlePreview created ticket #50873.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:485 None
Presentation Battle 3610: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:485 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:485 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:485 None
Presentation Battle 3610: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1740, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:486 None
Presentation Battle 3610: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=1070, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:486 None
Presentation Battle 3610: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:488 None
Presentation Battle 3610: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:488 None
Presentation Battle 3610: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:488 None
Presentation Battle 3610: Execute action[8]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:660 None
Presentation Battle 3610: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:661 None
RequestRestoreAsyncOperation_Completed for ticket #50873.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:12:42:661 None
RestorePresentationBattlePreview skipped due to ended battle #3610

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:12:42:661 None
RequestAsyncOperation_Dismissed for ticket #50873.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:12:42:907 None
Presentation Battle 3610: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
ReleasePresentationBattlePreview attacker #3062, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
HidePresentationBattlePreview attacker #3062, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:42:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:236 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3054 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:12:43:237 None
Presentation Battle 3640: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:237 None
Presentation Battle 3640: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:237 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:244 None
RestorePresentationBattlePreview created ticket #50932.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:244 None
Presentation Battle 3640: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3282, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:244 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:244 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
Presentation Battle 3640: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3272, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
Presentation Battle 3640: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=3279, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
Presentation Battle 3640: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=1754, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1754 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
Presentation Battle 3640: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=3552, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:245 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:246 None
Presentation Battle 3640: Execute action[7]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:246 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:246 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:246 None
Presentation Battle 3640: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:247 None
Presentation Battle 3640: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:247 None
Presentation Battle 3640: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:247 None
Presentation Battle 3640: Execute action[11]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:248 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:12:43:425 None
Presentation Battle 3640: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:425 None
Presentation Battle 3640: Execute action[13]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:425 None
Presentation Battle 3640: Execute action[14]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:425 None
Presentation Battle 3640: Execute action[15]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:425 None
Presentation Battle 3640: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
ReleasePresentationBattlePreview attacker #3282, defender #1754

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
HidePresentationBattlePreview attacker #3282, defender #1754

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:426 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:43:427 None
RequestRestoreAsyncOperation_Completed for ticket #50932.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:12:43:427 None
RequestAsyncOperation_Dismissed for ticket #50932.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:12:45:217 None
Presentation Battle 3669: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:218 None
Presentation Battle 3669: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:218 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:226 None
RestorePresentationBattlePreview created ticket #51095.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:226 None
Presentation Battle 3669: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:226 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:226 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:226 None
Presentation Battle 3669: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1070, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:226 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:227 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:227 None
Presentation Battle 3669: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:227 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:227 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:45:227 None
Presentation Battle 3669: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:228 None
Presentation Battle 3669: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:229 None
Presentation Battle 3669: Execute action[7]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:229 None
Presentation Battle 3669: Execute action[8]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:596 None
RequestRestoreAsyncOperation_Completed for ticket #51095.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:12:45:596 None
RestorePresentationBattlePreview skipped due to ended battle #3669

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:12:45:596 None
RequestAsyncOperation_Dismissed for ticket #51095.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:12:45:740 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:12:45:741 None
Presentation Battle 3669: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:45:900 None
Presentation Battle 3669: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:46:167 None
Presentation Battle 3669: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2715 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:167 None
ReleasePresentationBattlePreview attacker #2520, defender #3062

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:168 None
HidePresentationBattlePreview attacker #2520, defender #3062

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:12:46:168 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:168 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:168 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:168 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:12:46:498 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:13:01:417 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:01:418 None
CreatePresentationBattlePreview attacker #1055, defender #3061, ticketnumber #51321.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:01:427 None
Cannot go from [31, 21] to [33, 20] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

19:13:01:614 None
RequestAsyncOperation_Completed for ticket #51321.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:13:01:614 None
PreparePresentationBattlePreview attacker #1055, defender #3061, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:13:01:614 None
RequestAsyncOperation_Dismissed for ticket #51321.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:13:01:793 None
KeepPresentationBattlePreviewDefenders for ticket #51321 with current ticket #51321.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:13:01:793 None
LockPresentationBattlePreview presentationBattlePreview not yet displayed.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:13:03:024 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3061 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:13:03:209 None
Presentation Battle 3700: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:209 None
Presentation Battle 3700: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:210 None
Presentation Battle 3700: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1055, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:03:210 None
Presentation Battle 3700: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:03:210 None
Presentation Battle 3700: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=3061, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:03:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3061 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:03:210 None
Presentation Battle 3700: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:212 None
Presentation Battle 3700: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:212 None
Presentation Battle 3700: Execute action[7]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:03:212 None
Presentation Battle 3700: Execute action[8]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:04:980 None
Presentation Battle 3700: Execute action[9]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:06:855 None
Presentation Battle 3700: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:06:855 None
Presentation Battle 3700: Execute action[11]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:06:855 None
Presentation Battle 3700: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1055, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:06:863 None
Presentation Battle 3700: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:07:568 None
Presentation Battle 3700: Execute action[13]: ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=3061, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:07:568 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3701 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:13:07:569 None
Presentation Battle 3700: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:07:569 None
Presentation Battle 3700: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:07:569 None
Presentation Battle 3700: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:07:915 None
Presentation Battle 3700: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:08:086 None
Presentation Battle 3700: Execute action[17]: EndUnstack. EmpireIndex=6. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:08:086 None
Presentation Battle 3700: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:08:420 None
Presentation Battle 3700: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:08:420 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:08:420 None
[Preview] PresentationArmy PresentationArmy #2193 of empire 80 #3061 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:08:420 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:08:421 None
Presentation Battle 3700: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:08:421 None
Presentation Battle 3700: Execute action[20]: EndDeployment. EmpireIndex=6. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:08:421 None
Presentation Battle 3700: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:17:481 None
Presentation Battle 3700: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:17:481 None
Presentation Battle 3700: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:17:481 None
Presentation Battle 3700: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:17:917 None
Presentation Battle 3700: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:17:918 None
Presentation Battle 3700: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:17:918 None
ReleasePresentationBattlePreview attacker #1055, defender #3061

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:17:918 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:17:918 None
[Preview] PresentationArmy PresentationArmy #2193 of empire 80 #3061 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:17:918 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:17:918 None
Presentation Battle 3700: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:396 None
Presentation Battle 3700: Execute action[25]: UnitMoveAndAttack. EmpireIndex=0. Attacker=3705, DestTile=[33, 20]/[33, 20] (health=0.88), Defender =3701 (health =0.74). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:396 None
Presentation Battle 3700: Execute action[25]: UnitMove. EmpireIndex=0. UnitGuid=3705, DestTile=[33, 20]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:396 None
Presentation Battle 3700: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=3705, DestTile=[32, 20]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:396 None
Presentation Battle 3700: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:397 None
Presentation Battle 3700: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=3705, DestTile=[33, 20]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:397 None
Presentation Battle 3700: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:397 None
Presentation Battle 3700: Execute action[25]: UnitAttack. EmpireIndex=0. Attacker=3705 (health=0.88), Defender=3701 (health=0.74). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:29:398 None
Presentation Battle 3700: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:38:129 None
Presentation Battle 3700: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:38:129 None
Presentation Battle 3700: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:39:688 None
Presentation Battle 3700: Execute action[28]: UnitAttack. EmpireIndex=0. Attacker=3702 (health=0.71), Defender=3701 (health=0.41). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:39:688 None
Presentation Battle 3700: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:45:573 None
Presentation Battle 3700: Execute action[29]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:390 None
Presentation Battle 3700: Execute action[30]: UpdateBattleUnits. EmpireIndex=0, unitCount=4 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:390 None
Presentation Battle 3700: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:390 None
Presentation Battle 3700: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:390 None
Presentation Battle 3700: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:744 None
Presentation Battle 3700: Execute action[34]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:744 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=3061.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:48:744 None
Presentation Battle 3700: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:745 None
Presentation Battle 3700: Execute action[35]: EndEmpireRound. EmpireIndex=6. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:745 None
Presentation Battle 3700: Execute action[36]: UpdateBattleUnits. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:48:745 None
Presentation Battle 3700: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:49:060 None
Presentation Battle 3700: Execute action[38]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:49:061 None
Presentation Battle 3700: Execute action[39]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:49:061 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=3061.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:49:061 None
Presentation Battle 3700: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:52:018 None
Presentation Battle 3700: Execute action[40]: UnitAttack. EmpireIndex=0. Attacker=3702 (health=0.50), Defender=3701 (health=0.13). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:52:019 None
Presentation Battle 3700: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:52:107 None
Can't find entity 3061 of ongoing task. Fails the task 1195.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:13:56:847 None
Presentation Battle 3700: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=3705 (health=0.67), Defender=3701 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:56:848 None
Presentation Battle 3700: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:13:56:848 None
Presentation Battle 3700: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:276 None
Presentation Battle 3700: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:276 None
Presentation Battle 3700: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:276 None
Presentation Battle 3700: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:276 None
Presentation Battle 3700: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:276 None
Presentation Battle 3700: Execute action[47]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:276 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3704 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:14:04:276 None
Presentation Battle 3700: Execute action[47]: UnitMove. EmpireIndex=0. UnitGuid=3702, DestTile=[32, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:277 None
Presentation Battle 3700: Execute action[47]: UnitGoto. EmpireIndex=0. UnitGuid=3702, DestTile=[32, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:277 None
Presentation Battle 3700: Execute action[47]: UnitMove. EmpireIndex=0. UnitGuid=3703, DestTile=[32, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:277 None
Presentation Battle 3700: Execute action[47]: UnitGoto. EmpireIndex=0. UnitGuid=3703, DestTile=[32, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:277 None
Presentation Battle 3700: Execute action[47]: UnitMove. EmpireIndex=0. UnitGuid=3705, DestTile=[32, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:277 None
Presentation Battle 3700: Execute action[47]: UnitGoto. EmpireIndex=0. UnitGuid=3705, DestTile=[32, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:277 None
Presentation Battle 3700: Execute action[48]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:605 None
Presentation Battle 3700: Execute action[49]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:14:04:606 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:14:04:606 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:14:04:612 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:14:04:612 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:14:04:612 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:14:04:612 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:14:04:613 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=3061.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:23:282 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:15:23:288 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:15:23:292 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:15:23:299 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:23:299 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:450 None
Presentation Battle 3764: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:450 None
Presentation Battle 3764: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:450 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:450 None
RestorePresentationBattlePreview created ticket #53521.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:450 None
Presentation Battle 3764: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2432, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:451 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:451 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:451 None
Presentation Battle 3764: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=3074, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:451 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:451 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:451 None
Presentation Battle 3764: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1238, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:451 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1238 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:451 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1238 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:451 None
Presentation Battle 3764: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:451 None
Presentation Battle 3764: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:451 None
Presentation Battle 3764: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:633 None
RequestRestoreAsyncOperation_Completed for ticket #53521.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:15:29:633 None
RestorePresentationBattlePreview skipped due to ended battle #3764

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:15:29:633 None
RequestAsyncOperation_Dismissed for ticket #53521.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:15:29:891 None
Presentation Battle 3764: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:891 None
Presentation Battle 3764: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:891 None
Presentation Battle 3764: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:891 None
Presentation Battle 3764: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:891 None
Presentation Battle 3764: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:15:29:891 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:891 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:891 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:891 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:891 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:891 None
ReleasePresentationBattlePreview attacker #2432, defender #1238

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:891 None
HidePresentationBattlePreview attacker #2432, defender #1238

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:15:29:891 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:29:891 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:15:34:462 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:15:41:682 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3054 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:15:42:608 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1261 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:16:36:642 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:16:36:646 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:16:36:665 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:36:665 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:440 None
Presentation Battle 3814: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:440 None
Presentation Battle 3814: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:440 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:440 None
RestorePresentationBattlePreview created ticket #54458.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:440 None
Presentation Battle 3814: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:441 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:441 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:441 None
Presentation Battle 3814: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1740, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:441 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:441 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:441 None
Presentation Battle 3814: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:443 None
Presentation Battle 3814: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:447 None
Presentation Battle 3814: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:447 None
Presentation Battle 3814: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:620 None
Presentation Battle 3814: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:620 None
RequestRestoreAsyncOperation_Completed for ticket #54458.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:16:39:620 None
RestorePresentationBattlePreview skipped due to ended battle #3814

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:39:620 None
RequestAsyncOperation_Dismissed for ticket #54458.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:16:39:927 None
Presentation Battle 3814: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
ReleasePresentationBattlePreview attacker #3062, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
HidePresentationBattlePreview attacker #3062, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:39:927 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:605 None
Presentation Battle 3845: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:606 None
Presentation Battle 3845: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:606 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:606 None
RestorePresentationBattlePreview created ticket #54555.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:606 None
Presentation Battle 3845: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=3074, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:606 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:606 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:607 None
Presentation Battle 3845: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2432, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:607 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:607 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:607 None
Presentation Battle 3845: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=1607, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:607 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1607 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:607 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1607 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:607 None
Presentation Battle 3845: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:607 None
Presentation Battle 3845: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:607 None
Presentation Battle 3845: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:774 None
Presentation Battle 3845: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:774 None
Presentation Battle 3845: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:774 None
Presentation Battle 3845: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:774 None
Presentation Battle 3845: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:774 None
Presentation Battle 3845: Execute action[12]: UpdateParticipant. EmpireIndex=4, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:774 None
Presentation Battle 3845: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:40:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:774 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:775 None
ReleasePresentationBattlePreview attacker #3074, defender #1607

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:775 None
HidePresentationBattlePreview attacker #3074, defender #1607

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:40:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:775 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3074 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:40:775 None
RequestRestoreAsyncOperation_Completed for ticket #54555.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:16:40:775 None
RequestAsyncOperation_Dismissed for ticket #54555.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:16:41:392 None
Presentation Battle 3945: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:393 None
Presentation Battle 3945: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:393 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:393 None
RestorePresentationBattlePreview created ticket #54624.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:393 None
Presentation Battle 3945: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=3552, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:393 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:393 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:394 None
Presentation Battle 3945: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=3050, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:394 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3050 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:394 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3050 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:394 None
Presentation Battle 3945: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:394 None
Presentation Battle 3945: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:394 None
Presentation Battle 3945: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:590 None
RequestRestoreAsyncOperation_Completed for ticket #54624.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:16:41:590 None
RestorePresentationBattlePreview skipped due to ended battle #3945

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:41:590 None
RequestAsyncOperation_Dismissed for ticket #54624.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:16:41:818 None
Presentation Battle 3945: Execute action[7]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:818 None
Presentation Battle 3945: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:818 None
Presentation Battle 3945: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:818 None
Presentation Battle 3945: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:818 None
Presentation Battle 3945: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:818 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:818 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:819 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:819 None
ReleasePresentationBattlePreview attacker #3552, defender #3050

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:819 None
HidePresentationBattlePreview attacker #3552, defender #3050

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:41:819 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:819 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:839 None
Presentation Battle 3978: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:839 None
Presentation Battle 3978: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:839 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:840 None
RestorePresentationBattlePreview created ticket #54655.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:840 None
Presentation Battle 3978: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=3552, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:840 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:840 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3552 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:840 None
Presentation Battle 3978: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3272, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:840 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:840 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:840 None
Presentation Battle 3978: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=3279, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:840 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:841 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:41:841 None
Presentation Battle 3978: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:842 None
Presentation Battle 3978: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:842 None
Presentation Battle 3978: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:41:842 None
Presentation Battle 3978: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:42:191 None
RequestRestoreAsyncOperation_Completed for ticket #54655.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:16:42:191 None
RestorePresentationBattlePreview skipped due to ended battle #3978

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:42:191 None
RequestAsyncOperation_Dismissed for ticket #54655.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:16:42:398 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:16:42:570 None
Presentation Battle 3978: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:42:570 None
Presentation Battle 3978: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:42:570 None
Presentation Battle 3978: Execute action[11]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:42:570 None
Presentation Battle 3978: Execute action[12]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:42:571 None
Presentation Battle 3978: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:42:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:42:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:42:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:42:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:42:571 None
ReleasePresentationBattlePreview attacker #3552, defender #3272

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:42:571 None
HidePresentationBattlePreview attacker #3552, defender #3272

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:42:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:42:571 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:43:725 None
Presentation Battle 4011: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:725 None
Presentation Battle 4011: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:725 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:43:726 None
RestorePresentationBattlePreview created ticket #54786.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:43:726 None
Presentation Battle 4011: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2519, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:726 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:43:726 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:43:726 None
Presentation Battle 4011: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2131, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:726 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:43:726 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:43:726 None
Presentation Battle 4011: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:728 None
Presentation Battle 4011: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:728 None
Presentation Battle 4011: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:728 None
Presentation Battle 4011: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:902 None
Presentation Battle 4011: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:43:903 None
RequestRestoreAsyncOperation_Completed for ticket #54786.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:16:43:903 None
RestorePresentationBattlePreview skipped due to ended battle #4011

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:43:903 None
RequestAsyncOperation_Dismissed for ticket #54786.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:16:44:111 None
Presentation Battle 4011: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:44:458 None
Presentation Battle 4011: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:16:44:458 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:458 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:458 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:458 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:458 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:459 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:459 None
ReleasePresentationBattlePreview attacker #2519, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:459 None
HidePresentationBattlePreview attacker #2519, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:16:44:459 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:459 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:459 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:44:459 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:16:45:613 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:16:50:208 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:18:48:240 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:48:240 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:48:240 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:48:240 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:48:240 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:48:240 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:48:242 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:49:381 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:18:49:384 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:18:49:501 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:49:501 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:50:174 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4140 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:176 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4146 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:177 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4080 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:179 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4152 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:180 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4116 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:182 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4143 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:184 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4149 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:185 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4083 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:187 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4134 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:188 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4107 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:190 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4095 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:191 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4092 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:192 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4086 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:194 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4137 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:196 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:197 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4110 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:200 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4122 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:201 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4128 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:202 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4077 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:204 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4074 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:205 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4155 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:208 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4098 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:209 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4089 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:212 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4113 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:213 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4101 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:215 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4119 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:216 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4125 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:217 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4131 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:50:219 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4071 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:51:787 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #4158 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:51:984 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #4159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:52:143 None
[POP] rel index 4, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:52:454 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4162 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:53:788 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2929 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:54:652 None
Army 2519 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:18:54:683 None
Presentation Battle 4197: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:683 None
Presentation Battle 4197: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:684 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:684 None
RestorePresentationBattlePreview created ticket #56325.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:684 None
Presentation Battle 4197: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:684 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:684 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:685 None
Presentation Battle 4197: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1740, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:685 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:685 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1740 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:685 None
Presentation Battle 4197: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=1944, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:685 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:685 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:685 None
Presentation Battle 4197: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:687 None
Presentation Battle 4197: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:687 None
Presentation Battle 4197: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:687 None
Presentation Battle 4197: Execute action[8]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:687 None
Presentation Battle 4163: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:687 None
Presentation Battle 4163: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:687 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:688 None
RestorePresentationBattlePreview created ticket #56326.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:688 None
Presentation Battle 4163: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2519, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:688 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:688 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:688 None
Presentation Battle 4163: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2131, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:688 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:688 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:688 None
Presentation Battle 4163: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:689 None
Presentation Battle 4163: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:689 None
Presentation Battle 4163: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:690 None
Presentation Battle 4163: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:726 None
Can't find entity 2131 of ongoing task. Fails the task 914.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:841 None
Presentation Battle 4197: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:841 None
Presentation Battle 4197: Execute action[10]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:841 None
Presentation Battle 4197: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:841 None
Presentation Battle 4197: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:841 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:841 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:841 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:841 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:841 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:841 None
ReleasePresentationBattlePreview attacker #3062, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
HidePresentationBattlePreview attacker #3062, defender #1740

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:18:54:842 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
Presentation Battle 4163: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:842 None
Presentation Battle 4163: Execute action[9]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:842 None
Presentation Battle 4163: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:842 None
Presentation Battle 4163: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:54:842 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
ReleasePresentationBattlePreview attacker #2519, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
HidePresentationBattlePreview attacker #2519, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:18:54:842 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:842 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:54:844 None
RequestRestoreAsyncOperation_Completed for ticket #56325.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:18:54:844 None
RequestAsyncOperation_Dismissed for ticket #56325.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:18:54:844 None
RequestRestoreAsyncOperation_Completed for ticket #56326.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:18:54:844 None
RequestAsyncOperation_Dismissed for ticket #56326.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:18:55:258 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2929 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:18:57:772 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:18:57:947 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:948 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:948 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:948 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:960 None
Presentation Battle 4228: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:57:961 None
Presentation Battle 4228: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:57:961 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:961 None
RestorePresentationBattlePreview created ticket #56531.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:961 None
Presentation Battle 4228: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=1634, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:57:962 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1634 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:962 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1634 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:962 None
Presentation Battle 4228: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4104, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:57:962 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4104 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:962 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4104 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:57:962 None
Presentation Battle 4228: Execute action[4]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:57:962 None
Presentation Battle 4228: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:57:962 None
Presentation Battle 4228: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:58:085 None
RequestRestoreAsyncOperation_Completed for ticket #56531.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:18:58:085 None
RestorePresentationBattlePreview skipped due to ended battle #4228

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:18:58:085 None
RequestAsyncOperation_Dismissed for ticket #56531.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:18:58:322 None
Presentation Battle 4228: Execute action[7]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:58:322 None
Presentation Battle 4228: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:58:322 None
Presentation Battle 4228: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:58:322 None
Presentation Battle 4228: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:18:58:322 None
ReleasePresentationBattlePreview attacker #1634, defender #4104

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:18:58:322 None
HidePresentationBattlePreview attacker #1634, defender #4104

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:18:58:339 None
Army 1634 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:20:01:023 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:01:023 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:01:722 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:724 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4298 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:725 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4304 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:727 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4274 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:728 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4277 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:730 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4289 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:731 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4295 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4301 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:734 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4307 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:735 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4283 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:736 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4280 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:01:738 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4286 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:04:063 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:063 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:063 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:063 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:063 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:227 None
Presentation Battle 4311: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:227 None
Presentation Battle 4311: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:227 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:228 None
RestorePresentationBattlePreview created ticket #57078.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:228 None
Presentation Battle 4311: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3282, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #3282 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:228 None
Presentation Battle 4311: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=1107, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:228 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1107 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:229 None
Presentation Battle 4311: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:229 None
Presentation Battle 4311: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:229 None
Presentation Battle 4311: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:359 None
Presentation Battle 4311: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:360 None
Presentation Battle 4311: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:360 None
Presentation Battle 4311: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:360 None
Presentation Battle 4311: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:360 None
Presentation Battle 4311: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:04:360 None
ReleasePresentationBattlePreview attacker #3282, defender #1107

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:04:360 None
HidePresentationBattlePreview attacker #3282, defender #1107

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:20:04:362 None
RequestRestoreAsyncOperation_Completed for ticket #57078.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:20:04:362 None
RequestAsyncOperation_Dismissed for ticket #57078.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:20:05:723 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #4331 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:06:322 None
Can't find entity 1944 of ongoing task. Fails the task 848.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:07:104 None
Presentation Battle 4358: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:104 None
Presentation Battle 4358: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:104 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:07:104 None
RestorePresentationBattlePreview created ticket #57369.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:07:105 None
Presentation Battle 4358: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:105 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:07:105 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:07:105 None
Presentation Battle 4358: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1944, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:105 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:07:105 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:07:105 None
Presentation Battle 4358: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:106 None
Presentation Battle 4358: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:106 None
Presentation Battle 4358: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:106 None
Presentation Battle 4358: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:07:453 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3348 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:07:454 None
RequestRestoreAsyncOperation_Completed for ticket #57369.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:20:07:454 None
RestorePresentationBattlePreview skipped due to ended battle #4358

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:20:07:454 None
RequestAsyncOperation_Dismissed for ticket #57369.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:20:07:699 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4389 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:20:07:897 None
Presentation Battle 4358: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:08:246 None
Presentation Battle 4358: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
ReleasePresentationBattlePreview attacker #3062, defender #1944

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
HidePresentationBattlePreview attacker #3062, defender #1944

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:20:08:246 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:01:316 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:316 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:316 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:316 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:316 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:316 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:318 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:318 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:318 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:318 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:318 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:318 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:318 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:319 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:467 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:01:467 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:02:324 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4407 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:02:326 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4404 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:06:263 None
Can't find entity 3060 of ongoing task. Fails the task 850.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:326 None
Presentation Battle 4413: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:326 None
Presentation Battle 4413: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:326 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:326 None
RestorePresentationBattlePreview created ticket #58395.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
Presentation Battle 4413: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=3060, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
Presentation Battle 4413: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2718, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
Presentation Battle 4413: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=4162, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
Presentation Battle 4413: Execute action[5]: ParticipantJoined. EmpireIndex=80, Guid=3550, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #3550 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #3550 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:327 None
Presentation Battle 4413: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:327 None
Presentation Battle 4413: Execute action[7]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:328 None
Presentation Battle 4413: Execute action[8]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:341 None
RequestRestoreAsyncOperation_Completed for ticket #58395.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:21:06:341 None
RestorePresentationBattlePreview skipped due to ended battle #4413

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:21:06:341 None
RequestAsyncOperation_Dismissed for ticket #58395.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:21:06:900 None
Presentation Battle 4413: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:901 None
Presentation Battle 4413: Execute action[10]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:901 None
Presentation Battle 4413: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:901 None
Presentation Battle 4413: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
ReleasePresentationBattlePreview attacker #3060, defender #3550

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
HidePresentationBattlePreview attacker #3060, defender #3550

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:06:901 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:07:724 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:08:043 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4131 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:09:859 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:27:666 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:27:666 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:27:666 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:27:666 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:27:666 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:27:666 None
[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:27:668 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:28:027 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:28:027 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:28:028 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:28:037 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:28:039 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:28:743 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4451 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:28:745 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4449 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:33:204 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:34:106 None
Presentation Battle 4456: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:106 None
Presentation Battle 4456: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:106 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:107 None
RestorePresentationBattlePreview created ticket #59204.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:107 None
Presentation Battle 4456: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1070, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:107 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:107 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1070 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:108 None
Presentation Battle 4456: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:108 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:108 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:108 None
Presentation Battle 4456: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:110 None
Presentation Battle 4456: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:110 None
Presentation Battle 4456: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:110 None
Presentation Battle 4456: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:190 None
Army 1070 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:21:34:264 None
Can't find entity 3062 of ongoing task. Fails the task 866.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:297 None
Presentation Battle 4456: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:298 None
RequestRestoreAsyncOperation_Completed for ticket #59204.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:21:34:298 None
RestorePresentationBattlePreview skipped due to ended battle #4456

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:21:34:298 None
RequestAsyncOperation_Dismissed for ticket #59204.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:21:34:512 None
Presentation Battle 4456: Execute action[9]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:512 None
Presentation Battle 4456: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:512 None
Presentation Battle 4456: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:21:34:512 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:512 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:512 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:512 None
ReleasePresentationBattlePreview attacker #1070, defender #3062

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:512 None
HidePresentationBattlePreview attacker #1070, defender #3062

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:21:34:512 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:34:512 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:35:132 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:35:132 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:37:803 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:38:455 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:50:813 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3544 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:21:56:297 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:56:300 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:56:301 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:56:302 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:21:56:312 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:56:312 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:21:59:534 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:22:00:540 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:22:00:542 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4119 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:22:02:465 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3348 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:01:801 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:24:01:804 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:24:01:806 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:24:01:808 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:24:01:821 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:01:821 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:04:981 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4119 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:07:165 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:07:844 None
Presentation Battle 4512: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:07:844 None
Presentation Battle 4512: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:07:844 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:845 None
RestorePresentationBattlePreview created ticket #60752.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:845 None
Presentation Battle 4512: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2718, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:07:845 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:845 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:845 None
Presentation Battle 4512: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=3060, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:07:845 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:845 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:845 None
Presentation Battle 4512: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=4451, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:07:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4451 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4451 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:07:846 None
Presentation Battle 4512: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:07:846 None
Presentation Battle 4512: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:07:846 None
Presentation Battle 4512: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:08:038 None
Presentation Battle 4512: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:08:038 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4119 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:08:041 None
RequestRestoreAsyncOperation_Completed for ticket #60752.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:24:08:041 None
RestorePresentationBattlePreview skipped due to ended battle #4512

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:24:08:041 None
RequestAsyncOperation_Dismissed for ticket #60752.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:24:08:056 None
Presentation Battle 4512: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:08:056 None
Presentation Battle 4512: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:08:056 None
Presentation Battle 4512: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #3060 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
ReleasePresentationBattlePreview attacker #2718, defender #4451

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
HidePresentationBattlePreview attacker #2718, defender #4451

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:08:056 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:11:842 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:24:57:670 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:24:57:673 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:24:57:686 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:57:686 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:24:58:464 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4557 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:465 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4555 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:466 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4559 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:468 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4563 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:469 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4567 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:471 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4571 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:472 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4575 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:474 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4579 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:475 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4587 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:476 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4591 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:478 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4599 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:480 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4603 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:481 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4607 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:483 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4549 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:484 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4589 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:486 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4561 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:487 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4565 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:488 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4569 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:490 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4573 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:491 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4577 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:492 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4581 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:494 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4583 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:495 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4593 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:496 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4595 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:498 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4601 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:499 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4605 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:501 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4609 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:502 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4553 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:503 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4551 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:24:58:505 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4597 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:25:03:937 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4585 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:25:04:862 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4098 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:16:618 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:26:16:621 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:26:16:786 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:16:786 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:17:591 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4620 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:592 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4624 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:593 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4628 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:595 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4632 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:596 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4636 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:598 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4640 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:599 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4622 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:601 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4626 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:602 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4630 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:603 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4634 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:17:605 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4638 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:22:870 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:22:871 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:22:871 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:22:871 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:22:871 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:22:871 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:22:871 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:22:871 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:072 None
Army 1073 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:26:23:140 None
Presentation Battle 4643: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:140 None
Presentation Battle 4643: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:140 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:141 None
RestorePresentationBattlePreview created ticket #62897.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:141 None
Presentation Battle 4643: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=1073, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:141 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1073 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:141 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1073 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:141 None
Presentation Battle 4643: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4074, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:141 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4074 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:141 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4074 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:141 None
Presentation Battle 4643: Execute action[4]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:141 None
Presentation Battle 4643: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:142 None
Presentation Battle 4643: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:142 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4128 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:142 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4128 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:338 None
Presentation Battle 4643: Execute action[7]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:338 None
Presentation Battle 4643: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:338 None
Presentation Battle 4643: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:338 None
Presentation Battle 4643: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:26:23:338 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4128 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:339 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4128 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:339 None
ReleasePresentationBattlePreview attacker #1073, defender #4074

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:23:339 None
HidePresentationBattlePreview attacker #1073, defender #4074

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:26:23:340 None
RequestRestoreAsyncOperation_Completed for ticket #62897.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:26:23:340 None
RequestAsyncOperation_Dismissed for ticket #62897.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:26:48:568 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2514 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:56:846 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:26:56:866 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:56:866 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:26:57:606 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4690 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:57:607 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4684 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:57:609 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4694 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:57:610 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4682 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:57:612 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4686 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:57:613 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4692 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:26:57:616 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4688 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:00:303 None
Presentation Battle 4697: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:303 None
Presentation Battle 4697: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:303 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:00:303 None
RestorePresentationBattlePreview created ticket #63531.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:00:304 None
Presentation Battle 4697: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1944, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:304 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:00:304 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:00:304 None
Presentation Battle 4697: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2131, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:304 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:00:304 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:00:304 None
Presentation Battle 4697: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:306 None
Presentation Battle 4697: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:309 None
Presentation Battle 4697: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:309 None
Presentation Battle 4697: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:456 None
Presentation Battle 4697: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:457 None
Presentation Battle 4697: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:00:460 None
RequestRestoreAsyncOperation_Completed for ticket #63531.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:00:460 None
RestorePresentationBattlePreview skipped due to ended battle #4697

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:00:460 None
RequestAsyncOperation_Dismissed for ticket #63531.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:01:019 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4593 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:01:020 None
Presentation Battle 4727: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:020 None
Presentation Battle 4727: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:020 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:021 None
RestorePresentationBattlePreview created ticket #63651.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:021 None
Presentation Battle 4727: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:021 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:021 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:021 None
Presentation Battle 4727: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=3346, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:021 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #3346 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:021 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #3346 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
Presentation Battle 4727: Execute action[4]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:022 None
Presentation Battle 4727: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:022 None
Presentation Battle 4727: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:022 None
Presentation Battle 4697: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
ReleasePresentationBattlePreview attacker #1944, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
HidePresentationBattlePreview attacker #1944, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:022 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:042 None
Can't find entity 2520 of ongoing task. Fails the task 924.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:198 None
RequestRestoreAsyncOperation_Completed for ticket #63651.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:01:198 None
RestorePresentationBattlePreview skipped due to ended battle #4727

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:01:198 None
RequestAsyncOperation_Dismissed for ticket #63651.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:01:449 None
Presentation Battle 4727: Execute action[7]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:449 None
Presentation Battle 4727: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:449 None
Presentation Battle 4727: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:449 None
Presentation Battle 4727: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:01:449 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:449 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:449 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:449 None
ReleasePresentationBattlePreview attacker #2520, defender #3346

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:449 None
HidePresentationBattlePreview attacker #2520, defender #3346

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:01:449 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:01:449 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:293 None
Presentation Battle 4755: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:294 None
Presentation Battle 4755: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:294 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:294 None
RestorePresentationBattlePreview created ticket #63794.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:294 None
Presentation Battle 4755: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3279, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:294 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:294 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:295 None
Presentation Battle 4755: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:295 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:295 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:295 None
Presentation Battle 4755: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=4289, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:295 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:295 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4289 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:295 None
Presentation Battle 4755: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:295 None
Presentation Battle 4755: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:295 None
Presentation Battle 4755: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:511 None
Presentation Battle 4755: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:511 None
Presentation Battle 4755: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:511 None
Presentation Battle 4755: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:511 None
Presentation Battle 4755: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:02:511 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:511 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:511 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:511 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:511 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:511 None
ReleasePresentationBattlePreview attacker #3279, defender #4289

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:511 None
HidePresentationBattlePreview attacker #3279, defender #4289

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:02:511 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:511 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:02:512 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:27:02:513 None
RequestRestoreAsyncOperation_Completed for ticket #63794.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:02:513 None
RequestAsyncOperation_Dismissed for ticket #63794.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:03:165 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4571 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:04:105 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:27:05:932 None
Presentation Battle 4774: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:05:932 None
Presentation Battle 4774: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:05:932 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:05:933 None
RestorePresentationBattlePreview created ticket #63860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:05:933 None
Presentation Battle 4774: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=4162, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:05:933 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:05:933 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:05:933 None
Presentation Battle 4774: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4155, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:05:933 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4155 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:05:933 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4155 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:05:933 None
Presentation Battle 4774: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:05:933 None
Presentation Battle 4774: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:05:933 None
Presentation Battle 4774: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:05:933 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4407 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:05:933 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4407 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:135 None
Presentation Battle 4774: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:06:135 None
Presentation Battle 4774: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:06:135 None
Presentation Battle 4774: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:06:135 None
Presentation Battle 4774: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:06:135 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:135 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:135 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:135 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4407 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:135 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4407 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:135 None
ReleasePresentationBattlePreview attacker #4162, defender #4155

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:135 None
HidePresentationBattlePreview attacker #4162, defender #4155

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:06:136 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:136 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:06:136 None
RequestRestoreAsyncOperation_Completed for ticket #63860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:06:136 None
RequestAsyncOperation_Dismissed for ticket #63860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:07:747 None
Can't find entity 4162 of ongoing task. Fails the task 922.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:08:919 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:27:42:126 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:27:42:537 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:42:537 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:43:296 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4806 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:43:297 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4808 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:43:299 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4810 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:43:301 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4812 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:43:302 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4814 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:45:030 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4817 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:45:679 None
Presentation Battle 4819: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:679 None
Presentation Battle 4819: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:680 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:45:680 None
RestorePresentationBattlePreview created ticket #64417.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:45:680 None
Presentation Battle 4819: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1944, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:680 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:45:680 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:45:681 None
Presentation Battle 4819: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1064, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:681 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:45:681 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:45:681 None
Presentation Battle 4819: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:682 None
Presentation Battle 4819: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:683 None
Presentation Battle 4819: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:683 None
Presentation Battle 4819: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:861 None
Presentation Battle 4819: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:45:862 None
RequestRestoreAsyncOperation_Completed for ticket #64417.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:45:862 None
RestorePresentationBattlePreview skipped due to ended battle #4819

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:45:862 None
RequestAsyncOperation_Dismissed for ticket #64417.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:46:284 None
Presentation Battle 4819: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
ReleasePresentationBattlePreview attacker #1944, defender #1064

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
HidePresentationBattlePreview attacker #1944, defender #1064

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:284 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:910 None
Presentation Battle 4848: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:911 None
Presentation Battle 4848: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:911 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:911 None
RestorePresentationBattlePreview created ticket #64585.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:911 None
Presentation Battle 4848: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2718, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:911 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:911 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:912 None
Presentation Battle 4848: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4808, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:912 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #4808 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:912 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #4808 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:46:912 None
Presentation Battle 4848: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:912 None
Presentation Battle 4848: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:912 None
Presentation Battle 4848: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:46:913 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:27:47:116 None
Presentation Battle 4848: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:116 None
Presentation Battle 4848: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:116 None
Presentation Battle 4848: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:116 None
Presentation Battle 4848: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:116 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:116 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:117 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:117 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:117 None
ReleasePresentationBattlePreview attacker #2718, defender #4808

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:117 None
HidePresentationBattlePreview attacker #2718, defender #4808

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:47:117 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:117 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:118 None
RequestRestoreAsyncOperation_Completed for ticket #64585.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:47:118 None
RequestAsyncOperation_Dismissed for ticket #64585.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:47:496 None
Presentation Battle 4875: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:496 None
Presentation Battle 4875: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:496 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:497 None
RestorePresentationBattlePreview created ticket #64701.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:497 None
Presentation Battle 4875: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:497 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:497 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:497 None
Presentation Battle 4875: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3279, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:497 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:497 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:498 None
Presentation Battle 4875: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:500 None
Presentation Battle 4875: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:500 None
Presentation Battle 4875: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:500 None
Presentation Battle 4875: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:742 None
Presentation Battle 4898: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:742 None
Presentation Battle 4898: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:742 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:743 None
RestorePresentationBattlePreview created ticket #64724.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:743 None
Presentation Battle 4898: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=4389, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:743 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:743 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:743 None
Presentation Battle 4898: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2718, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:743 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:743 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:744 None
Presentation Battle 4898: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=4162, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:744 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:744 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:744 None
Presentation Battle 4898: Execute action[5]: ParticipantJoined. EmpireIndex=80, Guid=4609, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:744 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4609 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:744 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4609 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:744 None
Presentation Battle 4898: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:744 None
Presentation Battle 4898: Execute action[7]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:744 None
Presentation Battle 4898: Execute action[8]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:744 None
Presentation Battle 4875: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:744 None
Presentation Battle 4875: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:746 None
RequestRestoreAsyncOperation_Completed for ticket #64701.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:47:746 None
RestorePresentationBattlePreview skipped due to ended battle #4875

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:47:746 None
RequestAsyncOperation_Dismissed for ticket #64701.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:47:958 None
Presentation Battle 4898: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:958 None
Presentation Battle 4898: Execute action[10]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:958 None
Presentation Battle 4898: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:958 None
Presentation Battle 4898: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4162 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
ReleasePresentationBattlePreview attacker #4389, defender #4609

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:958 None
HidePresentationBattlePreview attacker #4389, defender #4609

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:47:959 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:959 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:47:960 None
RequestRestoreAsyncOperation_Completed for ticket #64724.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:27:47:960 None
RequestAsyncOperation_Dismissed for ticket #64724.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:27:48:209 None
Presentation Battle 4875: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
ReleasePresentationBattlePreview attacker #2932, defender #3279

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
HidePresentationBattlePreview attacker #2932, defender #3279

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:48:209 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:27:49:895 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4098 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:27:50:522 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:28:03:168 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4593 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:28:28:057 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:28:28:060 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:28:28:089 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:28:090 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:30:211 None
Can't find entity 4159 of ongoing task. Fails the task 2.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:30:421 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4946 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:28:30:421 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:28:31:107 None
Presentation Battle 4947: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:107 None
Presentation Battle 4947: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:107 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:108 None
RestorePresentationBattlePreview created ticket #65438.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:108 None
Presentation Battle 4947: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:108 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:108 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:108 None
Presentation Battle 4947: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4277, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:108 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4277 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:108 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4277 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:108 None
Presentation Battle 4947: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:108 None
Presentation Battle 4947: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:108 None
Presentation Battle 4947: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:278 None
Presentation Battle 4947: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:278 None
Presentation Battle 4947: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:278 None
Presentation Battle 4947: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:279 None
Presentation Battle 4947: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:31:279 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:279 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:279 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:279 None
ReleasePresentationBattlePreview attacker #4158, defender #4277

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:279 None
HidePresentationBattlePreview attacker #4158, defender #4277

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:28:31:279 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:279 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:31:279 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4098 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:28:31:280 None
RequestRestoreAsyncOperation_Completed for ticket #65438.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:28:31:280 None
RequestAsyncOperation_Dismissed for ticket #65438.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:28:32:313 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4098 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:28:33:018 None
Presentation Battle 4971: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:018 None
Presentation Battle 4971: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:018 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:019 None
RestorePresentationBattlePreview created ticket #65695.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:019 None
Presentation Battle 4971: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:019 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:019 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:019 None
Presentation Battle 4971: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3279, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:019 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:019 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:019 None
Presentation Battle 4971: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:021 None
Presentation Battle 4971: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:022 None
Presentation Battle 4971: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:022 None
Presentation Battle 4971: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:033 None
Can't find entity 2932 of ongoing task. Fails the task 792.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:038 None
Army 3279 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:28:33:181 None
RequestRestoreAsyncOperation_Completed for ticket #65695.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:28:33:182 None
RestorePresentationBattlePreview skipped due to ended battle #4971

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:28:33:182 None
RequestAsyncOperation_Dismissed for ticket #65695.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:28:33:415 None
Presentation Battle 4971: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:415 None
Presentation Battle 4971: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:415 None
Presentation Battle 4971: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:415 None
Presentation Battle 4971: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:28:33:415 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:415 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:415 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:415 None
ReleasePresentationBattlePreview attacker #2932, defender #3279

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:415 None
HidePresentationBattlePreview attacker #2932, defender #3279

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:28:33:415 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:415 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:28:33:415 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:28:35:705 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:30:54:464 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:30:54:467 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:30:54:470 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:30:54:479 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #4991 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:30:54:479 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:30:54:481 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:54:481 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:30:59:163 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4593 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:30:59:177 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4997 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:31:57:919 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:31:57:921 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:31:57:923 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:31:57:924 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:31:57:925 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:31:57:935 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:31:57:935 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:31:58:658 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:01:721 None
Army 3190 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:32:02:215 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4579 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:04:219 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4110 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:12:817 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4593 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:45:429 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:32:45:432 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:32:45:433 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:32:45:447 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:45:447 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:46:186 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5040 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:49:470 None
Presentation Battle 5046: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:470 None
Presentation Battle 5046: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:470 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:471 None
RestorePresentationBattlePreview created ticket #68834.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:471 None
Presentation Battle 5046: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:471 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:471 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:471 None
Presentation Battle 5046: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4622, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:471 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4622 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:471 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4622 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:471 None
Presentation Battle 5046: Execute action[4]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:472 None
Presentation Battle 5046: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:472 None
Presentation Battle 5046: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:472 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4280 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:472 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4280 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:711 None
RequestRestoreAsyncOperation_Completed for ticket #68834.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:32:49:711 None
RestorePresentationBattlePreview skipped due to ended battle #5046

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:32:49:711 None
RequestAsyncOperation_Dismissed for ticket #68834.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:32:49:951 None
Presentation Battle 5046: Execute action[7]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:951 None
Presentation Battle 5046: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:951 None
Presentation Battle 5046: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:951 None
Presentation Battle 5046: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:32:49:951 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:951 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:951 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:951 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4280 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:951 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4280 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:951 None
ReleasePresentationBattlePreview attacker #3062, defender #4622

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:951 None
HidePresentationBattlePreview attacker #3062, defender #4622

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:32:49:951 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:49:951 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:32:50:686 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:51:043 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4692 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:51:659 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:32:54:474 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:33:09:256 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:11:227 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4601 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:12:249 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4593 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:25:160 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:33:25:162 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:33:25:164 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:33:25:182 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:25:182 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:25:990 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5088 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:25:992 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5092 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:25:993 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5090 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:27:312 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:28:002 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5120 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:28:179 None
Presentation Battle 5094: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:179 None
Presentation Battle 5094: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:179 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:179 None
RestorePresentationBattlePreview created ticket #69517.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:180 None
Presentation Battle 5094: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=4159, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:180 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:180 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:180 None
Presentation Battle 5094: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4806, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:180 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:180 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4806 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:180 None
Presentation Battle 5094: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:183 None
Presentation Battle 5094: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:183 None
Presentation Battle 5094: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:201 None
Presentation Battle 5094: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:201 None
Presentation Battle 5094: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:201 None
Presentation Battle 5094: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:201 None
Presentation Battle 5094: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:28:201 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:201 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:201 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:202 None
ReleasePresentationBattlePreview attacker #4159, defender #4806

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:202 None
HidePresentationBattlePreview attacker #4159, defender #4806

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:33:28:202 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:202 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:28:202 None
RequestRestoreAsyncOperation_Completed for ticket #69517.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:33:28:202 None
RequestAsyncOperation_Dismissed for ticket #69517.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:33:28:566 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4110 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:29:253 None
Can't find entity 4389 of ongoing task. Fails the task 958.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:29:359 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:29:532 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4579 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:30:070 None
Presentation Battle 5121: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:070 None
Presentation Battle 5121: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:070 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:071 None
RestorePresentationBattlePreview created ticket #69793.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:071 None
Presentation Battle 5121: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:071 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:071 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:071 None
Presentation Battle 5121: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4628, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:071 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4628 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:071 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4628 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:071 None
Presentation Battle 5121: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:071 None
Presentation Battle 5121: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:072 None
Presentation Battle 5121: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:253 None
Presentation Battle 5121: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:253 None
Presentation Battle 5121: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:253 None
Presentation Battle 5121: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:253 None
Presentation Battle 5121: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:30:253 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:253 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:253 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:253 None
ReleasePresentationBattlePreview attacker #4158, defender #4628

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:253 None
HidePresentationBattlePreview attacker #4158, defender #4628

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:33:30:253 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:253 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:30:254 None
RequestRestoreAsyncOperation_Completed for ticket #69793.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:33:30:254 None
RequestAsyncOperation_Dismissed for ticket #69793.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:33:31:163 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3270 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:31:164 None
Presentation Battle 5139: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:164 None
Presentation Battle 5139: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:164 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:165 None
RestorePresentationBattlePreview created ticket #69838.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:165 None
Presentation Battle 5139: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=4331, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:165 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:165 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:165 None
Presentation Battle 5139: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:165 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:165 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:166 None
Presentation Battle 5139: Execute action[4]: ParticipantJoined. EmpireIndex=80, Guid=4555, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:166 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4555 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:166 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4555 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:166 None
Presentation Battle 5139: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:166 None
Presentation Battle 5139: Execute action[6]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:166 None
Presentation Battle 5139: Execute action[7]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:236 None
Can't find entity 4331 of ongoing task. Fails the task 905.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:326 None
Presentation Battle 5139: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:327 None
Presentation Battle 5139: Execute action[9]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:327 None
Presentation Battle 5139: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:327 None
Presentation Battle 5139: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
ReleasePresentationBattlePreview attacker #4331, defender #4555

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
HidePresentationBattlePreview attacker #4331, defender #4555

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:327 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:33:31:328 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:31:328 None
RequestRestoreAsyncOperation_Completed for ticket #69838.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:33:31:328 None
RequestAsyncOperation_Dismissed for ticket #69838.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:33:32:495 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:33:32:495 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4143 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:33:33:657 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:34:51:380 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #5168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:51:380 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:34:51:382 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:34:51:394 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:51:394 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:52:177 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5174 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:53:421 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4065 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:53:642 None
Can't find entity 2520 of ongoing task. Fails the task 835.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:367 None
Presentation Battle 5176: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:367 None
Presentation Battle 5176: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:367 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:368 None
RestorePresentationBattlePreview created ticket #70649.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:368 None
Presentation Battle 5176: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=4159, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:368 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:368 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:368 None
Presentation Battle 5176: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=5174, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:368 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5174 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:368 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5174 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:369 None
Presentation Battle 5176: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:372 None
Presentation Battle 5176: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:372 None
Presentation Battle 5176: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:372 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3270 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:55:372 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4143 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:55:372 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4274 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:55:372 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4601 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:55:486 None
Can't find entity 4159 of ongoing task. Fails the task 931.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:517 None
Presentation Battle 5198: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:517 None
Presentation Battle 5198: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:517 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:518 None
RestorePresentationBattlePreview created ticket #70660.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:518 None
Presentation Battle 5198: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=4692, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:518 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #4692 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:518 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #4692 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:518 None
Presentation Battle 5198: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:518 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:518 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:34:55:518 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:518 None
Presentation Battle 5198: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:520 None
Presentation Battle 5198: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:521 None
Presentation Battle 5198: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:521 None
Presentation Battle 5198: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:521 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4601 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:521 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4601 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:521 None
Presentation Battle 5198: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:522 None
RequestRestoreAsyncOperation_Completed for ticket #70649.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:34:55:522 None
RestorePresentationBattlePreview skipped due to ended battle #5176

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:34:55:523 None
RequestAsyncOperation_Dismissed for ticket #70649.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:34:55:712 None
Presentation Battle 5176: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:712 None
Presentation Battle 5176: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:712 None
Presentation Battle 5176: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:712 None
Presentation Battle 5176: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:34:55:713 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:713 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:713 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:713 None
ReleasePresentationBattlePreview attacker #4159, defender #5174

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:713 None
HidePresentationBattlePreview attacker #4159, defender #5174

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:34:55:713 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:713 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:34:55:713 None
RequestRestoreAsyncOperation_Completed for ticket #70660.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:34:55:713 None
RestorePresentationBattlePreview skipped due to ended battle #5198

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:34:55:713 None
RequestAsyncOperation_Dismissed for ticket #70660.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:34:56:765 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:35:17:179 None
Presentation Battle 5198: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:179 None
Presentation Battle 5198: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:179 None
Presentation Battle 5198: Execute action[11]: ParticipantUnitCreation. EmpireIndex=80, ParticipantGuid=4692, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:179 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #5201 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:35:17:180 None
Presentation Battle 5198: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:180 None
Presentation Battle 5198: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1741, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:187 None
Presentation Battle 5198: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:513 None
Presentation Battle 5198: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:513 None
Presentation Battle 5198: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:17:626 None
Presentation Battle 5198: Execute action[15]: EndUnstack. EmpireIndex=80. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:18:009 None
Presentation Battle 5198: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:18:009 None
Presentation Battle 5198: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:18:329 None
Presentation Battle 5198: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:18:330 None
[Preview] PresentationArmy PresentationArmy #4692 of empire 80 #4692 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:330 None
[Preview] PresentationArmy PresentationArmy #1741 of empire 0 #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:330 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4601 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:330 None
ReleasePresentationBattlePreview attacker #4692, defender #1741

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:330 None
[Preview] PresentationArmy PresentationArmy #4692 of empire 80 #4692 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:330 None
[Preview] PresentationArmy PresentationArmy #1741 of empire 0 #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:330 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:331 None
RestorePresentationBattlePreview created ticket #70993.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:18:331 None
Presentation Battle 5198: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:18:331 None
Presentation Battle 5198: Execute action[19]: EndDeployment. EmpireIndex=80. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:18:332 None
Presentation Battle 5198: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:18:465 None
RequestRestoreAsyncOperation_Completed for ticket #70993.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:35:18:465 None
RestorePresentationBattlePreview skipped due to invalid battle #5198

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:35:18:465 None
RequestAsyncOperation_Dismissed for ticket #70993.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:35:22:273 None
Presentation Battle 5198: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=5199, DestTile=[48, 34]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:34:855 None
Presentation Battle 5198: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=5200, DestTile=[47, 34]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:37:917 None
Presentation Battle 5198: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:37:918 None
Presentation Battle 5198: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:37:918 None
Presentation Battle 5198: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:38:329 None
Presentation Battle 5198: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:38:330 None
Presentation Battle 5198: Execute action[25]: StartEmpireRound. EmpireIndex=80. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:38:330 None
ReleasePresentationBattlePreview attacker #4692, defender #1741

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:38:330 None
[Preview] PresentationArmy PresentationArmy #4692 of empire 80 #4692 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:38:330 None
[Preview] PresentationArmy PresentationArmy #1741 of empire 0 #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:38:330 None
Presentation Battle 5198: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:38:330 None
Presentation Battle 5198: Execute action[26]: UnitAttack. EmpireIndex=80. Attacker=5201 (health=0.80), Defender=5200 (health=0.89). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:38:331 None
Presentation Battle 5198: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:38:331 None
Presentation Battle 5198: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:45:329 None
Presentation Battle 5198: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:45:329 None
Presentation Battle 5198: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:45:329 None
Presentation Battle 5198: Execute action[30]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:45:329 None
Could not find PresentationBattlePreview with armyEntityGUID=4692, targetEntityGUID=1741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:35:45:329 None
Presentation Battle 5198: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:51:404 None
Presentation Battle 5198: Execute action[31]: UnitMove. EmpireIndex=0. UnitGuid=5200, DestTile=[47, 35]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:51:404 None
Presentation Battle 5198: Execute action[31]: UnitGoto. EmpireIndex=0. UnitGuid=5200, DestTile=[47, 35]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:51:405 None
Presentation Battle 5198: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:35:54:662 None
Presentation Battle 5198: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:820 None
Presentation Battle 5198: Execute action[33]: UnitMoveAndAttack. EmpireIndex=0. Attacker=5199, DestTile=[46, 35]/[46, 35] (health=0.86), Defender =5201 (health =0.65). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:820 None
Presentation Battle 5198: Execute action[33]: UnitMove. EmpireIndex=0. UnitGuid=5199, DestTile=[46, 35]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:820 None
Presentation Battle 5198: Execute action[33]: UnitGoto. EmpireIndex=0. UnitGuid=5199, DestTile=[47, 35]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:820 None
Presentation Battle 5198: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:820 None
Presentation Battle 5198: Execute action[33]: UnitGoto. EmpireIndex=0. UnitGuid=5199, DestTile=[46, 35]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:821 None
Presentation Battle 5198: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:821 None
Presentation Battle 5198: Execute action[33]: UnitAttack. EmpireIndex=0. Attacker=5199 (health=0.86), Defender=5201 (health=0.65). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:821 None
Presentation Battle 5198: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:01:821 None
Presentation Battle 5198: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:685 None
Presentation Battle 5198: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:685 None
Presentation Battle 5198: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:685 None
Presentation Battle 5198: Execute action[37]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:685 None
Presentation Battle 5198: Execute action[38]: StartEmpireRound. EmpireIndex=80. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:685 None
Could not find PresentationBattlePreview with armyEntityGUID=4692, targetEntityGUID=1741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:09:685 None
Presentation Battle 5198: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:685 None
Presentation Battle 5198: Execute action[39]: UnitAttack. EmpireIndex=80. Attacker=5201 (health=0.49), Defender=5199 (health=0.74). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:686 None
Presentation Battle 5198: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:09:686 None
Presentation Battle 5198: Execute action[40]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:15:023 None
Presentation Battle 5198: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:15:023 None
Presentation Battle 5198: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:15:023 None
Presentation Battle 5198: Execute action[43]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:15:023 None
Could not find PresentationBattlePreview with armyEntityGUID=4692, targetEntityGUID=1741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:15:023 None
Presentation Battle 5198: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:17:854 None
Presentation Battle 5198: Execute action[44]: UnitMoveAndAttack. EmpireIndex=0. Attacker=5200, DestTile=[47, 34]/[47, 34] (health=0.77), Defender =5201 (health =0.32). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:17:854 None
Presentation Battle 5198: Execute action[44]: UnitMove. EmpireIndex=0. UnitGuid=5200, DestTile=[47, 34]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:17:854 None
Presentation Battle 5198: Execute action[44]: UnitGoto. EmpireIndex=0. UnitGuid=5200, DestTile=[47, 34]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:17:855 None
Presentation Battle 5198: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:17:855 None
Presentation Battle 5198: Execute action[44]: UnitAttack. EmpireIndex=0. Attacker=5200 (health=0.77), Defender=5201 (health=0.32). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:17:856 None
Presentation Battle 5198: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:25:434 None
Presentation Battle 5198: Execute action[45]: UnitAttack. EmpireIndex=0. Attacker=5199 (health=0.64), Defender=5201 (health=0.13). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:25:434 None
Presentation Battle 5198: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:25:434 None
Presentation Battle 5198: Execute action[46]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:103 None
Presentation Battle 5198: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:103 None
Presentation Battle 5198: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Presentation Battle 5198: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Presentation Battle 5198: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Presentation Battle 5198: Execute action[51]: NewRound. Round=2. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Presentation Battle 5198: Execute action[52]: StartEmpireRound. EmpireIndex=80. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Could not find PresentationBattlePreview with armyEntityGUID=4692, targetEntityGUID=1741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:32:104 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3270 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:36:32:104 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4143 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Presentation Battle 5198: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Presentation Battle 5198: Execute action[53]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:104 None
Presentation Battle 5198: Execute action[54]: UnitAttack. EmpireIndex=80. Attacker=5201 (health=0.00), Defender=5199 (health=0.47). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:105 None
Presentation Battle 5198: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:32:105 None
Presentation Battle 5198: Execute action[55]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:533 None
Presentation Battle 5198: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=80, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:533 None
Presentation Battle 5198: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:533 None
Presentation Battle 5198: Execute action[58]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:534 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5200 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:36:37:534 None
Presentation Battle 5198: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=5199, DestTile=[47, 34]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:534 None
Presentation Battle 5198: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=5199, DestTile=[47, 34]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:534 None
Presentation Battle 5198: Execute action[59]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:891 None
Presentation Battle 5198: Execute action[60]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:36:37:891 None
[Preview] PresentationArmy PresentationArmy #1741 of empire 0 #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:37:891 None
[Preview] PresentationArmy PresentationArmy #1741 of empire 0 #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:37:898 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:37:899 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4601 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:37:899 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4601 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:37:899 None
Could not find PresentationBattlePreview with armyEntityGUID=4692, targetEntityGUID=1741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:36:37:899 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:36:53:984 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4274 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:36:55:917 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4601 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:37:26:366 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:37:26:370 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:37:26:371 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:37:26:383 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:26:383 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:27:054 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5243 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:37:27:056 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5241 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:37:28:580 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:37:29:258 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:37:29:488 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:37:29:664 None
Can't find entity 2718 of ongoing task. Fails the task 764.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:677 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:37:29:717 None
Presentation Battle 5246: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:717 None
Presentation Battle 5246: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:717 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:718 None
RestorePresentationBattlePreview created ticket #72163.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:718 None
Presentation Battle 5246: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2718, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:718 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:718 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:718 None
Presentation Battle 5246: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=5090, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:718 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5090 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:718 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5090 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:718 None
Presentation Battle 5246: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:718 None
Presentation Battle 5246: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:719 None
Presentation Battle 5246: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:720 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:37:29:897 None
Presentation Battle 5246: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:897 None
Presentation Battle 5246: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:897 None
Presentation Battle 5246: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:897 None
Presentation Battle 5246: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:37:29:897 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:897 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:897 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:897 None
ReleasePresentationBattlePreview attacker #2718, defender #5090

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:897 None
HidePresentationBattlePreview attacker #2718, defender #5090

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:37:29:897 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:897 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:29:899 None
RequestRestoreAsyncOperation_Completed for ticket #72163.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:37:29:899 None
RequestAsyncOperation_Dismissed for ticket #72163.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:37:31:264 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3270 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:37:31:264 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4143 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:37:31:928 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4690 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:37:32:350 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4274 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:37:45:028 None
Failed resizing atlas [Font:distanceFieldAtlas] from 2048x2048 to 4096x2048xRFloat

    Amplitude.Graphics.Text.GlyphAtlas:GetOrCreateGlyph(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:45:028 None
Resizing atlas [Font:distanceFieldAtlas] from 2048x2048 to 4096x4096xRFloat

    Amplitude.Graphics.Text.GlyphAtlas:GetOrCreateGlyph(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:37:45:050 None
Release ComputeBuffer

    Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

19:38:08:434 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:38:08:454 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:08:454 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:08:914 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5277 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:38:08:914 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:38:08:916 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:38:10:621 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:11:050 None
Can't find entity 1377 of ongoing task. Fails the task 957.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:11:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:11:152 None
Can't find entity 2520 of ongoing task. Fails the task 927.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:11:387 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:11:587 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:11:799 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:12:011 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:12:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:12:429 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:12:533 None
Presentation Battle 5286: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:534 None
Presentation Battle 5286: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:534 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:534 None
RestorePresentationBattlePreview created ticket #73038.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:534 None
Presentation Battle 5286: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=5283, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:534 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:535 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:535 None
Presentation Battle 5286: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2718, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:535 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:535 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2718 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:535 None
Presentation Battle 5286: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:537 None
Presentation Battle 5286: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:537 None
Presentation Battle 5286: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:537 None
Presentation Battle 5286: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:537 None
Presentation Battle 5286: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:629 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:12:668 None
RequestRestoreAsyncOperation_Completed for ticket #73038.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:38:12:668 None
RestorePresentationBattlePreview skipped due to ended battle #5286

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:38:12:668 None
RequestAsyncOperation_Dismissed for ticket #73038.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:38:12:871 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:12:882 None
Presentation Battle 5286: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:882 None
Presentation Battle 5286: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:12:882 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:882 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:882 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:882 None
ReleasePresentationBattlePreview attacker #5283, defender #2718

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:882 None
HidePresentationBattlePreview attacker #5283, defender #2718

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:38:12:882 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:12:882 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:015 None
Presentation Battle 5317: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:015 None
Presentation Battle 5317: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:015 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:015 None
Can't find entity 1064 of ongoing task. Fails the task 440.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:016 None
RestorePresentationBattlePreview created ticket #73143.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:016 None
Presentation Battle 5317: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1944, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:016 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:016 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1944 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:016 None
Presentation Battle 5317: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1064, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:017 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:017 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:017 None
Presentation Battle 5317: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:019 None
Presentation Battle 5317: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:019 None
Presentation Battle 5317: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:019 None
Presentation Battle 5317: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:061 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:13:082 None
Army 1944 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:38:13:221 None
Presentation Battle 5317: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:221 None
Presentation Battle 5317: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:221 None
Presentation Battle 5317: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:221 None
Presentation Battle 5317: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:221 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:221 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:222 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:222 None
ReleasePresentationBattlePreview attacker #1944, defender #1064

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:222 None
HidePresentationBattlePreview attacker #1944, defender #1064

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:38:13:222 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:222 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:224 None
RequestRestoreAsyncOperation_Completed for ticket #73143.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:38:13:224 None
RequestAsyncOperation_Dismissed for ticket #73143.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:38:13:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:13:443 None
Presentation Battle 5349: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:443 None
Presentation Battle 5349: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:443 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:444 None
RestorePresentationBattlePreview created ticket #73166.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:444 None
Presentation Battle 5349: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=5120, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:444 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #5120 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:444 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #5120 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:444 None
Presentation Battle 5349: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4116, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:444 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4116 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:444 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4116 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:444 None
Presentation Battle 5349: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:444 None
Presentation Battle 5349: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:445 None
Presentation Battle 5349: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:445 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4680 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:445 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4680 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:515 None
Can't find entity 5120 of ongoing task. Fails the task 1040.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:533 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:13:601 None
RequestRestoreAsyncOperation_Completed for ticket #73166.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:38:13:601 None
RestorePresentationBattlePreview skipped due to ended battle #5349

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:38:13:601 None
RequestAsyncOperation_Dismissed for ticket #73166.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:38:13:733 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:13:834 None
Presentation Battle 5349: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:834 None
Presentation Battle 5349: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:834 None
Presentation Battle 5349: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:834 None
Presentation Battle 5349: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:13:834 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #5120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:834 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #5120 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:834 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4680 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:834 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4680 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:834 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #5120 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:835 None
ReleasePresentationBattlePreview attacker #5120, defender #4116

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:835 None
HidePresentationBattlePreview attacker #5120, defender #4116

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:38:13:835 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #5120 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:835 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #5120 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:13:835 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4579 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:38:13:963 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:14:154 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:14:374 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:14:595 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:14:815 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:15:029 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4684 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:38:15:034 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:15:246 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:15:467 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:15:616 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:15:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:16:108 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:16:268 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:16:313 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:38:16:540 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:16:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:16:788 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:38:16:961 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:17:179 None
Presentation Battle 5382: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:179 None
Presentation Battle 5382: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:179 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:180 None
RestorePresentationBattlePreview created ticket #73277.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:180 None
Presentation Battle 5382: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=5277, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:180 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:180 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:181 None
Presentation Battle 5382: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=5283, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:181 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:181 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:181 None
Presentation Battle 5382: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:181 None
Presentation Battle 5382: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:181 None
Presentation Battle 5382: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:232 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:17:351 None
RequestRestoreAsyncOperation_Completed for ticket #73277.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:38:17:351 None
RestorePresentationBattlePreview skipped due to ended battle #5382

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:38:17:351 None
RequestAsyncOperation_Dismissed for ticket #73277.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:38:17:607 None
Presentation Battle 5382: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:607 None
Presentation Battle 5382: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:607 None
Presentation Battle 5382: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:607 None
Presentation Battle 5382: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:38:17:607 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:607 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:607 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:608 None
ReleasePresentationBattlePreview attacker #5277, defender #5283

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:608 None
HidePresentationBattlePreview attacker #5277, defender #5283

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:38:17:608 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:17:608 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:19:201 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:19:758 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4690 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:38:21:200 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:23:211 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:26:587 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:28:598 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:34:650 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular30

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:38:47:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:49:151 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:38:51:367 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:38:51:370 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:38:51:378 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5410 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:38:51:573 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:51:573 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:38:53:758 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:38:57:632 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4152 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:11:272 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3270 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:11:272 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4601 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:13:204 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4601 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:24:195 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:24:196 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:39:24:209 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:39:24:209 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:39:26:376 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:26:810 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:27:011 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:27:078 None
[Empire 7] The task 1121:Build Outpost Creation on [38, 61] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:39:27:233 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:27:435 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:27:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:27:835 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:28:045 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:28:246 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:28:436 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:28:677 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:28:857 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:29:047 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:29:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:29:449 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:29:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:29:871 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:30:072 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:30:313 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:30:542 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:30:576 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4565 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:39:30:762 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:30:893 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:31:187 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:31:325 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:31:615 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:33:615 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:48:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:50:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:52:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:54:338 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:56:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:39:58:765 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:00:606 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:40:00:628 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:00:628 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:01:359 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5447 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:40:01:360 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5449 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:40:02:806 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:03:259 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:03:460 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:03:702 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:03:922 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:04:112 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:04:344 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:04:514 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:04:719 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:04:920 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:05:166 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:05:337 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:05:403 None
Can't find entity 3062 of ongoing task. Fails the task 1003.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:476 None
Presentation Battle 5451: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:476 None
Presentation Battle 5451: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:477 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:478 None
RestorePresentationBattlePreview created ticket #75567.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:478 None
Presentation Battle 5451: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:478 None
Presentation Battle 5451: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4280, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:478 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4280 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:478 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #4280 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:479 None
Presentation Battle 5451: Execute action[4]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:483 None
Presentation Battle 5451: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:484 None
Presentation Battle 5451: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:484 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5427 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:484 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5427 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:580 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:05:620 None
Presentation Battle 5451: Execute action[7]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:620 None
Presentation Battle 5451: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:621 None
Presentation Battle 5451: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:621 None
Presentation Battle 5451: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:05:621 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:621 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:621 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:621 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5427 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:621 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5427 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:621 None
ReleasePresentationBattlePreview attacker #3062, defender #4280

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:621 None
HidePresentationBattlePreview attacker #3062, defender #4280

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:40:05:621 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:621 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:05:622 None
RequestRestoreAsyncOperation_Completed for ticket #75567.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:40:05:622 None
RequestAsyncOperation_Dismissed for ticket #75567.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:40:05:791 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:06:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:06:222 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:06:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:06:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:06:823 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:07:024 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:07:234 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:07:434 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:07:676 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:07:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:08:146 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:08:209 None
Presentation Battle 5483: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:209 None
Presentation Battle 5483: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:209 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:210 None
RestorePresentationBattlePreview created ticket #75650.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:210 None
Presentation Battle 5483: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=5168, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:210 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:210 None
Presentation Battle 5483: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4605, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:210 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4605 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:210 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4605 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:210 None
Presentation Battle 5483: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:210 None
Presentation Battle 5483: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:210 None
Presentation Battle 5483: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:426 None
Presentation Battle 5483: Execute action[7]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:426 None
Presentation Battle 5483: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:426 None
Presentation Battle 5483: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:426 None
Presentation Battle 5483: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:40:08:426 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:426 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:427 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:427 None
ReleasePresentationBattlePreview attacker #5168, defender #4605

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:427 None
HidePresentationBattlePreview attacker #5168, defender #4605

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:40:08:427 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:427 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:40:08:427 None
RequestRestoreAsyncOperation_Completed for ticket #75650.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:40:08:427 None
RequestAsyncOperation_Dismissed for ticket #75650.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:40:10:142 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:10:216 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:40:12:139 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:12:791 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:40:14:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:16:135 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:18:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:20:981 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:42:079 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:44:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:45:206 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4122 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:40:46:091 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:48:080 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:50:077 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:52:086 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:56:301 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:40:58:298 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:09:109 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:11:103 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:36:612 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:38:624 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:40:888 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:42:891 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:46:523 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:41:46:542 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:41:46:542 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:41:48:731 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:49:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:49:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:49:603 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:49:814 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:50:024 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:50:214 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:50:405 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:50:616 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:50:826 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:51:025 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:51:217 None
[Empire 4] The task 1428:Build Outpost Creation on [99, 67] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:41:51:236 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:51:291 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4137 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:41:51:446 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:51:687 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:51:918 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:52:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:52:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:52:660 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:52:900 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:53:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:41:54:004 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4597 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:41:55:148 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:01:769 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:03:775 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:05:773 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:07:781 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:09:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:11:788 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:48:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:57:406 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:42:59:915 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:28:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:29:650 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:43:30:721 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:32:718 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:36:524 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:51:679 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:52:741 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3057 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:43:53:687 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:54:747 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3760 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:43:55:675 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:43:57:679 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:16:724 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:18:723 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:27:538 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:44:27:541 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:44:27:556 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:27:556 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:29:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:30:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:30:412 None
Can't find entity 1377 of ongoing task. Fails the task 1018.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:30:499 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:30:530 None
[Empire 6] The task 1491:Build Outpost Creation on [34, 20] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:30:749 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:30:990 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:31:230 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:31:461 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:31:721 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:31:973 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:32:224 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:32:454 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:32:706 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:32:976 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:33:257 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:33:518 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:33:768 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:34:030 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:34:281 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:34:533 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:34:694 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:34:984 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:35:235 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:35:396 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:35:597 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:35:797 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:36:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:36:339 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:38:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:40:339 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:51:055 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:54:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:56:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:58:290 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:58:290 None
CreatePresentationBattlePreview attacker #1055, defender #2434, ticketnumber #78611.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:58:457 None
RequestAsyncOperation_Completed for ticket #78611.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:44:58:457 None
PreparePresentationBattlePreview attacker #1055, defender #2434, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:44:58:457 None
RequestAsyncOperation_Dismissed for ticket #78611.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:44:58:538 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:44:59:066 None
DisplayPresentationBattlePreview attacker 1055, defender 2434

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

19:44:59:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:066 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:44:59:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2434 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:066 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:44:59:066 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2434 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:577 None
KeepPresentationBattlePreviewDefenders for ticket #78611 with current ticket #78611.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:44:59:577 None
LockPresentationBattlePreview attacker #1055, defender #2434, battlePreviewId 78611

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:44:59:577 None
HidePresentationBattlePreview attacker #1055, defender #2434

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:44:59:577 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:577 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:577 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2434 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:577 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2434 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:577 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2550 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:44:59:577 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1468 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:44:59:729 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:44:59:947 None
Presentation Battle 5565: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:44:59:947 None
Presentation Battle 5565: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:44:59:948 None
Presentation Battle 5565: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1055, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:44:59:948 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:948 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1055 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:44:59:948 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:948 None
Presentation Battle 5565: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=2434, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:44:59:948 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2434 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:948 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2434 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:44:59:948 None
Presentation Battle 5565: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:44:59:950 None
Presentation Battle 5565: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:44:59:953 None
Presentation Battle 5565: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:44:59:953 None
Presentation Battle 5565: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:00:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:00:968 None
Presentation Battle 5565: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:295 None
Presentation Battle 5565: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:295 None
Presentation Battle 5565: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:295 None
Presentation Battle 5565: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1055, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:301 None
Presentation Battle 5565: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:540 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:02:744 None
Presentation Battle 5565: Execute action[12]: ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=2434, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:744 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5566 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

19:45:02:744 None
Presentation Battle 5565: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:745 None
Presentation Battle 5565: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:02:745 None
Presentation Battle 5565: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:03:243 None
Presentation Battle 5565: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:03:427 None
Presentation Battle 5565: Execute action[16]: EndUnstack. EmpireIndex=6. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:03:427 None
Presentation Battle 5565: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:03:774 None
Presentation Battle 5565: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:03:775 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:45:03:775 None
[Preview] PresentationArmy PresentationArmy #2434 of empire 6 #2434 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:45:03:775 None
Presentation Battle 5565: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:03:775 None
Presentation Battle 5565: Execute action[19]: EndDeployment. EmpireIndex=6. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:03:775 None
Presentation Battle 5565: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:04:538 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:15:191 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:15:336 None
Presentation Battle 5565: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:15:337 None
Presentation Battle 5565: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:15:337 None
Presentation Battle 5565: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:15:337 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1468 visual status as Hidden (previous visual status: OpponentDeployment)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:45:15:785 None
Presentation Battle 5565: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:15:785 None
Presentation Battle 5565: Execute action[23]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:15:786 None
ReleasePresentationBattlePreview attacker #1055, defender #2434

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:45:15:786 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:45:15:786 None
[Preview] PresentationArmy PresentationArmy #2434 of empire 6 #2434 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:45:15:786 None
Presentation Battle 5565: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:17:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:31:764 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:31:936 None
Presentation Battle 5565: Execute action[24]: UnitMove. EmpireIndex=0. UnitGuid=5567, DestTile=[36, 20]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:31:936 None
Presentation Battle 5565: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[35, 21]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:31:936 None
Presentation Battle 5565: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:31:936 None
Presentation Battle 5565: Execute action[24]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[36, 20]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:31:936 None
Presentation Battle 5565: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:33:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:37:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:37:267 None
Presentation Battle 5565: Execute action[25]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:39:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:39:296 None
Presentation Battle 5565: Execute action[26]: UnitMove. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 19]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:39:297 None
Presentation Battle 5565: Execute action[26]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 20]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:39:297 None
Presentation Battle 5565: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:39:297 None
Presentation Battle 5565: Execute action[26]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 19]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:39:297 None
Presentation Battle 5565: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:41:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:45:488 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:45:713 None
Presentation Battle 5565: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:46:741 None
Presentation Battle 5565: Execute action[28]: UnitMove. EmpireIndex=0. UnitGuid=5568, DestTile=[34, 19]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:46:742 None
Presentation Battle 5565: Execute action[28]: UnitGoto. EmpireIndex=0. UnitGuid=5568, DestTile=[33, 19]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:46:742 None
Presentation Battle 5565: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:46:742 None
Presentation Battle 5565: Execute action[28]: UnitGoto. EmpireIndex=0. UnitGuid=5568, DestTile=[34, 19]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:46:742 None
Presentation Battle 5565: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:47:496 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:52:802 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:45:52:977 None
Presentation Battle 5565: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:45:54:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:07:636 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:07:892 None
Presentation Battle 5565: Execute action[30]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:07:892 None
Presentation Battle 5565: Execute action[31]: UpdateBattleUnits. EmpireIndex=0, unitCount=3 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:07:892 None
Presentation Battle 5565: Execute action[32]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:08:270 None
Presentation Battle 5565: Execute action[33]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:08:270 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=2434.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:46:08:270 None
Presentation Battle 5565: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:08:270 None
Presentation Battle 5565: Execute action[34]: UnitAttack. EmpireIndex=6. Attacker=5566 (health=0.89), Defender=5568 (health=0.30). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:08:271 None
Presentation Battle 5565: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:09:421 None
Presentation Battle 5565: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:09:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:12:149 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:14:032 None
Presentation Battle 5565: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:14:032 None
Presentation Battle 5565: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:14:032 None
Presentation Battle 5565: Execute action[38]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:14:033 None
Presentation Battle 5565: Execute action[39]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:14:033 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=2434.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:46:14:033 None
Presentation Battle 5565: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:14:147 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:21:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:21:295 None
Presentation Battle 5565: Execute action[40]: UnitMove. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 17]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:21:295 None
Presentation Battle 5565: Execute action[40]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 18]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:21:295 None
Presentation Battle 5565: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:21:295 None
Presentation Battle 5565: Execute action[40]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 17]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:21:296 None
Presentation Battle 5565: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:23:093 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:25:944 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:26:123 None
Presentation Battle 5565: Execute action[41]: UnitMoveAndAttack. EmpireIndex=0. Attacker=5567, DestTile=[35, 18]/[35, 18] (health=0.40), Defender =5566 (health =0.79). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:26:123 None
Presentation Battle 5565: Execute action[41]: UnitMove. EmpireIndex=0. UnitGuid=5567, DestTile=[35, 18]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:26:123 None
Presentation Battle 5565: Execute action[41]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[35, 19]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:26:123 None
Presentation Battle 5565: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:26:123 None
Presentation Battle 5565: Execute action[41]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[35, 18]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:26:123 None
Presentation Battle 5565: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:26:123 None
Presentation Battle 5565: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=5567 (health=0.40), Defender=5566 (health=0.79). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:26:124 None
Presentation Battle 5565: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:27:941 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:28:094 None
Presentation Battle 5565: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:31:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:31:218 None
Presentation Battle 5565: Execute action[43]: UnitAttack. EmpireIndex=0. Attacker=5569 (health=0.58), Defender=5566 (health=0.54). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:31:219 None
Presentation Battle 5565: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:31:986 None
Presentation Battle 5565: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:31:987 None
Presentation Battle 5565: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:33:074 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:38:573 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:38:769 None
Presentation Battle 5565: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:38:769 None
Presentation Battle 5565: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:40:573 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:42:230 None
Presentation Battle 5565: Execute action[48]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:42:230 None
Presentation Battle 5565: Execute action[49]: UpdateBattleUnits. EmpireIndex=0, unitCount=3 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:42:231 None
Presentation Battle 5565: Execute action[50]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:42:564 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:42:571 None
Presentation Battle 5565: Execute action[51]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:42:571 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=2434.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:46:42:572 None
Presentation Battle 5565: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:42:572 None
Presentation Battle 5565: Execute action[52]: UnitAttack. EmpireIndex=6. Attacker=5566 (health=0.40), Defender=5568 (health=0.05). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:42:572 None
Presentation Battle 5565: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:42:609 None
Can't find entity 2434 of ongoing task. Fails the task 1423.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:46:43:704 None
Presentation Battle 5565: Execute action[53]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:44:570 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:44:821 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:50:000 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:50:301 None
Presentation Battle 5565: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:50:302 None
Presentation Battle 5565: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:50:302 None
Presentation Battle 5565: Execute action[56]: NewRound. Round=2. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:50:302 None
Presentation Battle 5565: Execute action[57]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:50:302 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=2434.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:46:50:302 None
Presentation Battle 5565: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:51:998 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:55:624 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:55:742 None
Presentation Battle 5565: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=5569, DestTile=[34, 17]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:55:742 None
Presentation Battle 5565: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[34, 17]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:55:743 None
Presentation Battle 5565: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:57:619 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:46:58:846 None
Presentation Battle 5565: Execute action[59]: UnitAttack. EmpireIndex=0. Attacker=5569 (health=0.43), Defender=5566 (health=0.23). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:58:846 None
Presentation Battle 5565: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:46:59:619 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:00:935 None
Presentation Battle 5565: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:01:625 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:04:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:04:958 None
Presentation Battle 5565: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:04:958 None
Presentation Battle 5565: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:06:718 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:08:219 None
Presentation Battle 5565: Execute action[63]: UnitAttack. EmpireIndex=0. Attacker=5567 (health=0.19), Defender=5566 (health=0.09). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:08:219 None
Presentation Battle 5565: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:08:718 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:12:426 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:12:626 None
Presentation Battle 5565: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:12:626 None
Presentation Battle 5565: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:14:427 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:15:828 None
Presentation Battle 5565: Execute action[66]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:15:828 None
Presentation Battle 5565: Execute action[67]: UpdateBattleUnits. EmpireIndex=0, unitCount=3 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:15:828 None
Presentation Battle 5565: Execute action[68]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:16:165 None
Presentation Battle 5565: Execute action[69]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:16:165 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=2434.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:16:165 None
Presentation Battle 5565: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:16:165 None
Presentation Battle 5565: Execute action[70]: UnitAttack. EmpireIndex=6. Attacker=5566 (health=0.00), Defender=5568 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:16:166 None
Presentation Battle 5565: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:16:426 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:17:129 None
Presentation Battle 5565: Execute action[71]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:18:427 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:18:979 None
PawnActionReturnPostFight with a dead pawn

    Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()

19:47:19:601 None
Presentation Battle 5565: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitMove. EmpireIndex=0. UnitGuid=5567, DestTile=[33, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[34, 19]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[33, 19]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[33, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5567, DestTile=[33, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitMove. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[35, 18]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[34, 19]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 19]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[34, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[74]: UnitGoto. EmpireIndex=0. UnitGuid=5569, DestTile=[33, 21]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:602 None
Presentation Battle 5565: Execute action[75]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:927 None
Presentation Battle 5565: Execute action[76]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:47:19:927 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:19:927 None
[Preview] PresentationArmy PresentationArmy #1055 of empire 0 #1055 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:19:934 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1055 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:19:934 None
Could not find PresentationBattlePreview with armyEntityGUID=1055, targetEntityGUID=2434.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:47:19:934 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:47:20:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:25:768 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:27:783 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:36:694 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:38:692 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:40:692 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:42:700 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:44:696 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:47:46:698 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:05:089 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:48:05:091 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:48:05:099 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5602 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:48:05:099 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:48:05:312 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:05:312 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:07:452 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:07:903 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:08:108 None
[Empire 3] The task 1084:Build Outpost Creation on [56, 62] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:08:143 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:08:394 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:08:615 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:08:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:09:097 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:09:317 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:09:559 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:09:790 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:10:040 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:10:103 None
Presentation Battle 5626: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:104 None
Presentation Battle 5626: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:104 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:104 None
RestorePresentationBattlePreview created ticket #80005.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:105 None
Presentation Battle 5626: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2520, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:105 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:105 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:105 None
Presentation Battle 5626: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4143, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:105 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4143 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:105 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4143 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:105 None
Presentation Battle 5626: Execute action[4]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:105 None
Presentation Battle 5626: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:106 None
Presentation Battle 5626: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:270 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:10:346 None
RequestRestoreAsyncOperation_Completed for ticket #80005.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:48:10:346 None
RestorePresentationBattlePreview skipped due to ended battle #5626

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:48:10:346 None
RequestAsyncOperation_Dismissed for ticket #80005.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:48:10:521 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:10:535 None
Presentation Battle 5626: Execute action[7]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:536 None
Presentation Battle 5626: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:536 None
Presentation Battle 5626: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:536 None
Presentation Battle 5626: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:48:10:536 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:536 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:536 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:536 None
ReleasePresentationBattlePreview attacker #2520, defender #4143

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:536 None
HidePresentationBattlePreview attacker #2520, defender #4143

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:48:10:536 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:536 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:48:10:771 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:11:022 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:11:283 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:11:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:11:724 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:11:965 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:12:106 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:12:319 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:12:520 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:12:839 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:14:815 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:15:571 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:48:19:712 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:21:722 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:24:503 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:26:568 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:28:577 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:33:533 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:35:530 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:37:548 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:48:45:076 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:11:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:13:509 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:15:495 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:23:710 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:25:729 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:27:718 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:29:717 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:31:718 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:33:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:35:845 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:41:010 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:42:998 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:44:996 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:47:003 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:49:57:351 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:49:57:354 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:49:57:356 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:49:57:375 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:57:375 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:49:59:538 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:00:009 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:00:249 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:00:500 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:00:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:00:981 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:01:202 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:01:473 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:01:704 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:01:934 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:02:145 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:02:354 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:02:596 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:02:827 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:03:088 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:03:338 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:03:598 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:03:869 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:04:130 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:04:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:04:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:04:921 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:05:193 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:05:494 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:05:643 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:05:974 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:07:979 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:09:969 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:11:968 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:13:976 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:16:739 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:20:430 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:22:429 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:24:425 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:26:434 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:28:438 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:31:612 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:33:990 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:35:986 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:37:994 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:42:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:44:187 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:47:342 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:49:338 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:52:882 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:54:879 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:50:58:154 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:00:152 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:05:229 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:51:05:233 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:51:05:244 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:05:244 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:06:098 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5686 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:51:07:435 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:07:947 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:08:168 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:08:399 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:08:599 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:08:811 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:09:012 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:09:212 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:09:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:09:643 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:09:854 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:10:055 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:10:255 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:10:486 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:10:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:10:967 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:11:267 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:11:557 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:11:807 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:12:079 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:12:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:12:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:12:933 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:13:194 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:21:930 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:23:924 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:25:923 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:27:941 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:36:217 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:38:226 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:40:219 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:42:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:44:964 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:46:955 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:53:270 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:55:266 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:57:275 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:51:58:910 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:51:58:913 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:51:58:932 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:58:932 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:51:59:841 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5701 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:51:59:844 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5698 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:51:59:846 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5696 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:52:01:070 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4080 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:52:01:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:01:689 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:01:901 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:02:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:02:394 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:02:604 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:02:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:03:026 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:03:247 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:03:466 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:03:798 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:03:988 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:04:199 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:04:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:04:650 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:04:900 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:05:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:05:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:05:446 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4080 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:52:05:684 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:05:954 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:06:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:06:465 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:06:736 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:06:988 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:08:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:11:254 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:13:253 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:17:295 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:19:290 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:21:082 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:52:21:083 None
CreatePresentationBattlePreview attacker #5481, defender #4559, ticketnumber #83862.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:52:21:245 None
RequestAsyncOperation_Completed for ticket #83862.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:52:21:245 None
PreparePresentationBattlePreview attacker #5481, defender #4559, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:52:21:245 None
RequestAsyncOperation_Dismissed for ticket #83862.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:52:21:781 None
HidePresentationBattlePreview for ticket #83862 with current ticket #83862.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:52:21:781 None
ReleasePresentationBattlePreview attacker #5481, defender #4559

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:52:21:781 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5481 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:52:21:781 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4559 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:52:21:781 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:52:24:650 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:26:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:32:943 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:34:951 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:53:969 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:55:968 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:57:957 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:52:59:965 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:03:568 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:05:557 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:07:557 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:12:197 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:14:197 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:16:196 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:21:529 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:24:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:26:095 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:27:043 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular134

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:27:045 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:27:046 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:27:046 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:FlushWorkingChildrenRect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:AdjustToHighestChoiceItem()
    Amplitude.Mercury.UI.NarrativeWindow:NarrativeChoiceItem_PreferredHeightChanged()
    Amplitude.Mercury.UI.NarrativeChoiceItem:EffectsScrollViewContent_PositionOrSizeChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:27:047 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:FlushWorkingChildrenRect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:AdjustToHighestChoiceItem()
    Amplitude.Mercury.UI.NarrativeWindow:NarrativeChoiceItem_PreferredHeightChanged()
    Amplitude.Mercury.UI.NarrativeChoiceItem:EffectsScrollViewContent_PositionOrSizeChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:53:41:310 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:53:41:452 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:43:451 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:46:339 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:53:46:555 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:46:555 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:48:745 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:49:287 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:49:471 None
Can't find entity 1377 of ongoing task. Fails the task 1066.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:49:557 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:49:757 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:49:769 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4559 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:53:49:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:50:158 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:50:360 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:50:560 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:50:738 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4080 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:53:50:760 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:51:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:51:212 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:51:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:51:624 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:51:835 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:52:055 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:52:316 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:52:353 None
[Empire 5] The task 1220:Build Outpost Creation on [56, 54] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:52:597 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:52:610 None
Presentation Battle 5724: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:610 None
Presentation Battle 5724: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:610 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:52:611 None
RestorePresentationBattlePreview created ticket #85060.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:52:611 None
Presentation Battle 5724: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=4159, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:611 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:52:611 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:52:611 None
Presentation Battle 5724: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2432, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:611 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:52:611 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:52:611 None
Presentation Battle 5724: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:613 None
Presentation Battle 5724: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:617 None
Presentation Battle 5724: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:617 None
Presentation Battle 5724: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:747 None
RequestRestoreAsyncOperation_Completed for ticket #85060.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:53:52:747 None
RestorePresentationBattlePreview skipped due to ended battle #5724

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:53:52:747 None
RequestAsyncOperation_Dismissed for ticket #85060.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:53:52:848 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:52:945 None
Presentation Battle 5724: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:52:945 None
Presentation Battle 5724: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:53:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:53:232 None
Presentation Battle 5724: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:53:53:232 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:232 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:232 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:232 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:232 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:232 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:233 None
ReleasePresentationBattlePreview attacker #4159, defender #2432

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:233 None
HidePresentationBattlePreview attacker #4159, defender #2432

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:53:53:233 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:233 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:233 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:233 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:53:53:389 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:53:530 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:53:731 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:54:063 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:54:353 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:56:339 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:53:58:335 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:01:179 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:01:225 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:54:03:174 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:06:901 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:08:907 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:21:266 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:23:273 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:48:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:54:50:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:16:310 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:18:315 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:23:646 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:55:23:669 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:23:669 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:55:24:556 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5752 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:55:25:895 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:26:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:26:657 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:26:898 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:27:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:27:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:27:620 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:27:871 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:28:103 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:28:333 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:28:543 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:28:764 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:29:054 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:29:316 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:29:566 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:29:818 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:29:939 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4559 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:55:30:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:30:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:30:600 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:30:850 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:31:081 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:31:311 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:31:431 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:31:632 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:31:942 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:32:184 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:34:204 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:36:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:38:187 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:40:184 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:53:522 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:55:521 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:57:530 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:55:59:517 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:05:571 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:11:941 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:13:935 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:15:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:18:196 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:18:213 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:18:213 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:18:998 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5767 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:56:19:307 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5763 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:56:20:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:20:468 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4559 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:56:20:900 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:21:121 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:21:352 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:21:554 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:21:755 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:21:955 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:22:149 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:22:371 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:22:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:22:862 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:23:059 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:23:320 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:23:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:23:630 None
Presentation Battle 5771: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:630 None
Presentation Battle 5771: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:630 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:633 None
RestorePresentationBattlePreview created ticket #87164.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:634 None
Presentation Battle 5771: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=4612, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:634 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:634 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:634 None
Presentation Battle 5771: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=5427, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:634 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5427 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:634 None
[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #5427 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:634 None
Presentation Battle 5771: Execute action[4]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:634 None
Presentation Battle 5771: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:634 None
Presentation Battle 5771: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:807 None
Presentation Battle 5771: Execute action[7]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:807 None
Presentation Battle 5771: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:807 None
Presentation Battle 5771: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:807 None
Presentation Battle 5771: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:56:23:807 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:807 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:808 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:808 None
ReleasePresentationBattlePreview attacker #4612, defender #5427

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:808 None
HidePresentationBattlePreview attacker #4612, defender #5427

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:56:23:808 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:808 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:56:23:811 None
RequestRestoreAsyncOperation_Completed for ticket #87164.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:56:23:811 None
RequestAsyncOperation_Dismissed for ticket #87164.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:56:23:845 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:24:077 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:56:24:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:24:356 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:24:647 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:24:936 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:25:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:25:288 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:25:626 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:25:951 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:26:232 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:26:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:26:674 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:56:26:752 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:28:766 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:34:305 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:36:305 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:38:302 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:40:313 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:56:51:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:01:643 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:03:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:09:726 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:11:732 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:13:551 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:13:551 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:15:759 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:16:241 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:16:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:16:722 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:16:776 None
Presentation Battle 5816: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:777 None
Presentation Battle 5816: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:777 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:777 None
RestorePresentationBattlePreview created ticket #87992.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:777 None
Presentation Battle 5816: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=5277, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:778 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:778 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:778 None
Presentation Battle 5816: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=4077, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:778 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4077 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:778 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #4077 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:778 None
Presentation Battle 5816: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:778 None
Presentation Battle 5816: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:778 None
Presentation Battle 5816: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:954 None
Presentation Battle 5816: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:955 None
Presentation Battle 5816: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:955 None
Presentation Battle 5816: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:955 None
Presentation Battle 5816: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:16:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:955 None
ReleasePresentationBattlePreview attacker #5277, defender #4077

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:955 None
HidePresentationBattlePreview attacker #5277, defender #4077

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:57:16:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:955 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:16:957 None
RequestRestoreAsyncOperation_Completed for ticket #87992.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:57:16:957 None
RequestAsyncOperation_Dismissed for ticket #87992.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:57:16:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:17:174 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:17:375 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:17:577 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:17:786 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:17:997 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:18:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:18:388 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:18:588 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:18:809 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:18:917 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:57:19:029 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:19:280 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:19:292 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4575 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:57:19:531 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:531 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:531 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:531 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:531 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:531 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:531 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:542 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:19:623 None
Presentation Battle 5837: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:623 None
Presentation Battle 5837: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:623 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:624 None
RestorePresentationBattlePreview created ticket #88188.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:624 None
Presentation Battle 5837: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=4159, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:624 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:624 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4159 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:624 None
Presentation Battle 5837: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2432, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:624 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:624 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2432 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:624 None
Presentation Battle 5837: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:626 None
Presentation Battle 5837: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:627 None
Presentation Battle 5837: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:627 None
Presentation Battle 5837: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:712 None
Army 4159 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:57:19:730 None
Army 2432 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:57:19:762 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:19:784 None
Presentation Battle 5837: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:785 None
RequestRestoreAsyncOperation_Completed for ticket #88188.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:57:19:785 None
RestorePresentationBattlePreview skipped due to ended battle #5837

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:57:19:785 None
RequestAsyncOperation_Dismissed for ticket #88188.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:57:19:800 None
Presentation Battle 5837: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:800 None
Presentation Battle 5837: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:801 None
Presentation Battle 5837: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:801 None
Presentation Battle 5837: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:57:19:801 None
ReleasePresentationBattlePreview attacker #4159, defender #2432

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:19:801 None
HidePresentationBattlePreview attacker #4159, defender #2432

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:57:21:933 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4575 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:57:48:000 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5870 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:57:48:000 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:57:48:010 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:48:010 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:57:50:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:50:636 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:50:898 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:51:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:51:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:51:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:51:741 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:51:962 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:52:182 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:52:384 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:52:594 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:52:795 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:53:006 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:53:227 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:53:448 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:53:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:53:859 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:54:070 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:54:281 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:54:491 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:54:702 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:54:933 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:55:064 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:55:263 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:55:544 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:55:765 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:55:975 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:56:106 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:56:386 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:57:58:385 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:01:250 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:03:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:05:244 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:19:668 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:30:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:32:658 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:37:251 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:39:258 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:42:927 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:42:930 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:42:948 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:42:948 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:58:45:100 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:45:642 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:45:851 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:46:051 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:46:253 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:46:474 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:46:675 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:46:915 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:47:147 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:47:357 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:47:577 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:47:808 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:48:059 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:48:311 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5939 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:58:48:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:48:580 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:48:821 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:48:911 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4575 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:58:49:071 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:49:322 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:49:583 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:49:843 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:50:013 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:50:224 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:50:484 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:50:745 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:50:976 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:51:608 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:51:869 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:52:118 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:52:361 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:53:005 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:54:048 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:56:045 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:58:58:051 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:00:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:02:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:04:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:06:904 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:08:926 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:15:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:17:328 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:19:325 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:21:331 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:22:640 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular136

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

19:59:29:505 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:31:513 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:37:174 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:37:177 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:37:193 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:37:193 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:38:059 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5954 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:59:38:072 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5958 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:59:38:074 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5962 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:59:39:390 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:39:920 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:40:198 None
[Empire 4] The task 2620:Build Outpost Creation on [97, 63] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:221 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:40:510 None
Presentation Battle 5975: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:510 None
Presentation Battle 5975: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:510 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:511 None
RestorePresentationBattlePreview created ticket #89990.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:511 None
Presentation Battle 5975: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=5701, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:511 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5701 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:511 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5701 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:512 None
Presentation Battle 5975: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=5939, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:512 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:512 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:512 None
Presentation Battle 5975: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:514 None
Presentation Battle 5975: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:514 None
Presentation Battle 5975: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:514 None
Presentation Battle 5975: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:514 None
Presentation Battle 5975: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:515 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:59:40:552 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:40:748 None
Presentation Battle 5975: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:748 None
Presentation Battle 5975: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:748 None
Presentation Battle 5975: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:748 None
Presentation Battle 5975: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:40:748 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:748 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:748 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:748 None
ReleasePresentationBattlePreview attacker #5701, defender #5939

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:748 None
HidePresentationBattlePreview attacker #5701, defender #5939

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:59:40:748 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:748 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:40:750 None
RequestRestoreAsyncOperation_Completed for ticket #89990.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:59:40:750 None
RequestAsyncOperation_Dismissed for ticket #89990.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:59:40:803 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:41:024 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:41:244 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:41:484 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:41:746 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:41:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:42:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:42:426 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:42:647 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:42:899 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:43:200 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:43:210 None
Presentation Battle 6007: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:210 None
Presentation Battle 6007: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:210 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:211 None
RestorePresentationBattlePreview created ticket #90167.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:211 None
Presentation Battle 6007: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=5410, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:211 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5410 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:211 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5410 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:211 None
Presentation Battle 6007: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=2520, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:211 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:211 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2520 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:211 None
Presentation Battle 6007: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:213 None
Presentation Battle 6007: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:213 None
Presentation Battle 6007: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:213 None
Presentation Battle 6007: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:229 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:229 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:229 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:229 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:229 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:229 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:391 None
RequestRestoreAsyncOperation_Completed for ticket #90167.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

19:59:43:391 None
RestorePresentationBattlePreview skipped due to ended battle #6007

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:59:43:391 None
RequestAsyncOperation_Dismissed for ticket #90167.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

19:59:43:406 None
Presentation Battle 6007: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:406 None
Presentation Battle 6007: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:406 None
Presentation Battle 6007: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:406 None
Presentation Battle 6007: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:406 None
Presentation Battle 6007: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

19:59:43:406 None
ReleasePresentationBattlePreview attacker #5410, defender #2520

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

19:59:43:406 None
HidePresentationBattlePreview attacker #5410, defender #2520

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

19:59:43:417 None
Army 5410 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:59:43:490 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:43:491 None
Army 2520 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

19:59:43:742 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:43:869 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #6032 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:59:44:012 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:44:273 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:44:443 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:44:645 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:44:709 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5962 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

19:59:44:926 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:45:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:45:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:45:509 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:45:709 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:45:991 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:47:988 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:50:676 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:56:413 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

19:59:58:415 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:00:410 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:02:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:09:964 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:11:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #4575 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:00:11:968 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:13:965 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:17:021 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:19:018 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:21:025 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:33:962 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:00:33:975 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6037 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:00:34:009 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:34:009 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:34:738 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6050 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:00:34:741 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6053 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:00:36:130 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:36:642 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:36:913 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:37:143 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:37:364 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:37:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:37:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:38:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:38:244 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5962 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:00:38:338 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:38:558 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:38:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:39:021 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:39:251 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:39:482 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:39:713 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:40:006 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:40:228 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:40:348 None
Presentation Battle 6067: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:348 None
Presentation Battle 6067: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:348 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:349 None
RestorePresentationBattlePreview created ticket #91084.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:349 None
Presentation Battle 6067: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:349 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:349 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:349 None
Presentation Battle 6067: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=4991, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:349 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:349 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:349 None
Presentation Battle 6067: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:351 None
Presentation Battle 6067: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:351 None
Presentation Battle 6067: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:351 None
Presentation Battle 6067: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:351 None
Presentation Battle 6067: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:459 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:40:506 None
Presentation Battle 6067: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:507 None
RequestRestoreAsyncOperation_Completed for ticket #91084.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:00:40:508 None
RestorePresentationBattlePreview skipped due to ended battle #6067

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:00:40:508 None
RequestAsyncOperation_Dismissed for ticket #91084.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:00:40:679 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:40:901 None
Presentation Battle 6067: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:00:40:901 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:901 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:901 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:901 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:902 None
ReleasePresentationBattlePreview attacker #5912, defender #4991

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:902 None
HidePresentationBattlePreview attacker #5912, defender #4991

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:00:40:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:00:40:920 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:41:061 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:41:342 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:41:562 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:42:597 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:00:44:597 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:01:584 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:03:583 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:05:583 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:07:582 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:12:503 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:14:505 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:16:503 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:22:220 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:24:220 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:38:654 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:40:653 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:42:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:44:661 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:44:661 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:45:280 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

20:01:46:797 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:47:360 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:47:581 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:47:792 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:47:992 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:48:222 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:48:432 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:48:654 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:48:875 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:49:008 None
[Empire 1] The task 1176:Build Outpost Creation on [6, 61] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:49:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:49:296 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:49:497 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:49:718 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:49:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:50:237 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:50:387 None
Presentation Battle 6121: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:387 None
Presentation Battle 6121: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:387 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:388 None
RestorePresentationBattlePreview created ticket #91839.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:388 None
Presentation Battle 6121: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=5752, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:388 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5752 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:388 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5752 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:388 None
Presentation Battle 6121: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2197, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:388 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2197 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:389 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2197 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:389 None
Presentation Battle 6121: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:391 None
Presentation Battle 6121: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:391 None
Presentation Battle 6121: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:391 None
Presentation Battle 6121: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:391 None
Presentation Battle 6121: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:400 None
Army 2197 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:01:50:469 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:50:600 None
Presentation Battle 6121: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:600 None
Presentation Battle 6121: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:600 None
Presentation Battle 6121: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:50:600 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:600 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5752 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:600 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:600 None
ReleasePresentationBattlePreview attacker #5752, defender #2197

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:600 None
HidePresentationBattlePreview attacker #5752, defender #2197

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:01:50:601 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5752 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:601 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5752 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:50:601 None
RequestRestoreAsyncOperation_Completed for ticket #91839.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:01:50:601 None
RequestAsyncOperation_Dismissed for ticket #91839.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:01:50:739 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:51:011 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:51:242 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:51:242 None
Army 4991 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:01:51:276 None
Presentation Battle 6148: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:277 None
Presentation Battle 6148: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:277 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:277 None
RestorePresentationBattlePreview created ticket #91894.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:277 None
Presentation Battle 6148: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:278 None
Presentation Battle 6148: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=4991, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:278 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:278 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4991 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:278 None
Presentation Battle 6148: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:280 None
Presentation Battle 6148: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:280 None
Presentation Battle 6148: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:280 None
Presentation Battle 6148: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:280 None
Presentation Battle 6148: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:451 None
Presentation Battle 6148: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:451 None
Presentation Battle 6148: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:01:51:451 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:451 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:451 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:451 None
ReleasePresentationBattlePreview attacker #5912, defender #4991

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:452 None
HidePresentationBattlePreview attacker #5912, defender #4991

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:01:51:452 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:452 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:01:51:453 None
RequestRestoreAsyncOperation_Completed for ticket #91894.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:01:51:453 None
RequestAsyncOperation_Dismissed for ticket #91894.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:01:51:502 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:51:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:52:003 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:52:183 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:52:384 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:52:645 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:52:785 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:53:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:55:073 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:57:064 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:01:59:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:02:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:04:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:06:130 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:07:386 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6183 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:02:07:393 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6185 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:02:07:551 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:07:551 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:09:728 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:10:229 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:10:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:10:743 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:10:934 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:11:146 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:11:346 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:11:546 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:11:797 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:12:048 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:12:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:12:459 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:12:719 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:12:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:13:088 None
Presentation Battle 6193: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:088 None
Presentation Battle 6193: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:088 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:089 None
RestorePresentationBattlePreview created ticket #92347.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:089 None
Presentation Battle 6193: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:089 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:089 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:089 None
Presentation Battle 6193: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6185, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:089 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:089 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:089 None
Presentation Battle 6193: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:091 None
Presentation Battle 6193: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:091 None
Presentation Battle 6193: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:092 None
Presentation Battle 6193: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:092 None
Presentation Battle 6193: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:231 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:13:253 None
RequestRestoreAsyncOperation_Completed for ticket #92347.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:02:13:253 None
RestorePresentationBattlePreview skipped due to ended battle #6193

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:02:13:253 None
RequestAsyncOperation_Dismissed for ticket #92347.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:02:13:459 None
Presentation Battle 6193: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:592 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:13:688 None
Presentation Battle 6225: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:688 None
Presentation Battle 6225: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:688 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:689 None
RestorePresentationBattlePreview created ticket #92389.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:689 None
Presentation Battle 6225: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1064, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1064 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:689 None
Presentation Battle 6225: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6037, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:689 None
Presentation Battle 6225: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:691 None
Presentation Battle 6225: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:691 None
Presentation Battle 6225: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:691 None
Presentation Battle 6225: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:791 None
Army 1064 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:02:13:843 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:13:849 None
Presentation Battle 6225: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:850 None
Presentation Battle 6193: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
ReleasePresentationBattlePreview attacker #5912, defender #6185

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
HidePresentationBattlePreview attacker #5912, defender #6185

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:850 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:13:854 None
RequestRestoreAsyncOperation_Completed for ticket #92389.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:02:13:854 None
RestorePresentationBattlePreview skipped due to ended battle #6225

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:02:13:854 None
RequestAsyncOperation_Dismissed for ticket #92389.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:02:13:860 None
Can't find entity 6037 of ongoing task. Fails the task 1401.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:14:116 None
Presentation Battle 6225: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:14:116 None
Presentation Battle 6225: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:14:116 None
Presentation Battle 6225: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:02:14:116 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:14:116 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:14:117 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:14:117 None
ReleasePresentationBattlePreview attacker #1064, defender #6037

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:14:117 None
HidePresentationBattlePreview attacker #1064, defender #6037

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:02:14:117 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:14:117 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:02:14:144 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:14:417 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:14:599 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:14:881 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:15:133 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:16:738 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:02:17:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:19:131 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:21:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:23:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:25:136 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:56:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:02:58:637 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:00:636 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:03:904 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:04:144 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:04:396 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:12:152 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:14:147 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:16:152 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:18:150 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:20:148 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:25:161 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:27:160 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:32:559 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:34:555 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:36:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:03:48:698 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular199

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:03:58:101 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:00:102 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:01:752 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6260 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:04:01:761 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6262 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:04:01:761 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:01:761 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:03:945 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:04:507 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:04:748 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:04:989 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:05:231 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:05:432 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:05:683 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:05:923 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:06:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:06:466 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:06:714 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:06:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:07:216 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:07:466 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:07:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:07:967 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:08:045 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #4331 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:04:08:227 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:08:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:08:600 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:08:790 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:09:001 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:09:272 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:09:443 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:09:643 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:09:843 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:10:114 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:10:366 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:12:382 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:14:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:16:369 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:18:558 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:20:554 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:27:136 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:29:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:31:135 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:46:829 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6279 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:04:47:345 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:47:345 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:48:159 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6286 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:04:49:517 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:50:120 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:50:400 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:50:680 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:50:921 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:51:182 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:51:472 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:51:693 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:51:771 None
Presentation Battle 6303: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:771 None
Presentation Battle 6303: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:771 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:51:772 None
RestorePresentationBattlePreview created ticket #94084.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:51:773 None
Presentation Battle 6303: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:773 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:51:773 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:51:773 None
Presentation Battle 6303: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2131, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:773 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:51:773 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:51:773 None
Presentation Battle 6303: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:776 None
Presentation Battle 6303: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:777 None
Presentation Battle 6303: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:777 None
Presentation Battle 6303: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:777 None
Presentation Battle 6303: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:51:970 None
Presentation Battle 6303: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:51:971 None
RequestRestoreAsyncOperation_Completed for ticket #94084.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:04:51:971 None
RestorePresentationBattlePreview skipped due to ended battle #6303

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:04:51:971 None
RequestAsyncOperation_Dismissed for ticket #94084.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:04:52:185 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:52:356 None
Presentation Battle 6303: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
ReleasePresentationBattlePreview attacker #5912, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
HidePresentationBattlePreview attacker #5912, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:356 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:04:52:475 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:52:726 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:52:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:53:287 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:53:589 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:53:880 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:54:171 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:54:372 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:54:571 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:54:872 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:56:871 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:04:58:861 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:00:860 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:02:867 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:16:415 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:23:309 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:25:310 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:27:309 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:29:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:31:314 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:41:646 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:50:016 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:52:026 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:54:034 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:56:032 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:05:58:213 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:00:210 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:06:324 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:06:06:510 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:06:510 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:08:666 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:09:247 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:09:539 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:09:849 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:10:111 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:10:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:10:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:10:933 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:11:193 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:11:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:11:784 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:12:036 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:12:050 None
Presentation Battle 6364: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:050 None
Presentation Battle 6364: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:050 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:051 None
RestorePresentationBattlePreview created ticket #95053.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:051 None
Presentation Battle 6364: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:051 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:051 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:051 None
Presentation Battle 6364: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2131, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:051 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:051 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2131 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:051 None
Presentation Battle 6364: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:053 None
Presentation Battle 6364: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:053 None
Presentation Battle 6364: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:053 None
Presentation Battle 6364: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:053 None
Presentation Battle 6364: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:105 None
Army 2131 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:06:12:223 None
Presentation Battle 6364: Execute action[9]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:223 None
Presentation Battle 6364: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:06:12:223 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:224 None
ReleasePresentationBattlePreview attacker #5912, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:224 None
HidePresentationBattlePreview attacker #5912, defender #2131

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:06:12:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:12:225 None
RequestRestoreAsyncOperation_Completed for ticket #95053.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:06:12:225 None
RequestAsyncOperation_Dismissed for ticket #95053.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:06:12:305 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:12:657 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:12:928 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:13:408 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:13:483 None
Can't find entity 3062 of ongoing task. Fails the task 1481.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:13:680 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:13:949 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:14:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:14:681 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:14:942 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:15:243 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:15:503 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:16:368 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:22:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:22:335 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:24:342 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:26:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:28:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:30:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:35:714 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:37:710 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:39:699 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:41:707 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:47:271 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:49:282 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:56:948 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:57:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:06:57:167 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:57:752 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:06:59:084 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:00:571 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:00:727 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:00:990 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:02:579 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:25:330 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:25:581 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:27:598 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:30:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:32:471 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:39:556 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:07:39:571 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:39:571 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:40:422 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:41:771 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:42:394 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:42:664 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:42:934 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:43:196 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:43:456 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:43:707 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:43:978 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:44:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:44:508 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:44:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:45:051 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:45:312 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:45:581 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:45:854 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:45:928 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5912 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:46:073 None
Presentation Battle 6412: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:073 None
Presentation Battle 6412: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:073 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:46:074 None
RestorePresentationBattlePreview created ticket #95992.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:46:074 None
Presentation Battle 6412: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:074 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:46:074 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:46:074 None
Presentation Battle 6412: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:074 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:46:074 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:07:46:074 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:07:46:074 None
Presentation Battle 6412: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:076 None
Presentation Battle 6412: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:076 None
Presentation Battle 6412: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:076 None
Presentation Battle 6412: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:077 None
Presentation Battle 6412: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:07:46:114 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:46:237 None
RequestRestoreAsyncOperation_Completed for ticket #95992.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:07:46:237 None
RestorePresentationBattlePreview skipped due to ended battle #6412

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:07:46:237 None
RequestAsyncOperation_Dismissed for ticket #95992.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:07:46:366 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:46:516 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:46:707 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:47:011 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:47:261 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:47:522 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:47:682 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:07:47:973 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:08:00:249 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:08:00:496 None
Presentation Battle 6412: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:00:867 None
Presentation Battle 6412: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
ReleasePresentationBattlePreview attacker #5912, defender #1741

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
HidePresentationBattlePreview attacker #5912, defender #1741

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:00:867 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:08:02:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:08:14:136 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:08:16:142 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:08:19:925 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:08:23:734 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:08:23:735 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:08:23:735 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:08:23:824 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:08:25:830 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:04:494 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:09:04:494 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:09:04:494 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:09:04:625 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:06:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:37:742 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:09:37:743 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:09:37:743 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:09:37:796 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:39:799 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:43:024 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:09:43:046 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:09:43:046 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:09:43:934 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6458 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:09:45:195 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:45:610 None
Can't find entity 1377 of ongoing task. Fails the task 1117.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:09:45:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:45:957 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:46:268 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:46:548 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:46:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:47:071 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:47:342 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:47:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:47:876 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:48:117 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:48:399 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:48:575 None
[Empire 2] The task 1323:Build Outpost Creation on [19, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:09:48:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:48:981 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:49:232 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:49:521 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:49:783 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:50:054 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:50:304 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:50:564 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:50:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:50:926 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:51:237 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:51:498 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:51:748 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:52:924 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:09:52:924 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:09:53:717 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6489 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:09:55:098 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:55:703 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:55:975 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:56:269 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:56:641 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:56:982 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:57:244 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:57:534 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:57:804 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:58:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:58:367 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:58:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:58:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:59:229 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:59:498 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:09:59:799 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:00:061 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:00:343 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:00:673 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:00:973 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:01:145 None
Presentation Battle 6494: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:145 None
Presentation Battle 6494: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:145 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:145 None
RestorePresentationBattlePreview created ticket #97236.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:146 None
Presentation Battle 6494: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:146 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:146 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:146 None
Presentation Battle 6494: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:146 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:146 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:146 None
Presentation Battle 6494: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:148 None
Presentation Battle 6494: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:148 None
Presentation Battle 6494: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:148 None
Presentation Battle 6494: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:148 None
Presentation Battle 6494: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:234 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:01:366 None
Presentation Battle 6494: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:367 None
RequestRestoreAsyncOperation_Completed for ticket #97236.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:10:01:367 None
RestorePresentationBattlePreview skipped due to ended battle #6494

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:10:01:367 None
RequestAsyncOperation_Dismissed for ticket #97236.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:10:01:496 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:01:762 None
Presentation Battle 6494: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:10:01:762 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:762 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:762 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:763 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:763 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:763 None
ReleasePresentationBattlePreview attacker #5912, defender #3062

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:763 None
HidePresentationBattlePreview attacker #5912, defender #3062

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:10:01:763 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:763 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:763 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:01:763 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:10:03:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:11:749 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:13:747 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:19:576 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:27:663 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:34:466 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:36:462 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:38:471 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:40:469 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:44:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:46:600 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:55:010 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:10:57:007 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:26:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:28:074 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:32:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:34:492 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:36:492 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:42:155 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:44:170 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:55:204 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:57:194 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:12:59:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:09:362 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:13:09:380 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:09:380 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:10:233 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6521 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:13:11:578 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:12:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:12:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:12:514 None
Presentation Battle 6532: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:514 None
Presentation Battle 6532: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:514 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:12:515 None
RestorePresentationBattlePreview created ticket #98260.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:12:515 None
Presentation Battle 6532: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=4331, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:515 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:12:515 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:12:515 None
Presentation Battle 6532: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3272, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:515 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:12:515 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:12:516 None
Presentation Battle 6532: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:518 None
Presentation Battle 6532: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:518 None
Presentation Battle 6532: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:519 None
Presentation Battle 6532: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:734 None
Presentation Battle 6532: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:12:736 None
RequestRestoreAsyncOperation_Completed for ticket #98260.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:13:12:736 None
RestorePresentationBattlePreview skipped due to ended battle #6532

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:13:12:736 None
RequestAsyncOperation_Dismissed for ticket #98260.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:13:12:752 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:12:981 None
Presentation Battle 6532: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:13:003 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:13:264 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:13:359 None
Presentation Battle 6532: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
ReleasePresentationBattlePreview attacker #4331, defender #3272

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
HidePresentationBattlePreview attacker #4331, defender #3272

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:359 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:13:534 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:13:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:14:177 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:14:497 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:14:768 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:15:049 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:15:329 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:15:593 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:15:869 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:16:155 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:16:426 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:16:708 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:17:004 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:17:254 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:17:415 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:17:615 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:17:910 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:18:183 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:20:194 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:22:175 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:30:986 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:32:984 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:34:979 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:39:577 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:13:42:517 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:44:513 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:47:546 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:13:47:570 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:47:570 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:48:534 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6580 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:13:48:547 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6586 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:13:48:548 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6583 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:13:49:743 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:50:294 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:50:534 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:50:785 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:51:056 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:51:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:51:556 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:51:848 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:52:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:52:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:52:600 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:52:861 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:53:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:53:462 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:53:506 None
[Empire 6] The task 1860:Build Outpost Creation on [27, 34] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:53:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:54:034 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:54:326 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:54:442 None
Presentation Battle 6601: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:443 None
Presentation Battle 6601: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:443 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:54:443 None
RestorePresentationBattlePreview created ticket #99213.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:54:443 None
Presentation Battle 6601: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=6262, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:443 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:54:443 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:54:444 None
Presentation Battle 6601: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=6260, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:444 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:54:444 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:54:444 None
Presentation Battle 6601: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:446 None
Presentation Battle 6601: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:446 None
Presentation Battle 6601: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:446 None
Presentation Battle 6601: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:587 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:54:649 None
Presentation Battle 6601: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:54:649 None
RequestRestoreAsyncOperation_Completed for ticket #99213.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:13:54:649 None
RestorePresentationBattlePreview skipped due to ended battle #6601

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:13:54:649 None
RequestAsyncOperation_Dismissed for ticket #99213.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:13:54:837 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:55:030 None
Presentation Battle 6601: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:13:55:030 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
ReleasePresentationBattlePreview attacker #6262, defender #6260

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
HidePresentationBattlePreview attacker #6262, defender #6260

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:031 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:13:55:099 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:55:380 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:55:692 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:55:954 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:56:235 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:13:58:228 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:00:228 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:03:634 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:05:633 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:07:642 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:15:005 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:17:002 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:19:004 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:43:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:45:622 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:52:201 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:14:54:201 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:17:826 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:19:813 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:21:875 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular06

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:15:32:205 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:34:194 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:37:929 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:15:37:948 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:37:948 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:38:854 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6641 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:15:38:856 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6638 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:15:38:862 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6645 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:15:38:864 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6643 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:15:40:095 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:40:648 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:40:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:41:178 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:41:459 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:41:711 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:42:041 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:42:097 None
Presentation Battle 6651: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:098 None
Presentation Battle 6651: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:098 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:098 None
RestorePresentationBattlePreview created ticket #99870.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:098 None
Presentation Battle 6651: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=6262, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:098 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:099 None
Presentation Battle 6651: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=6260, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6260 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:099 None
Presentation Battle 6651: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:100 None
Presentation Battle 6651: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:101 None
Presentation Battle 6651: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:101 None
Presentation Battle 6651: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:249 None
Army 6260 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:15:42:270 None
RequestRestoreAsyncOperation_Completed for ticket #99870.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:15:42:315 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:42:315 None
RestorePresentationBattlePreview skipped due to ended battle #6651

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:15:42:315 None
RequestAsyncOperation_Dismissed for ticket #99870.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:15:42:339 None
Can't find entity 6262 of ongoing task. Fails the task 1460.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:478 None
Presentation Battle 6651: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:478 None
Presentation Battle 6651: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:478 None
Presentation Battle 6651: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:478 None
Presentation Battle 6651: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:15:42:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:479 None
ReleasePresentationBattlePreview attacker #6262, defender #6260

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:479 None
HidePresentationBattlePreview attacker #6262, defender #6260

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:15:42:479 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:479 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:42:583 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:42:814 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:43:045 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:43:286 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:43:505 None
[Empire 4] The task 3778:Build Outpost Creation on [93, 56] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:15:43:526 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:43:777 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:44:028 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:44:288 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:44:550 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:44:813 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:45:064 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:45:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:45:584 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:45:672 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:15:45:835 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:46:015 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:46:298 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:46:548 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:46:789 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:47:059 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:47:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:47:440 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:47:711 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:49:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:15:51:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:32:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:34:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:36:488 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:43:318 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:45:319 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:48:181 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:54:660 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:56:658 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:16:58:662 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:05:387 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:17:08:210 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:10:205 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:10:960 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:17:10:960 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:17:11:826 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6702 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:17:11:828 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6707 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:17:11:831 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6705 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:17:13:134 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:13:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:14:036 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:14:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:14:606 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:14:858 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:15:098 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:15:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:15:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:15:889 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:16:210 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:16:482 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:16:731 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:16:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:17:274 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:17:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:17:806 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:18:057 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:18:309 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:18:569 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:18:740 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:18:932 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:19:133 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:19:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:19:668 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:21:665 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:23:664 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:30:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:32:163 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:51:258 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:53:254 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:17:55:252 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:18:39:500 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

20:18:39:501 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

20:18:39:501 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

20:18:39:501 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

20:18:39:501 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:39:501 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

20:18:39:510 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()

20:18:39:550 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

20:18:39:551 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

20:18:39:552 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:554 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:556 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:556 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:558 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:558 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:559 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:560 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:18:39:571 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

20:18:39:572 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

20:18:39:719 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

20:18:39:794 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

20:18:39:809 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

20:18:39:809 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:39:809 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

20:18:39:810 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

20:18:39:826 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

20:18:39:826 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

20:18:39:826 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

20:18:40:370 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

20:18:40:782 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:782 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:783 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:784 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:785 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:787 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:787 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:787 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:787 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:787 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:787 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:787 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:789 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:793 None
Descriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:794 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:794 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:794 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:794 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:795 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:795 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:796 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:797 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:798 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:798 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:798 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:798 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:798 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:799 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:799 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:40:860 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

20:18:40:866 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

20:18:40:866 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

20:18:40:896 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

20:18:40:896 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

20:18:41:016 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

20:18:41:277 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

20:18:41:382 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

20:18:41:382 None
Loading AI save: auto-save 386.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

20:18:41:414 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:41:419 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

20:18:41:479 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

20:18:41:479 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:41:494 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:41:892 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:41:914 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

20:18:42:139 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:18:42:139 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:18:42:139 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:18:42:139 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:18:42:139 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:18:42:139 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:18:42:139 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:18:42:438 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:18:42:438 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:18:42:438 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:18:42:451 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:451 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

20:18:42:452 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:452 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:453 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:453 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

20:18:42:453 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

20:18:42:453 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:454 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:454 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:457 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:460 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

20:18:42:460 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:460 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

20:18:42:460 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:460 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:460 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:461 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:461 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:461 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:461 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:461 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:42:466 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:42:466 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:42:467 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:42:486 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

20:18:43:950 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:43:957 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:45:219 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:45:219 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:46:384 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:46:384 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:46:384 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:384 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:384 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:385 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:385 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:385 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:385 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:385 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:385 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:46:385 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:47:541 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:47:541 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:47:542 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:48:705 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:49:854 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:49:854 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:49:854 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:51:178 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:52:511 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

20:18:52:511 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:52:511 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

20:18:52:511 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:53:527 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:53:528 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

20:18:53:528 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:53:528 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:53:528 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:53:528 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:53:528 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:57:556 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:18:57:557 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:57:558 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:57:558 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:57:558 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:18:57:694 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:57:695 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:57:695 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:18:58:865 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

20:18:58:865 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

20:18:58:865 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

20:18:58:937 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:00:159 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:00:159 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:19:00:159 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:19:00:159 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:19:00:442 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:00:551 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:551 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:551 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:552 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:552 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:750 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:00:915 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:916 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:916 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:916 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:00:941 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:01:134 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:01:159 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:01:379 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:01:562 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:01:780 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:01:987 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:02:070 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:02:070 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:02:071 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:02:083 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

20:19:02:113 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:120 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #5168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:122 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6050 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:129 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #4331 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:142 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5939 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:149 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #4158 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:161 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6489 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:163 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6641 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:181 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5686 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:183 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6046 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:184 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5752 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:196 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5611 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:208 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5767 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:210 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5954 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:211 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:220 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5277 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:222 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6638 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:228 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2932 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:230 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6580 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:237 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:249 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6586 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:255 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6645 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:257 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5916 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:269 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5870 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:281 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5950 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:327 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5552 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:340 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:342 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6286 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:344 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6583 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:356 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4389 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:358 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6643 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:363 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5905 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:365 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5958 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:375 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6458 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:377 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6053 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:378 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5909 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:384 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #3272 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:390 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6037 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:397 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6183 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:407 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5919 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:409 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5962 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:415 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #4612 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:418 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6262 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:428 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5530 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:434 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3062 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:440 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5602 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:445 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6185 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:453 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5912 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:459 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6279 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:470 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #6032 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:480 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5763 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:486 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6521 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:489 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 21100 ms

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

20:19:02:491 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:02:512 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

20:19:02:516 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

20:19:02:516 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

20:19:02:571 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

20:19:02:571 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

20:19:02:571 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

20:19:02:660 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:02:662 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:02:770 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:02:879 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6702 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:882 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6707 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:02:884 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6705 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:19:03:157 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:03:779 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:04:041 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:04:262 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:04:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:04:539 None
Can't find entity 4612 of ongoing task. Fails the task 1147.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:19:04:694 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:04:894 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:05:115 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:05:347 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:05:586 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:05:876 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:06:138 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:06:380 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:06:600 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:06:831 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:07:110 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:07:391 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:07:642 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:07:902 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:08:154 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:08:404 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:08:654 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:08:825 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:09:026 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:09:226 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:09:506 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:09:767 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:11:764 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:17:016 None
Setting the quality level to 'Medium' (2).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

20:19:17:250 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

20:19:17:326 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:17:326 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:17:326 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:17:326 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:17:326 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:17:326 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:17:326 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:19:978 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:19:19:978 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:19:19:978 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:19:28:327 None
Setting the quality level to 'Very Low' (0).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

20:19:28:403 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

20:19:28:540 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:28:540 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:28:540 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:28:540 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:28:540 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:28:540 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:28:540 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

20:19:30:943 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:19:30:943 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:19:30:943 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

20:19:46:603 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:50:102 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:52:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:19:55:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:08:143 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:10:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:12:138 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:14:147 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:21:314 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:21:314 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:21:26:628 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:33:168 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:35:169 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:37:178 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:39:177 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:47:364 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:49:367 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:51:364 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:21:53:364 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:01:872 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:22:01:890 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:01:890 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:04:068 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:04:659 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:04:891 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:05:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:05:392 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:05:593 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:05:875 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:06:145 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:06:405 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:06:686 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:06:781 None
[Empire 7] The task 1746:Build Outpost Creation on [38, 47] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:22:06:948 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:07:247 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:07:487 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:07:739 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:08:009 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:08:281 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:08:540 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:08:810 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:09:082 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:09:373 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:09:653 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:09:925 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:10:104 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:10:385 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:10:647 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:10:926 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:22:12:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:17:236 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:19:233 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:21:231 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:24:050 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:26:048 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:36:795 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:23:36:811 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:36:811 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:38:965 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:39:566 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:39:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:40:108 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:40:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:40:579 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:40:829 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:41:121 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:41:172 None
Presentation Battle 6789: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:172 None
Presentation Battle 6789: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:172 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:41:173 None
RestorePresentationBattlePreview created ticket #103379.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:41:173 None
Presentation Battle 6789: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=5950, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:173 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:41:173 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:41:173 None
Presentation Battle 6789: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5870, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:173 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:41:173 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:41:174 None
Presentation Battle 6789: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:175 None
Presentation Battle 6789: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:178 None
Presentation Battle 6789: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:179 None
Presentation Battle 6789: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:179 None
Presentation Battle 6789: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:41:584 None
Presentation Battle 6789: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:41:585 None
RequestRestoreAsyncOperation_Completed for ticket #103379.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:23:41:585 None
RestorePresentationBattlePreview skipped due to ended battle #6789

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:23:41:585 None
RequestAsyncOperation_Dismissed for ticket #103379.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:23:41:593 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:41:822 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:42:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:42:139 None
Presentation Battle 6789: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:139 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:139 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:139 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:139 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:139 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:139 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:140 None
ReleasePresentationBattlePreview attacker #5950, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:140 None
HidePresentationBattlePreview attacker #5950, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:23:42:140 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:140 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:140 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:140 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:322 None
Presentation Battle 6821: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:323 None
Presentation Battle 6821: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:323 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:324 None
RestorePresentationBattlePreview created ticket #103451.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:324 None
Presentation Battle 6821: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=5954, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:324 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5954 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:324 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5954 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:325 None
Presentation Battle 6821: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=5602, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:325 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5602 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:325 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5602 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:325 None
Presentation Battle 6821: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:326 None
Presentation Battle 6821: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:326 None
Presentation Battle 6821: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:327 None
Presentation Battle 6821: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:327 None
Presentation Battle 6821: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:405 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:42:435 None
Army 5602 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:23:42:471 None
RequestRestoreAsyncOperation_Completed for ticket #103451.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:23:42:471 None
RestorePresentationBattlePreview skipped due to ended battle #6821

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:23:42:471 None
RequestAsyncOperation_Dismissed for ticket #103451.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:23:42:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:42:647 None
Presentation Battle 6821: Execute action[9]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:648 None
Presentation Battle 6821: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:648 None
Presentation Battle 6821: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:23:42:648 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:648 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5954 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:648 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5954 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:648 None
ReleasePresentationBattlePreview attacker #5954, defender #5602

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:648 None
HidePresentationBattlePreview attacker #5954, defender #5602

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:23:42:648 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5954 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:648 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5954 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:23:42:857 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:43:078 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:43:299 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:43:511 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:43:732 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:44:355 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:45:374 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:47:371 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:52:405 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:54:400 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:56:409 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:23:59:039 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:01:037 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:03:036 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:11:868 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:13:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:18:755 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:22:098 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:24:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:26:173 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:28:170 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:42:574 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:42:574 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:24:43:418 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6872 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:24:43:425 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6867 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:24:44:697 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:45:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:45:439 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:45:709 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:45:940 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:46:170 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:46:402 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:46:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:46:883 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:47:113 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:47:344 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:47:575 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:47:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:48:036 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:48:247 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:48:518 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:48:668 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:48:938 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:49:159 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:49:371 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:49:592 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:49:742 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:50:014 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:50:225 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:50:490 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:50:778 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:51:060 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:51:301 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:53:299 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:24:55:303 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:01:831 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:03:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:05:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:07:824 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:09:832 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:11:832 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:13:829 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:22:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:24:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:26:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:28:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:44:050 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:46:051 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:48:574 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:50:577 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:54:987 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:54:987 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:55:899 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6883 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:25:57:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:57:633 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:57:926 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:58:185 None
Presentation Battle 6888: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:185 None
Presentation Battle 6888: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:185 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:186 None
RestorePresentationBattlePreview created ticket #104909.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:186 None
Presentation Battle 6888: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=5950, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:186 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:186 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:186 None
Presentation Battle 6888: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5870, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:186 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:186 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:186 None
Presentation Battle 6888: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:188 None
Presentation Battle 6888: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:192 None
Presentation Battle 6888: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:192 None
Presentation Battle 6888: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:192 None
Presentation Battle 6888: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:58:331 None
Presentation Battle 6888: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:332 None
RequestRestoreAsyncOperation_Completed for ticket #104909.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:25:58:332 None
RestorePresentationBattlePreview skipped due to ended battle #6888

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:25:58:332 None
RequestAsyncOperation_Dismissed for ticket #104909.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:25:58:476 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:58:708 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:58:858 None
Presentation Battle 6888: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
ReleasePresentationBattlePreview attacker #5950, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
HidePresentationBattlePreview attacker #5950, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:859 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:25:58:948 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:59:200 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:59:471 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:59:692 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:25:59:882 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:00:103 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:00:393 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:00:552 None
Presentation Battle 6922: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:552 None
Presentation Battle 6922: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:552 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:553 None
RestorePresentationBattlePreview created ticket #105067.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:553 None
Presentation Battle 6922: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=5958, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:553 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5958 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:553 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5958 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:553 None
Presentation Battle 6922: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=6183, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:553 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6183 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:553 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6183 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:554 None
Presentation Battle 6922: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:556 None
Presentation Battle 6922: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:556 None
Presentation Battle 6922: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:556 None
Presentation Battle 6922: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:556 None
Presentation Battle 6922: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:592 None
Army 6183 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:26:00:644 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:00:696 None
Presentation Battle 6922: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:697 None
Presentation Battle 6922: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:697 None
Presentation Battle 6922: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:00:697 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5958 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:697 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5958 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:697 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5958 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:697 None
ReleasePresentationBattlePreview attacker #5958, defender #6183

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:697 None
HidePresentationBattlePreview attacker #5958, defender #6183

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:26:00:697 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5958 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:697 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5958 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:00:699 None
RequestRestoreAsyncOperation_Completed for ticket #105067.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:26:00:699 None
RequestAsyncOperation_Dismissed for ticket #105067.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:26:00:893 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:01:134 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:01:365 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:01:595 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:01:826 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:02:057 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:02:196 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:02:477 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:02:708 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:02:928 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:03:069 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:03:270 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:03:549 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:26:04:372 None
Presentation Battle 6953: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:372 None
Presentation Battle 6953: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:372 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:04:373 None
RestorePresentationBattlePreview created ticket #105196.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:04:374 None
Presentation Battle 6953: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1067, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:374 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:04:374 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:04:374 None
Presentation Battle 6953: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4044, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:374 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:04:374 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4044 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:26:04:374 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:26:04:374 None
Presentation Battle 6953: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:376 None
Presentation Battle 6953: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:376 None
Presentation Battle 6953: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:376 None
Presentation Battle 6953: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:26:04:553 None
RequestRestoreAsyncOperation_Completed for ticket #105196.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:26:04:553 None
RestorePresentationBattlePreview skipped due to ended battle #6953

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:26:04:553 None
RequestAsyncOperation_Dismissed for ticket #105196.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:26:04:737 None
Presentation Battle 6953: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:27:02:482 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular149

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:27:39:933 None
Presentation Battle 6953: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:27:40:440 None
Presentation Battle 6953: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:27:40:440 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:440 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:440 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:440 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:440 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:440 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:441 None
ReleasePresentationBattlePreview attacker #1067, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:441 None
HidePresentationBattlePreview attacker #1067, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:27:40:441 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:441 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:441 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:27:40:441 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:28:16:160 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #6983 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:28:16:167 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:28:16:167 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:28:16:168 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #6981 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:28:16:183 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6979 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:28:20:939 None
[Empire 7] The task 1831:Build Outpost Creation on [31, 58] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:28:22:525 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:28:23:106 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:29:03:665 None
You may not start trading with an Empire you cannot trade with.

    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)

20:29:27:741 None
You may not start trading with an Empire you cannot trade with.

    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)

20:31:24:249 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #7024 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:31:24:258 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #7026 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:31:24:261 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:24:261 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:25:089 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7041 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:31:25:101 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7038 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:31:25:113 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7033 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:31:26:457 None
[POP] rel index 5, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:26:522 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:31:28:674 None
Presentation Battle 7051: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:675 None
Presentation Battle 7051: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:675 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:675 None
RestorePresentationBattlePreview created ticket #107295.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:675 None
Presentation Battle 7051: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=5950, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:675 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:675 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:676 None
Presentation Battle 7051: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5870, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:676 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:676 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:676 None
Presentation Battle 7051: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:678 None
Presentation Battle 7051: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:678 None
Presentation Battle 7051: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:679 None
Presentation Battle 7051: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:679 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:679 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:28:679 None
Presentation Battle 7051: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:801 None
Presentation Battle 7051: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:28:803 None
RequestRestoreAsyncOperation_Completed for ticket #107295.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:31:28:803 None
RestorePresentationBattlePreview skipped due to ended battle #7051

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:31:28:803 None
RequestAsyncOperation_Dismissed for ticket #107295.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:31:29:227 None
Presentation Battle 7051: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:29:227 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:227 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:227 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
ReleasePresentationBattlePreview attacker #5950, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
HidePresentationBattlePreview attacker #5950, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:29:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:31:843 None
Presentation Battle 7082: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:843 None
Presentation Battle 7082: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:843 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:31:844 None
RestorePresentationBattlePreview created ticket #107493.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:31:844 None
Presentation Battle 7082: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=7038, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:31:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:31:844 None
Presentation Battle 7082: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6185, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:31:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:31:845 None
Presentation Battle 7082: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:846 None
Presentation Battle 7082: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:846 None
Presentation Battle 7082: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:847 None
Presentation Battle 7082: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:31:847 None
Presentation Battle 7082: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:32:092 None
Presentation Battle 7082: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:32:093 None
RequestRestoreAsyncOperation_Completed for ticket #107493.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:31:32:093 None
RestorePresentationBattlePreview skipped due to ended battle #7082

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:31:32:093 None
RequestAsyncOperation_Dismissed for ticket #107493.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:31:32:473 None
Presentation Battle 7082: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
ReleasePresentationBattlePreview attacker #7038, defender #6185

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
HidePresentationBattlePreview attacker #7038, defender #6185

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:32:473 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:31:50:438 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular159

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:32:21:056 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:21:056 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:21:869 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7127 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:32:26:474 None
Presentation Battle 7133: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:474 None
Presentation Battle 7133: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:474 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:475 None
RestorePresentationBattlePreview created ticket #108240.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:475 None
Presentation Battle 7133: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=7038, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:475 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:475 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:475 None
Presentation Battle 7133: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6037, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:475 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:475 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:475 None
Presentation Battle 7133: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:477 None
Presentation Battle 7133: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:477 None
Presentation Battle 7133: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:477 None
Presentation Battle 7133: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:477 None
Presentation Battle 7133: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:628 None
RequestRestoreAsyncOperation_Completed for ticket #108240.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:32:26:628 None
RestorePresentationBattlePreview skipped due to ended battle #7133

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:32:26:628 None
RequestAsyncOperation_Dismissed for ticket #108240.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:32:26:844 None
Presentation Battle 7167: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:844 None
Presentation Battle 7167: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:844 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:845 None
RestorePresentationBattlePreview created ticket #108268.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:845 None
Presentation Battle 7167: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=6638, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:845 None
Presentation Battle 7167: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=6983, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6983 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6983 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:26:846 None
Presentation Battle 7167: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:847 None
Presentation Battle 7167: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:848 None
Presentation Battle 7167: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:848 None
Presentation Battle 7167: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:848 None
Presentation Battle 7133: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:26:968 None
Army 6983 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:32:27:018 None
Presentation Battle 7167: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:27:022 None
RequestRestoreAsyncOperation_Completed for ticket #108268.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:32:27:022 None
RestorePresentationBattlePreview skipped due to ended battle #7167

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:32:27:022 None
RequestAsyncOperation_Dismissed for ticket #108268.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:32:27:219 None
Presentation Battle 7167: Execute action[9]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:27:219 None
Presentation Battle 7167: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:27:220 None
Presentation Battle 7167: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
ReleasePresentationBattlePreview attacker #6638, defender #6983

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
HidePresentationBattlePreview attacker #6638, defender #6983

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
Presentation Battle 7133: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
ReleasePresentationBattlePreview attacker #7038, defender #6037

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
HidePresentationBattlePreview attacker #7038, defender #6037

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:220 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:221 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:32:27:221 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:18:686 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #7201 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:18:693 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #7203 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:18:694 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:18:694 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:744 None
Presentation Battle 7216: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:744 None
Presentation Battle 7216: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:744 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:744 None
RestorePresentationBattlePreview created ticket #109022.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:745 None
Presentation Battle 7216: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=7038, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:745 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:745 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:745 None
Presentation Battle 7216: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6037, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:745 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:745 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6037 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:745 None
Presentation Battle 7216: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=6185, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:745 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:745 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:745 None
Presentation Battle 7216: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:747 None
Presentation Battle 7216: Execute action[6]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:747 None
Presentation Battle 7216: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:747 None
Presentation Battle 7216: Execute action[8]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:747 None
Presentation Battle 7216: Execute action[9]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:858 None
Army 6037 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:33:24:872 None
Presentation Battle 7216: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:872 None
Presentation Battle 7216: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:24:872 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:872 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:872 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:873 None
ReleasePresentationBattlePreview attacker #7038, defender #6037

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:873 None
HidePresentationBattlePreview attacker #7038, defender #6037

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:24:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:24:874 None
RequestRestoreAsyncOperation_Completed for ticket #109022.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:33:24:874 None
RequestAsyncOperation_Dismissed for ticket #109022.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:33:27:386 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:33:39:911 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:39:911 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:42:901 None
[Empire 4] The task 4492:Build Outpost Creation on [83, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:103 None
Presentation Battle 7303: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:103 None
Presentation Battle 7303: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:103 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:103 None
RestorePresentationBattlePreview created ticket #109427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:104 None
Presentation Battle 7303: Execute action[2]: ParticipantJoined. EmpireIndex=16, Guid=7038, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:104 None
Presentation Battle 7303: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6185, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:104 None
Presentation Battle 7303: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:106 None
Presentation Battle 7303: Execute action[5]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:106 None
Presentation Battle 7303: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:106 None
Presentation Battle 7303: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:106 None
Presentation Battle 7303: Execute action[8]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:279 None
Presentation Battle 7303: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:281 None
RequestRestoreAsyncOperation_Completed for ticket #109427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:33:43:281 None
RestorePresentationBattlePreview skipped due to ended battle #7303

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:43:281 None
RequestAsyncOperation_Dismissed for ticket #109427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:33:43:660 None
Presentation Battle 7303: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
ReleasePresentationBattlePreview attacker #7038, defender #6185

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
HidePresentationBattlePreview attacker #7038, defender #6185

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:661 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:43:987 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:44:515 None
Presentation Battle 7337: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:515 None
Presentation Battle 7337: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:515 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:516 None
RestorePresentationBattlePreview created ticket #109523.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:516 None
Presentation Battle 7337: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=6638, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:516 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:516 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6638 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:516 None
Presentation Battle 7337: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=7203, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:516 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:516 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:516 None
Presentation Battle 7337: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:518 None
Presentation Battle 7337: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:518 None
Presentation Battle 7337: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:518 None
Presentation Battle 7337: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:518 None
Presentation Battle 7337: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:658 None
Presentation Battle 7337: Execute action[9]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:658 None
Presentation Battle 7337: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:658 None
Presentation Battle 7337: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:44:658 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:658 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:658 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:658 None
ReleasePresentationBattlePreview attacker #6638, defender #7203

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:658 None
HidePresentationBattlePreview attacker #6638, defender #7203

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:44:658 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:658 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:44:659 None
RequestRestoreAsyncOperation_Completed for ticket #109523.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:33:44:659 None
RequestAsyncOperation_Dismissed for ticket #109523.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:33:46:004 None
Presentation Battle 7362: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:004 None
Presentation Battle 7362: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:004 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:004 None
RestorePresentationBattlePreview created ticket #109627.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:004 None
Presentation Battle 7362: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=7127, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:005 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:005 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:005 None
Presentation Battle 7362: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5277, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:005 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:005 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:005 None
Presentation Battle 7362: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:007 None
Presentation Battle 7362: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:007 None
Presentation Battle 7362: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:007 None
Presentation Battle 7362: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:007 None
Presentation Battle 7362: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:209 None
Presentation Battle 7362: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:210 None
RequestRestoreAsyncOperation_Completed for ticket #109627.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:33:46:210 None
RestorePresentationBattlePreview skipped due to ended battle #7362

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:46:210 None
RequestAsyncOperation_Dismissed for ticket #109627.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:33:46:746 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #5168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:46:747 None
Presentation Battle 7362: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
ReleasePresentationBattlePreview attacker #7127, defender #5277

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
HidePresentationBattlePreview attacker #7127, defender #5277

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:46:747 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:48:398 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #7406 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:48:401 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:48:401 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:33:50:485 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:50:573 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:51:232 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:51:302 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:51:533 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:51:603 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:51:844 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:51:914 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:114 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:195 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:365 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:436 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:637 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:696 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:916 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:52:988 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:53:177 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:53:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:53:439 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:53:508 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:53:647 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6489 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:53:719 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:53:790 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:53:980 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:54:050 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:54:224 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:33:54:252 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:54:322 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:54:523 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:54:592 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:54:804 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:54:874 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:55:074 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:55:145 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:55:374 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:55:435 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:55:596 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:55:836 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:55:906 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:56:098 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:56:167 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:56:339 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:56:539 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:56:789 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:56:860 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:57:060 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:57:131 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:57:282 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:57:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:57:683 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:57:884 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:58:126 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:58:186 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:58:346 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:58:546 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:58:747 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:58:978 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:59:038 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:59:238 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:33:59:299 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:01:237 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:01:306 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:03:237 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:03:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:05:236 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:05:316 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:12:356 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:12:356 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:14:381 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:14:472 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:14:943 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:15:013 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:15:266 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:15:346 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:15:547 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:15:617 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:15:808 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:15:879 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:16:108 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:16:179 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:16:439 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:16:510 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:16:730 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:16:801 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:001 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:071 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:282 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:352 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:583 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:663 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:883 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:17:898 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:34:17:963 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:18:047 None
Presentation Battle 7428: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:047 None
Presentation Battle 7428: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:048 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:048 None
RestorePresentationBattlePreview created ticket #110860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:048 None
Presentation Battle 7428: Execute action[2]: ParticipantJoined. EmpireIndex=9, Guid=6489, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:048 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6489 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:048 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6489 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:049 None
Presentation Battle 7428: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4044, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:049 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:049 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4044 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:34:18:049 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:049 None
Presentation Battle 7428: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:050 None
Presentation Battle 7428: Execute action[5]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:050 None
Presentation Battle 7428: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:051 None
Presentation Battle 7428: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:051 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:051 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:34:18:051 None
Presentation Battle 7428: Execute action[8]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:34:18:173 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:18:182 None
RequestRestoreAsyncOperation_Completed for ticket #110860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:34:18:182 None
RestorePresentationBattlePreview skipped due to ended battle #7428

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:34:18:182 None
RequestAsyncOperation_Dismissed for ticket #110860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:34:18:244 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:18:476 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:18:544 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:18:766 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:18:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:18:997 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:19:198 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:19:429 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:19:499 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:19:699 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:19:759 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:19:919 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:20:151 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:20:221 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:20:422 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:20:492 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:20:692 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:20:763 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:20:954 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:21:024 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:21:185 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:21:417 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:21:487 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:23:415 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:23:476 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:25:417 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:25:488 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:28:410 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:28:480 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:31:911 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:31:972 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:33:909 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:33:978 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:39:862 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:39:932 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:44:733 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:44:803 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:50:275 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:50:337 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:50:345 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:34:52:282 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:52:352 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:54:291 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:34:54:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:03:445 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:03:515 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:03:657 None
Presentation Battle 7428: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:03:940 None
Presentation Battle 7428: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6489 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6489 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6489 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
ReleasePresentationBattlePreview attacker #6489, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
HidePresentationBattlePreview attacker #6489, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6489 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6489 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:03:941 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:05:446 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:05:518 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:05:747 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:05:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:05:988 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:06:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:06:388 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:06:629 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:06:690 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:06:910 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:06:981 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:07:150 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:07:350 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:07:552 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:07:792 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:07:862 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:08:033 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:08:234 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:08:435 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:08:666 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:08:736 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:08:898 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:09:098 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:09:299 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:09:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:09:731 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:09:801 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:09:982 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:10:184 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:10:384 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:10:587 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:10:903 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:35:10:905 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:35:10:920 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:10:920 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:12:997 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:13:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:13:589 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:13:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:13:880 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:13:952 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:14:137 None
Presentation Battle 7474: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:137 None
Presentation Battle 7474: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:137 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:137 None
RestorePresentationBattlePreview created ticket #111608.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:138 None
Presentation Battle 7474: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=5950, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:138 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:138 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:138 None
Presentation Battle 7474: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5277, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:138 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:138 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5277 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:138 None
Presentation Battle 7474: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:140 None
Presentation Battle 7474: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:140 None
Presentation Battle 7474: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:140 None
Presentation Battle 7474: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:140 None
Presentation Battle 7474: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:192 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:14:221 None
Army 5277 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:35:14:262 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:14:314 None
Presentation Battle 7474: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:314 None
Presentation Battle 7474: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:35:14:314 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:314 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:314 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:314 None
ReleasePresentationBattlePreview attacker #5950, defender #5277

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:314 None
HidePresentationBattlePreview attacker #5950, defender #5277

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:35:14:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:14:317 None
RequestRestoreAsyncOperation_Completed for ticket #111608.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:35:14:317 None
RequestAsyncOperation_Dismissed for ticket #111608.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:35:14:482 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:14:562 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:14:752 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:14:823 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:15:035 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:15:112 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:15:334 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:15:413 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:15:655 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:15:734 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:15:975 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:16:055 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:16:296 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:16:375 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:16:571 None
[Empire 2] The task 1785:Build Outpost Creation on [20, 61] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:16:586 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:16:691 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:16:876 None
AI Synchronization took 49.2855ms at frame 4444 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:35:16:958 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:029 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:178 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:35:17:239 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:308 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:500 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:580 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:761 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:840 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:17:991 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:18:231 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:18:312 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:18:502 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:18:563 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:18:775 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:18:844 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:18:995 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:19:225 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:19:295 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:19:486 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:19:556 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:19:758 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:19:827 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:21:758 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:21:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:23:765 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:23:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:34:352 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:35:34:377 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:34:377 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:36:461 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:36:531 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:36:651 None
[POP] rel index 6, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:35:37:052 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:37:131 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:37:416 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:37:482 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:37:703 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:37:774 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:37:984 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:38:054 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:38:265 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:38:326 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:38:527 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:38:596 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:38:807 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:38:867 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:39:069 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:39:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:39:358 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:39:428 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:39:639 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:39:673 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:35:39:710 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:39:921 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:40:000 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:40:211 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:40:282 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:40:491 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:40:534 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:35:40:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:40:803 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:40:872 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:41:102 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:41:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:41:404 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:41:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:41:714 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:41:785 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:42:015 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:42:085 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:42:286 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:42:487 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:42:746 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:42:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:43:048 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:43:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:45:049 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:45:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:52:909 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:52:980 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:54:911 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:54:981 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:56:916 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:35:56:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:03:158 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:03:229 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:10:454 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:10:535 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:27:525 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:27:594 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:30:275 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:30:345 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:39:990 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:40:061 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:41:986 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:42:056 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:44:001 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:44:062 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:45:960 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:45:960 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:48:059 None
[POP] rel index 7, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:36:48:067 None
[Empire 2] No suitable tiles found to place construction Extension_Era1_Babylon in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:48:168 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:48:789 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:49:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:49:462 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:49:743 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:50:014 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:50:305 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:50:616 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:50:886 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:51:237 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:51:548 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:51:839 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:52:130 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:52:401 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:52:693 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:52:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:53:286 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:53:443 None
AI Synchronization took 20.4629ms at frame 5118 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

20:36:53:596 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:53:948 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:54:118 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:54:439 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:54:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:54:891 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:55:081 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:55:403 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:55:564 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:55:766 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:55:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:56:169 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:56:469 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:56:630 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:56:942 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:57:103 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:57:424 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:57:604 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:57:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:58:006 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:58:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:58:528 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:58:699 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:58:898 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:59:099 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:36:59:420 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:01:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:04:247 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular141

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:37:33:274 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:35:272 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:39:823 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:39:823 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:40:686 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7582 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:37:42:002 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:42:555 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:42:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:43:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:43:467 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:43:757 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:44:058 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:44:380 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:44:692 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:44:963 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:45:254 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:45:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:45:826 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:46:116 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:46:407 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:46:699 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:46:979 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:47:281 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:47:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:47:711 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:47:911 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:48:232 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:48:524 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:48:804 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:49:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:49:377 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:49:840 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:49:840 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:51:995 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:52:589 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:52:887 None
[Empire 4] The task 5200:Build Outpost Creation on [104, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:52:911 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:53:234 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:53:525 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:53:777 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:54:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:54:131 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5909 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:37:54:255 None
[Empire 1] The task 1699:Build Outpost Creation on [11, 42] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:37:54:370 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:54:641 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:54:882 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:55:138 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:55:444 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:55:696 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:55:956 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:56:227 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:56:489 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:56:752 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:56:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:57:205 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:57:466 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:57:730 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:57:890 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:58:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:58:444 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:58:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:58:985 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:59:240 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:59:510 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:59:661 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:37:59:860 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:00:062 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:00:353 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:02:374 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:06:972 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:08:970 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:21:496 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:23:490 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:38:32:937 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:06:741 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:08:747 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:10:745 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:12:745 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:14:742 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:16:791 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:18:791 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:34:141 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:36:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:41:902 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:41:902 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:42:717 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7643 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:39:42:736 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:43:338 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:43:630 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:43:646 None
[Empire 5] The task 2134:Build Outpost Creation on [52, 52] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:43:940 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:44:220 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:44:500 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:44:811 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:44:838 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5909 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:39:45:123 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:45:412 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:45:704 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:46:025 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:46:316 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:46:597 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:46:886 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:47:158 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:47:449 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:47:639 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:47:941 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:48:221 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:48:492 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:48:672 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:48:975 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:49:246 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:49:527 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:49:818 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:50:098 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:50:268 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:50:468 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:50:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:50:871 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:51:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:51:333 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:51:535 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:51:734 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:52:026 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:52:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:52:552 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:39:52:591 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:52:610 None
Presentation Battle 7661: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:610 None
Presentation Battle 7661: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:610 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:52:611 None
RestorePresentationBattlePreview created ticket #115889.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:52:611 None
Presentation Battle 7661: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=6400, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:611 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6400 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:52:611 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6400 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:52:611 None
Presentation Battle 7661: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=7463, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:611 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7463 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:52:611 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #7463 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:39:52:611 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7463 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:52:611 None
Presentation Battle 7661: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:613 None
Presentation Battle 7661: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:617 None
Presentation Battle 7661: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:617 None
Presentation Battle 7661: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:617 None
Presentation Battle 7661: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:52:745 None
RequestRestoreAsyncOperation_Completed for ticket #115889.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:39:52:745 None
RestorePresentationBattlePreview skipped due to ended battle #7661

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:39:52:745 None
RequestAsyncOperation_Dismissed for ticket #115889.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:39:52:872 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:53:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:53:312 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:53:513 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:53:713 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:54:025 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:54:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:54:404 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:54:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:54:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:55:106 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:57:102 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:59:443 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:39:59:606 None
Presentation Battle 7661: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:59:911 None
Presentation Battle 7661: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6400 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6400 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7463 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6400 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7463 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
ReleasePresentationBattlePreview attacker #6400, defender #7463

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
HidePresentationBattlePreview attacker #6400, defender #7463

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6400 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6400 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:39:59:911 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7463 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:40:01:439 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:15:041 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #7691 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:40:15:312 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:40:15:312 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:40:17:407 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:18:049 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:18:300 None
[Empire 4] The task 5470:Build Outpost Creation on [99, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:40:18:320 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:18:651 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:18:911 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:19:164 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:19:434 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:19:735 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:20:007 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:20:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:20:610 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:20:919 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:21:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:21:460 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:21:741 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:22:000 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:22:146 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #5909 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:40:22:161 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:22:361 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:22:662 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:22:822 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:23:122 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:23:283 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:23:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:23:775 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:24:036 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:24:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:24:497 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:24:778 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:25:050 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:25:230 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:25:429 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:25:721 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:25:892 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:26:192 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:26:363 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:26:655 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:26:825 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:27:025 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:27:227 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:27:427 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:27:729 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:40:29:729 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:14:458 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:17:591 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:19:590 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:34:679 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:36:684 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:38:687 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:43:160 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:47:425 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:49:425 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:51:643 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #7721 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:41:53:187 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:53:187 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:54:004 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7730 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:41:55:226 None
[POP] rel index 8, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:55:284 None
[POP] rel index 9, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:55:346 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:55:457 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:55:909 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:55:978 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:56:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:56:223 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #6580 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:41:56:260 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:56:417 None
Presentation Battle 7738: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:418 None
Presentation Battle 7738: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:418 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:418 None
RestorePresentationBattlePreview created ticket #117427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:419 None
Presentation Battle 7738: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=6580, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:419 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6580 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:419 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6580 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:419 None
Presentation Battle 7738: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4044, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:419 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:419 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4044 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:41:56:419 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:419 None
Presentation Battle 7738: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:421 None
Presentation Battle 7738: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:421 None
Presentation Battle 7738: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:421 None
Presentation Battle 7738: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:421 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5909 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:421 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5909 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:56:421 None
Presentation Battle 7738: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:41:56:479 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:56:550 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:56:630 None
RequestRestoreAsyncOperation_Completed for ticket #117427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:41:56:630 None
RestorePresentationBattlePreview skipped due to ended battle #7738

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:41:56:630 None
RequestAsyncOperation_Dismissed for ticket #117427.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:41:56:741 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:56:822 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:56:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:57:092 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:57:303 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:57:404 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:57:645 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:57:736 None
[Empire 6] No suitable tiles found to place construction Extension_Era1_OlmecCivilization in settlement 2683.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:57:937 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:58:187 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:58:421 None
Can't find entity 7024 of ongoing task. Fails the task 1210.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:41:58:468 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:58:751 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:59:023 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:59:313 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:59:602 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:41:59:883 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:00:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:00:355 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:00:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:00:915 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:01:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:01:336 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:01:588 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:01:859 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:02:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:02:410 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:02:670 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:02:932 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:03:794 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:13:191 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:15:191 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:17:191 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:19:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:22:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:22:765 None
Presentation Battle 7738: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:42:23:131 None
Presentation Battle 7738: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6580 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6580 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6580 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5909 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #5909 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
ReleasePresentationBattlePreview attacker #6580, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:131 None
HidePresentationBattlePreview attacker #6580, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:42:23:132 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6580 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:132 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:132 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #6580 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:23:132 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:24:659 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:24:949 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:25:221 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:26:085 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:26:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:28:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:38:183 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:38:183 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:42:40:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:40:864 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:41:115 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:41:376 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:41:619 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:41:851 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:42:091 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:42:372 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:42:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:42:954 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:43:214 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:43:525 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:43:785 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:44:027 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:44:297 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:44:579 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:44:850 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:45:103 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:45:274 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:45:544 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:45:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:46:056 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:46:227 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:46:519 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:46:769 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:47:029 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:47:220 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:47:491 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:47:751 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:49:750 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:52:283 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:55:597 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:42:57:604 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:08:198 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:10:197 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:14:033 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:16:032 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:19:807 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular35

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:43:19:809 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:43:19:809 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:43:19:809 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:43:33:256 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

20:43:33:377 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:35:390 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:37:613 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #7780 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:37:624 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:37:624 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:38:545 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #7786 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:39:807 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:40:349 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:40:599 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:40:805 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5767 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:40:931 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:41:201 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:41:461 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:41:732 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:41:982 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:42:273 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:42:554 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:42:835 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:43:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:43:355 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:43:607 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:43:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:44:147 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:44:388 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:44:549 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:44:602 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #5168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:44:821 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:45:070 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:45:332 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:45:502 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:45:703 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:45:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:46:234 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:46:475 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:46:737 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:46:978 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:47:228 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:47:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:47:600 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:47:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:48:071 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:48:433 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:48:434 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:48:434 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:48:441 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #7797 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:50:520 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

20:43:50:600 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:51:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:51:433 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:51:704 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:51:955 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:52:217 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:52:456 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:52:719 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:52:988 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5763 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:53:000 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:53:195 None
Presentation Battle 7809: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:195 None
Presentation Battle 7809: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:195 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:53:196 None
RestorePresentationBattlePreview created ticket #119699.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:53:196 None
Presentation Battle 7809: Execute action[2]: ParticipantJoined. EmpireIndex=13, Guid=5763, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:196 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:53:196 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:53:196 None
Presentation Battle 7809: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4044, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:196 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:53:196 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4044 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:43:53:196 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:43:53:197 None
Presentation Battle 7809: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:198 None
Presentation Battle 7809: Execute action[5]: ReportDeploymentZone. EmpireIndex=13, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:198 None
Presentation Battle 7809: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:199 None
Presentation Battle 7809: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:199 None
Presentation Battle 7809: Execute action[8]: ContenderConfirmed. EmpireIndex=13 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:43:53:271 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:53:409 None
RequestRestoreAsyncOperation_Completed for ticket #119699.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:43:53:409 None
RestorePresentationBattlePreview skipped due to ended battle #7809

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:43:53:409 None
RequestAsyncOperation_Dismissed for ticket #119699.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:43:53:521 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:53:793 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:54:064 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:54:304 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:54:554 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:54:806 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:55:057 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:55:297 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:55:477 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:55:758 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:56:021 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:56:251 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:56:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:56:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:56:904 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:57:165 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:57:415 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:57:678 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:43:59:664 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:44:32:375 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:44:32:544 None
Presentation Battle 7809: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:44:32:889 None
Presentation Battle 7809: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
ReleasePresentationBattlePreview attacker #5763, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
HidePresentationBattlePreview attacker #5763, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:32:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:34:383 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:44:34:645 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:44:36:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:44:59:369 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #7842 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:44:59:376 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:44:59:376 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:01:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:02:017 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:02:287 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:02:599 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:02:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:03:060 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:03:279 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:03:530 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:03:791 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:03:999 None
[Empire 1] The task 1837:Build Outpost Creation on [16, 48] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:04:112 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:04:178 None
[Empire 6] The task 2449:Build Outpost Creation on [37, 29] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:04:383 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:04:705 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:04:997 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:05:288 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:05:470 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6279 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:45:05:558 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:05:682 None
Presentation Battle 7884: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:682 None
Presentation Battle 7884: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:682 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:05:683 None
RestorePresentationBattlePreview created ticket #120529.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:05:683 None
Presentation Battle 7884: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=6279, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:683 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:05:683 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:05:683 None
Presentation Battle 7884: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4044, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:683 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:05:683 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4044 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:45:05:683 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4044 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:05:683 None
Presentation Battle 7884: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:685 None
Presentation Battle 7884: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:685 None
Presentation Battle 7884: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:685 None
Presentation Battle 7884: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:686 None
Presentation Battle 7884: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:05:810 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:05:886 None
RequestRestoreAsyncOperation_Completed for ticket #120529.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:45:05:886 None
RestorePresentationBattlePreview skipped due to ended battle #7884

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:45:05:886 None
RequestAsyncOperation_Dismissed for ticket #120529.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:45:06:081 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:06:361 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:06:612 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:06:873 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:07:134 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:07:305 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:07:504 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:07:776 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:08:035 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:10:044 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:11:558 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:11:763 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:12:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:12:206 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:14:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:16:041 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:22:184 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:23:430 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:23:680 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:25:678 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:27:685 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:29:696 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:35:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:37:428 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:42:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:42:577 None
Presentation Battle 7884: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:577 None
Presentation Battle 7884: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:577 None
Presentation Battle 7884: Execute action[11]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=6279, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:578 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #7886 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:45:42:578 None
Presentation Battle 7884: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:578 None
Presentation Battle 7884: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4044, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:579 None
Presentation Battle 7884: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:579 None
Presentation Battle 7884: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:579 None
Presentation Battle 7884: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:958 None
Presentation Battle 7884: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:958 None
Presentation Battle 7884: Execute action[16]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:42:958 None
Presentation Battle 7884: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:43:282 None
Presentation Battle 7884: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:43:282 None
[Preview] PresentationArmy PresentationArmy #6279 of empire 3 #6279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:43:282 None
[Preview] PresentationArmy PresentationArmy #4044 of empire 0 #4044 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:43:282 None
ReleasePresentationBattlePreview attacker #6279, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:43:282 None
[Preview] PresentationArmy PresentationArmy #6279 of empire 3 #6279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:43:282 None
[Preview] PresentationArmy PresentationArmy #4044 of empire 0 #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:43:282 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:43:283 None
RestorePresentationBattlePreview created ticket #120822.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:43:283 None
Presentation Battle 7884: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:43:284 None
Presentation Battle 7884: Execute action[19]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:43:284 None
Presentation Battle 7884: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:43:491 None
RequestRestoreAsyncOperation_Completed for ticket #120822.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:45:43:491 None
RestorePresentationBattlePreview skipped due to invalid battle #7884

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:45:43:491 None
RequestAsyncOperation_Dismissed for ticket #120822.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:45:44:385 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:49:921 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:50:080 None
Presentation Battle 7884: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=7885, DestTile=[84, 34]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:51:918 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:52:414 None
Presentation Battle 7884: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:415 None
Presentation Battle 7884: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:415 None
Presentation Battle 7884: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:729 None
Presentation Battle 7884: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:729 None
Presentation Battle 7884: Execute action[24]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:729 None
ReleasePresentationBattlePreview attacker #6279, defender #4044

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:52:729 None
[Preview] PresentationArmy PresentationArmy #6279 of empire 3 #6279 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:52:729 None
[Preview] PresentationArmy PresentationArmy #4044 of empire 0 #4044 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:52:730 None
Presentation Battle 7884: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:730 None
Presentation Battle 7884: Execute action[25]: UnitMoveAndAttack. EmpireIndex=3. Attacker=7886, DestTile=[83, 33]/[83, 33] (health=0.78), Defender =7885 (health =0.26). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:730 None
Presentation Battle 7884: Execute action[25]: UnitMove. EmpireIndex=3. UnitGuid=7886, DestTile=[83, 33]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:730 None
Presentation Battle 7884: Execute action[25]: UnitGoto. EmpireIndex=3. UnitGuid=7886, DestTile=[83, 33]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:730 None
Presentation Battle 7884: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:730 None
Presentation Battle 7884: Execute action[25]: UnitAttack. EmpireIndex=3. Attacker=7886 (health=0.78), Defender=7885 (health=0.26). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:52:730 None
Presentation Battle 7884: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:53:915 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:54:680 None
Presentation Battle 7884: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:45:55:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:45:56:646 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_Common_Scouts_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:45:59:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:01:086 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:01:424 None
Presentation Battle 7884: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:01:424 None
Presentation Battle 7884: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:01:424 None
Presentation Battle 7884: Execute action[29]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:01:424 None
Could not find PresentationBattlePreview with armyEntityGUID=6279, targetEntityGUID=4044.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:01:424 None
Presentation Battle 7884: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:03:085 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:05:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:05:176 None
Presentation Battle 7884: Execute action[30]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:176 None
Presentation Battle 7884: Execute action[31]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:176 None
Presentation Battle 7884: Execute action[32]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:463 None
Presentation Battle 7884: Execute action[33]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:463 None
Presentation Battle 7884: Execute action[34]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:463 None
Could not find PresentationBattlePreview with armyEntityGUID=6279, targetEntityGUID=4044.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:05:464 None
Presentation Battle 7884: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:464 None
Presentation Battle 7884: Execute action[35]: UnitMoveAndAttack. EmpireIndex=3. Attacker=7886, DestTile=[84, 33]/[84, 33] (health=0.59), Defender =7885 (health =0.03). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:464 None
Presentation Battle 7884: Execute action[35]: UnitMove. EmpireIndex=3. UnitGuid=7886, DestTile=[84, 33]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:464 None
Presentation Battle 7884: Execute action[35]: UnitGoto. EmpireIndex=3. UnitGuid=7886, DestTile=[84, 33]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:464 None
Presentation Battle 7884: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:464 None
Presentation Battle 7884: Execute action[35]: UnitAttack. EmpireIndex=3. Attacker=7886 (health=0.59), Defender=7885 (health=0.03). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:05:464 None
Presentation Battle 7884: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:07:097 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:07:489 None
Presentation Battle 7884: Execute action[36]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:09:088 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:09:287 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_Common_Scouts_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:14:653 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:16:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:16:827 None
Presentation Battle 7884: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:16:827 None
Presentation Battle 7884: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:16:827 None
Presentation Battle 7884: Execute action[39]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:16:827 None
Could not find PresentationBattlePreview with armyEntityGUID=6279, targetEntityGUID=4044.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:16:827 None
Presentation Battle 7884: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:18:661 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:22:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:22:255 None
Presentation Battle 7884: Execute action[40]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:256 None
Presentation Battle 7884: Execute action[41]: UpdateBattleUnits. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:256 None
Presentation Battle 7884: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:567 None
Presentation Battle 7884: Execute action[43]: NewRound. Round=2. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:567 None
Presentation Battle 7884: Execute action[44]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:567 None
Could not find PresentationBattlePreview with armyEntityGUID=6279, targetEntityGUID=4044.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:22:567 None
Presentation Battle 7884: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:567 None
Presentation Battle 7884: Execute action[45]: UnitMoveAndAttack. EmpireIndex=3. Attacker=7886, DestTile=[85, 34]/[85, 34] (health=0.44), Defender =7885 (health =0.00). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:567 None
Presentation Battle 7884: Execute action[45]: UnitMove. EmpireIndex=3. UnitGuid=7886, DestTile=[85, 34]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:567 None
Presentation Battle 7884: Execute action[45]: UnitGoto. EmpireIndex=3. UnitGuid=7886, DestTile=[85, 34]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:568 None
Presentation Battle 7884: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:568 None
Presentation Battle 7884: Execute action[45]: UnitAttack. EmpireIndex=3. Attacker=7886 (health=0.44), Defender=7885 (health=0.00). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:22:568 None
Presentation Battle 7884: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:24:065 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:24:461 None
Presentation Battle 7884: Execute action[46]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:26:063 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:30:093 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:31:924 None
Presentation Battle 7884: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:31:924 None
Presentation Battle 7884: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:31:924 None
Presentation Battle 7884: Execute action[49]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:31:924 None
Presentation Battle 7884: Execute action[49]: UnitMove. EmpireIndex=3. UnitGuid=7886, DestTile=[82, 34]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:31:925 None
Presentation Battle 7884: Execute action[49]: UnitGoto. EmpireIndex=3. UnitGuid=7886, DestTile=[84, 34]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:31:925 None
Presentation Battle 7884: Execute action[49]: UnitGoto. EmpireIndex=3. UnitGuid=7886, DestTile=[83, 34]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:31:925 None
Presentation Battle 7884: Execute action[49]: UnitGoto. EmpireIndex=3. UnitGuid=7886, DestTile=[82, 34]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:31:925 None
Presentation Battle 7884: Execute action[50]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:32:090 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #7886 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:46:32:102 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:32:257 None
Presentation Battle 7884: Execute action[51]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:46:32:257 None
[Preview] PresentationArmy PresentationArmy #6279 of empire 3 #6279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:32:257 None
[Preview] PresentationArmy PresentationArmy #6279 of empire 3 #6279 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:32:264 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #6279 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:46:32:264 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:32:264 None
Could not find PresentationBattlePreview with armyEntityGUID=6279, targetEntityGUID=4044.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:46:32:265 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:46:34:079 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:36:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:46:38:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:01:409 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:01:409 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:03:560 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:04:201 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:04:502 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:04:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:05:004 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:05:254 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:05:515 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:05:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:06:077 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:06:367 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:06:619 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:06:880 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:07:121 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:07:380 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:07:642 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:07:902 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:08:152 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:08:413 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:08:664 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:08:914 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:09:165 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:09:366 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:09:617 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:09:877 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:10:118 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:12:125 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:17:006 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:18:996 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:23:758 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #7933 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:23:910 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:23:910 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:26:059 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:26:610 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:26:932 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:27:212 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:27:512 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:27:813 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:27:869 None
Presentation Battle 7974: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:869 None
Presentation Battle 7974: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:869 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:870 None
RestorePresentationBattlePreview created ticket #121937.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:870 None
Presentation Battle 7974: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:870 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:870 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:870 None
Presentation Battle 7974: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=7024, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:870 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:870 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:870 None
Presentation Battle 7974: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:872 None
Presentation Battle 7974: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:872 None
Presentation Battle 7974: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:872 None
Presentation Battle 7974: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:872 None
Presentation Battle 7945: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:872 None
Presentation Battle 7945: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:872 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:873 None
RestorePresentationBattlePreview created ticket #121938.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:873 None
Presentation Battle 7945: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3272, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:873 None
Presentation Battle 7945: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=5168, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:873 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:27:874 None
Presentation Battle 7945: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:875 None
Presentation Battle 7945: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:875 None
Presentation Battle 7945: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:875 None
Presentation Battle 7945: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:27:901 None
[Empire 7] The task 2333:Build Outpost Creation on [33, 50] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:066 None
Presentation Battle 7945: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:28:067 None
RequestRestoreAsyncOperation_Completed for ticket #121937.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:47:28:068 None
RestorePresentationBattlePreview skipped due to ended battle #7974

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:28:068 None
RequestAsyncOperation_Dismissed for ticket #121937.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:47:28:068 None
RequestRestoreAsyncOperation_Completed for ticket #121938.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:47:28:068 None
RestorePresentationBattlePreview skipped due to ended battle #7945

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:28:068 None
RequestAsyncOperation_Dismissed for ticket #121938.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:47:28:085 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:28:281 None
Presentation Battle 7974: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:28:346 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:28:476 None
Presentation Battle 7945: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
ReleasePresentationBattlePreview attacker #3272, defender #5168

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
HidePresentationBattlePreview attacker #3272, defender #5168

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:476 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:617 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:28:648 None
Presentation Battle 7974: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:28:648 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:648 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:648 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:648 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:648 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:649 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:649 None
ReleasePresentationBattlePreview attacker #5421, defender #7024

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:649 None
HidePresentationBattlePreview attacker #5421, defender #7024

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:28:649 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:649 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:649 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:649 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:28:909 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:29:210 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:29:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:29:742 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:30:023 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:30:224 None
Presentation Battle 8015: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:224 None
Presentation Battle 8015: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:224 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:225 None
RestorePresentationBattlePreview created ticket #122093.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:225 None
Presentation Battle 8015: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:225 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:225 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:225 None
Presentation Battle 8015: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=7024, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:225 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:225 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7024 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:226 None
Presentation Battle 8015: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:227 None
Presentation Battle 8015: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:227 None
Presentation Battle 8015: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:227 None
Presentation Battle 8015: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:30:333 None
RequestRestoreAsyncOperation_Completed for ticket #122093.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:47:30:333 None
RestorePresentationBattlePreview skipped due to ended battle #8015

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:30:333 None
RequestAsyncOperation_Dismissed for ticket #122093.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:47:30:551 None
Can't find entity 7024 of ongoing task. Fails the task 2209.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:582 None
Can't find entity 5421 of ongoing task. Fails the task 4489.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:604 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:30:662 None
Presentation Battle 8015: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:662 None
Presentation Battle 8015: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:662 None
Presentation Battle 8015: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:663 None
Presentation Battle 8015: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:30:663 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:663 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:663 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:663 None
ReleasePresentationBattlePreview attacker #5421, defender #7024

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:663 None
HidePresentationBattlePreview attacker #5421, defender #7024

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:30:663 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:30:663 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:33:137 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #8047 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:33:152 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:33:152 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:34:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8062 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:34:086 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:34:092 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8058 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:34:102 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:34:909 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:47:35:308 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:35:911 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:36:221 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:36:553 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:36:793 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:37:043 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:37:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:37:400 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular36

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:47:37:596 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:37:856 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:38:097 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:38:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:38:689 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:38:899 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:899 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:899 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:900 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:900 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:38:998 None
Presentation Battle 8083: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:38:998 None
Presentation Battle 8083: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:38:998 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
RestorePresentationBattlePreview created ticket #122546.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
Presentation Battle 8083: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3272, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:38:999 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3272 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
Presentation Battle 8083: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:38:999 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
Presentation Battle 8083: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=5168, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:38:999 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #5168 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:38:999 None
Presentation Battle 8083: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:001 None
Presentation Battle 8083: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:001 None
Presentation Battle 8083: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:001 None
Presentation Battle 8083: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:116 None
Army 5168 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:47:39:127 None
Presentation Battle 8083: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:130 None
RequestRestoreAsyncOperation_Completed for ticket #122546.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:47:39:130 None
RestorePresentationBattlePreview skipped due to ended battle #8083

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:39:130 None
RequestAsyncOperation_Dismissed for ticket #122546.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:47:39:153 None
Army 3272 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:47:39:222 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:39:350 None
Presentation Battle 8083: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:350 None
Presentation Battle 8083: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:350 None
Presentation Battle 8083: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:350 None
Presentation Battle 8083: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:47:39:350 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:39:350 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:39:350 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:39:350 None
ReleasePresentationBattlePreview attacker #3272, defender #5168

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:39:350 None
HidePresentationBattlePreview attacker #3272, defender #5168

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:47:39:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:39:725 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:39:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:40:217 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:40:469 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:40:727 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:40:958 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:41:210 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:41:470 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:41:741 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:41:992 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:42:193 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:42:424 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:42:654 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:42:816 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:43:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:43:247 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:43:518 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:43:689 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:43:890 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:44:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:44:402 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:44:642 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:45:129 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8116 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:45:129 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:47:45:286 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:45:287 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:46:158 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8123 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:47:439 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:47:940 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:48:202 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:48:493 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:48:764 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:49:034 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:49:294 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:49:607 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:49:887 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:50:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:50:439 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:50:732 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:50:992 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:51:263 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:51:554 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:51:833 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:52:126 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:52:386 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:52:646 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:52:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:53:100 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:53:351 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:53:601 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:53:862 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:54:103 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:54:354 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:54:534 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:54:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:55:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:55:329 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:56:182 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:56:710 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:47:56:713 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:56:726 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:56:726 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:47:57:711 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8136 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:57:713 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8142 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:57:714 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8139 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:57:716 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8145 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:47:58:883 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:59:425 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:59:696 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:47:59:958 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:00:218 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:00:468 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:00:556 None
[Empire 7] The task 2417:Build Outpost Creation on [42, 47] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:00:728 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:01:000 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:01:280 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:01:551 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:01:802 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:02:102 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:02:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:02:624 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:02:874 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:03:134 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:03:394 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:03:647 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:03:897 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:04:148 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:04:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:04:669 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:04:930 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:05:200 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:05:461 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:07:459 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:09:456 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:11:456 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:15:135 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:17:126 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:19:125 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:21:124 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:24:625 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:24:625 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:25:398 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

20:48:26:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:27:366 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:27:707 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:28:006 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:28:308 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:28:578 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:28:889 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:29:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:29:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:29:733 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:30:074 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:30:365 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:30:686 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:31:007 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:31:319 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:31:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:31:970 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:32:282 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:32:582 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:32:894 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:33:225 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:33:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:33:858 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:34:219 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:34:297 None
Presentation Battle 8187: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:297 None
Presentation Battle 8187: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:297 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:298 None
RestorePresentationBattlePreview created ticket #124478.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:298 None
Presentation Battle 8187: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=5552, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5552 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5552 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5552 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:298 None
Presentation Battle 8187: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=6855, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:298 None
Presentation Battle 8187: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:48:34:298 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:34:299 None
Presentation Battle 8187: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:300 None
Presentation Battle 8187: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:300 None
Presentation Battle 8187: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:301 None
Presentation Battle 8187: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:505 None
RequestRestoreAsyncOperation_Completed for ticket #124478.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:48:34:505 None
RestorePresentationBattlePreview skipped due to ended battle #8187

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:48:34:506 None
RequestAsyncOperation_Dismissed for ticket #124478.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:48:34:522 None
Presentation Battle 8187: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:34:550 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:34:860 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:35:762 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:37:774 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:49:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:49:530 None
Presentation Battle 8187: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:49:530 None
Presentation Battle 8187: Execute action[11]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:49:530 None
Presentation Battle 8187: Execute action[12]: ParticipantUnitCreation. EmpireIndex=4, ParticipantGuid=5552, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:49:537 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8193 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:48:49:537 None
Presentation Battle 8187: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:49:707 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8192 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

20:48:49:886 None
Presentation Battle 8187: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6855, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:49:899 None
Presentation Battle 8187: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:50:535 None
Presentation Battle 8187: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:50:535 None
Presentation Battle 8187: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:50:660 None
Presentation Battle 8187: Execute action[16]: EndUnstack. EmpireIndex=4. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:51:351 None
Presentation Battle 8187: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:51:351 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:48:51:352 None
Presentation Battle 8187: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:51:546 None
Presentation Battle 8187: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:51:547 None
[Preview] PresentationArmy PresentationArmy #5552 of empire 9 #5552 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:547 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:547 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:547 None
ReleasePresentationBattlePreview attacker #5552, defender #6855

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:547 None
[Preview] PresentationArmy PresentationArmy #5552 of empire 9 #5552 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:547 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:547 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:548 None
RestorePresentationBattlePreview created ticket #124590.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:48:51:548 None
Presentation Battle 8187: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:51:548 None
Presentation Battle 8187: Execute action[20]: EndDeployment. EmpireIndex=4. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:51:548 None
Presentation Battle 8187: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:48:51:964 None
RequestRestoreAsyncOperation_Completed for ticket #124590.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:48:51:965 None
RestorePresentationBattlePreview skipped due to invalid battle #8187

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:48:51:965 None
RequestAsyncOperation_Dismissed for ticket #124590.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:48:53:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:00:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:00:997 None
Presentation Battle 8187: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=8191, DestTile=[54, 17]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:00:998 None
Presentation Battle 8187: Execute action[22]: UnitTeleport. EmpireIndex=0. UnitGuid=8188, DestTile=[57, 18]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:02:874 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:10:337 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:10:523 None
Presentation Battle 8187: Execute action[23]: UnitTeleport. EmpireIndex=0. UnitGuid=8190, DestTile=[55, 17]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:12:336 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:18:239 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:18:436 None
Presentation Battle 8187: Execute action[24]: UnitTeleport. EmpireIndex=0. UnitGuid=8188, DestTile=[55, 16]. (initialActionType: UnitTeleport)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:20:246 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:24:744 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:24:968 None
Presentation Battle 8187: Execute action[25]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:24:968 None
Presentation Battle 8187: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:24:969 None
Presentation Battle 8187: Execute action[26]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:507 None
Presentation Battle 8187: Execute action[27]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:508 None
Presentation Battle 8187: Execute action[28]: StartEmpireRound. EmpireIndex=4. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:508 None
ReleasePresentationBattlePreview attacker #5552, defender #6855

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:49:25:508 None
[Preview] PresentationArmy PresentationArmy #5552 of empire 9 #5552 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:49:25:508 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:49:25:508 None
Presentation Battle 8187: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:508 None
Presentation Battle 8187: Execute action[29]: UnitMoveAndAttack. EmpireIndex=4. Attacker=8192, DestTile=[53, 17]/[53, 17] (health=0.75), Defender =8191 (health =0.38). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:508 None
Presentation Battle 8187: Execute action[29]: UnitMove. EmpireIndex=4. UnitGuid=8192, DestTile=[53, 17]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:509 None
Presentation Battle 8187: Execute action[29]: UnitGoto. EmpireIndex=4. UnitGuid=8192, DestTile=[56, 14]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:509 None
Presentation Battle 8187: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:509 None
Presentation Battle 8187: Execute action[29]: UnitGoto. EmpireIndex=4. UnitGuid=8192, DestTile=[55, 14]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:509 None
Presentation Battle 8187: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:509 None
Presentation Battle 8187: Execute action[29]: UnitGoto. EmpireIndex=4. UnitGuid=8192, DestTile=[54, 14]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UnitGoto. EmpireIndex=4. UnitGuid=8192, DestTile=[53, 15]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UnitGoto. EmpireIndex=4. UnitGuid=8192, DestTile=[53, 16]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UnitGoto. EmpireIndex=4. UnitGuid=8192, DestTile=[53, 17]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:510 None
Presentation Battle 8187: Execute action[29]: UnitAttack. EmpireIndex=4. Attacker=8192 (health=0.75), Defender=8191 (health=0.38). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:25:511 None
Presentation Battle 8187: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:26:754 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:32:423 None
Presentation Battle 8187: Execute action[30]: UnitMoveAndAttack. EmpireIndex=4. Attacker=8193, DestTile=[57, 18]/[57, 18] (health=0.77), Defender =8189 (health =0.68). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:32:423 None
Presentation Battle 8187: Execute action[30]: UnitMove. EmpireIndex=4. UnitGuid=8193, DestTile=[57, 18]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:32:423 None
Presentation Battle 8187: Execute action[30]: UnitGoto. EmpireIndex=4. UnitGuid=8193, DestTile=[57, 17]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:32:423 None
Presentation Battle 8187: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:32:423 None
Presentation Battle 8187: Execute action[30]: UnitGoto. EmpireIndex=4. UnitGuid=8193, DestTile=[57, 18]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:32:423 None
Presentation Battle 8187: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:32:424 None
Presentation Battle 8187: Execute action[30]: UnitAttack. EmpireIndex=4. Attacker=8193 (health=0.77), Defender=8189 (health=0.68). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:32:424 None
Presentation Battle 8187: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:35:470 None
Presentation Battle 8187: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:35:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:37:621 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:38:642 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:38:642 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:38:823 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:39:185 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:39:185 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:39:185 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:39:185 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:39:362 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:39:733 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:40:175 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:40:963 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:41:819 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:42:321 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:49:47:508 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:49:517 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:51:506 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:53:067 None
Presentation Battle 8187: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:53:068 None
Presentation Battle 8187: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:53:068 None
Presentation Battle 8187: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:53:068 None
Presentation Battle 8187: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:53:068 None
Presentation Battle 8187: Execute action[36]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:53:068 None
Could not find PresentationBattlePreview with armyEntityGUID=5552, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:49:53:068 None
Presentation Battle 8187: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:56:999 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:49:57:264 None
Presentation Battle 8187: Execute action[37]: UnitMove. EmpireIndex=0. UnitGuid=8191, DestTile=[55, 15]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:57:265 None
Presentation Battle 8187: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=8191, DestTile=[55, 16]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:57:265 None
Presentation Battle 8187: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:57:265 None
Presentation Battle 8187: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=8191, DestTile=[55, 15]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:57:265 None
Presentation Battle 8187: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:49:59:005 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:01:844 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:01:972 None
Presentation Battle 8187: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:03:852 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:10:182 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:10:297 None
Presentation Battle 8187: Execute action[39]: UnitAttack. EmpireIndex=0. Attacker=8191 (health=0.38), Defender=8192 (health=0.50). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:10:300 None
Presentation Battle 8187: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:12:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:17:552 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:17:754 None
Presentation Battle 8187: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:17:755 None
Presentation Battle 8187: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:19:560 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:22:612 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:22:783 None
Presentation Battle 8187: Execute action[42]: UnitMove. EmpireIndex=0. UnitGuid=8188, DestTile=[54, 18]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:22:784 None
Presentation Battle 8187: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=8188, DestTile=[54, 17]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:22:784 None
Presentation Battle 8187: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:22:784 None
Presentation Battle 8187: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=8188, DestTile=[54, 18]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:22:784 None
Presentation Battle 8187: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:24:614 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:27:118 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:27:488 None
Presentation Battle 8187: Execute action[43]: UnitAttack. EmpireIndex=0. Attacker=8188 (health=0.78), Defender=8192 (health=0.26). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:27:489 None
Presentation Battle 8187: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:28:963 None
Presentation Battle 8187: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:29:128 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:35:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:36:167 None
Presentation Battle 8187: Execute action[45]: UnitMoveAndAttack. EmpireIndex=0. Attacker=8190, DestTile=[54, 17]/[54, 17] (health=0.78), Defender =8192 (health =0.12). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:36:167 None
Presentation Battle 8187: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=8190, DestTile=[54, 17]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:36:167 None
Presentation Battle 8187: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=8190, DestTile=[54, 17]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:36:167 None
Presentation Battle 8187: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:36:167 None
Presentation Battle 8187: Execute action[45]: UnitAttack. EmpireIndex=0. Attacker=8190 (health=0.78), Defender=8192 (health=0.12). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:36:167 None
Presentation Battle 8187: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:36:581 None
Presentation Battle 8187: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:36:581 None
Presentation Battle 8187: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:37:990 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:41:703 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:41:901 None
Presentation Battle 8187: Execute action[48]: UnitMove. EmpireIndex=0. UnitGuid=8189, DestTile=[55, 17]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:41:902 None
Presentation Battle 8187: Execute action[48]: UnitGoto. EmpireIndex=0. UnitGuid=8189, DestTile=[55, 17]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:41:902 None
Presentation Battle 8187: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:41:902 None
Presentation Battle 8187: Execute action[49]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:43:701 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:45:698 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:46:900 None
Presentation Battle 8187: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:900 None
Presentation Battle 8187: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:900 None
Presentation Battle 8187: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:900 None
Presentation Battle 8187: Execute action[53]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:900 None
Presentation Battle 8187: Execute action[54]: StartEmpireRound. EmpireIndex=4. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:900 None
Could not find PresentationBattlePreview with armyEntityGUID=5552, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:50:46:900 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8193 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:50:46:900 None
Presentation Battle 8187: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UnitMoveAndAttack. EmpireIndex=4. Attacker=8193, DestTile=[55, 18]/[55, 18] (health=0.52), Defender =8190 (health =0.55). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UnitMove. EmpireIndex=4. UnitGuid=8193, DestTile=[55, 18]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UnitGoto. EmpireIndex=4. UnitGuid=8193, DestTile=[56, 19]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UnitGoto. EmpireIndex=4. UnitGuid=8193, DestTile=[55, 19]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UnitGoto. EmpireIndex=4. UnitGuid=8193, DestTile=[55, 18]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:901 None
Presentation Battle 8187: Execute action[55]: UnitAttack. EmpireIndex=4. Attacker=8193 (health=0.52), Defender=8190 (health=0.55). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:46:902 None
Presentation Battle 8187: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:50:857 None
Presentation Battle 8187: Execute action[56]: UnitAttack. EmpireIndex=4. Attacker=8192 (health=0.00), Defender=8190 (health=0.30). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:50:858 None
Presentation Battle 8187: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:54:751 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:50:54:751 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:50:54:751 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:50:55:622 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:50:56:918 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:50:57:089 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:50:57:795 None
Presentation Battle 8187: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:50:57:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:50:59:936 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:07:149 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:08:555 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#4 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

20:51:09:150 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:11:161 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:14:451 None
Presentation Battle 8187: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:451 None
Presentation Battle 8187: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:451 None
Presentation Battle 8187: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:451 None
Presentation Battle 8187: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:451 None
Presentation Battle 8187: Execute action[62]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:14:451 None
Could not find PresentationBattlePreview with armyEntityGUID=5552, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:14:452 None
Presentation Battle 8187: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:22:709 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:22:951 None
Presentation Battle 8187: Execute action[63]: UnitAttack. EmpireIndex=0. Attacker=8191 (health=0.38), Defender=8193 (health=0.37). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:22:952 None
Presentation Battle 8187: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:24:717 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:26:547 None
Presentation Battle 8187: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:26:547 None
Presentation Battle 8187: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:26:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:33:666 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:33:849 None
Presentation Battle 8187: Execute action[66]: UnitAttack. EmpireIndex=0. Attacker=8188 (health=0.63), Defender=8193 (health=0.03). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:33:849 None
Presentation Battle 8187: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:35:673 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:41:832 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:42:057 None
Presentation Battle 8187: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:42:058 None
Presentation Battle 8187: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:43:040 None
Presentation Battle 8187: Execute action[69]: UnitAttack. EmpireIndex=0. Attacker=8189 (health=0.46), Defender=8193 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:43:041 None
Presentation Battle 8187: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:43:041 None
Presentation Battle 8187: Execute action[70]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:43:839 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:44:240 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCharge impossible as pawn is not in good anim state! tagHash=1920810813/tagName=SafeMove shortNameHash=-1814322142/shortName=[BT]_Safe_Move

    Amplitude.Mercury.Presentation.PawnActionTriggerCharge:StartChargeSequence()

20:51:45:483 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_Common_Warriors_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:45:837 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:49:435 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:51:248 None
Presentation Battle 8187: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=4, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitMove. EmpireIndex=0. UnitGuid=8188, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=8188, DestTile=[54, 17]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=8188, DestTile=[55, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=8188, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitMove. EmpireIndex=0. UnitGuid=8189, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=8189, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitMove. EmpireIndex=0. UnitGuid=8190, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=8190, DestTile=[55, 17]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=8190, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:249 None
Presentation Battle 8187: Execute action[73]: UnitMove. EmpireIndex=0. UnitGuid=8191, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:250 None
Presentation Battle 8187: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=8191, DestTile=[56, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:250 None
Presentation Battle 8187: Execute action[74]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:390 None
Army 5552 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:51:51:408 None
Can't find entity 7721 of ongoing task. Fails the task 5471.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:51:568 None
Presentation Battle 8187: Execute action[75]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:51:51:568 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:568 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:578 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:578 None
Could not find PresentationBattlePreview with armyEntityGUID=5552, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:51:51:578 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:51:51:726 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:52:048 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:52:357 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:55:452 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:51:57:458 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:00:252 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:02:252 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:04:249 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:06:256 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:08:265 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:13:045 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:15:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:17:069 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:19:056 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:21:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:23:651 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:25:399 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:25:399 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:26:074 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:26:181 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:26:181 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:28:070 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:35:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:36:177 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:36:659 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:36:659 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:36:918 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:36:918 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:52:38:164 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:41:498 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:52:43:486 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:00:320 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:00:622 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:01:489 None
Current dialog's AudioEventHandle is null.

    Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Avatar_GestureStateEntered(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:02:630 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:04:858 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:06:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:35:509 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:35:799 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:37:815 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:39:812 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:52:011 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:52:011 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:52:011 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:52:011 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:52:159 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:53:52:283 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:52:283 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:52:284 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:52:284 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:53:54:165 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:09:524 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #8285 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:54:09:532 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #8281 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:54:09:539 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:09:539 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:09:540 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #8283 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:54:11:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:12:308 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:12:573 None
Presentation Battle 8293: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:574 None
Presentation Battle 8293: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:574 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:12:574 None
RestorePresentationBattlePreview created ticket #126447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:12:574 None
Presentation Battle 8293: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:574 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:12:575 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:12:575 None
Presentation Battle 8293: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:575 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:12:575 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:12:575 None
Presentation Battle 8293: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:577 None
Presentation Battle 8293: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:578 None
Presentation Battle 8293: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:578 None
Presentation Battle 8293: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:12:640 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:12:815 None
RequestRestoreAsyncOperation_Completed for ticket #126447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:54:12:815 None
RestorePresentationBattlePreview skipped due to ended battle #8293

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:54:12:815 None
RequestAsyncOperation_Dismissed for ticket #126447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:54:12:920 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:13:056 None
Presentation Battle 8293: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:13:056 None
Presentation Battle 8293: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:13:200 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:13:362 None
Presentation Battle 8293: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
ReleasePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
HidePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:362 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:54:13:492 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:13:763 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:14:043 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:14:295 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:14:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:14:824 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:15:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:15:336 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:15:578 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:15:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:16:078 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:16:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:16:609 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:16:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:17:050 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:17:291 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:17:531 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:17:683 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:17:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:18:193 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:18:443 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:18:714 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:18:955 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:19:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:19:409 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:19:579 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:19:779 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:20:052 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:20:232 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:20:493 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:20:735 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:20:959 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8116 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:54:20:995 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:21:166 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:21:367 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:21:568 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:21:763 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:22:036 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:22:197 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:22:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:22:598 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:22:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:23:065 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:25:068 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:48:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:54:50:662 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:06:708 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:08:714 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:17:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:19:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era1_HarappanCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:467 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:22:469 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:23:997 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:55:24:011 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:24:011 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:065 None
[Empire 7] The task 2486:Build Outpost Creation on [34, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:169 None
Presentation Battle 8329: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:169 None
Presentation Battle 8329: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:170 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:170 None
RestorePresentationBattlePreview created ticket #127291.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:170 None
Presentation Battle 8329: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1067, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:170 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:170 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:171 None
Presentation Battle 8329: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=6279, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:171 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:171 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6279 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:171 None
Presentation Battle 8329: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:173 None
Presentation Battle 8329: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:173 None
Presentation Battle 8329: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:173 None
Presentation Battle 8329: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:174 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:55:27:207 None
Can't find entity 6279 of ongoing task. Fails the task 2353.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:228 None
Can't find entity 1067 of ongoing task. Fails the task 5465.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:375 None
Presentation Battle 8329: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:375 None
Presentation Battle 8329: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:375 None
Presentation Battle 8329: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:375 None
Presentation Battle 8329: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:27:375 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:375 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:375 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:375 None
ReleasePresentationBattlePreview attacker #1067, defender #6279

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:375 None
HidePresentationBattlePreview attacker #1067, defender #6279

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:55:27:375 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:376 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:27:378 None
RequestRestoreAsyncOperation_Completed for ticket #127291.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:55:27:378 None
RequestAsyncOperation_Dismissed for ticket #127291.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:55:29:915 None
Presentation Battle 8369: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:29:915 None
Presentation Battle 8369: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:29:915 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:29:916 None
RestorePresentationBattlePreview created ticket #127461.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:29:916 None
Presentation Battle 8369: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=6262, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:29:916 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:29:916 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:29:916 None
Presentation Battle 8369: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=6979, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:29:916 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6979 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:29:916 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6979 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:29:916 None
Presentation Battle 8369: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:29:918 None
Presentation Battle 8369: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:29:918 None
Presentation Battle 8369: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:29:918 None
Presentation Battle 8369: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:30:288 None
RequestRestoreAsyncOperation_Completed for ticket #127461.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:55:30:288 None
RestorePresentationBattlePreview skipped due to ended battle #8369

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:55:30:288 None
RequestAsyncOperation_Dismissed for ticket #127461.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:55:30:521 None
Presentation Battle 8369: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:30:847 None
Presentation Battle 8369: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6979 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6979 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6979 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
ReleasePresentationBattlePreview attacker #6262, defender #6979

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
HidePresentationBattlePreview attacker #6262, defender #6979

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6979 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:30:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6979 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:31:116 None
Could not retrieve defender army / district with guid 6979 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.MonoParameterInfo)

20:55:31:132 None
Could not retrieve defender army / district with guid 6979 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.MonoParameterInfo)

20:55:31:313 None
Army 6979 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:55:33:662 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:55:33:672 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #8434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:33:684 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:33:684 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:34:694 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:34:696 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8444 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:36:384 None
Can't find entity 7607 of ongoing task. Fails the task 4977.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:36:895 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8472 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:38:744 None
Presentation Battle 8473: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:744 None
Presentation Battle 8473: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:744 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:38:748 None
RestorePresentationBattlePreview created ticket #127827.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:38:748 None
Presentation Battle 8473: Execute action[2]: ParticipantJoined. EmpireIndex=17, Guid=7041, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:749 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:38:749 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:38:749 None
Presentation Battle 8473: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5870, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:749 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:38:749 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:38:749 None
Presentation Battle 8473: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:751 None
Presentation Battle 8473: Execute action[5]: ReportDeploymentZone. EmpireIndex=17, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:751 None
Presentation Battle 8473: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:752 None
Presentation Battle 8473: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:752 None
Presentation Battle 8473: Execute action[8]: ContenderConfirmed. EmpireIndex=17 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:38:922 None
RequestRestoreAsyncOperation_Completed for ticket #127827.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:55:38:922 None
RestorePresentationBattlePreview skipped due to ended battle #8473

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:55:38:922 None
RequestAsyncOperation_Dismissed for ticket #127827.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:55:39:135 None
Presentation Battle 8473: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:39:326 None
Presentation Battle 8473: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
ReleasePresentationBattlePreview attacker #7041, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
HidePresentationBattlePreview attacker #7041, defender #5870

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5870 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:39:646 None
Army 5870 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:55:41:463 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #8434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:42:307 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:55:42:946 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #8557 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:43:153 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:43:153 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:55:43:925 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8569 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:43:927 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8572 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:55:45:199 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:55:45:858 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:46:150 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:46:430 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:46:699 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:46:951 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:47:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:47:502 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:47:752 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:48:002 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:48:253 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:48:544 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:48:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:49:127 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:49:407 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:49:669 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:49:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:50:181 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:50:391 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:50:625 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:50:874 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:51:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:52:021 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:55:54:008 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:00:940 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:04:293 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:06:292 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:06:611 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:56:06:620 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #8585 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:56:06:825 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:56:06:825 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:56:07:622 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8593 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:56:09:006 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:09:667 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:09:937 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:10:288 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:10:568 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:10:820 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:11:070 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:11:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:11:592 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:11:852 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:12:143 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:12:444 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:12:704 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:12:975 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:13:266 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:13:547 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:13:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:14:079 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:14:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:14:690 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:14:870 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:15:072 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:15:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:15:592 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:15:793 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:15:994 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:16:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:18:330 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:50:847 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:52:853 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:56:719 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:56:58:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:08:215 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #8602 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:57:08:216 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:08:216 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:08:222 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #8604 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:57:09:043 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8610 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:57:10:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:10:938 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:11:259 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:11:611 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:11:892 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:12:152 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:12:172 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #7203 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:57:12:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:12:764 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:12:778 None
Presentation Battle 8616: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:779 None
Presentation Battle 8616: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:779 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:779 None
RestorePresentationBattlePreview created ticket #129449.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:779 None
Presentation Battle 8616: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:779 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:779 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:780 None
Presentation Battle 8616: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=8557, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:780 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8557 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:780 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8557 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:780 None
Presentation Battle 8616: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:780 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:780 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:780 None
Presentation Battle 8616: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=8281, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:780 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:780 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:12:780 None
Presentation Battle 8616: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:782 None
Presentation Battle 8616: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:782 None
Presentation Battle 8616: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:782 None
Presentation Battle 8616: Execute action[9]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:12:887 None
RequestRestoreAsyncOperation_Completed for ticket #129449.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:57:12:887 None
RestorePresentationBattlePreview skipped due to ended battle #8616

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:57:12:887 None
RequestAsyncOperation_Dismissed for ticket #129449.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:57:13:004 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:13:099 None
Presentation Battle 8616: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:13:099 None
Presentation Battle 8616: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:13:305 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:13:355 None
Presentation Battle 8616: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8557 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8557 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8557 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
ReleasePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
HidePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:13:616 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:13:885 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:14:137 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:14:427 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:14:698 None
Could not retrieve defender army / district with guid 8557 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.MonoParameterInfo)

20:57:14:778 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:15:041 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:15:322 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:15:778 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:16:028 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:16:278 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:16:779 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:17:081 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:17:632 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #8641 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:57:17:645 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:17:645 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:19:804 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:20:412 None
Presentation Battle 8648: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:412 None
Presentation Battle 8648: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=16. ParticipantGuid=7038. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:412 None
Presentation Battle 8648: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:412 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:413 None
RestorePresentationBattlePreview created ticket #129774.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:413 None
Presentation Battle 8648: Execute action[3]: ParticipantJoined. EmpireIndex=16, Guid=5912, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:413 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:413 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5912 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:414 None
Presentation Battle 8648: Execute action[4]: ParticipantJoined. EmpireIndex=16, Guid=7038, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7038 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:414 None
Presentation Battle 8648: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=7691, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7691 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7691 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:20:414 None
Presentation Battle 8648: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:416 None
Presentation Battle 8648: Execute action[7]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:416 None
Presentation Battle 8648: Execute action[8]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:416 None
Presentation Battle 8648: Execute action[9]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:416 None
Presentation Battle 8648: Execute action[10]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:20:447 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:20:545 None
RequestRestoreAsyncOperation_Completed for ticket #129774.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:57:20:545 None
RestorePresentationBattlePreview skipped due to ended battle #8648

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:57:20:545 None
RequestAsyncOperation_Dismissed for ticket #129774.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:57:20:767 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:21:038 None
Presentation Battle 8648: Execute action[11]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:038 None
Presentation Battle 8648: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:039 None
Presentation Battle 8648: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:039 None
Presentation Battle 8648: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:039 None
Presentation Battle 8648: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:039 None
Presentation Battle 8648: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:039 None
[Preview] PresentationArmy LandUnit_Era1_Nubia_NubianArchers #7691 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:039 None
[Preview] PresentationArmy LandUnit_Era1_Nubia_NubianArchers #7691 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:039 None
[Preview] PresentationArmy LandUnit_Era1_Nubia_NubianArchers #7691 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:039 None
ReleasePresentationBattlePreview attacker #5912, defender #7691

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:039 None
HidePresentationBattlePreview attacker #5912, defender #7691

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:57:21:039 None
[Preview] PresentationArmy LandUnit_Era1_Nubia_NubianArchers #7691 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:039 None
[Preview] PresentationArmy LandUnit_Era1_Nubia_NubianArchers #7691 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:21:154 None
[Empire 6] The task 2790:Build Outpost Creation on [28, 40] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:389 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:21:629 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:21:686 None
Presentation Battle 8710: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:686 None
Presentation Battle 8710: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:686 None
Presentation Battle 8710: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=7691, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:686 None
[Preview] PresentationArmy LandUnit_Era1_Nubia_NubianArchers #7691 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:686 None
[Preview] PresentationArmy LandUnit_Era1_Nubia_NubianArchers #7691 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:687 None
Presentation Battle 8710: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=8716, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:687 None
Presentation Battle 8710: Execute action[4]: ParticipantJoined. EmpireIndex=16, Guid=8062, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:687 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:687 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:21:687 None
Presentation Battle 8710: Execute action[5]: ParticipantJoined. EmpireIndex=16, Guid=7293, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:687 None
Presentation Battle 8710: Execute action[6]: ParticipantJoined. EmpireIndex=16, Guid=8712, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:687 None
Presentation Battle 8710: Execute action[7]: StartSiege. EmpireIndex=7. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:688 None
Presentation Battle 8710: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:860 None
Presentation Battle 8710: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:862 None
Presentation Battle 8710: Execute action[9]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:862 None
Presentation Battle 8710: Execute action[10]: ReportDeploymentZone. EmpireIndex=16, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:862 None
Presentation Battle 8710: Execute action[11]: StartConfirmation. EmpireIndex=16 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:21:921 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:22:001 None
Army 7691 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:57:22:033 None
Presentation Battle 8710: Execute action[12]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:22:033 None
Presentation Battle 8710: Execute action[13]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:22:033 None
Presentation Battle 8710: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:57:22:033 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:22:034 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:22:034 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:22:034 None
Could not find PresentationBattlePreview with armyEntityGUID=7691, targetEntityGUID=8081.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:22:201 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:22:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:22:768 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:23:068 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:23:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:23:590 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:23:928 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:23:947 None
Can't find entity 6262 of ongoing task. Fails the task 2087.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:24:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:24:479 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:24:741 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:25:001 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:25:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:25:725 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:25:741 None
Can't find entity 6262 of ongoing task. Fails the task 2578.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:57:26:377 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:26:640 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:27:494 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:27:755 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:29:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:39:330 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:41:327 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:57:48:374 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular120

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

20:58:11:114 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

20:58:11:245 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:13:243 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:13:787 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:58:13:798 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:13:798 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:13:799 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #8787 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:58:14:839 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:58:15:955 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:16:508 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:16:809 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:17:130 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:17:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:17:701 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:17:984 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:18:222 None
Presentation Battle 8803: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:222 None
Presentation Battle 8803: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:222 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:223 None
RestorePresentationBattlePreview created ticket #130472.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:223 None
Presentation Battle 8803: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:223 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:223 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:224 None
Presentation Battle 8803: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=8281, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:224 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:224 None
Presentation Battle 8803: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:225 None
Presentation Battle 8803: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:226 None
Presentation Battle 8803: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:226 None
Presentation Battle 8803: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:315 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:18:501 None
RequestRestoreAsyncOperation_Completed for ticket #130472.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:58:18:501 None
RestorePresentationBattlePreview skipped due to ended battle #8803

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:58:18:501 None
RequestAsyncOperation_Dismissed for ticket #130472.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:58:18:557 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:18:575 None
[Empire 5] The task 2653:Build Outpost Creation on [63, 49] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:18:766 None
Presentation Battle 8803: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:18:788 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:18:904 None
Presentation Battle 8803: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:19:109 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:19:277 None
Presentation Battle 8803: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
ReleasePresentationBattlePreview attacker #7795, defender #8281

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
HidePresentationBattlePreview attacker #7795, defender #8281

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:277 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:278 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:278 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:58:19:420 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:19:712 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:20:013 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:20:333 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:20:654 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:20:986 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:21:285 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:23:291 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:58:48:225 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:01:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:04:632 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:09:915 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:11:910 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:13:917 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:15:923 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:18:325 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:18:325 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:19:341 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8852 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:59:19:344 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8850 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:59:20:562 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:21:054 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:21:385 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:21:684 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:21:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:22:226 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:22:477 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:22:778 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:23:039 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:23:319 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:23:670 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:23:931 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:24:181 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:24:453 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:24:723 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:24:984 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:25:245 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:25:506 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:25:767 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:26:070 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:26:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:26:550 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:26:862 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:26:911 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #7203 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:59:27:172 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:27:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:27:662 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:27:974 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:28:285 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:28:595 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:28:785 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:28:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:29:188 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:29:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:29:802 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:29:991 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:30:192 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:30:504 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:30:803 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:30:963 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:31:165 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:31:487 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:35:200 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:35:200 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:36:107 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

20:59:37:365 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:37:887 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:38:187 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:38:519 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:38:725 None
[Empire 3] The task 2723:Build Outpost Creation on [80, 63] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:38:799 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:39:050 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:39:301 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:39:531 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:39:792 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:40:033 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:40:294 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:40:576 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:40:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:41:146 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:41:417 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:41:678 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:41:948 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:42:410 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:42:681 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:42:984 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:43:285 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:43:462 None
Presentation Battle 8880: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:462 None
Presentation Battle 8880: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:462 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:43:463 None
RestorePresentationBattlePreview created ticket #132146.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:43:463 None
Presentation Battle 8880: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:463 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:43:463 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:43:463 None
Presentation Battle 8880: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=8585, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:463 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:43:463 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:43:463 None
Presentation Battle 8880: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:465 None
Presentation Battle 8880: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:465 None
Presentation Battle 8880: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:465 None
Presentation Battle 8880: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:575 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:43:686 None
Presentation Battle 8880: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:43:686 None
RequestRestoreAsyncOperation_Completed for ticket #132146.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:59:43:686 None
RestorePresentationBattlePreview skipped due to ended battle #8880

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:59:43:686 None
RequestAsyncOperation_Dismissed for ticket #132146.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:59:43:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:44:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:44:328 None
Presentation Battle 8880: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
ReleasePresentationBattlePreview attacker #8283, defender #8585

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
HidePresentationBattlePreview attacker #8283, defender #8585

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:44:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:46:013 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:47:078 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:47:370 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:48:022 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:48:323 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:48:465 None
Presentation Battle 8911: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:465 None
Presentation Battle 8911: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:465 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:466 None
RestorePresentationBattlePreview created ticket #132277.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:466 None
Presentation Battle 8911: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=6262, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:466 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:466 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:466 None
Presentation Battle 8911: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=7797, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:466 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:466 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:467 None
Presentation Battle 8911: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:467 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:467 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:467 None
Presentation Battle 8911: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=8585, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:467 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:467 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8585 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:467 None
Presentation Battle 8911: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:469 None
Presentation Battle 8911: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:469 None
Presentation Battle 8911: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:469 None
Presentation Battle 8911: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:661 None
Presentation Battle 8911: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:665 None
RequestRestoreAsyncOperation_Completed for ticket #132277.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

20:59:48:665 None
RestorePresentationBattlePreview skipped due to ended battle #8911

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:59:48:665 None
RequestAsyncOperation_Dismissed for ticket #132277.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

20:59:48:895 None
Presentation Battle 8911: Execute action[11]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:895 None
Presentation Battle 8911: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:895 None
Presentation Battle 8911: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

20:59:48:895 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:895 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:895 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:895 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:895 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:895 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:895 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:896 None
ReleasePresentationBattlePreview attacker #6262, defender #8585

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:896 None
HidePresentationBattlePreview attacker #6262, defender #8585

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

20:59:48:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:48:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

20:59:50:218 None
Army 8585 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

20:59:50:301 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:52:285 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:54:274 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

20:59:56:277 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:19:045 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:21:043 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:24:178 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8956 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:24:188 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:24:188 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:00:24:997 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8962 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:25:000 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8964 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:25:002 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8966 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:25:004 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8969 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:26:260 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:00:26:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:27:030 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:27:263 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:27:565 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:27:806 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:28:068 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:28:321 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:28:616 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:28:862 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:29:097 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:29:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:29:814 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:30:085 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:30:344 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:30:614 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:30:895 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:31:128 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:00:31:216 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:31:677 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:31:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:32:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:32:460 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:32:729 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:33:022 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:33:302 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:33:583 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:34:053 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:34:346 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:35:428 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:37:437 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:40:763 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:42:769 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:44:758 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:00:46:839 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:15:975 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:17:979 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:30:281 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:52:026 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:54:024 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:56:497 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:56:497 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:58:685 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:59:267 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:59:484 None
Presentation Battle 8992: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:484 None
Presentation Battle 8992: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=4158. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:485 None
Presentation Battle 8992: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:485 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:485 None
RestorePresentationBattlePreview created ticket #133533.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:485 None
Presentation Battle 8992: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:485 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:485 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:486 None
Presentation Battle 8992: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=8787, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #8787 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #8787 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:486 None
Presentation Battle 8992: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=8281, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:486 None
Presentation Battle 8992: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:486 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:486 None
Presentation Battle 8992: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:489 None
Presentation Battle 8992: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:489 None
Presentation Battle 8992: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:489 None
Presentation Battle 8992: Execute action[10]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:608 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:01:59:653 None
RequestRestoreAsyncOperation_Completed for ticket #133533.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:01:59:653 None
RestorePresentationBattlePreview skipped due to ended battle #8992

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:01:59:653 None
RequestAsyncOperation_Dismissed for ticket #133533.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:01:59:789 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:01:59:869 None
Presentation Battle 9026: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:869 None
Presentation Battle 9026: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:869 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:870 None
RestorePresentationBattlePreview created ticket #133563.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:870 None
Presentation Battle 9026: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=7804, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:870 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #7804 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:870 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #7804 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:870 None
Presentation Battle 9026: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=1067, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:870 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:870 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:871 None
Presentation Battle 9026: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:872 None
Presentation Battle 9026: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:872 None
Presentation Battle 9026: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:872 None
Presentation Battle 9026: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:872 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:872 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:01:59:873 None
Presentation Battle 9026: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:873 None
Presentation Battle 8992: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:873 None
Presentation Battle 8992: Execute action[12]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:01:59:873 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:01:59:879 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:00:041 None
Presentation Battle 9026: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:00:041 None
Presentation Battle 9026: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:00:041 None
Presentation Battle 9026: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:00:041 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:041 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:041 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:041 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:041 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:042 None
ReleasePresentationBattlePreview attacker #7804, defender #1067

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:042 None
HidePresentationBattlePreview attacker #7804, defender #1067

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:02:00:042 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:042 None
[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1067 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:044 None
RequestRestoreAsyncOperation_Completed for ticket #133563.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:02:00:044 None
RequestAsyncOperation_Dismissed for ticket #133563.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:02:00:249 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:00:438 None
Presentation Battle 8992: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #8787 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #8787 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #8787 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
ReleasePresentationBattlePreview attacker #7795, defender #8281

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
HidePresentationBattlePreview attacker #7795, defender #8281

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:438 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:00:500 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:00:751 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:01:013 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:01:272 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:01:513 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:01:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:02:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:02:225 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:02:378 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:02:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:02:948 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:03:238 None
Can't find entity 6489 of ongoing task. Fails the task 7128.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:03:261 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:03:592 None
Army 1067 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:02:03:632 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:08:241 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:241 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:241 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:241 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:241 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:242 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:242 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:242 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:242 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:242 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:242 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:242 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:243 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:377 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #9104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:08:386 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #9102 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:08:387 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:387 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:08:394 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #9107 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:10:402 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:02:10:568 None
Can't find entity 6981 of ongoing task. Fails the task 2156.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:10:583 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:11:234 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:11:625 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:11:711 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #9122 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:11:937 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:12:207 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:12:366 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #7203 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:12:650 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:12:721 None
Presentation Battle 9154: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:722 None
Presentation Battle 9154: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:722 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:722 None
RestorePresentationBattlePreview created ticket #134214.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:722 None
Presentation Battle 9154: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=4331, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:722 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:722 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:723 None
Presentation Battle 9154: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:723 None
Presentation Battle 9154: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=8281, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8281 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:723 None
Presentation Battle 9154: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:725 None
Presentation Battle 9154: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:725 None
Presentation Battle 9154: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:725 None
Presentation Battle 9154: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:904 None
Presentation Battle 9154: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:905 None
Presentation Battle 9154: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:905 None
Presentation Battle 9154: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:905 None
Presentation Battle 9154: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
ReleasePresentationBattlePreview attacker #4331, defender #8281

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
HidePresentationBattlePreview attacker #4331, defender #8281

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:905 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:12:908 None
RequestRestoreAsyncOperation_Completed for ticket #134214.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:02:12:908 None
RequestAsyncOperation_Dismissed for ticket #134214.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:02:12:921 None
Army 8281 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:02:13:021 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:13:333 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:13:644 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:13:944 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:14:246 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:14:548 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:14:859 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:15:150 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:15:431 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:15:712 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:15:992 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:16:373 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:16:693 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:17:025 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:17:335 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:17:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:17:996 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:18:271 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:02:18:308 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:18:538 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:18:798 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:02:18:851 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:19:181 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:19:502 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:19:832 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:20:163 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:20:405 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:20:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:20:906 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:21:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:21:479 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:21:689 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:21:990 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:22:251 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:22:553 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:22:903 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:24:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:27:767 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:29:775 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:31:006 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:31:006 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:31:006 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:31:299 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:31:299 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:31:299 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:02:31:773 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:43:883 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:48:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:50:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:52:147 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:02:56:249 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:52:812 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:54:838 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:03:59:496 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:03:59:515 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:03:59:515 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:00:478 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9186 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:04:00:489 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9191 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:04:01:702 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:02:213 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:02:594 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:02:610 None
[Empire 5] The task 2797:Build Outpost Creation on [50, 47] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:02:906 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:03:175 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:03:447 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:03:767 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:04:097 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:04:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:04:621 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:04:899 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:05:241 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:05:395 None
Presentation Battle 9208: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:396 None
Presentation Battle 9208: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:396 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:396 None
RestorePresentationBattlePreview created ticket #135191.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:396 None
Presentation Battle 9208: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=4331, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:396 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:396 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:397 None
Presentation Battle 9208: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:397 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:397 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:397 None
Presentation Battle 9208: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:397 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:397 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:05:397 None
Presentation Battle 9208: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:399 None
Presentation Battle 9208: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:399 None
Presentation Battle 9208: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:399 None
Presentation Battle 9208: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:05:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:05:590 None
RequestRestoreAsyncOperation_Completed for ticket #135191.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:04:05:590 None
RestorePresentationBattlePreview skipped due to ended battle #9208

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:04:05:590 None
RequestAsyncOperation_Dismissed for ticket #135191.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:04:05:825 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:06:003 None
Presentation Battle 9208: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:06:003 None
Presentation Battle 9208: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:06:122 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:06:250 None
Presentation Battle 9208: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
ReleasePresentationBattlePreview attacker #4331, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
HidePresentationBattlePreview attacker #4331, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:251 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:04:06:454 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:06:723 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:07:005 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:07:256 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:07:546 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:07:744 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2932 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:04:07:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:08:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:08:399 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:08:700 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:08:970 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:09:260 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:09:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:10:616 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:10:884 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8956 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:04:12:624 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:50:909 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:52:905 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:54:920 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:04:56:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:01:363 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:01:363 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:02:133 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9242 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:02:134 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9240 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:03:596 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:04:138 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:04:448 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:04:769 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:04:982 None
[Empire 3] The task 2833:Build Outpost Creation on [69, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:05:009 None
[Empire 4] The task 8355:Build Outpost Creation on [97, 46] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:05:030 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:05:280 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:05:582 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:05:922 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:06:233 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:06:336 None
Presentation Battle 9275: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:336 None
Presentation Battle 9275: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:336 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:337 None
RestorePresentationBattlePreview created ticket #135873.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:337 None
Presentation Battle 9275: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=4331, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:337 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:337 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4331 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:337 None
Presentation Battle 9275: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:337 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:337 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:337 None
Presentation Battle 9275: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:339 None
Presentation Battle 9275: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:339 None
Presentation Battle 9275: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:339 None
Presentation Battle 9275: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:384 None
Army 4331 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:05:06:449 None
Can't find entity 4158 of ongoing task. Fails the task 2571.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:514 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:06:553 None
Presentation Battle 9275: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:557 None
RequestRestoreAsyncOperation_Completed for ticket #135873.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:05:06:557 None
RestorePresentationBattlePreview skipped due to ended battle #9275

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:05:06:557 None
RequestAsyncOperation_Dismissed for ticket #135873.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:05:06:767 None
Presentation Battle 9275: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:767 None
Presentation Battle 9275: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:767 None
Presentation Battle 9275: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:06:767 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:767 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:767 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:767 None
ReleasePresentationBattlePreview attacker #4331, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:767 None
HidePresentationBattlePreview attacker #4331, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:05:06:767 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:767 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:06:855 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:07:126 None
Can't find entity 9104 of ongoing task. Fails the task 8338.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:07:144 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:05:07:369 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:05:08:667 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2932 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:15:834 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:15:834 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:05:15:843 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:15:843 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:15:860 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9295 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:16:761 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9305 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:16:763 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9302 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:18:634 None
Can't find entity 6750 of ongoing task. Fails the task 1499.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:120 None
Presentation Battle 9312: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:121 None
Presentation Battle 9312: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:121 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:121 None
RestorePresentationBattlePreview created ticket #136407.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:121 None
Presentation Battle 9312: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=8123, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:121 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:122 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:122 None
Presentation Battle 9312: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:122 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:122 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:122 None
Presentation Battle 9312: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:123 None
Presentation Battle 9312: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:124 None
Presentation Battle 9312: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:124 None
Presentation Battle 9312: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:124 None
Presentation Battle 9312: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:235 None
RequestRestoreAsyncOperation_Completed for ticket #136407.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:05:20:235 None
RestorePresentationBattlePreview skipped due to ended battle #9312

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:05:20:235 None
RequestAsyncOperation_Dismissed for ticket #136407.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:05:20:479 None
Presentation Battle 9312: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:800 None
Presentation Battle 9312: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
ReleasePresentationBattlePreview attacker #8123, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
HidePresentationBattlePreview attacker #8123, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:20:800 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:05:25:999 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #9102 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:05:34:449 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:17:964 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:17:964 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:19:033 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9367 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:19:040 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9377 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:19:052 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9372 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:23:166 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:23:221 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #9386 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:23:438 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:23:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:24:070 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:24:360 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:24:633 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:24:894 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:24:937 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4389 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:25:164 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:446 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:655 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:25:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:26:127 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:26:388 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:26:568 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:26:840 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:27:110 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:27:402 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:27:593 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:27:863 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:28:054 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:28:334 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:28:526 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:28:726 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:28:999 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:29:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:29:462 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:29:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:29:852 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:30:053 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:30:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:30:585 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:30:775 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:30:977 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:31:177 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:31:459 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:31:750 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:31:940 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:32:141 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:32:341 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:32:622 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:32:813 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:33:015 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:33:214 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:33:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:33:697 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:33:897 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:34:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:34:290 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:34:490 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:34:653 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #9104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:34:771 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:34:962 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:35:163 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:35:375 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:35:637 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:35:818 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:36:018 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:36:219 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:36:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:36:701 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:36:892 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:37:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:37:294 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:37:495 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:37:775 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:37:967 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:38:168 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:38:368 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:38:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:38:901 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #9436 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:38:992 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:38:992 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:39:925 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9443 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:41:127 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:41:688 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:41:979 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:42:390 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:06:43:582 None
[Empire 2] The task 2966:Build Outpost Creation on [26, 57] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:44:529 None
Presentation Battle 9466: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:529 None
Presentation Battle 9466: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:529 None
Presentation Battle 9466: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:529 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:44:529 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:44:530 None
Presentation Battle 9466: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=9473, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:530 None
Presentation Battle 9466: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=9468, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:530 None
Presentation Battle 9466: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=1377, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:530 None
Presentation Battle 9466: Execute action[6]: StartSiege. EmpireIndex=1. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:530 None
Presentation Battle 9466: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:912 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:06:44:994 None
Presentation Battle 9466: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:995 None
Presentation Battle 9466: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:996 None
Presentation Battle 9466: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:44:996 None
Presentation Battle 9466: Execute action[10]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:251 None
Can't find entity 1377 of ongoing task. Fails the task 2975.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:45:446 None
Presentation Battle 9466: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:446 None
Presentation Battle 9466: Execute action[12]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:446 None
Presentation Battle 9466: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:446 None
Presentation Battle 9466: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:446 None
Presentation Battle 9466: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:446 None
Presentation Battle 9466: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:446 None
Presentation Battle 9466: Execute action[17]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:45:446 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:45:446 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:45:446 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:45:447 None
Could not find PresentationBattlePreview with armyEntityGUID=7795, targetEntityGUID=6448.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:53:230 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:06:53:234 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:06:53:254 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9542 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:06:53:372 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:53:372 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:273 None
Presentation Battle 9557: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:273 None
Presentation Battle 9557: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:273 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
RestorePresentationBattlePreview created ticket #138565.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
Presentation Battle 9557: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:274 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
Presentation Battle 9557: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6262, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:274 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
Presentation Battle 9557: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=8604, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:274 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:274 None
Presentation Battle 9557: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:276 None
Presentation Battle 9557: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:276 None
Presentation Battle 9557: Execute action[7]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:276 None
Presentation Battle 9557: Execute action[8]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:495 None
Presentation Battle 9557: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:496 None
RequestRestoreAsyncOperation_Completed for ticket #138565.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:06:57:496 None
RestorePresentationBattlePreview skipped due to ended battle #9557

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:57:496 None
RequestAsyncOperation_Dismissed for ticket #138565.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:06:57:856 None
Presentation Battle 9557: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:57:856 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:856 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:856 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:856 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:856 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:856 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
ReleasePresentationBattlePreview attacker #8283, defender #8604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
HidePresentationBattlePreview attacker #8283, defender #8604

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:57:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:57:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:207 None
[Empire 4] The task 8699:Build Outpost Creation on [109, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:706 None
Presentation Battle 9601: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:706 None
Presentation Battle 9601: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:706 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:707 None
RestorePresentationBattlePreview created ticket #138661.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:707 None
Presentation Battle 9601: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=6262, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:707 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:707 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:707 None
Presentation Battle 9601: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:707 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:707 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:707 None
Presentation Battle 9601: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=8604, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:707 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:707 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8604 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:58:708 None
Presentation Battle 9601: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:709 None
Presentation Battle 9601: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:709 None
Presentation Battle 9601: Execute action[7]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:709 None
Presentation Battle 9601: Execute action[8]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:58:811 None
Army 8604 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:06:58:849 None
RequestRestoreAsyncOperation_Completed for ticket #138661.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:06:58:849 None
RestorePresentationBattlePreview skipped due to ended battle #9601

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:58:849 None
RequestAsyncOperation_Dismissed for ticket #138661.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:06:59:104 None
Presentation Battle 9601: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:59:104 None
Presentation Battle 9601: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:59:104 None
Presentation Battle 9601: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:59:104 None
Presentation Battle 9601: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
ReleasePresentationBattlePreview attacker #6262, defender #8604

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
HidePresentationBattlePreview attacker #6262, defender #8604

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:06:59:104 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:00:542 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #8434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:07:03:105 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:07:20:170 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:07:20:172 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:07:20:179 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9627 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:07:20:295 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:20:295 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:26:593 None
[Empire 7] The task 3051:Build Outpost Creation on [29, 35] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:28:163 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #9436 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:07:28:664 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:07:34:497 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4389 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:07:36:331 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:07:36:340 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:07:36:340 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:07:36:353 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:36:353 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:39:326 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular198

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:07:39:621 None
Can't find entity 6750 of ongoing task. Fails the task 2996.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:40:613 None
Presentation Battle 9692: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:613 None
Presentation Battle 9692: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:613 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:40:614 None
RestorePresentationBattlePreview created ticket #140167.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:40:614 None
Presentation Battle 9692: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=8123, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:614 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:40:614 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:40:614 None
Presentation Battle 9692: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=9104, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:614 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:40:614 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:40:615 None
Presentation Battle 9692: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:617 None
Presentation Battle 9692: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:617 None
Presentation Battle 9692: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:617 None
Presentation Battle 9692: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:617 None
Presentation Battle 9692: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:40:739 None
RequestRestoreAsyncOperation_Completed for ticket #140167.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:07:40:739 None
RestorePresentationBattlePreview skipped due to ended battle #9692

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:07:40:739 None
RequestAsyncOperation_Dismissed for ticket #140167.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:07:40:954 None
Presentation Battle 9692: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:328 None
Presentation Battle 9692: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:328 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:328 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:328 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:329 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:329 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:329 None
ReleasePresentationBattlePreview attacker #8123, defender #9104

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:329 None
HidePresentationBattlePreview attacker #8123, defender #9104

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:07:41:329 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:329 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:329 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:329 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:937 None
Presentation Battle 9750: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:937 None
Presentation Battle 9750: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:937 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:938 None
RestorePresentationBattlePreview created ticket #140271.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:938 None
Presentation Battle 9750: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=7797, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:938 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:938 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:938 None
Presentation Battle 9750: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=8641, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:938 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8641 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:938 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8641 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:41:938 None
Presentation Battle 9750: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:940 None
Presentation Battle 9750: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:940 None
Presentation Battle 9750: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:940 None
Presentation Battle 9750: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:41:940 None
Presentation Battle 9750: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:42:059 None
RequestRestoreAsyncOperation_Completed for ticket #140271.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:07:42:059 None
RestorePresentationBattlePreview skipped due to ended battle #9750

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:07:42:059 None
RequestAsyncOperation_Dismissed for ticket #140271.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:07:42:316 None
Presentation Battle 9750: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8641 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8641 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8641 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
ReleasePresentationBattlePreview attacker #7797, defender #8641

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
HidePresentationBattlePreview attacker #7797, defender #8641

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8641 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:42:317 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8641 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:004 None
Presentation Battle 9778: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:004 None
Presentation Battle 9778: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:004 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:004 None
RestorePresentationBattlePreview created ticket #140322.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:004 None
Presentation Battle 9778: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:005 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:005 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:005 None
Presentation Battle 9778: Execute action[3]: ParticipantJoined. EmpireIndex=80, Guid=8593, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:005 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8593 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:005 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8593 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:005 None
Presentation Battle 9778: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:005 None
Presentation Battle 9778: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:005 None
Presentation Battle 9778: Execute action[6]: StartConfirmation. EmpireIndex=80 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:153 None
Presentation Battle 9778: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:154 None
Presentation Battle 9778: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:154 None
Presentation Battle 9778: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:154 None
Presentation Battle 9778: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:154 None
Presentation Battle 9778: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:07:43:154 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:154 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:154 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:154 None
ReleasePresentationBattlePreview attacker #5421, defender #8593

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:154 None
HidePresentationBattlePreview attacker #5421, defender #8593

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:07:43:154 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:154 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:07:43:154 None
RequestRestoreAsyncOperation_Completed for ticket #140322.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:07:43:154 None
RequestAsyncOperation_Dismissed for ticket #140322.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:07:46:503 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:08:06:975 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9813 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:06:977 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:06:978 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:07:810 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9821 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:09:081 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:08:09:164 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:09:942 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:10:253 None
Presentation Battle 9828: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:254 None
Presentation Battle 9828: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:254 None
Presentation Battle 9828: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=8865, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:254 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:10:254 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:10:254 None
Presentation Battle 9828: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=9830, Group=Attacker, Modifiers=Besieger, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:254 None
Presentation Battle 9828: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=9831, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:254 None
Presentation Battle 9828: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=1377, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:254 None
Presentation Battle 9828: Execute action[6]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:330 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:10:816 None
Presentation Battle 9828: Execute action[7]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:10:816 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:10:816 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:10:816 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:10:816 None
Could not find PresentationBattlePreview with armyEntityGUID=8865, targetEntityGUID=6448.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:10:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:11:043 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:11:126 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:11:467 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:11:809 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:12:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:12:520 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:12:943 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:13:384 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:13:796 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:14:218 None
[Empire 4] The task 8823:Build Outpost Creation on [105, 50] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:14:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:14:631 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:14:694 None
Could not retrieve defender army / district with guid 8641 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.MonoParameterInfo)

21:08:14:912 None
Army 8641 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:08:15:032 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:15:414 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:15:815 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:16:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:16:616 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:17:018 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:17:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:17:599 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:17:801 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:18:181 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:18:392 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:18:593 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:18:794 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:19:165 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:19:386 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:19:587 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:19:789 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:20:161 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:20:371 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:20:573 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:20:775 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:21:146 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:21:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:21:548 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:21:749 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:21:942 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:08:22:111 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:22:513 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:22:971 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:08:22:997 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:22:997 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:23:937 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9920 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:25:194 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:25:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:26:182 None
Presentation Battle 9927: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:182 None
Presentation Battle 9927: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:182 None
Presentation Battle 9927: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:182 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:26:182 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:26:183 None
Presentation Battle 9927: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=9934, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:183 None
Presentation Battle 9927: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=9292, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:183 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:26:183 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:26:183 None
Presentation Battle 9927: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:183 None
Presentation Battle 9927: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=6474, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:183 None
Presentation Battle 9927: Execute action[7]: StartSiege. EmpireIndex=1. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:183 None
Presentation Battle 9927: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=5.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:26:716 None
Presentation Battle 9927: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:719 None
Presentation Battle 9927: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:719 None
Presentation Battle 9927: Execute action[10]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:719 None
Presentation Battle 9927: Execute action[11]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:26:721 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:26:979 None
Can't find entity 6474 of ongoing task. Fails the task 3324.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:082 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:27:145 None
Presentation Battle 9927: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:27:145 None
Presentation Battle 9927: Execute action[13]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:27:145 None
Presentation Battle 9927: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:27:145 None
Presentation Battle 9927: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:27:145 None
Presentation Battle 9927: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:27:145 None
Presentation Battle 9927: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:27:145 None
Presentation Battle 9927: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:27:145 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:145 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:145 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:145 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:145 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:145 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:145 None
Could not find PresentationBattlePreview with armyEntityGUID=7795, targetEntityGUID=6477.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:27:434 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:27:797 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:28:096 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:28:423 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:08:28:447 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:28:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:29:071 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:29:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:29:741 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:30:043 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:30:364 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:30:684 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:31:016 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:31:347 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:31:708 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:33:688 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:35:716 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:38:928 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:08:38:952 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:38:952 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:39:892 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:39:893 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #10001 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:41:104 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:41:243 None
[POP] rel index 10, tenet index -1

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:41:372 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #10010 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:41:766 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:41:867 None
[POP] rel index 6, tenet index 3

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:42:127 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:42:518 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:42:829 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:43:170 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:43:542 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:43:873 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:44:175 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:44:567 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:44:919 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:45:279 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:45:660 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:46:011 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:46:372 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:46:713 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:47:053 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:47:414 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:47:747 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:47:967 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:48:168 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:48:489 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:48:710 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:48:909 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:49:110 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:49:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:49:752 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:50:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:50:435 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:50:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:50:857 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:51:057 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:51:368 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:51:709 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:51:941 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:52:143 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:52:443 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:52:665 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:52:864 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:53:066 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:53:376 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:55:375 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:55:778 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #10014 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:55:787 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:55:787 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:56:833 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10026 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:08:57:329 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:08:57:947 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:58:629 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:58:999 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:59:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:59:634 None
Presentation Battle 10034: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:634 None
Presentation Battle 10034: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:635 None
Presentation Battle 10034: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=8865, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:635 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:59:635 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:59:635 None
Presentation Battle 10034: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=10036, Group=Attacker, Modifiers=Besieger, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:635 None
Presentation Battle 10034: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=10037, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:635 None
Presentation Battle 10034: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=6474, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:635 None
Presentation Battle 10034: Execute action[6]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:804 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:08:59:971 None
Presentation Battle 10034: Execute action[7]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:08:59:971 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:59:971 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:59:971 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:08:59:971 None
Could not find PresentationBattlePreview with armyEntityGUID=8865, targetEntityGUID=6477.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:00:144 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:00:556 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:00:939 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:01:332 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:01:806 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:02:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:02:440 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:09:02:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:02:801 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:03:032 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:03:313 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:03:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:04:007 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:04:329 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:04:560 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:04:841 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:05:163 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:05:494 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:05:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:06:025 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:06:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:06:678 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:06:948 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:07:239 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:07:873 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:07:873 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:09:023 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:09:09:882 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:09:10:052 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:10:735 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:11:046 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:11:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:11:739 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:12:111 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:12:261 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:09:12:510 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:12:802 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:13:096 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #10010 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:09:13:133 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:13:402 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4389 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:09:13:454 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:13:825 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:14:146 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:14:496 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:14:819 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:15:118 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:15:430 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:15:731 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:16:032 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:16:404 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:16:703 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:09:16:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:16:955 None
Presentation Battle 10089: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:956 None
Presentation Battle 10089: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:956 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:16:956 None
RestorePresentationBattlePreview created ticket #143828.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:16:957 None
Presentation Battle 10089: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=8123, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:957 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:16:957 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:16:957 None
Presentation Battle 10089: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4389, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:957 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:16:957 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:16:957 None
Presentation Battle 10089: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:959 None
Presentation Battle 10089: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:959 None
Presentation Battle 10089: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:959 None
Presentation Battle 10089: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:16:959 None
Presentation Battle 10089: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:17:125 None
Presentation Battle 10089: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:17:125 None
RequestRestoreAsyncOperation_Completed for ticket #143828.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:09:17:125 None
RestorePresentationBattlePreview skipped due to ended battle #10089

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:09:17:125 None
RequestAsyncOperation_Dismissed for ticket #143828.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:09:17:179 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:17:470 None
Presentation Battle 10089: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:09:17:470 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:470 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:470 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:470 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:470 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:471 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:471 None
ReleasePresentationBattlePreview attacker #8123, defender #4389

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:471 None
HidePresentationBattlePreview attacker #8123, defender #4389

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:09:17:471 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:471 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:471 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:471 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:09:17:530 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:17:881 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:18:234 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:18:587 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:18:937 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:19:470 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:20:435 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:21:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:22:350 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:24:343 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:26:292 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4389 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:09:26:351 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:33:572 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:45:822 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:47:818 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:53:316 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:09:55:322 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:10:53:348 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

21:10:58:483 None
[HGQC-8450] Scroll end.

    Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

21:11:35:554 None
The NextFactionName ('Civilization_Era2_Persia') is not the highlighted FactionCard ('Civilization_Era2_MauryaEmpire'), meaning the next faction has not be selected by the screen. Who made the choice for you? (AI?)

    Amplitude.Mercury.UI.NextFactionChoicePanel:ShowConfirmation(System.Reflection.MonoParameterInfo)

21:11:35:571 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:37:574 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:40:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:40:451 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:451 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:451 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:451 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:452 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:40:454 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:44:965 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:44:966 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:45:882 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:11:47:130 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:47:915 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:48:287 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:48:618 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:48:948 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:49:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:49:558 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:49:879 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:50:130 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:11:50:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:50:530 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:50:811 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:51:659 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4389 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:11:51:803 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:52:124 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:52:445 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:52:731 None
Presentation Battle 10167: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:731 None
Presentation Battle 10167: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:731 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:732 None
RestorePresentationBattlePreview created ticket #144692.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:732 None
Presentation Battle 10167: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=8123, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:732 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:732 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:732 None
Presentation Battle 10167: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4389, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:732 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:732 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4389 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:732 None
Presentation Battle 10167: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:734 None
Presentation Battle 10167: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:734 None
Presentation Battle 10167: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:734 None
Presentation Battle 10167: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:734 None
Presentation Battle 10167: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:764 None
RequestRestoreAsyncOperation_Completed for ticket #144692.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:11:52:764 None
RestorePresentationBattlePreview skipped due to ended battle #10167

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:11:52:764 None
RequestAsyncOperation_Dismissed for ticket #144692.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:11:52:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:52:925 None
Presentation Battle 10167: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:926 None
Presentation Battle 10167: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:926 None
Presentation Battle 10167: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:11:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:926 None
ReleasePresentationBattlePreview attacker #8123, defender #4389

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:926 None
HidePresentationBattlePreview attacker #8123, defender #4389

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:11:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:11:53:064 None
Army 4389 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:11:53:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:11:55:896 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:11:58:332 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8962 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8962 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8962 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7852 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #7852 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #7852 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9104 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:843 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9821 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9821 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9821 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #7797 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8964 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8964 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8964 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5939 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Babylon #4158 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9102 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9102 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9102 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9367 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9367 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9367 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8569 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8569 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8569 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8966 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8966 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8966 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5686 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8852 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8852 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8852 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9377 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9377 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9377 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7730 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:844 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7697 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7697 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7697 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5611 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5767 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5767 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5767 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8136 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8136 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8136 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9186 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9186 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9186 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #8789 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8789 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8789 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7582 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7582 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7582 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8142 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8142 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8142 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7643 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7643 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7643 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8969 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8969 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8969 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #10079 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #10079 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2932 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9443 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9372 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9372 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9372 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #9242 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9242 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9242 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8062 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7041 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8795 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8795 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8795 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #7203 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #10073 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10073 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10073 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10026 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10026 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10026 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #8047 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8047 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8047 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6586 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6586 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6586 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6645 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6872 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6872 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6872 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8073 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8073 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8073 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9191 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9191 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9191 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8058 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8058 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8058 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #9305 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9305 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9305 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9920 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9920 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9920 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #9540 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #9540 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #9540 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5950 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #8283 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:846 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9673 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5673 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5673 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5673 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #8843 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8139 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8139 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8139 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8067 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8067 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8067 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5905 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5905 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5905 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8572 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8572 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8572 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6458 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6458 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6458 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8850 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8850 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8850 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #9302 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9302 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9302 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7033 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7033 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7033 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8145 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8145 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8145 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #9122 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #9122 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #9122 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8123 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #10001 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #10001 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #10001 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #8434 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8434 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:847 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8434 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5919 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5919 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5919 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7857 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7857 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7857 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #4612 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6262 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7127 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5530 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5530 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5530 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9627 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3062 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6185 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #9240 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9240 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9240 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8610 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Animals #8444 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8444 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8444 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6867 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6867 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6867 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5763 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6521 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6521 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:11:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6521 SetHiddenByFlag finished (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:874 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8962 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8962 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #7852 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #7852 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9821 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9821 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8964 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8964 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9102 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9102 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9367 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9367 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8569 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8569 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8966 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8966 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8852 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8852 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9377 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9377 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7697 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7697 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5611 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5767 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #5767 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8136 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8136 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9186 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9186 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8789 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8789 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7582 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7582 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8142 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8142 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7643 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7643 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8969 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8969 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #10079 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #10079 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9372 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #9372 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9242 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9242 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #7041 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8795 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10073 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10073 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10026 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10026 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8047 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8047 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6586 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6586 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6872 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6872 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:876 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8073 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8073 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9191 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9191 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8058 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9305 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9305 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9920 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #9920 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #9540 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #9540 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5673 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5673 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8139 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Deers #8139 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8067 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8067 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5905 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5905 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8572 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8572 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6458 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6458 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8850 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8850 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9302 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9302 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7033 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7033 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8145 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8145 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #9122 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #9122 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #10001 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #10001 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8434 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8434 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5919 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5919 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7857 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7857 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:877 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5530 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5530 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #6185 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9240 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9240 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #8610 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8444 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #8444 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6867 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6867 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #5763 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6521 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:29:878 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6521 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:12:36:850 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular121

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:14:12:312 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10245 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:14:12:498 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:12:498 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:13:298 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10251 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:14:15:524 None
Can't find entity 6750 of ongoing task. Fails the task 3102.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:16:594 None
[Empire 6] The task 3478:Build Outpost Creation on [40, 22] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:19:495 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:14:19:496 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #8434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:14:20:093 None
Presentation Battle 10273: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:093 None
Presentation Battle 10273: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:093 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:094 None
RestorePresentationBattlePreview created ticket #146145.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:094 None
Presentation Battle 10273: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:094 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:094 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:095 None
Presentation Battle 10273: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=9673, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:095 None
Presentation Battle 10273: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:097 None
Presentation Battle 10273: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:097 None
Presentation Battle 10273: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:097 None
Presentation Battle 10273: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:251 None
Presentation Battle 10273: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:251 None
RequestRestoreAsyncOperation_Completed for ticket #146145.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:14:20:251 None
RestorePresentationBattlePreview skipped due to ended battle #10273

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:14:20:251 None
RequestAsyncOperation_Dismissed for ticket #146145.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:14:20:727 None
Presentation Battle 10273: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:20:727 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:727 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:727 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:727 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:727 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:728 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:728 None
ReleasePresentationBattlePreview attacker #8283, defender #9673

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:728 None
HidePresentationBattlePreview attacker #8283, defender #9673

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:14:20:728 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:728 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:728 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:20:728 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9673 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:21:373 None
[Empire 5] The task 3173:Build Outpost Creation on [50, 39] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:116 None
Presentation Battle 10312: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:116 None
Presentation Battle 10312: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:116 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:116 None
RestorePresentationBattlePreview created ticket #146233.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:117 None
Presentation Battle 10312: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=8123, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:117 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:117 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #8123 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:117 None
Presentation Battle 10312: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=9104, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:117 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:117 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:117 None
Presentation Battle 10312: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:119 None
Presentation Battle 10312: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:119 None
Presentation Battle 10312: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:119 None
Presentation Battle 10312: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:119 None
Presentation Battle 10312: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:240 None
Presentation Battle 10312: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:240 None
Presentation Battle 10312: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:240 None
Presentation Battle 10312: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:240 None
Presentation Battle 10312: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:240 None
Presentation Battle 10312: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:14:22:240 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:240 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:240 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:240 None
ReleasePresentationBattlePreview attacker #8123, defender #9104

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:240 None
HidePresentationBattlePreview attacker #8123, defender #9104

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:14:22:240 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:241 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:244 None
RequestRestoreAsyncOperation_Completed for ticket #146233.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:14:22:244 None
RequestAsyncOperation_Dismissed for ticket #146233.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:14:22:275 None
Can't find entity 10245 of ongoing task. Fails the task 8819.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:14:22:527 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #10377 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:14:31:459 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:14:35:188 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:16:15:039 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:15:039 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:19:619 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy03

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:16:28:246 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:16:28:266 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10382 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:16:28:271 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:28:272 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:28:278 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10380 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:16:31:346 None
Presentation Battle 10419: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:346 None
Presentation Battle 10419: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:346 None
Presentation Battle 10419: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:346 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:31:346 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:31:347 None
Presentation Battle 10419: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=10426, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:347 None
Presentation Battle 10419: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=10421, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:347 None
Presentation Battle 10419: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=1377, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:347 None
Presentation Battle 10419: Execute action[6]: StartSiege. EmpireIndex=1. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:347 None
Presentation Battle 10419: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:858 None
Presentation Battle 10419: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:861 None
Presentation Battle 10419: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:861 None
Presentation Battle 10419: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:861 None
Presentation Battle 10419: Execute action[10]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:31:878 None
[Empire 1] The task 2839:Build Outpost Creation on [6, 48] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:31:920 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:16:32:354 None
Presentation Battle 10419: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:354 None
Presentation Battle 10419: Execute action[12]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:354 None
Presentation Battle 10419: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:354 None
Presentation Battle 10419: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:354 None
Presentation Battle 10419: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:354 None
Presentation Battle 10419: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:355 None
Presentation Battle 10419: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:355 None
Presentation Battle 10419: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:16:32:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:32:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:32:355 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:32:355 None
Could not find PresentationBattlePreview with armyEntityGUID=7795, targetEntityGUID=6448.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:16:33:639 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #10502 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:16:34:027 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:16:36:288 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10380 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:17:50:241 None
Shutting down session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:17:50:241 None
Disconnecting...

    Amplitude.Mercury.Game.GameClient:Disconnect()

21:17:50:241 None
Disconnected.

    Amplitude.Mercury.Game.GameClient:Disconnect()

21:17:50:241 None
Sending disconnection message...

    Amplitude.Mercury.Game.GameServer:Disconnect()

21:17:50:241 None
Closing P2P session with 00000000-0000-0000-0000-000000000001...

    Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:50:241 None
Client 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

    Amplitude.Mercury.Game.GameServer:Disconnect()

21:17:50:250 None
Presentation has been shutdown.

    Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()

21:17:50:302 None
Shutting down game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:17:50:302 None
[Sandbox] Gracefully exited the sandbox loop; shutting down...

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

21:17:50:306 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:308 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:310 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:311 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:315 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:317 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:318 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:321 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:17:50:339 None
AIController shutdown...

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

21:17:50:340 None
AIController shutdown terminated.

    Amplitude.Mercury.AI.AIController+d__104:MoveNext()

21:17:50:506 None
Session of type 'Amplitude.Mercury.Session.Session' has been shutdown.

    Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:17:50:517 None
Starting new session of type 'Amplitude.Mercury.Session.Session'...

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:17:50:517 None
Metadata 'GameOption_StartingEra' already has a policy registered; ignoring...

    Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:50:518 None
Session of type 'Amplitude.Mercury.Session.Session' has been started.

    Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:17:50:518 None
Game of type 'Amplitude.Mercury.Game.Game' has been shutdown.

    Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:17:50:518 None
Opening the session, hosting an offline game...

    Amplitude.Framework.Session.Session+d__53:MoveNext()

21:17:50:522 None
Session has been opened.

    Amplitude.Framework.Session.Session+d__53:MoveNext()

21:17:50:523 None
Member 00000000-0000-0000-0000-000000000001: Added.

    Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

21:17:50:523 None
Using (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

    Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

21:17:51:070 None
Starting new game of type 'Amplitude.Mercury.Game.Game'...

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:17:51:459 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:460 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:461 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:461 None
Descriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Descriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:463 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:465 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:466 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:466 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:466 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:466 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:466 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:466 None
Descriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:466 None
Descriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:470 None
Descriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:471 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:471 None
Formatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:471 None
Formatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:471 None
Descriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:472 None
Descriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:472 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:472 None
Descriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:472 None
Descriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:472 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:472 None
Descriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:473 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:473 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:473 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:473 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:473 None
Descriptor 'GameEffect_TerritoryPollution_High' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

    Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:474 None
Formatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

    Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:475 None
[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:475 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:475 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:475 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:475 None
[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:476 None
[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:476 None
[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

    Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:51:546 None
[Sandbox] The sandbox thread has been started.

    Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

21:17:51:559 None
Background worker has returned.

    Amplitude.Mercury.Game.Game+d__4:MoveNext()

21:17:51:559 None
Game of type 'Amplitude.Mercury.Game.Game' has been started.

    Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:17:51:581 None
Start AI players...

    Amplitude.Mercury.AI.AIController:StartAI()

21:17:51:581 None
No AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

21:17:51:703 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:17:52:037 None
An instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

    Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:17:52:269 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:17:52:301 None
AI players started. Check for a save to load...

    Amplitude.Mercury.AI.AIController:StartAIAsync()

21:17:52:301 None
Loading AI save: Achaemenid Persians Turn 136.AI.bin

    Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

21:17:52:333 None
AI players ready to run.

    Amplitude.Mercury.AI.AIController:StartAIAsync()

21:17:52:338 None
PresentationLandmarks revolveDependencies True

    Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

21:17:52:338 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:17:52:355 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:17:52:767 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:52:788 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

21:17:53:004 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:17:53:004 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:17:53:004 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:17:53:004 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:17:53:004 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:17:53:004 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:17:53:004 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:17:53:395 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:17:53:395 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:17:53:395 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:17:53:404 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:404 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:17:53:406 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:406 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:406 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:406 None
Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

    Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:17:53:406 None
Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

    Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

21:17:53:406 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:407 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:407 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:410 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:413 None
Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

    Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

    Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:414 None
Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

    Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:17:53:419 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:17:53:419 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:17:53:421 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:17:53:445 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

21:17:55:011 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:55:028 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:56:383 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:17:56:383 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:57:662 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:17:58:924 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:17:58:924 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:17:58:924 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:18:00:177 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:00:178 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:01:466 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:01:466 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:18:01:466 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:02:880 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:04:307 None
Unable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

    Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

21:18:04:307 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:04:307 None
Amplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

    Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

21:18:04:307 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:18:05:384 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:05:386 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

    Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:18:05:386 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:05:386 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:05:386 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:05:386 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:05:386 None
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:09:645 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:09:646 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:09:646 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:09:646 None
Amplitude.Mercury.Presentation.PresentationFimsController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:09:646 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:09:791 None
Extracting MeshContent VFX_Ring_003

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:09:791 None
Extracting MeshContent PlaneAxis_YX

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:09:792 None
Extracting MeshContent VFX_HexagonExtrude000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:11:067 None
Element of criteria NoPublicOrder in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:18:11:067 None
Element of criteria NoInfluence in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:18:11:067 None
Element of criteria NoFaith in IconFims datatable is missing.

    Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:18:11:142 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:12:455 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:12:455 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:12:455 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:12:455 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:12:808 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:12:973 None
Extracting MeshContent VFX_Hexagon_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:12:973 None
Extracting MeshContent VFX_Circle001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:12:973 None
Extracting MeshContent VFX_Ring_000

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:12:974 None
Extracting MeshContent VFX_SpawnHemiGeoSphere

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:12:974 None
Extracting MeshContent FX_Quad

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:13:178 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:13:355 None
Extracting MeshContent VFX_cloudNuclear

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:13:356 None
Extracting MeshContent FX_NuclearMeshBot_01

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:13:357 None
Extracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:13:357 None
Extracting MeshContent VFX_Ring_004

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:13:381 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:13:606 None
Extracting MeshContent VFX_Ring_005

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:13:633 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:13:857 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:14:092 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:14:322 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:14:512 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:14:512 None
Amplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:14:512 None
Amplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:14:512 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:14:564 None
Extracting MeshContent FX_Border_02

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:14:564 None
Extracting MeshContent VFX_Ring_001

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:14:564 None
Extracting MeshContent FX_Border

    Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:14:574 None
Amplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

    Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:18:14:683 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:684 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8962 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:691 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7852 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:703 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:709 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9821 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:717 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #7797 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:724 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:726 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8964 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:742 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5939 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:749 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #4158 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:756 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:769 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9102 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:775 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9367 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:776 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8569 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:786 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8966 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:792 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5686 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:804 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:810 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8852 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:816 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9377 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:821 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:832 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7730 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:843 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7697 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:856 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5611 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:867 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5767 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:869 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8136 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:880 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9186 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:890 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:901 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7582 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:902 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8142 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:914 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7643 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:916 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8969 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:929 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:936 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2932 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:947 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9443 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:958 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9372 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:960 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9242 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:965 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8062 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:976 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7041 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:988 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:14:995 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #7203 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:003 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:016 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10026 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:023 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #8047 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:034 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6586 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6645 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:045 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6872 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:047 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8073 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:060 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #9191 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:072 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8058 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:074 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9305 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:085 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #9920 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:097 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5950 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:104 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #8283 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:111 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:124 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:132 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8139 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:143 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10245 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:152 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8067 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:158 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5905 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:159 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8572 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:170 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6458 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:171 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8850 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:173 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9302 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:185 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #7033 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:187 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8145 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:194 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #9122 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:199 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #10377 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:210 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10251 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:212 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #10001 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:218 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #8434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:229 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5919 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:239 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7857 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:245 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #4612 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:255 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6262 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:266 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #7127 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:277 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5530 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:283 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9627 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:289 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3062 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:302 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #6185 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:303 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #9240 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:314 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #8610 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:318 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8444 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:325 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #6867 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:337 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5763 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:342 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #6521 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:18:15:345 None
Amplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 23160 ms

    Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

21:18:15:347 UI Steam
[UI] Start calling OnPresentationStarted on in-game windows.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
    Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
    Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:15:364 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:18:15:364 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:18:15:364 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:18:15:368 None
Presentation has been started.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

21:18:15:374 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

21:18:15:374 None
Presentation has been presented.

    Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

21:18:15:463 None
Technology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:15:466 None
Technology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

    Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:18:15:608 UI Steam
[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:20:30:179 None
Setting the quality level to 'High' (3).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

21:20:30:412 None
Ground materials using full res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

21:20:30:686 None
Sculpting elements using full res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:30:686 None
Sculpting elements using full res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:30:686 None
Sculpting elements using full res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:30:686 None
Sculpting elements using full res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:30:686 None
Sculpting elements using full res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:30:686 None
Sculpting elements using full res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:30:686 None
Sculpting elements using full res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:36:998 None
Rivers using full res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:20:36:998 None
Rivers using full res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:20:36:998 None
Rivers using full res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:20:45:866 None
Setting the quality level to 'Very Low' (0).

    Amplitude.Framework.Display.DisplayManager:set_QualityLevel(System.Reflection.MonoParameterInfo)

21:20:46:021 None
Ground materials using mid res textures

    Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

21:20:46:061 None
Sculpting elements using mid res albedo textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:46:061 None
Sculpting elements using mid res ao textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:46:061 None
Sculpting elements using mid res world space normal textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:46:061 None
Sculpting elements using mid res transition mask textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:46:061 None
Sculpting elements using mid res roughness textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:46:061 None
Sculpting elements using mid res topography textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:46:061 None
Sculpting elements using mid res border textures

    Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:20:48:532 None
Rivers using mid res river bank textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:20:48:532 None
Rivers using mid res river normal textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:20:48:532 None
Rivers using mid res river water transitionMask textures

    Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:21:01:595 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy03

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:21:06:861 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:21:06:883 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10382 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:06:888 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:06:888 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:06:895 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10380 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:10:067 None
Presentation Battle 10419: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:068 None
Presentation Battle 10419: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:081 None
Presentation Battle 10419: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:100 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:10:149 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:10:155 None
Presentation Battle 10419: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=10426, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:158 None
Presentation Battle 10419: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=10421, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:182 None
Presentation Battle 10419: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=1377, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:182 None
Presentation Battle 10419: Execute action[6]: StartSiege. EmpireIndex=1. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:182 None
Presentation Battle 10419: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:492 None
Presentation Battle 10419: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:494 None
Presentation Battle 10419: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:498 None
Presentation Battle 10419: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:498 None
Presentation Battle 10419: Execute action[10]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:10:526 None
[Empire 1] The task 2851:Build Outpost Creation on [6, 48] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:10:574 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:21:11:067 None
Presentation Battle 10419: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
Presentation Battle 10419: Execute action[12]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
Presentation Battle 10419: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
Presentation Battle 10419: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
Presentation Battle 10419: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
Presentation Battle 10419: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
Presentation Battle 10419: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
Presentation Battle 10419: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:11:067 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:11:067 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:11:067 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:11:067 None
Could not find PresentationBattlePreview with armyEntityGUID=7795, targetEntityGUID=6448.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:12:244 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #10502 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:14:848 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10380 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:21:18:740 None
Presentation Battle 10504: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:740 None
Presentation Battle 10504: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:740 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:741 None
RestorePresentationBattlePreview created ticket #148987.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:741 None
Presentation Battle 10504: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=8865, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:741 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:741 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:742 None
Presentation Battle 10504: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=5686, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:742 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:742 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:742 None
Presentation Battle 10504: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:744 None
Presentation Battle 10504: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:744 None
Presentation Battle 10504: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:744 None
Presentation Battle 10504: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:18:744 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:744 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:744 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:744 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:18:811 None
RequestRestoreAsyncOperation_Completed for ticket #148987.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:21:18:812 None
RestorePresentationBattlePreview skipped due to ended battle #10504

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:21:18:812 None
RequestAsyncOperation_Dismissed for ticket #148987.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:21:19:108 None
Presentation Battle 10504: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:19:334 None
Presentation Battle 10504: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:21:19:334 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:334 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:334 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:334 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:334 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #6645 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #7730 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
ReleasePresentationBattlePreview attacker #8865, defender #5686

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
HidePresentationBattlePreview attacker #8865, defender #5686

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:19:335 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:21:40:655 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8145 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:22:05:679 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:22:05:724 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10564 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:22:05:783 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10562 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:22:05:786 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:22:05:826 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:22:05:826 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:22:06:962 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10571 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:22:10:160 None
[Preview] Set PresentationUnit UnitVisualAffinity_Animals #8145 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:22:23:398 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular286

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:22:23:401 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:22:23:401 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:22:23:401 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item001' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:22:58:877 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:22:58:895 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10597 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:22:58:930 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #10595 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:22:58:970 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:22:58:970 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:00:084 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10608 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:23:00:962 None
[POP] rel index 6, tenet index 3

    Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:01:063 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:01:836 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:02:186 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:02:528 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:02:829 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:03:141 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:03:482 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:03:782 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:04:063 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:04:404 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:04:696 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:04:986 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:05:318 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:05:660 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:05:961 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:06:283 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:06:592 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:06:902 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:07:103 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:07:394 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:07:785 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:07:985 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:08:116 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9104 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:23:08:196 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:08:387 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:08:687 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:08:888 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:09:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:09:289 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:09:602 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:09:901 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:10:113 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:10:303 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:10:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:10:917 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:11:207 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:11:408 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:11:700 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:11:908 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:12:108 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:12:310 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:12:610 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:12:931 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:13:142 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:13:343 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:13:643 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:13:954 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:15:952 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:714 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:716 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:865 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:18:865 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:21:020 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:21:946 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:22:341 None
Presentation Battle 10625: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:342 None
Presentation Battle 10625: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=5421. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:342 None
Presentation Battle 10625: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=10562. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:342 None
Presentation Battle 10625: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:342 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:348 None
RestorePresentationBattlePreview created ticket #151208.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:348 None
Presentation Battle 10625: Execute action[4]: ParticipantJoined. EmpireIndex=18, Guid=5950, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:348 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:348 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5950 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:348 None
Presentation Battle 10625: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=10380, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:348 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:348 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:349 None
Presentation Battle 10625: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:349 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:349 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:23:22:349 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:349 None
Presentation Battle 10625: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=10562, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:349 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10562 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:349 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10562 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:349 None
Presentation Battle 10625: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:350 None
Presentation Battle 10625: Execute action[9]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:351 None
Presentation Battle 10625: Execute action[10]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:351 None
Presentation Battle 10625: Execute action[11]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:351 None
Presentation Battle 10625: Execute action[12]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:365 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:22:577 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #10377 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:23:22:578 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:23:22:582 None
RequestRestoreAsyncOperation_Completed for ticket #151208.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:23:22:582 None
RestorePresentationBattlePreview skipped due to ended battle #10625

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:23:22:582 None
RequestAsyncOperation_Dismissed for ticket #151208.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:23:22:724 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:22:778 None
Presentation Battle 10625: Execute action[13]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:778 None
Presentation Battle 10625: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:779 None
Presentation Battle 10625: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:779 None
Presentation Battle 10625: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10562 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10562 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
ReleasePresentationBattlePreview attacker #5950, defender #10380

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
HidePresentationBattlePreview attacker #5950, defender #10380

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:22:779 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:23:23:072 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:23:444 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:23:618 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:23:23:785 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:24:076 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:24:418 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:24:548 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:23:24:761 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:25:093 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:25:415 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:23:25:417 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:23:25:434 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:25:749 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:26:050 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:26:384 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:26:771 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:26:970 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:27:273 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:27:474 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:27:764 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:27:964 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:28:264 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:28:566 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:28:867 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:29:771 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:23:31:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:01:478 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:03:484 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:06:911 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #10694 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:06:911 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:24:06:922 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:06:922 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:24:09:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:09:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:10:320 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:10:691 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:10:991 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:11:189 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:24:11:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:11:814 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:12:125 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:12:477 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:12:797 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:13:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:13:480 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:13:816 None
[Empire 4] Army 10597 @ [102, 51] is far form 10380 @ [106, 49]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

21:24:13:830 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:14:152 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:14:484 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:14:694 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:14:986 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:15:196 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:15:489 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:24:17:477 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:16:159 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:18:158 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:33:825 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:35:832 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:49:618 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:52:509 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:54:514 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:56:509 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:25:58:514 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:00:827 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:09:142 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:11:724 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:13:739 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:15:748 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:17:747 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:19:747 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:21:735 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:24:499 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:26:24:531 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:24:531 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:26:687 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:27:500 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:27:598 None
Can't find entity 2636 of ongoing task. Fails the task 3097.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:27:840 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:28:202 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:28:502 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:28:913 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:29:244 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:29:603 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:29:994 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:30:335 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:30:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:30:996 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:31:317 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:31:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:31:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:32:350 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:32:528 None
Presentation Battle 10747: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:528 None
Presentation Battle 10747: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:528 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:529 None
RestorePresentationBattlePreview created ticket #153540.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:529 None
Presentation Battle 10747: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=5686, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:529 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:529 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:530 None
Presentation Battle 10747: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=9292, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:530 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:530 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:530 None
Presentation Battle 10747: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=8865, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:530 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:530 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:32:530 None
Presentation Battle 10747: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:533 None
Presentation Battle 10747: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:533 None
Presentation Battle 10747: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:533 None
Presentation Battle 10747: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:32:678 None
RequestRestoreAsyncOperation_Completed for ticket #153540.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:26:32:678 None
RestorePresentationBattlePreview skipped due to ended battle #10747

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:26:32:678 None
RequestAsyncOperation_Dismissed for ticket #153540.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:26:32:721 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:33:031 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:33:122 None
Presentation Battle 10747: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:33:147 None
Presentation Battle 10747: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:33:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:33:495 None
Presentation Battle 10747: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
ReleasePresentationBattlePreview attacker #5686, defender #8865

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
HidePresentationBattlePreview attacker #5686, defender #8865

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:496 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:26:33:692 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:34:796 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:35:709 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:36:814 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:26:37:727 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:20:664 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:22:685 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:24:675 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:26:674 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:28:681 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:30:678 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:37:007 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10797 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:37:018 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:37:018 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:39:175 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:39:938 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:40:258 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:40:639 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:40:945 None
Presentation Battle 10808: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:946 None
Presentation Battle 10808: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:946 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:947 None
RestorePresentationBattlePreview created ticket #154045.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:947 None
Presentation Battle 10808: Execute action[2]: ParticipantJoined. EmpireIndex=80, Guid=9305, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:947 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9305 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:947 None
[Preview] PresentationArmy LandUnit_Era0_Common_Bears #9305 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:947 None
Presentation Battle 10808: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=9627, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:947 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:947 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:947 None
Presentation Battle 10808: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:951 None
Presentation Battle 10808: Execute action[5]: ReportDeploymentZone. EmpireIndex=80, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:951 None
Presentation Battle 10808: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:951 None
Presentation Battle 10808: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:951 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10608 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:951 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10608 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:40:951 None
Presentation Battle 10808: Execute action[8]: ContenderConfirmed. EmpireIndex=80 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:40:961 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:41:071 None
RequestRestoreAsyncOperation_Completed for ticket #154045.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:27:41:071 None
RestorePresentationBattlePreview skipped due to ended battle #10808

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:27:41:071 None
RequestAsyncOperation_Dismissed for ticket #154045.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:27:41:322 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:41:380 None
Presentation Battle 10808: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:41:380 None
Presentation Battle 10808: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:41:380 None
Presentation Battle 10808: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:27:41:380 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:380 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:381 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10608 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:381 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10608 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:381 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:381 None
ReleasePresentationBattlePreview attacker #9305, defender #9627

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:381 None
HidePresentationBattlePreview attacker #9305, defender #9627

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:27:41:381 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:381 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9627 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:27:41:674 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:41:976 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:42:337 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:42:677 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:42:968 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:43:278 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:43:620 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:43:939 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:44:086 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:27:44:159 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:44:490 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:44:812 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:45:141 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:45:456 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:27:45:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:45:774 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:45:985 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:46:187 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:46:386 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:46:686 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:48:674 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:50:674 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:52:680 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:57:297 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:27:59:297 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:03:646 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:05:653 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:07:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:09:150 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:09:151 None
CreatePresentationBattlePreview attacker #6855, defender #10719, ticketnumber #154565.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:09:305 None
HidePresentationBattlePreview for ticket #154565 with current ticket #154565.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:28:09:305 None
HidePresentationBattlePreview nothing to hide yet.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:28:09:306 None
RequestAsyncOperation_Dismissed for ticket #154565.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:28:10:864 None
ReleasePresentationBattlePreview attacker #6855, defender #10719

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:10:864 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:13:233 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:15:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:17:990 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:19:829 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:19:830 None
CreatePresentationBattlePreview attacker #10724, defender #10004, ticketnumber #154642.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:20:041 None
RequestAsyncOperation_Completed for ticket #154642.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:28:20:041 None
PreparePresentationBattlePreview attacker #10724, defender #10004, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:28:20:041 None
RequestAsyncOperation_Dismissed for ticket #154642.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:28:20:845 None
DisplayPresentationBattlePreview attacker 10724, defender 10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:28:20:845 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:20:845 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:28:20:845 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:20:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:20:845 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:28:20:845 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:21:315 None
HidePresentationBattlePreview for ticket #154642 with current ticket #154642.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:28:21:315 None
HidePresentationBattlePreview attacker #10724, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10007 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10006 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:28:21:315 None
ReleasePresentationBattlePreview attacker #10724, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:21:315 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:28:26:944 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:26:947 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:28:28:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:30:950 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:39:104 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:41:088 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:44:995 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:46:981 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:52:914 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:28:54:917 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:07:201 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #10850 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:07:210 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:07:210 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:09:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:10:193 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:10:636 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:10:944 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:29:11:065 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:11:322 None
Can't find entity 6474 of ongoing task. Fails the task 3595.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:11:405 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:11:817 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:12:157 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:12:448 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:12:798 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:12:833 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:12:834 None
CreatePresentationBattlePreview attacker #6855, defender #10719, ticketnumber #155244.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:13:024 None
RequestAsyncOperation_Completed for ticket #155244.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:29:13:025 None
PreparePresentationBattlePreview attacker #6855, defender #10719, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:13:025 None
RequestAsyncOperation_Dismissed for ticket #155244.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:29:13:161 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:13:479 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:13:595 None
HidePresentationBattlePreview for ticket #155244 with current ticket #155244.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:13:595 None
ReleasePresentationBattlePreview attacker #6855, defender #10719

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:13:595 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:13:595 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:13:812 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:14:123 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:14:445 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:14:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:14:988 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:14:989 None
CreatePresentationBattlePreview attacker #6855, defender #10719, ticketnumber #155348.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:15:240 None
RequestAsyncOperation_Completed for ticket #155348.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:29:15:240 None
PreparePresentationBattlePreview attacker #6855, defender #10719, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:15:240 None
RequestAsyncOperation_Dismissed for ticket #155348.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:29:15:386 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:15:477 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #10380 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:15:624 None
HidePresentationBattlePreview for ticket #155348 with current ticket #155348.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:15:624 None
ReleasePresentationBattlePreview attacker #6855, defender #10719

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:624 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:624 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:707 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:15:870 None
Presentation Battle 10883: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:15:870 None
Presentation Battle 10883: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:15:870 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:871 None
RestorePresentationBattlePreview created ticket #155383.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:871 None
Presentation Battle 10883: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=6855, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:15:871 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:871 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:15:872 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:872 None
Presentation Battle 10883: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=10886, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:15:872 None
Presentation Battle 10883: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=10724, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:15:872 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:872 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:15:872 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:15:872 None
Presentation Battle 10883: Execute action[5]: ParticipantJoined. EmpireIndex=20, Guid=10714, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:15:872 None
Presentation Battle 10883: Execute action[6]: ParticipantJoined. EmpireIndex=20, Guid=10885, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:15:873 None
Presentation Battle 10883: Execute action[7]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:16:038 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:16:145 None
RequestRestoreAsyncOperation_Completed for ticket #155383.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:29:16:145 None
RestorePresentationBattlePreview skipped due to ended battle #10883

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:16:145 None
RequestAsyncOperation_Dismissed for ticket #155383.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:29:16:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:16:425 None
Presentation Battle 10883: Execute action[8]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
ReleasePresentationBattlePreview attacker #6855, defender #10719

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
HidePresentationBattlePreview attacker #6855, defender #10719

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:16:425 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:18:359 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:20:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:21:455 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:21:456 None
CreatePresentationBattlePreview attacker #10724, defender #10004, ticketnumber #155450.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:21:584 None
RequestAsyncOperation_Completed for ticket #155450.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:29:21:585 None
PreparePresentationBattlePreview attacker #10724, defender #10004, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:21:585 None
RequestAsyncOperation_Dismissed for ticket #155450.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:29:22:286 None
DisplayPresentationBattlePreview attacker 10724, defender 10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:29:22:286 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:22:286 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:356 None
Preview Loading completed attacker 10724, defender 10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:29:23:767 None
HidePresentationBattlePreview for ticket #155450 with current ticket #155450.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:23:767 None
HidePresentationBattlePreview attacker #10724, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #9910 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:23:767 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #9539 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:23:768 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10007 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:23:768 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10006 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:23:768 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10005 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:29:23:768 None
ReleasePresentationBattlePreview attacker #10724, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:768 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:768 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:23:768 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:29:26:225 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:28:235 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:28:402 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Culture01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:29:30:230 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:32:903 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:34:908 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:43:320 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:45:327 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:47:594 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:29:49:604 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:19:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:21:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:27:755 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:27:755 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:28:751 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #10930 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:29:943 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:30:907 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:31:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:31:522 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:31:569 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:31:859 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:32:170 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:32:472 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:32:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:33:073 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:33:424 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:33:765 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:33:878 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:34:086 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:34:406 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:34:738 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:34:938 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:35:230 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:35:429 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:35:719 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:36:031 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:36:342 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:36:632 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:36:943 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:38:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:40:920 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:44:913 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:44:914 None
CreatePresentationBattlePreview attacker #6855, defender #10004, ticketnumber #156447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:44:919 None
Cannot go from [42, 15] to [48, 18] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

21:30:45:065 None
RequestAsyncOperation_Completed for ticket #156447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:30:45:065 None
PreparePresentationBattlePreview attacker #6855, defender #10004, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:30:45:065 None
RequestAsyncOperation_Dismissed for ticket #156447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:30:45:588 None
DisplayPresentationBattlePreview attacker 6855, defender 10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:30:45:588 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:45:588 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:45:588 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:45:588 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:45:588 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:45:588 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:46:577 None
HidePresentationBattlePreview for ticket #156447 with current ticket #156447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:30:46:578 None
HidePresentationBattlePreview attacker #6855, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6101 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10007 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10006 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10005 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:30:46:578 None
ReleasePresentationBattlePreview attacker #6855, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:46:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:30:48:266 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:50:259 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:52:270 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:54:274 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:57:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:30:59:344 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:01:355 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:03:350 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:05:349 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:17:365 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:27:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:29:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:31:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:33:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:33:243 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:33:244 None
CreatePresentationBattlePreview attacker #10724, defender #10004, ticketnumber #156910.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:33:260 None
Cannot go from [46, 20] to [48, 18] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

21:31:33:434 None
RequestAsyncOperation_Completed for ticket #156910.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:31:33:434 None
PreparePresentationBattlePreview attacker #10724, defender #10004, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:31:33:434 None
RequestAsyncOperation_Dismissed for ticket #156910.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:31:33:977 None
DisplayPresentationBattlePreview attacker 10724, defender 10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:31:33:977 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:33:978 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:784 None
HidePresentationBattlePreview for ticket #156910 with current ticket #156910.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:31:34:785 None
HidePresentationBattlePreview attacker #10724, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10007 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10006 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10005 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:34:785 None
ReleasePresentationBattlePreview attacker #10724, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:34:785 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:35:100 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:37:100 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:39:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:040 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:40:042 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:42:376 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:42:376 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:31:42:718 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #10965 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:44:582 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:45:404 None
The AI decision process took 1.1 seconds to be executed (0.2 seconds of AI processing and 0.9 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:31:45:613 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:45:944 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:46:326 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:46:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:46:997 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:47:297 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:47:588 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:47:939 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:48:240 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:48:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:48:901 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:49:212 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:49:515 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:49:805 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:49:924 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:31:50:115 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:50:327 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:50:607 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:50:898 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:52:896 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:54:902 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:56:908 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:31:58:905 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:04:712 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:06:713 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:06:908 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:06:909 None
CreatePresentationBattlePreview attacker #6855, defender #10004, ticketnumber #157639.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:07:069 None
RequestAsyncOperation_Completed for ticket #157639.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:32:07:069 None
PreparePresentationBattlePreview attacker #6855, defender #10004, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:32:07:069 None
RequestAsyncOperation_Dismissed for ticket #157639.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:32:07:655 None
DisplayPresentationBattlePreview attacker 6855, defender 10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:32:07:655 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:07:655 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:07:880 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10007 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:08:608 None
KeepPresentationBattlePreviewDefenders for ticket #157639 with current ticket #157639.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:32:08:608 None
LockPresentationBattlePreview attacker #6855, defender #10004, battlePreviewId 157639

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:32:08:608 None
HidePresentationBattlePreview attacker #6855, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6101 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10006 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:08:608 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10005 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:08:741 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10004 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:08:779 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:08:974 None
Presentation Battle 10976: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:974 None
Presentation Battle 10976: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:974 None
Presentation Battle 10976: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=6855, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:974 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:974 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:08:974 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:974 None
Presentation Battle 10976: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=10724, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:974 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:974 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:08:974 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:975 None
Presentation Battle 10976: Execute action[4]: ParticipantJoined. EmpireIndex=20, Guid=10004, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:975 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:975 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #10004 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:08:975 None
Presentation Battle 10976: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:976 None
Presentation Battle 10976: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:980 None
Presentation Battle 10976: Execute action[7]: ReportDeploymentZone. EmpireIndex=20, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:980 None
Presentation Battle 10976: Execute action[8]: StartConfirmation. EmpireIndex=20 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:08:981 None
Presentation Battle 10976: Execute action[9]: ContenderConfirmed. EmpireIndex=20 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:10:750 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:13:159 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:13:386 None
Presentation Battle 10976: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:13:386 None
Presentation Battle 10976: Execute action[11]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:13:386 None
Presentation Battle 10976: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6855, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:13:401 None
Presentation Battle 10976: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:13:878 None
Presentation Battle 10976: Execute action[13]: ParticipantUnitCreation. EmpireIndex=20, ParticipantGuid=10004, ParticipantGroup=Defender, unitCount=3 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:13:892 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10979 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:32:13:893 None
Presentation Battle 10976: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:14:026 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10978 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:32:14:136 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10977 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:32:14:270 None
Presentation Battle 10976: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:14:270 None
Presentation Battle 10976: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:14:364 None
Presentation Battle 10976: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:14:903 None
Presentation Battle 10976: Execute action[17]: EndUnstack. EmpireIndex=20. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:14:903 None
Presentation Battle 10976: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:15:161 None
Presentation Battle 10976: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:15:162 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:15:162 None
[Preview] PresentationArmy PresentationArmy #10004 of empire 20 #10004 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:15:162 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:15:162 None
Presentation Battle 10976: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:15:162 None
Presentation Battle 10976: Execute action[20]: EndDeployment. EmpireIndex=20. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:15:163 None
Presentation Battle 10976: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:15:165 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:36:782 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:37:036 None
Presentation Battle 10976: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:37:036 None
Presentation Battle 10976: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:37:036 None
Presentation Battle 10976: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:37:036 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10007 visual status as Hidden (previous visual status: OpponentDeployment)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:37:036 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10006 visual status as Hidden (previous visual status: OpponentDeployment)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:37:036 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10005 visual status as Hidden (previous visual status: OpponentDeployment)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:32:37:514 None
Presentation Battle 10976: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:37:514 None
Presentation Battle 10976: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:37:514 None
ReleasePresentationBattlePreview attacker #6855, defender #10004

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:37:514 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:37:514 None
[Preview] PresentationArmy PresentationArmy #10004 of empire 20 #10004 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:37:514 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:32:37:516 None
Presentation Battle 10976: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:38:790 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:39:887 None
Presentation Battle 10976: Execute action[25]: UnitMove. EmpireIndex=0. UnitGuid=10981, DestTile=[52, 16]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:39:888 None
Presentation Battle 10976: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=10981, DestTile=[52, 16]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:39:888 None
Presentation Battle 10976: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:40:792 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:43:193 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:43:321 None
Presentation Battle 10976: Execute action[26]: UnitMove. EmpireIndex=0. UnitGuid=10982, DestTile=[51, 16]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:43:321 None
Presentation Battle 10976: Execute action[26]: UnitGoto. EmpireIndex=0. UnitGuid=10982, DestTile=[51, 16]. (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:43:322 None
Presentation Battle 10976: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:45:202 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:45:686 None
Presentation Battle 10976: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:47:201 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:48:805 None
Presentation Battle 10976: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:49:202 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:51:150 None
Presentation Battle 10976: Execute action[29]: UnitAttack. EmpireIndex=0. Attacker=10981 (health=0.81), Defender=10978 (health=0.76). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:51:151 None
Presentation Battle 10976: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:51:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:58:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:32:59:098 None
Presentation Battle 10976: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:32:59:098 None
Presentation Battle 10976: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:00:441 None
Presentation Battle 10976: Execute action[32]: UnitAttack. EmpireIndex=0. Attacker=10983 (health=1.00), Defender=10978 (health=0.52). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:00:441 None
Presentation Battle 10976: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:00:777 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:04:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:04:225 None
Presentation Battle 10976: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:04:225 None
Presentation Battle 10976: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:06:129 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:06:983 None
Presentation Battle 10976: Execute action[35]: UnitAttack. EmpireIndex=0. Attacker=10980 (health=0.93), Defender=10979 (health=0.45). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:06:984 None
Presentation Battle 10976: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:08:139 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:08:828 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:33:08:828 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:33:09:164 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:09:164 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:09:395 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#0 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:33:15:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:15:752 None
Presentation Battle 10976: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:15:753 None
Presentation Battle 10976: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:17:499 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:22:489 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:22:700 None
Presentation Battle 10976: Execute action[38]: UnitAttack. EmpireIndex=0. Attacker=10982 (health=0.93), Defender=10979 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:22:701 None
Presentation Battle 10976: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:22:701 None
Presentation Battle 10976: Execute action[39]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:24:491 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:30:156 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:31:107 None
Presentation Battle 10976: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:107 None
Presentation Battle 10976: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:107 None
Presentation Battle 10976: Execute action[42]: StartEmpireRound. EmpireIndex=20. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:107 None
Could not find PresentationBattlePreview with armyEntityGUID=6855, targetEntityGUID=10004.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:31:107 None
Presentation Battle 10976: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:107 None
Presentation Battle 10976: Execute action[43]: UnitMoveAndAttack. EmpireIndex=20. Attacker=10977, DestTile=[50, 15]/[50, 15] (health=0.89), Defender =10980 (health =0.63). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:107 None
Presentation Battle 10976: Execute action[43]: UnitMove. EmpireIndex=20. UnitGuid=10977, DestTile=[50, 15]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:108 None
Presentation Battle 10976: Execute action[43]: UnitGoto. EmpireIndex=20. UnitGuid=10977, DestTile=[50, 15]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:108 None
Presentation Battle 10976: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:108 None
Presentation Battle 10976: Execute action[43]: UnitAttack. EmpireIndex=20. Attacker=10977 (health=0.89), Defender=10980 (health=0.63). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:109 None
Presentation Battle 10976: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:109 None
Presentation Battle 10976: Execute action[44]: UnitAttack. EmpireIndex=20. Attacker=10978 (health=0.21), Defender=10981 (health=0.64). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:110 None
Presentation Battle 10976: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:31:110 None
Presentation Battle 10976: Execute action[45]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:32:172 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:34:164 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:36:161 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:37:516 None
Presentation Battle 10976: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:37:517 None
Presentation Battle 10976: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:37:517 None
Presentation Battle 10976: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:37:517 None
Presentation Battle 10976: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:37:517 None
Presentation Battle 10976: Execute action[50]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:37:517 None
Presentation Battle 10976: Execute action[51]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:37:517 None
Could not find PresentationBattlePreview with armyEntityGUID=6855, targetEntityGUID=10004.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:33:37:517 None
Presentation Battle 10976: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:45:080 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:45:232 None
Presentation Battle 10976: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=10981 (health=0.56), Defender=10978 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:45:233 None
Presentation Battle 10976: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:47:090 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:49:228 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:49:411 None
Presentation Battle 10976: Execute action[53]: UnitAttack. EmpireIndex=0. Attacker=10983 (health=1.00), Defender=10977 (health=0.79). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:49:411 None
Presentation Battle 10976: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:49:552 None
Presentation Battle 10976: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:49:552 None
Presentation Battle 10976: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:51:226 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:53:547 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:53:736 None
Presentation Battle 10976: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:53:736 None
Presentation Battle 10976: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:55:546 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:33:55:807 None
Presentation Battle 10976: Execute action[58]: UnitAttack. EmpireIndex=0. Attacker=10982 (health=0.76), Defender=10977 (health=0.44). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:55:809 None
Presentation Battle 10976: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:33:57:556 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:00:880 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:01:229 None
Presentation Battle 10976: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:01:229 None
Presentation Battle 10976: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:02:879 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:05:750 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:05:858 None
Presentation Battle 10976: Execute action[61]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:05:858 None
Presentation Battle 10976: Execute action[62]: UpdateBattleUnits. EmpireIndex=0, unitCount=4 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:05:858 None
Presentation Battle 10976: Execute action[63]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:06:219 None
Presentation Battle 10976: Execute action[64]: StartEmpireRound. EmpireIndex=20. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:06:219 None
Could not find PresentationBattlePreview with armyEntityGUID=6855, targetEntityGUID=10004.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:06:219 None
Presentation Battle 10976: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:06:430 None
Presentation Battle 10976: Execute action[65]: UnitAttack. EmpireIndex=20. Attacker=10977 (health=0.23), Defender=10980 (health=0.42). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:06:430 None
Presentation Battle 10976: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:06:430 None
Presentation Battle 10976: Execute action[66]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:07:738 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:09:742 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:10:679 None
Presentation Battle 10976: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:10:679 None
Presentation Battle 10976: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:10:679 None
Presentation Battle 10976: Execute action[69]: NewRound. Round=2. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:10:680 None
Presentation Battle 10976: Execute action[70]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:10:680 None
Could not find PresentationBattlePreview with armyEntityGUID=6855, targetEntityGUID=10004.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:10:680 None
Presentation Battle 10976: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:11:737 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:15:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:15:884 None
Presentation Battle 10976: Execute action[71]: UnitAttack. EmpireIndex=0. Attacker=10980 (health=0.25), Defender=10977 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:15:885 None
Presentation Battle 10976: Execute action[71]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:15:885 None
Presentation Battle 10976: Execute action[72]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:17:683 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:18:086 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:26:976 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:27:066 None
Presentation Battle 10976: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:066 None
Presentation Battle 10976: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=20, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:066 None
Presentation Battle 10976: Execute action[75]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:066 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10980 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:34:27:066 None
Presentation Battle 10976: Execute action[75]: UnitMove. EmpireIndex=0. UnitGuid=10981, DestTile=[50, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:067 None
Presentation Battle 10976: Execute action[75]: UnitGoto. EmpireIndex=0. UnitGuid=10981, DestTile=[51, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:067 None
Presentation Battle 10976: Execute action[75]: UnitGoto. EmpireIndex=0. UnitGuid=10981, DestTile=[50, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:067 None
Presentation Battle 10976: Execute action[75]: UnitMove. EmpireIndex=0. UnitGuid=10982, DestTile=[50, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:067 None
Presentation Battle 10976: Execute action[75]: UnitGoto. EmpireIndex=0. UnitGuid=10982, DestTile=[50, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:067 None
Presentation Battle 10976: Execute action[75]: UnitMove. EmpireIndex=0. UnitGuid=10983, DestTile=[50, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:067 None
Presentation Battle 10976: Execute action[75]: UnitGoto. EmpireIndex=0. UnitGuid=10983, DestTile=[50, 16]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:067 None
Presentation Battle 10976: Execute action[76]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:344 None
Presentation Battle 10976: Execute action[77]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:34:27:344 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:27:344 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:27:354 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:27:354 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:27:354 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:27:354 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:27:354 None
Could not find PresentationBattlePreview with armyEntityGUID=6855, targetEntityGUID=10004.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:34:27:354 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:34:28:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:32:412 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:34:429 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:36:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:38:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:40:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:42:423 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:44:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:52:004 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:54:000 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:56:004 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:34:58:002 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:01:038 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:35:01:066 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:35:01:066 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:35:03:223 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:03:913 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:04:274 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:04:376 None
Can't find entity 2636 of ongoing task. Fails the task 3547.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:35:04:645 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:04:936 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:05:256 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:05:607 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:05:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:06:252 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:06:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:06:923 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:07:244 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:07:565 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:07:844 None
[Empire 4] The task 10699:Build Outpost Creation on [114, 67] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:35:07:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:08:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:08:368 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:08:678 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:08:898 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:09:168 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:09:470 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:09:527 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:35:11:468 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:13:467 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:15:466 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:17:708 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:28:814 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:30:823 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:32:833 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:34:829 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:39:240 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:41:235 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:35:43:235 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:03:327 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:03:327 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:03:327 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:03:327 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:03:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:04:026 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:04:026 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:04:026 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:04:026 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:36:05:970 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:13:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:15:751 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:24:679 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:26:679 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:36:57:871 None
You may not start trading with an Empire you cannot trade with.

    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)

21:36:58:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:00:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:09:670 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:11:668 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:50:746 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #11060 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:37:50:913 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:50:913 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:37:53:077 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:53:810 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:54:183 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:54:594 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:54:936 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:55:277 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:55:608 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:55:918 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:56:231 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:56:560 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:56:871 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:57:213 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:57:573 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:57:886 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:58:095 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:58:397 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:58:608 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:58:909 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:59:120 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:59:422 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:59:745 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:37:59:955 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:00:166 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:00:456 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:00:788 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:01:008 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:01:198 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:01:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:01:699 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:01:921 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:02:111 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:02:311 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:02:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:02:834 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:03:033 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:03:246 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:03:535 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:03:877 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:04:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:04:399 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:04:729 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:04:941 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:05:141 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:05:451 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:05:783 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:07:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:09:798 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:11:788 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:13:784 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:17:942 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:23:586 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:25:604 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:27:602 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:31:878 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:33:887 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:36:168 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:40:272 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:42:259 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:44:960 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #11070 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:44:967 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:44:967 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:44:971 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #11068 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:47:126 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:47:906 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:48:286 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:48:718 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:49:047 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:49:429 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:49:789 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:50:131 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:50:512 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:50:895 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:51:285 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:51:292 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:51:419 None
Presentation Battle 11088: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:419 None
Presentation Battle 11088: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:419 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:420 None
RestorePresentationBattlePreview created ticket #161284.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:420 None
Presentation Battle 11088: Execute action[2]: ParticipantJoined. EmpireIndex=23, Guid=10159, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:420 None
Presentation Battle 11088: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:420 None
Presentation Battle 11088: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=10724, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:51:420 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:51:421 None
Presentation Battle 11088: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:423 None
Presentation Battle 11088: Execute action[6]: ReportDeploymentZone. EmpireIndex=23, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:423 None
Presentation Battle 11088: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:423 None
Presentation Battle 11088: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:423 None
Presentation Battle 11088: Execute action[9]: ContenderConfirmed. EmpireIndex=23 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:51:438 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #11136 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:38:51:441 None
RequestRestoreAsyncOperation_Completed for ticket #161284.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:38:51:441 None
RestorePresentationBattlePreview skipped due to ended battle #11088

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:51:441 None
RequestAsyncOperation_Dismissed for ticket #161284.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:38:51:656 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:52:067 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:52:468 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:52:565 None
Presentation Battle 11137: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:565 None
Presentation Battle 11137: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:565 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:566 None
RestorePresentationBattlePreview created ticket #161360.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:567 None
Presentation Battle 11137: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=6586, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:567 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6586 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:567 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #6586 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:567 None
Presentation Battle 11137: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=5686, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:567 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:567 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:567 None
Presentation Battle 11137: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:570 None
Presentation Battle 11137: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:570 None
Presentation Battle 11137: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:570 None
Presentation Battle 11137: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:716 None
Presentation Battle 11190: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:716 None
Presentation Battle 11190: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:716 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:718 None
RestorePresentationBattlePreview created ticket #161368.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:718 None
Presentation Battle 11190: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=9443, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:718 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:718 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:718 None
Presentation Battle 11190: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:718 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:718 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:719 None
Presentation Battle 11190: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:722 None
Presentation Battle 11190: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:723 None
Presentation Battle 11190: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:723 None
Presentation Battle 11190: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:723 None
Presentation Battle 11190: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:723 None
Presentation Battle 11137: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:730 None
RequestRestoreAsyncOperation_Completed for ticket #161360.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:38:52:730 None
RestorePresentationBattlePreview skipped due to ended battle #11137

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:52:730 None
RequestAsyncOperation_Dismissed for ticket #161360.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:38:52:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:52:981 None
Presentation Battle 11190: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:982 None
Presentation Battle 11137: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:982 None
Presentation Battle 11137: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:982 None
Presentation Battle 11137: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:982 None
Presentation Battle 11137: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:52:982 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:982 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:982 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:982 None
ReleasePresentationBattlePreview attacker #6586, defender #5686

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:982 None
HidePresentationBattlePreview attacker #6586, defender #5686

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:52:982 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:982 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:52:987 None
RequestRestoreAsyncOperation_Completed for ticket #161368.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:38:52:987 None
RestorePresentationBattlePreview skipped due to ended battle #11190

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:52:987 None
RequestAsyncOperation_Dismissed for ticket #161368.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:38:53:139 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:53:350 None
Presentation Battle 11190: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
ReleasePresentationBattlePreview attacker #9443, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
HidePresentationBattlePreview attacker #9443, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:351 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:38:53:479 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:53:832 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:54:182 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:54:533 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:54:874 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:55:205 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:55:426 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:55:717 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:56:068 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:56:409 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:56:648 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:56:839 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:57:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:57:360 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:57:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:57:762 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:38:58:083 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:00:057 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:02:727 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:04:735 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:06:799 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:08:747 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:17:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:18:014 None
Presentation Battle 11088: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:39:18:453 None
Presentation Battle 11088: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
ReleasePresentationBattlePreview attacker #10159, defender #1741

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
HidePresentationBattlePreview attacker #10159, defender #1741

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:18:454 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:19:546 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:25:885 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:26:910 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:26:910 None
CreatePresentationBattlePreview attacker #10724, defender #10159, ticketnumber #161877.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:26:920 None
Cannot go from [65, 28] to [63, 28] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

21:39:27:072 None
RequestAsyncOperation_Completed for ticket #161877.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:39:27:072 None
PreparePresentationBattlePreview attacker #10724, defender #10159, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:39:27:072 None
RequestAsyncOperation_Dismissed for ticket #161877.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:39:27:701 None
DisplayPresentationBattlePreview attacker 10724, defender 10159

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:39:27:701 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:27:701 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #10724 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:39:27:701 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:27:701 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:27:701 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:39:27:701 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:28:172 None
HidePresentationBattlePreview for ticket #161877 with current ticket #161877.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:39:28:172 None
HidePresentationBattlePreview attacker #10724, defender #10159

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:39:28:172 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:28:172 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:28:173 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:28:173 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:28:173 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10161 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:39:28:173 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10160 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:39:28:173 None
ReleasePresentationBattlePreview attacker #10724, defender #10159

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:28:173 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #10724 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:28:173 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:33:482 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:35:473 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:37:477 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:39:37:485 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:39:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:48:807 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:50:807 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:52:803 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:56:700 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #11236 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:39:56:920 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:56:920 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:39:59:094 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:39:59:846 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:00:002 None
Presentation Battle 11247: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:003 None
Presentation Battle 11247: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:003 None
Presentation Battle 11247: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=5686, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:003 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:00:003 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5686 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:00:003 None
Presentation Battle 11247: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=11252, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:003 None
Presentation Battle 11247: Execute action[4]: ParticipantJoined. EmpireIndex=11, Guid=11249, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:003 None
Presentation Battle 11247: Execute action[5]: ParticipantJoined. EmpireIndex=11, Guid=5879, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:003 None
Presentation Battle 11247: Execute action[6]: StartSiege. EmpireIndex=1. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:003 None
Presentation Battle 11247: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=2.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:317 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:00:531 None
Presentation Battle 11247: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:533 None
Presentation Battle 11247: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:536 None
Presentation Battle 11247: Execute action[9]: ReportDeploymentZone. EmpireIndex=11, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:536 None
Presentation Battle 11247: Execute action[10]: StartConfirmation. EmpireIndex=11 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:00:599 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:00:600 None
Could not latch intermediate variable 'BattleTerminated.LosingEmpire'.

    Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateEmpireArmies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:00:729 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:00:991 None
Army 5686 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:40:01:090 None
Presentation Battle 11247: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:090 None
Presentation Battle 11247: Execute action[12]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:090 None
Presentation Battle 11247: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:090 None
Presentation Battle 11247: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:091 None
Presentation Battle 11247: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:091 None
Could not find PresentationBattlePreview with armyEntityGUID=5686, targetEntityGUID=5888.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:01:190 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:01:330 None
Presentation Battle 11307: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:330 None
Presentation Battle 11307: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:330 None
Presentation Battle 11307: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=7797, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:01:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:01:331 None
Presentation Battle 11307: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=11314, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:331 None
Presentation Battle 11307: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=11236, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #11236 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:01:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #11236 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:01:331 None
Presentation Battle 11307: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=1675, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:331 None
Presentation Battle 11307: Execute action[6]: ParticipantJoined. EmpireIndex=3, Guid=11309, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:332 None
Presentation Battle 11307: Execute action[7]: StartSiege. EmpireIndex=5. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:332 None
Presentation Battle 11307: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:712 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:01:754 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:40:01:835 None
Presentation Battle 11307: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:836 None
Presentation Battle 11307: Execute action[9]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:837 None
Presentation Battle 11307: Execute action[10]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:01:837 None
Presentation Battle 11307: Execute action[11]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:043 None
Presentation Battle 11307: Execute action[12]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:060 None
Can't find entity 1675 of ongoing task. Fails the task 3625.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:02:108 None
Can't find entity 10377 of ongoing task. Fails the task 5188.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:02:125 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:02:177 None
Can't find entity 9122 of ongoing task. Fails the task 3136.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:02:377 None
Presentation Battle 11307: Execute action[13]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:377 None
Presentation Battle 11307: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
Presentation Battle 11307: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
Presentation Battle 11307: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
Presentation Battle 11307: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
Presentation Battle 11307: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
Presentation Battle 11307: Execute action[19]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
Presentation Battle 11307: Execute action[20]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
Presentation Battle 11307: Execute action[21]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:40:02:378 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:02:378 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:02:378 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:02:378 None
Could not find PresentationBattlePreview with armyEntityGUID=7797, targetEntityGUID=5235.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:40:02:578 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:02:962 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:03:343 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:03:726 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:03:746 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:40:04:113 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:04:504 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:04:846 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:05:217 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:05:588 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:05:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:06:271 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:06:611 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:06:962 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:07:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:07:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:07:834 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:08:195 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:08:535 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:08:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:10:874 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:16:088 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:26:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:28:141 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:31:606 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:33:612 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:39:884 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:41:875 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:43:885 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:45:891 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:52:144 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:56:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:40:58:874 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:00:869 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:02:877 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:05:208 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:208 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:209 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:211 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:212 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:212 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:212 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:212 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:212 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:212 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:213 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:213 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:213 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:213 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:213 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:213 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:214 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:447 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:41:05:459 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #11387 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:05:639 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:05:639 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:06:657 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11393 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:07:813 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:08:617 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:08:956 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:09:297 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:09:620 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:09:949 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:10:311 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:10:692 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:11:083 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:11:237 None
Presentation Battle 11401: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:238 None
Presentation Battle 11401: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:238 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:238 None
RestorePresentationBattlePreview created ticket #163725.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:239 None
Presentation Battle 11401: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=7797, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:239 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:239 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:239 None
Presentation Battle 11401: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=5939, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:239 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:239 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:239 None
Presentation Battle 11401: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:240 None
Presentation Battle 11401: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:241 None
Presentation Battle 11401: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:241 None
Presentation Battle 11401: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:394 None
Presentation Battle 11446: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:394 None
Presentation Battle 11446: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:395 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:395 None
RestorePresentationBattlePreview created ticket #163741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:395 None
Presentation Battle 11446: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=9443, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:395 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:396 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:396 None
Presentation Battle 11446: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:396 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:396 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:396 None
Presentation Battle 11446: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:397 None
Presentation Battle 11446: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:398 None
Presentation Battle 11446: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:398 None
Presentation Battle 11446: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:398 None
Presentation Battle 11446: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:398 None
Presentation Battle 11401: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:403 None
RequestRestoreAsyncOperation_Completed for ticket #163725.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:41:11:403 None
RestorePresentationBattlePreview skipped due to ended battle #11401

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:41:11:403 None
RequestAsyncOperation_Dismissed for ticket #163725.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:41:11:484 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:11:641 None
Presentation Battle 11446: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:646 None
RequestRestoreAsyncOperation_Completed for ticket #163741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:41:11:646 None
RestorePresentationBattlePreview skipped due to ended battle #11446

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:41:11:646 None
RequestAsyncOperation_Dismissed for ticket #163741.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:41:11:835 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:11:896 None
Presentation Battle 11401: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
ReleasePresentationBattlePreview attacker #7797, defender #5939

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
HidePresentationBattlePreview attacker #7797, defender #5939

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:11:896 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
Presentation Battle 11446: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
ReleasePresentationBattlePreview attacker #9443, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
HidePresentationBattlePreview attacker #9443, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:069 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:12:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:12:548 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:12:868 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:13:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:13:390 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:13:701 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:14:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:14:381 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:16:390 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:21:049 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:23:241 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:23:242 None
CreatePresentationBattlePreview attacker #6855, defender #10159, ticketnumber #163976.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:23:248 None
Cannot go from [58, 20] to [61, 22] - defaulting

    Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

21:41:23:365 None
RequestAsyncOperation_Completed for ticket #163976.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:41:23:365 None
PreparePresentationBattlePreview attacker #6855, defender #10159, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:41:23:365 None
RequestAsyncOperation_Dismissed for ticket #163976.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:41:23:991 None
DisplayPresentationBattlePreview attacker 6855, defender 10159

    Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:41:23:991 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:23:991 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag finished (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:25:616 None
Preview Loading completed attacker 6855, defender 10159

    Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:41:27:039 None
HidePresentationBattlePreview for ticket #163976 with current ticket #163976.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:41:27:039 None
HidePresentationBattlePreview attacker #6855, defender #10159

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6101 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5941 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5482 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6854 visual status as Hidden (previous visual status: Preview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10161 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10160 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:27:039 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10162 visual status as Hidden (previous visual status: OpponentPreview)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:41:27:040 None
ReleasePresentationBattlePreview attacker #6855, defender #10159

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:040 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:040 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:27:040 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:41:30:217 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:32:218 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:34:222 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:42:191 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:47:584 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:49:569 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:51:577 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:53:576 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:56:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:41:58:248 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:00:241 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:02:241 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:06:064 UI Steam
[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:ComputeHeight()
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
    Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:ResetAnimations(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:42:06:064 UI Steam
[UI] Failed to find enough space in 'You shall love your neighbour as yourself.' to insert the truncation char '…'.

    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:InsertTruncationChar(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:ApplyMaxLines()
    Amplitude.UI.Text.ProcessedText:HandleLongText()
    Amplitude.UI.Text.ProcessedText:ReprocessFormatting(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Text.ProcessedText:ComputeHeight()
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
    Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary()
    Amplitude.UI.Renderers.UILabel:OnTransformLocalRectChanged()
    Amplitude.UI.UIIndexedComponent:InternalOnTransformLocalRectChanged()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
    Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:ResetAnimations(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ReligionTenetsScreen_SelectionGroup:SelectTenet(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.ReligionTenetsScreen:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:42:30:754 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:32:751 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:36:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:38:767 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:40:772 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:43:536 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:45:543 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:48:264 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #11492 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:48:278 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:48:278 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:50:445 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:51:261 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:51:624 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:51:727 None
Can't find entity 2636 of ongoing task. Fails the task 3682.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:006 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:52:300 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:52:671 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:52:793 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10159 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:52:925 None
Presentation Battle 11507: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:925 None
Presentation Battle 11507: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:925 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
RestorePresentationBattlePreview created ticket #164808.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
Presentation Battle 11507: Execute action[2]: ParticipantJoined. EmpireIndex=23, Guid=10159, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10159 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
Presentation Battle 11507: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=6855, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #6855 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
Presentation Battle 11507: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=8843, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #8843 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:52:926 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:52:926 None
Presentation Battle 11507: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:928 None
Presentation Battle 11507: Execute action[6]: ReportDeploymentZone. EmpireIndex=23, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:932 None
Presentation Battle 11507: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:932 None
Presentation Battle 11507: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:932 None
Presentation Battle 11507: Execute action[9]: ContenderConfirmed. EmpireIndex=23 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:52:992 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:53:169 None
RequestRestoreAsyncOperation_Completed for ticket #164808.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:42:53:170 None
RestorePresentationBattlePreview skipped due to ended battle #11507

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:42:53:170 None
RequestAsyncOperation_Dismissed for ticket #164808.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:42:53:325 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:53:578 None
Presentation Battle 11562: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:578 None
Presentation Battle 11562: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:578 None
Presentation Battle 11562: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=7797, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:53:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #7797 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:53:579 None
Presentation Battle 11562: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=11567, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:579 None
Presentation Battle 11562: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:53:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:53:579 None
Presentation Battle 11562: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=11564, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:579 None
Presentation Battle 11562: Execute action[6]: ParticipantJoined. EmpireIndex=3, Guid=9247, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:580 None
Presentation Battle 11562: Execute action[7]: StartSiege. EmpireIndex=5. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:580 None
Presentation Battle 11562: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=5.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:657 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:53:687 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:42:53:748 None
Presentation Battle 11562: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:751 None
Presentation Battle 11562: Execute action[9]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:751 None
Presentation Battle 11562: Execute action[10]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:751 None
Presentation Battle 11562: Execute action[11]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:896 None
Presentation Battle 11562: Execute action[12]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:53:945 None
Can't find entity 9247 of ongoing task. Fails the task 3823.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:54:030 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:54:114 None
Presentation Battle 11562: Execute action[13]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:54:114 None
Presentation Battle 11562: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:54:114 None
Presentation Battle 11562: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:54:114 None
Presentation Battle 11562: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:54:114 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:54:114 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:54:114 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:54:114 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:54:114 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:54:114 None
Could not find PresentationBattlePreview with armyEntityGUID=7797, targetEntityGUID=9250.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:54:380 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:54:791 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:55:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:55:513 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:55:864 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:56:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:56:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:56:776 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:56:876 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:42:57:118 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:57:478 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:57:808 None
Presentation Battle 11611: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:808 None
Presentation Battle 11611: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:808 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:57:809 None
RestorePresentationBattlePreview created ticket #165075.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:57:809 None
Presentation Battle 11611: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:809 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:57:809 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:57:810 None
Presentation Battle 11611: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=5939, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:810 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:57:810 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5939 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:57:810 None
Presentation Battle 11611: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:811 None
Presentation Battle 11611: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:811 None
Presentation Battle 11611: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:811 None
Presentation Battle 11611: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:57:849 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:57:938 None
RequestRestoreAsyncOperation_Completed for ticket #165075.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:42:57:938 None
RestorePresentationBattlePreview skipped due to ended battle #11611

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:42:57:938 None
RequestAsyncOperation_Dismissed for ticket #165075.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:42:58:142 None
Can't find entity 9627 of ongoing task. Fails the task 3984.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:58:195 None
Presentation Battle 11611: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:58:210 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:58:252 None
Can't find entity 8283 of ongoing task. Fails the task 3566.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:58:330 None
Presentation Battle 11611: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:58:330 None
Presentation Battle 11611: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:58:330 None
Presentation Battle 11611: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:42:58:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:58:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:58:331 None
ReleasePresentationBattlePreview attacker #8283, defender #5939

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:58:331 None
HidePresentationBattlePreview attacker #8283, defender #5939

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:42:58:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:58:331 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:42:58:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:42:59:516 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:01:505 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:04:215 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:43:09:191 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:09:651 None
Presentation Battle 11507: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:09:651 None
Presentation Battle 11507: Execute action[11]: StartDeployment (initialActionType: StartDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:09:652 None
Presentation Battle 11507: Execute action[12]: ParticipantUnitCreation. EmpireIndex=23, ParticipantGuid=10159, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:09:666 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11514 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:43:09:666 None
Presentation Battle 11507: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:09:891 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11513 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:43:10:026 None
[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11512 visual status as Hidden

    Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

21:43:10:156 None
Presentation Battle 11507: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=6855, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:10:168 None
Presentation Battle 11507: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:10:425 None
Presentation Battle 11507: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:10:425 None
Presentation Battle 11507: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:10:721 None
Presentation Battle 11507: Execute action[16]: EndUnstack. EmpireIndex=23. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:11:015 None
Presentation Battle 11507: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:11:015 None
Presentation Battle 11507: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:11:189 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:11:311 None
Presentation Battle 11507: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:11:311 None
[Preview] PresentationArmy PresentationArmy #10159 of empire 23 #10159 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:311 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:311 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:312 None
ReleasePresentationBattlePreview attacker #10159, defender #6855

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:312 None
[Preview] PresentationArmy PresentationArmy #10159 of empire 23 #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:312 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:312 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:312 None
RestorePresentationBattlePreview created ticket #165186.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:11:313 None
Presentation Battle 11507: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:11:313 None
Presentation Battle 11507: Execute action[20]: EndDeployment. EmpireIndex=23. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:11:313 None
Presentation Battle 11507: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:11:464 None
RequestRestoreAsyncOperation_Completed for ticket #165186.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:43:11:464 None
RestorePresentationBattlePreview skipped due to invalid battle #11507

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:43:11:464 None
RequestAsyncOperation_Dismissed for ticket #165186.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:43:13:185 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:27:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:28:166 None
Presentation Battle 11507: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:167 None
Presentation Battle 11507: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:167 None
Presentation Battle 11507: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:682 None
Presentation Battle 11507: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:683 None
Presentation Battle 11507: Execute action[24]: StartEmpireRound. EmpireIndex=23. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:683 None
ReleasePresentationBattlePreview attacker #10159, defender #6855

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:28:683 None
[Preview] PresentationArmy PresentationArmy #10159 of empire 23 #10159 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:28:683 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:28:683 None
Presentation Battle 11507: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:683 None
Presentation Battle 11507: Execute action[25]: UnitAttack. EmpireIndex=23. Attacker=11512 (health=0.71), Defender=11509 (health=0.83). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:683 None
Presentation Battle 11507: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:936 None
Presentation Battle 11507: Execute action[26]: UnitAttack. EmpireIndex=23. Attacker=11513 (health=0.51), Defender=11508 (health=0.78). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:936 None
Presentation Battle 11507: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:936 None
Presentation Battle 11507: Execute action[27]: UnitMoveAndAttack. EmpireIndex=23. Attacker=11514, DestTile=[60, 20]/[60, 20] (health=0.51), Defender =11508 (health =0.72). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:936 None
Presentation Battle 11507: Execute action[27]: UnitMove. EmpireIndex=23. UnitGuid=11514, DestTile=[60, 20]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:937 None
Presentation Battle 11507: Execute action[27]: UnitGoto. EmpireIndex=23. UnitGuid=11514, DestTile=[60, 20]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:937 None
Presentation Battle 11507: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:937 None
Presentation Battle 11507: Execute action[27]: UnitAttack. EmpireIndex=23. Attacker=11514 (health=0.51), Defender=11508 (health=0.72). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:937 None
Presentation Battle 11507: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:28:937 None
Presentation Battle 11507: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:29:885 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:43:29:983 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:30:023 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:43:30:301 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:43:30:835 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:43:32:631 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:43:33:083 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:43:34:527 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:36:547 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:36:748 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:37:041 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:37:041 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:41:431 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:43:430 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:44:488 None
Presentation Battle 11507: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:44:489 None
Presentation Battle 11507: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:44:489 None
Presentation Battle 11507: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:44:489 None
Presentation Battle 11507: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:44:489 None
Presentation Battle 11507: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:44:489 None
Presentation Battle 11507: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:44:489 None
Presentation Battle 11507: Execute action[35]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:44:489 None
Could not find PresentationBattlePreview with armyEntityGUID=10159, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:44:489 None
Presentation Battle 11507: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:57:833 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:57:976 None
Presentation Battle 11507: Execute action[36]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:57:976 None
Presentation Battle 11507: Execute action[37]: UpdateBattleUnits. EmpireIndex=0, unitCount=2 (initialActionType: UpdateBattleUnits)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:57:976 None
Presentation Battle 11507: Execute action[38]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:338 None
Presentation Battle 11507: Execute action[39]: NewRound. Round=1. (initialActionType: NewRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:338 None
Presentation Battle 11507: Execute action[40]: StartEmpireRound. EmpireIndex=23. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:338 None
Could not find PresentationBattlePreview with armyEntityGUID=10159, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:58:338 None
Presentation Battle 11507: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:339 None
Presentation Battle 11507: Execute action[41]: UnitAttack. EmpireIndex=23. Attacker=11512 (health=0.43), Defender=11509 (health=0.60). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:339 None
Presentation Battle 11507: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:339 None
Presentation Battle 11507: Execute action[42]: UnitAttack. EmpireIndex=23. Attacker=11513 (health=0.00), Defender=11508 (health=0.67). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[43]: UnitMoveAndAttack. EmpireIndex=23. Attacker=11514, DestTile=[59, 21]/[59, 21] (health=0.00), Defender =11508 (health =0.54). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[43]: UnitMove. EmpireIndex=23. UnitGuid=11514, DestTile=[59, 21]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[43]: UnitGoto. EmpireIndex=23. UnitGuid=11514, DestTile=[59, 21]. (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[43]: UnitAttack. EmpireIndex=23. Attacker=11514 (health=0.00), Defender=11508 (health=0.54). (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:58:340 None
Presentation Battle 11507: Execute action[44]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:43:59:497 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:43:59:849 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:43:59:892 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:44:00:171 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:44:00:461 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:44:02:026 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:44:02:250 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:44:02:636 None
[PresentationChoreography] 'PresentationPawn(Clone)' of empire#23 TriggerCavalryCharge failed due to pawn unable to charge!

    Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

21:44:03:314 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:05:313 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:05:755 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:09:299 None
[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Temperate_Common_Warriors_01.

    Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:11:335 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:13:068 None
[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.

    Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:13:342 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:13:862 None
Presentation Battle 11507: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:13:862 None
Presentation Battle 11507: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:13:862 None
Presentation Battle 11507: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:13:863 None
Presentation Battle 11507: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:13:863 None
Presentation Battle 11507: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:13:863 None
Presentation Battle 11507: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:13:863 None
Presentation Battle 11507: Execute action[51]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:13:863 None
Could not find PresentationBattlePreview with armyEntityGUID=10159, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:13:863 None
Presentation Battle 11507: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:15:342 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:22:458 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:22:741 None
Presentation Battle 11507: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=11509 (health=0.32), Defender=11512 (health=0.20). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:22:741 None
Presentation Battle 11507: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:24:477 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:27:396 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:27:703 None
Presentation Battle 11507: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:27:704 None
Presentation Battle 11507: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:29:393 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:30:879 None
Presentation Battle 11507: Execute action[55]: UnitAttack. EmpireIndex=0. Attacker=11508 (health=0.31), Defender=11512 (health=0.00). (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:30:879 None
Presentation Battle 11507: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:30:879 None
Presentation Battle 11507: Execute action[56]: RoundAcknowledge (initialActionType: RoundAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:31:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:33:403 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:39:370 None
Presentation Battle 11507: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:39:370 None
Presentation Battle 11507: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=23, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:39:370 None
Presentation Battle 11507: Execute action[59]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:39:370 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #11508 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:44:39:371 None
Presentation Battle 11507: Execute action[59]: UnitMove. EmpireIndex=0. UnitGuid=11509, DestTile=[59, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:39:371 None
Presentation Battle 11507: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=11509, DestTile=[59, 20]. (initialActionType: BattleResult)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:39:371 None
Presentation Battle 11507: Execute action[60]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:39:551 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:39:851 None
Presentation Battle 11507: Execute action[61]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:44:39:851 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:39:851 None
[Preview] PresentationArmy PresentationArmy #6855 of empire 0 #6855 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:39:860 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:39:860 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:39:860 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #6855 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:39:860 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #8843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:39:860 None
Could not find PresentationBattlePreview with armyEntityGUID=10159, targetEntityGUID=6855.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:44:39:860 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:44:41:549 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:44:668 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:46:674 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:48:680 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:54:917 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:56:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:44:58:928 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:01:413 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:03:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:05:867 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:08:891 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:10:897 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:12:885 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:14:895 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:22:564 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:29:304 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:31:301 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:33:310 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:35:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:40:836 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion02

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:45:45:358 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:45:47:376 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:46:02:934 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:46:04:939 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:46:17:920 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:17:936 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #11646 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:46:17:936 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:17:954 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:17:954 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:18:911 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11653 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:46:23:604 None
Presentation Battle 11669: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:605 None
Presentation Battle 11669: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:605 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:23:605 None
RestorePresentationBattlePreview created ticket #166717.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:23:605 None
Presentation Battle 11669: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=9443, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:606 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:23:606 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:23:606 None
Presentation Battle 11669: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:606 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:23:606 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:23:606 None
Presentation Battle 11669: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:608 None
Presentation Battle 11669: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:608 None
Presentation Battle 11669: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:608 None
Presentation Battle 11669: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:608 None
Presentation Battle 11669: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:853 None
Presentation Battle 11669: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:23:854 None
RequestRestoreAsyncOperation_Completed for ticket #166717.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:46:23:854 None
RestorePresentationBattlePreview skipped due to ended battle #11669

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:23:854 None
RequestAsyncOperation_Dismissed for ticket #166717.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:46:24:247 None
Presentation Battle 11669: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
ReleasePresentationBattlePreview attacker #9443, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
HidePresentationBattlePreview attacker #9443, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:24:247 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:189 None
Presentation Battle 11712: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:189 None
Presentation Battle 11712: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:189 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:190 None
RestorePresentationBattlePreview created ticket #166862.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:190 None
Presentation Battle 11712: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=9443, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:190 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:190 None
[Preview] PresentationArmy LandUnit_Era1_Common_Archers #9443 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:190 None
Presentation Battle 11712: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=10380, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:190 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:190 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:191 None
Presentation Battle 11712: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:193 None
Presentation Battle 11712: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:193 None
Presentation Battle 11712: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:193 None
Presentation Battle 11712: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:193 None
Presentation Battle 11712: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:343 None
Presentation Battle 11712: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:343 None
Presentation Battle 11712: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:344 None
Presentation Battle 11712: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:344 None
Presentation Battle 11712: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:344 None
Presentation Battle 11712: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:344 None
Presentation Battle 11712: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:26:344 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:344 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:344 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:344 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:344 None
ReleasePresentationBattlePreview attacker #9443, defender #10380

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:344 None
HidePresentationBattlePreview attacker #9443, defender #10380

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:26:344 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:344 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #10380 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:26:345 None
RequestRestoreAsyncOperation_Completed for ticket #166862.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:46:26:345 None
RequestAsyncOperation_Dismissed for ticket #166862.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:46:26:789 None
Can't find entity 11060 of ongoing task. Fails the task 6260.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:32:163 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:51:739 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:51:740 None
CreatePresentationBattlePreview attacker #1741, defender #10740, ticketnumber #167063.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:51:840 None
RequestAsyncOperation_Completed for ticket #167063.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:46:51:840 None
PreparePresentationBattlePreview attacker #1741, defender #10740, battle #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:51:840 None
RequestAsyncOperation_Dismissed for ticket #167063.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:46:52:544 None
KeepPresentationBattlePreviewDefenders for ticket #167063 with current ticket #167063.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:52:545 None
LockPresentationBattlePreview presentationBattlePreview not yet displayed.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:52:834 None
Presentation Battle 11777: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:52:834 None
Presentation Battle 11777: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:52:835 None
Presentation Battle 11777: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1741, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:52:835 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:52:835 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1741 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:46:52:835 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:52:835 None
Presentation Battle 11777: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=11780, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:52:835 None
Presentation Battle 11777: Execute action[4]: ParticipantJoined. EmpireIndex=23, Guid=10737, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:52:835 None
Presentation Battle 11777: Execute action[5]: ParticipantJoined. EmpireIndex=23, Guid=11779, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:52:835 None
Presentation Battle 11777: Execute action[6]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:53:389 None
Presentation Battle 11777: Execute action[7]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:46:53:389 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:53:389 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:53:389 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:53:389 None
ReleasePresentationBattlePreview attacker #1741, defender #10740

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:53:389 None
HidePresentationBattlePreview attacker #1741, defender #10740

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:46:53:389 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:46:53:389 None
[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #1741 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:47:32:381 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular03

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:48:33:179 None
[Deeds] DeedDefinition 'Fame_CompetitiveDeed_ArtificialWonderCompleted' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:48:33:194 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #11819 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:48:33:194 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:48:33:210 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:48:33:210 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:48:34:053 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11827 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:48:35:395 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:36:107 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:36:465 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:36:498 None
[Empire 5] The task 3890:Build Outpost Creation on [65, 56] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:48:36:928 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:37:328 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:37:739 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:38:070 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:38:421 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:38:821 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:39:172 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:39:544 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:39:905 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:40:255 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:40:597 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:40:762 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:48:40:976 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:41:438 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:41:848 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:42:239 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:42:640 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:43:021 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:43:412 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:43:777 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:48:43:794 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:44:074 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:44:385 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:44:675 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:44:875 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:45:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:45:387 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:45:686 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:45:888 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:46:090 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:46:390 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:48:401 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:50:398 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:53:380 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:55:376 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:48:57:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:00:514 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:02:529 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:11:941 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:49:11:944 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:49:11:947 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:49:12:186 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:12:186 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:14:270 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:14:963 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:15:266 None
[Empire 3] The task 4285:Build Outpost Creation on [72, 33] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:15:325 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:15:654 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:15:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:16:286 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:16:648 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:17:027 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:17:338 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:17:720 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:18:040 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:18:383 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:18:733 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:19:113 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:19:335 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:19:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:19:965 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:20:308 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:20:668 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:21:028 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:21:389 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:21:630 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:21:830 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:22:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:22:371 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:22:572 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:22:774 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:23:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:23:326 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:23:525 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:23:726 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:24:017 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:24:269 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:24:470 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:24:672 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:24:873 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:25:169 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:27:154 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:35:109 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:49:35:112 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:49:35:136 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:35:136 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:49:36:011 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11884 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:36:017 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #11888 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:37:265 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:37:946 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:38:288 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:38:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:38:949 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:39:250 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:39:571 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:39:892 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:40:244 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:40:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:41:000 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:41:333 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:41:663 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:41:993 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:42:315 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:42:636 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:43:037 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:43:338 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:43:648 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:43:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:44:271 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:44:378 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #11060 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:44:521 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:44:722 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:45:023 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:45:302 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:49:45:363 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:45:604 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:45:905 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:46:155 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:46:357 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:46:558 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:46:757 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:47:048 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:47:300 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:47:499 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:47:700 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:48:002 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:49:990 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:51:999 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:53:996 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:56:003 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:49:58:992 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular151

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:49:58:994 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:49:58:994 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:49:58:995 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:FlushWorkingChildrenRect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:AdjustToHighestChoiceItem()
    Amplitude.Mercury.UI.NarrativeWindow:NarrativeChoiceItem_PreferredHeightChanged()
    Amplitude.Mercury.UI.NarrativeChoiceItem:EffectsScrollViewContent_PositionOrSizeChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:49:58:995 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Rect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:FlushWorkingChildrenRect(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable2D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:AdjustToHighestChoiceItem()
    Amplitude.Mercury.UI.NarrativeWindow:NarrativeChoiceItem_PreferredHeightChanged()
    Amplitude.Mercury.UI.NarrativeChoiceItem:EffectsScrollViewContent_PositionOrSizeChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:49:58:995 UI Steam
[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item002' have resizable children but not enough space left for giving them a positive size.

    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
    Amplitude.UI.Layouts.UILayout:ArrangeChildren()
    Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
    Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
    Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems()
    Amplitude.Mercury.UI.NarrativeWindow:Refresh()
    Amplitude.UI.Windows.UIContainer:RefreshNow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:50:34:337 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:50:34:498 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:50:36:494 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:01:290 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:03:286 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:22:389 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:24:391 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:26:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:28:928 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:32:745 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:32:745 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:33:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11908 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:34:876 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:35:607 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:35:988 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:36:102 None
Can't find entity 2636 of ongoing task. Fails the task 3560.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:36:349 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:36:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:36:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:37:290 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:37:631 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:37:932 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:38:272 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:38:449 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #8789 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:38:713 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:39:065 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:39:416 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:39:736 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:39:947 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:40:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:40:448 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:40:738 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:40:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:41:249 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:41:642 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:41:962 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:42:212 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:42:503 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:42:744 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:42:943 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:43:146 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:43:346 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:43:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:43:889 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:44:089 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:44:289 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:44:581 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:44:821 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:45:020 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:45:213 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:45:534 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:45:784 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:45:985 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:46:185 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:46:386 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:46:686 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:46:947 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:47:148 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:47:348 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:47:649 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:49:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:51:58:161 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #11933 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:51:58:437 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:58:460 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:51:59:771 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11938 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:52:00:599 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:01:251 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:01:573 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:01:922 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:02:214 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:02:545 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:02:896 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:03:196 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:03:517 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:03:891 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:04:329 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:04:689 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:04:779 None
[Empire 6] The task 4294:Build Outpost Creation on [23, 23] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:05:069 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:05:381 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:05:592 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:05:884 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:06:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:06:524 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:06:854 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:07:256 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:07:577 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:07:868 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:08:169 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:08:460 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:08:662 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:08:863 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:09:144 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:09:446 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:09:648 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:09:848 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:10:150 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:10:550 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:10:852 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:11:132 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:11:433 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:11:633 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:11:834 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:12:136 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:12:455 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:12:666 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:12:856 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:13:157 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:15:156 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:20:084 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:20:084 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:20:084 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:20:084 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:20:783 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:52:20:924 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:20:924 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:20:924 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:20:924 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:52:22:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:53:27:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:53:29:640 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:53:40:715 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:53:42:717 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:098 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:101 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:444 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:53:59:444 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:00:583 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #11972 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:01:562 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:54:01:571 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:01:619 None
Can't find entity 11385 of ongoing task. Fails the task 3848.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:02:272 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:02:634 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:03:075 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:03:415 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:03:766 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:04:158 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:04:498 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:04:877 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:05:230 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:05:561 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:05:932 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:06:253 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:06:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:06:946 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:07:297 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:07:618 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:07:960 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:08:301 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:08:663 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:08:893 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:09:184 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:09:534 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:09:754 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:09:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:10:265 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:10:586 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:15:987 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:15:987 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:18:122 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:19:022 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:19:199 None
Presentation Battle 11988: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:200 None
Presentation Battle 11988: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:200 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:201 None
RestorePresentationBattlePreview created ticket #172472.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:201 None
Presentation Battle 11988: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=7127, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:201 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:201 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:201 None
Presentation Battle 11988: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=11060, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:201 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #11060 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:201 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #11060 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:201 None
Presentation Battle 11988: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:203 None
Presentation Battle 11988: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:203 None
Presentation Battle 11988: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:203 None
Presentation Battle 11988: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:203 None
Presentation Battle 11988: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:434 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:19:439 None
Presentation Battle 11988: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:443 None
RequestRestoreAsyncOperation_Completed for ticket #172472.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:54:19:443 None
RestorePresentationBattlePreview skipped due to ended battle #11988

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:54:19:443 None
RequestAsyncOperation_Dismissed for ticket #172472.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:54:19:845 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:19:868 None
Presentation Battle 11988: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #11060 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #11060 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #11060 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
ReleasePresentationBattlePreview attacker #7127, defender #11060

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
HidePresentationBattlePreview attacker #7127, defender #11060

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #11060 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:19:868 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #11060 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:20:235 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:20:637 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:21:057 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:21:459 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:21:860 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:22:231 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:22:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:23:004 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:23:395 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:23:786 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:24:158 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:24:539 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:25:272 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:25:272 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:25:311 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12046 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:26:143 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12058 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:27:115 None
Can't find entity 8865 of ongoing task. Fails the task 4262.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:27:237 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:28:169 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:28:501 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:28:822 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:29:123 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:29:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:29:886 None
Presentation Battle 12074: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:886 None
Presentation Battle 12074: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:886 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:888 None
RestorePresentationBattlePreview created ticket #173110.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:888 None
Presentation Battle 12074: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:888 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:888 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:888 None
Presentation Battle 12074: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=10700, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:888 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:888 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:888 None
Presentation Battle 12074: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:888 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:888 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:29:889 None
Presentation Battle 12074: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:890 None
Presentation Battle 12074: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:890 None
Presentation Battle 12074: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:890 None
Presentation Battle 12074: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:29:898 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:30:199 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:30:307 None
RequestRestoreAsyncOperation_Completed for ticket #173110.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:54:30:307 None
RestorePresentationBattlePreview skipped due to ended battle #12074

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:54:30:307 None
RequestAsyncOperation_Dismissed for ticket #173110.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:54:30:334 None
Presentation Battle 12074: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:30:334 None
Presentation Battle 12074: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:30:550 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:30:770 None
Presentation Battle 12074: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
ReleasePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
HidePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:771 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:30:962 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:31:283 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:31:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:31:994 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:32:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:32:407 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:32:646 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:32:987 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:33:328 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:33:669 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:35:678 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:37:906 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:37:906 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:40:081 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:40:870 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:41:128 None
[Empire 1] The task 3730:Build Outpost Creation on [25, 46] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:41:253 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:41:373 None
Can't find entity 2636 of ongoing task. Fails the task 3955.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:41:605 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:41:956 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:42:448 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:42:901 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:43:299 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:43:680 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:44:020 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:44:361 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:44:732 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:45:084 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:45:426 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:46:222 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:54:46:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:54:47:188 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:47:188 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:49:953 None
Can't find entity 10873 of ongoing task. Fails the task 2102.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:51:259 None
[Empire 4] The task 12381:Build Outpost Creation on [88, 52] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:52:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #8434 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:57:577 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #12229 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:57:583 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #12226 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:54:57:586 None
Skip playing video 'TechnologyDiscovery_Era1_10' because of the file is not found.

    Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:57:591 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:57:591 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:54:58:626 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12237 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:55:04:873 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:55:05:002 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:55:51:109 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12244 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:55:51:127 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:55:51:127 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:55:52:404 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #12250 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:55:53:135 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

21:56:07:154 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #12264 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:56:07:180 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:07:180 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:09:266 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #12271 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:56:09:333 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:10:047 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:10:477 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:10:519 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:10:519 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:10:519 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:10:520 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:10:939 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:11:116 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #9102 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

21:56:11:127 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:127 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:127 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:127 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:340 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:11:373 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:373 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:373 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:373 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:11:812 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:12:074 None
Presentation Battle 12274: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:074 None
Presentation Battle 12274: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=9104. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:074 None
Presentation Battle 12274: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:074 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:075 None
RestorePresentationBattlePreview created ticket #175923.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:075 None
Presentation Battle 12274: Execute action[3]: ParticipantJoined. EmpireIndex=27, Guid=10608, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:075 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10608 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:075 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10608 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:075 None
Presentation Battle 12274: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=8047, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:075 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8047 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:075 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8047 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:076 None
Presentation Battle 12274: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=9104, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:076 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:076 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:076 None
Presentation Battle 12274: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:077 None
Presentation Battle 12274: Execute action[7]: ReportDeploymentZone. EmpireIndex=27, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:077 None
Presentation Battle 12274: Execute action[8]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:078 None
Presentation Battle 12274: Execute action[9]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:078 None
Presentation Battle 12274: Execute action[10]: ContenderConfirmed. EmpireIndex=27 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:078 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:56:12:085 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:086 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:086 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:086 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:103 None
Presentation Battle 12274: Execute action[11]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:103 None
Presentation Battle 12274: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:103 None
Presentation Battle 12274: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:103 None
Presentation Battle 12274: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:104 None
Presentation Battle 12274: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

21:56:12:104 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:104 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:104 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #9104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:104 None
ReleasePresentationBattlePreview attacker #10608, defender #8047

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

21:56:12:104 None
HidePresentationBattlePreview attacker #10608, defender #8047

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

21:56:12:104 None
RequestRestoreAsyncOperation_Completed for ticket #175923.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

21:56:12:104 None
RequestAsyncOperation_Dismissed for ticket #175923.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

21:56:12:159 None
Army 8047 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

21:56:12:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:12:615 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:13:076 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:13:428 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:13:820 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:14:162 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:14:384 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:14:714 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:15:065 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:15:431 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:15:787 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:16:138 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:17:072 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:17:414 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:17:774 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:18:115 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:19:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:19:386 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:20:122 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:20:474 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:21:200 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:41:493 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:43:499 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:48:380 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:56:50:382 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:57:19:321 None
You may not start trading with an Empire you cannot trade with.

    Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)

21:57:20:082 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:57:22:081 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:58:10:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:58:18:974 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:58:20:981 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:58:22:976 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:58:24:974 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:58:57:542 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:58:59:537 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:59:05:790 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:59:07:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:59:09:798 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:59:26:973 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Economy06

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

21:59:29:657 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

21:59:29:658 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

21:59:29:658 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

21:59:29:826 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

21:59:31:822 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:00:59:290 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

22:00:59:291 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

22:00:59:291 None
Missing an override in the effect using the SimulationEventEfect

    Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

22:00:59:474 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:01:467 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:11:990 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:13:985 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:15:328 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:01:15:343 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12312 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:01:15:526 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:01:15:526 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:01:17:680 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:18:452 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:18:883 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:19:002 None
Can't find entity 2636 of ongoing task. Fails the task 4096.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:01:19:304 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:19:696 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:20:176 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:20:639 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:21:030 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:21:329 None
[Empire 2] The task 4713:Build Outpost Creation on [21, 56] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:01:21:432 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:21:833 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:22:237 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:22:618 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:23:018 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:23:390 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:23:779 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:24:123 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:01:24:161 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:24:531 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:24:913 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:25:304 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:25:663 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:26:309 None
Can't find entity 9292 of ongoing task. Fails the task 3139.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:01:26:446 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:28:472 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:28:841 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:29:573 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:30:535 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:30:887 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:31:638 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:32:582 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:33:753 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:34:105 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:34:188 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:01:36:855 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:42:760 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:44:749 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:46:758 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:48:764 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:01:52:684 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular150

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:02:16:239 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:18:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:27:293 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:29:289 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:35:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:38:602 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:40:598 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:47:750 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:49:748 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:53:266 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:53:267 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:55:444 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:56:160 None
Can't find entity 10873 of ongoing task. Fails the task 815.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:56:259 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:56:751 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:57:215 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:57:589 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:58:019 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:58:027 None
Presentation Battle 12351: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:028 None
Presentation Battle 12351: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=7797. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:028 None
Presentation Battle 12351: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:028 None
Presentation Battle 12351: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=10930, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:028 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:58:028 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:58:028 None
Presentation Battle 12351: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=12358, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:028 None
Presentation Battle 12351: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=7797, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:028 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:58:028 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:58:029 None
Presentation Battle 12351: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=12353, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:029 None
Presentation Battle 12351: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=2636, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:029 None
Presentation Battle 12351: Execute action[8]: StartSiege. EmpireIndex=5. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:029 None
Presentation Battle 12351: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=8.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:443 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:58:533 None
Presentation Battle 12351: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:535 None
Presentation Battle 12351: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:535 None
Presentation Battle 12351: Execute action[11]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:535 None
Presentation Battle 12351: Execute action[12]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:58:562 None
Can't update distance to capital : no capital yet for this empire.

    Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:02:58:770 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:02:58:833 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:59:023 None
Presentation Battle 12351: Execute action[13]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:59:023 None
Presentation Battle 12351: Execute action[14]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:59:023 None
Presentation Battle 12351: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:59:023 None
Presentation Battle 12351: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:59:023 None
Presentation Battle 12351: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:59:023 None
Presentation Battle 12351: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:59:023 None
Presentation Battle 12351: Execute action[19]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:02:59:023 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:59:023 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:59:023 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:59:023 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:59:024 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:59:024 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:59:024 None
Could not find PresentationBattlePreview with armyEntityGUID=10930, targetEntityGUID=2639.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:02:59:024 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:02:59:235 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:02:59:636 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:00:118 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:00:509 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:00:870 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:01:221 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:01:552 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:01:760 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:03:01:881 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:02:213 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:02:555 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:02:865 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:03:206 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:03:538 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:04:059 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:04:399 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:04:710 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:05:052 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:05:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:05:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:06:914 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12058 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:03:07:942 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:09:953 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:40:599 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:42:608 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:45:885 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Culture05

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:03:49:828 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:03:51:824 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:04:326 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:04:04:337 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #12436 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:04:04:337 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:04:04:361 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:04:361 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:05:392 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #12441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:04:06:517 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:07:420 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:07:861 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:08:252 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:08:583 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:09:014 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:09:274 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:04:09:356 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:09:706 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:10:077 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:10:418 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:10:860 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:11:252 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:11:612 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:12:034 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:12:525 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:12:916 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:13:308 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:13:679 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:14:049 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:15:512 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:04:16:047 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:28:211 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:30:209 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:34:291 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:36:291 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:51:753 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:04:52:038 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:52:038 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:04:53:141 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12472 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:04:54:245 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:55:087 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:55:622 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:56:031 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:56:411 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:56:912 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:57:323 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:57:724 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:58:136 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:58:518 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:58:910 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:59:250 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:04:59:684 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:00:085 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:00:465 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:00:856 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:01:238 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:01:628 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:02:009 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:02:391 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:05:033 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:05:033 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:06:168 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12490 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:05:07:230 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:08:072 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:08:369 None
[Empire 1] The task 3917:Build Outpost Creation on [9, 57] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:547 None
Presentation Battle 12509: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:548 None
Presentation Battle 12509: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:548 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:548 None
RestorePresentationBattlePreview created ticket #181130.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:549 None
Presentation Battle 12509: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=12058, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:549 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:549 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:549 None
Presentation Battle 12509: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=12271, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:549 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:549 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:549 None
Presentation Battle 12509: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=12226, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:549 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:549 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:08:550 None
Presentation Battle 12509: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:553 None
Presentation Battle 12509: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:553 None
Presentation Battle 12509: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:553 None
Presentation Battle 12509: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:574 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:08:833 None
Presentation Battle 12509: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:08:839 None
RequestRestoreAsyncOperation_Completed for ticket #181130.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:05:08:839 None
RestorePresentationBattlePreview skipped due to ended battle #12509

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:08:839 None
RequestAsyncOperation_Dismissed for ticket #181130.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:05:08:965 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:09:118 None
Presentation Battle 12509: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:09:296 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:09:565 None
Presentation Battle 12509: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
ReleasePresentationBattlePreview attacker #12058, defender #12226

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
HidePresentationBattlePreview attacker #12058, defender #12226

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:565 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:09:737 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:10:171 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:10:524 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:10:550 None
Presentation Battle 12545: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:550 None
Presentation Battle 12545: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:550 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:553 None
RestorePresentationBattlePreview created ticket #181297.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:553 None
Presentation Battle 12545: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=10700, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:553 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:553 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:553 None
Presentation Battle 12545: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:553 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:553 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:554 None
Presentation Battle 12545: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=12226, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:554 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:554 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #12226 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:554 None
Presentation Battle 12545: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:555 None
Presentation Battle 12545: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:555 None
Presentation Battle 12545: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:555 None
Presentation Battle 12545: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:10:856 None
Can't find entity 12226 of ongoing task. Fails the task 4267.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:10:997 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:11:030 None
RequestRestoreAsyncOperation_Completed for ticket #181297.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:05:11:030 None
RestorePresentationBattlePreview skipped due to ended battle #12545

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:11:030 None
RequestAsyncOperation_Dismissed for ticket #181297.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:05:11:062 None
Presentation Battle 12545: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:11:062 None
Presentation Battle 12545: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:11:062 None
Presentation Battle 12545: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:11:062 None
Presentation Battle 12545: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
ReleasePresentationBattlePreview attacker #10700, defender #12226

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
HidePresentationBattlePreview attacker #10700, defender #12226

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:062 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:11:289 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular05

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:05:11:374 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:11:778 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:12:018 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #12579 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:05:12:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:12:952 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:13:294 None
Presentation Battle 12580: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:294 None
Presentation Battle 12580: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:294 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:13:300 None
RestorePresentationBattlePreview created ticket #181447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:13:301 None
Presentation Battle 12580: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=8789, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:301 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #8789 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:13:301 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #8789 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:13:301 None
Presentation Battle 12580: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=7797, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:301 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:13:301 None
[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #7797 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:13:301 None
Presentation Battle 12580: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:303 None
Presentation Battle 12580: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:303 None
Presentation Battle 12580: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:303 None
Presentation Battle 12580: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:324 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:13:334 None
Army 7797 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:05:13:455 None
Army 8789 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:05:13:538 None
Presentation Battle 12580: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:546 None
RequestRestoreAsyncOperation_Completed for ticket #181447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:05:13:546 None
RestorePresentationBattlePreview skipped due to ended battle #12580

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:13:546 None
RequestAsyncOperation_Dismissed for ticket #181447.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:05:13:727 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:13:843 None
Presentation Battle 12580: Execute action[9]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:844 None
Presentation Battle 12580: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:13:845 None
ReleasePresentationBattlePreview attacker #8789, defender #7797

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:13:845 None
HidePresentationBattlePreview attacker #8789, defender #7797

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:14:124 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:14:485 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:14:850 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:15:850 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2932 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:05:16:848 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:21:445 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:23:443 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:25:501 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:05:25:513 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #12655 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:05:25:753 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:25:753 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:26:781 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12669 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:05:27:959 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:28:812 None
Can't find entity 10380 of ongoing task. Fails the task 11094.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:28:833 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:29:007 None
Can't find entity 6993 of ongoing task. Fails the task 4401.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:214 None
Presentation Battle 12675: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:215 None
Presentation Battle 12675: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=12441. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:215 None
Presentation Battle 12675: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:215 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:216 None
RestorePresentationBattlePreview created ticket #181797.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:216 None
Presentation Battle 12675: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=12579, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:216 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12579 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:216 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12579 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:217 None
Presentation Battle 12675: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=12441, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:217 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:217 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:217 None
Presentation Battle 12675: Execute action[5]: ParticipantJoined. EmpireIndex=17, Guid=9377, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:217 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:217 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #9377 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:218 None
Presentation Battle 12675: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:221 None
Presentation Battle 12675: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:221 None
Presentation Battle 12675: Execute action[8]: ReportDeploymentZone. EmpireIndex=17, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:221 None
Presentation Battle 12675: Execute action[9]: StartConfirmation. EmpireIndex=17 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:326 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:29:505 None
RequestRestoreAsyncOperation_Completed for ticket #181797.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:05:29:505 None
RestorePresentationBattlePreview skipped due to ended battle #12675

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:29:505 None
RequestAsyncOperation_Dismissed for ticket #181797.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:05:29:626 None
Army 12579 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:05:29:702 None
[Empire 3] The task 4769:Build Outpost Creation on [85, 14] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:748 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:29:806 None
Presentation Battle 12675: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:806 None
Presentation Battle 12675: Execute action[11]: ContenderConfirmed. EmpireIndex=17 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:806 None
Presentation Battle 12675: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:806 None
Presentation Battle 12675: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:806 None
Presentation Battle 12675: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:806 None
Presentation Battle 12675: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:807 None
Presentation Battle 12675: Execute action[16]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:05:29:807 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:807 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:807 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:807 None
ReleasePresentationBattlePreview attacker #12579, defender #9377

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:29:807 None
HidePresentationBattlePreview attacker #12579, defender #9377

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:05:30:148 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:30:559 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:30:920 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:31:292 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:31:663 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:31:995 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:32:376 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:32:748 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:33:127 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:33:239 None
[Empire 7] The task 4477:Build Outpost Creation on [28, 52] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:05:33:491 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:33:852 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:34:222 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:34:584 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:34:945 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:35:286 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:35:658 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:36:017 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:38:019 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:40:026 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:42:016 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:54:944 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:56:949 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:05:58:958 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:00:954 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:02:426 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:02:426 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:03:462 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #12772 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:06:04:623 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:05:067 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #12777 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:06:05:516 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:05:958 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:06:409 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:06:790 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:07:224 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:07:634 None
Presentation Battle 12782: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:634 None
Presentation Battle 12782: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:634 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:07:635 None
RestorePresentationBattlePreview created ticket #182922.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:07:635 None
Presentation Battle 12782: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=10930, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:635 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:07:635 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:07:636 None
Presentation Battle 12782: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=12787, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:636 None
Presentation Battle 12782: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=12784, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:636 None
Presentation Battle 12782: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=6993, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:636 None
Presentation Battle 12782: Execute action[6]: StartSiege. EmpireIndex=5. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:636 None
Presentation Battle 12782: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:07:674 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:07:902 None
RequestRestoreAsyncOperation_Completed for ticket #182922.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:06:07:902 None
RestorePresentationBattlePreview skipped due to invalid battle #12782

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:06:07:902 None
RequestAsyncOperation_Dismissed for ticket #182922.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:06:08:106 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:08:234 None
Presentation Battle 12782: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:238 None
Presentation Battle 12782: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:238 None
Presentation Battle 12782: Execute action[9]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:238 None
Presentation Battle 12782: Execute action[10]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:497 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:08:722 None
Presentation Battle 12782: Execute action[11]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:722 None
Presentation Battle 12782: Execute action[12]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:722 None
Presentation Battle 12782: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:722 None
Presentation Battle 12782: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:722 None
Presentation Battle 12782: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:08:722 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:08:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:08:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:08:723 None
ReleasePresentationBattlePreview attacker #10930, defender #6996

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:08:723 None
HidePresentationBattlePreview attacker #10930, defender #6996

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:06:08:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:08:723 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:08:969 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:09:160 None
Presentation Battle 12837: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:161 None
Presentation Battle 12837: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:161 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:161 None
RestorePresentationBattlePreview created ticket #183057.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:162 None
Presentation Battle 12837: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=12662, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:162 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:162 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:162 None
Presentation Battle 12837: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:162 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:162 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:162 None
Presentation Battle 12837: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:164 None
Presentation Battle 12837: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:164 None
Presentation Battle 12837: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:164 None
Presentation Battle 12837: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:392 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:09:430 None
Presentation Battle 12837: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:431 None
RequestRestoreAsyncOperation_Completed for ticket #183057.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:06:09:431 None
RestorePresentationBattlePreview skipped due to ended battle #12837

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:06:09:431 None
RequestAsyncOperation_Dismissed for ticket #183057.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:06:09:772 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:09:858 None
Presentation Battle 12837: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
ReleasePresentationBattlePreview attacker #12662, defender #8283

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
HidePresentationBattlePreview attacker #12662, defender #8283

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:09:858 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:10:135 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:10:556 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:10:988 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:11:092 None
Presentation Battle 12873: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:092 None
Presentation Battle 12873: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:092 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:093 None
RestorePresentationBattlePreview created ticket #183170.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:093 None
Presentation Battle 12873: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=7127, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:093 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:093 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7127 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:093 None
Presentation Battle 12873: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=12264, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:093 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #12264 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:093 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #12264 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:094 None
Presentation Battle 12873: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:095 None
Presentation Battle 12873: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:095 None
Presentation Battle 12873: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:095 None
Presentation Battle 12873: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:095 None
Presentation Battle 12873: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:352 None
Presentation Battle 12873: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:352 None
Presentation Battle 12873: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:352 None
Presentation Battle 12873: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:353 None
Presentation Battle 12873: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:353 None
Presentation Battle 12873: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:06:11:353 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #12264 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:353 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #12264 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:353 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #12264 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:353 None
ReleasePresentationBattlePreview attacker #7127, defender #12264

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:353 None
HidePresentationBattlePreview attacker #7127, defender #12264

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:06:11:353 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #12264 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:353 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #12264 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:354 None
RequestRestoreAsyncOperation_Completed for ticket #183170.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:06:11:354 None
RequestAsyncOperation_Dismissed for ticket #183170.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:06:11:382 None
Can't find entity 12264 of ongoing task. Fails the task 5181.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:11:400 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:11:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:11:822 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:06:12:171 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:12:532 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:13:115 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:13:496 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:14:079 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:14:481 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:15:280 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:06:15:283 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:06:15:416 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:15:416 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:06:16:183 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:06:17:614 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:18:370 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:18:791 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:19:262 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:19:653 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:20:088 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:20:496 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:20:929 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:21:370 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:21:802 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:22:217 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:22:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:23:049 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:23:441 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:23:853 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:24:273 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:24:343 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:06:24:674 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:25:066 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:25:468 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:25:869 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:26:260 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:26:651 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:27:052 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:29:042 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:32:459 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:34:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:36:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:38:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:06:51:777 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:01:884 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:03:901 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:05:884 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:07:887 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:28:140 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:30:148 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:37:028 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:39:044 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:56:551 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:07:58:560 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:20:413 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:22:409 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:35:511 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:37:517 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:45:140 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:08:45:159 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12958 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:08:45:159 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:08:45:172 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:45:172 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:47:375 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:48:146 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:48:576 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:49:018 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:49:389 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:49:780 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:50:182 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:50:635 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:51:098 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:51:538 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:51:600 None
Presentation Battle 12972: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:600 None
Presentation Battle 12972: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:600 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:51:601 None
RestorePresentationBattlePreview created ticket #185043.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:51:601 None
Presentation Battle 12972: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=10930, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:601 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:51:601 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:51:601 None
Presentation Battle 12972: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=4612, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:601 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:51:601 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:51:601 None
Presentation Battle 12972: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:604 None
Presentation Battle 12972: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:607 None
Presentation Battle 12972: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:607 None
Presentation Battle 12972: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:51:786 None
RequestRestoreAsyncOperation_Completed for ticket #185043.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:08:51:786 None
RestorePresentationBattlePreview skipped due to ended battle #12972

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:08:51:786 None
RequestAsyncOperation_Dismissed for ticket #185043.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:08:51:939 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:52:117 None
Presentation Battle 12972: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:52:280 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:52:335 None
Presentation Battle 12972: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:52:652 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:52:689 None
Presentation Battle 12972: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
ReleasePresentationBattlePreview attacker #10930, defender #4612

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
HidePresentationBattlePreview attacker #10930, defender #4612

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:52:689 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:08:53:021 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:53:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:53:603 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:53:821 None
AI Synchronization took 20.153ms at frame 16964 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:08:53:984 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:54:334 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:54:896 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:55:247 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:55:979 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:56:360 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:56:750 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:57:122 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:57:492 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:08:58:034 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:00:033 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:02:049 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:04:036 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:04:557 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:09:04:569 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #13022 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:04:575 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #13020 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:04:883 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:04:883 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:07:097 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:07:146 None
Can't find entity 8062 of ongoing task. Fails the task 3610.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:07:230 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:09:07:900 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:08:420 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:08:800 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:09:230 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:09:662 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:10:104 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:10:565 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:10:889 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #5421 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:10:966 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:11:368 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:11:808 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:12:208 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:12:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:13:222 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:13:348 None
Presentation Battle 13059: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:348 None
Presentation Battle 13059: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:348 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:13:349 None
RestorePresentationBattlePreview created ticket #185976.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:13:349 None
Presentation Battle 13059: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=11888, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:350 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:13:350 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:13:350 None
Presentation Battle 13059: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:350 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:13:350 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:13:350 None
Presentation Battle 13059: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:352 None
Presentation Battle 13059: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:352 None
Presentation Battle 13059: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:352 None
Presentation Battle 13059: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:508 None
Presentation Battle 13059: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:13:513 None
RequestRestoreAsyncOperation_Completed for ticket #185976.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:09:13:513 None
RestorePresentationBattlePreview skipped due to ended battle #13059

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:13:513 None
RequestAsyncOperation_Dismissed for ticket #185976.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:09:13:632 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:13:789 None
Presentation Battle 13059: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:14:034 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:14:272 None
Presentation Battle 13059: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
ReleasePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
HidePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:273 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:14:475 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:14:866 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:15:648 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:16:049 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:16:632 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:16:635 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:17:625 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:18:166 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #12441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:19:394 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:19:622 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:21:632 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:23:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:27:020 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:09:27:023 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:09:27:025 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:09:27:285 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:27:286 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:28:234 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13110 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:29:483 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:30:388 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:30:741 None
Presentation Battle 13122: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:741 None
Presentation Battle 13122: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:741 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:30:742 None
RestorePresentationBattlePreview created ticket #186413.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:30:742 None
Presentation Battle 13122: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=10700, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:742 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:30:742 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:30:742 None
Presentation Battle 13122: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:742 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:30:742 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:30:743 None
Presentation Battle 13122: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:745 None
Presentation Battle 13122: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:745 None
Presentation Battle 13122: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:745 None
Presentation Battle 13122: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:30:859 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:30:935 None
RequestRestoreAsyncOperation_Completed for ticket #186413.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:09:30:936 None
RestorePresentationBattlePreview skipped due to ended battle #13122

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:30:936 None
RequestAsyncOperation_Dismissed for ticket #186413.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:09:31:181 None
Presentation Battle 13122: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:31:181 None
Presentation Battle 13122: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:31:280 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:31:659 None
Presentation Battle 13122: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:31:659 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:659 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:659 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:659 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:659 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:659 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:659 None
ReleasePresentationBattlePreview attacker #10700, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:660 None
HidePresentationBattlePreview attacker #10700, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:31:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:660 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:31:711 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:32:153 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:32:615 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:32:899 None
Presentation Battle 13143: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:899 None
Presentation Battle 13143: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:899 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:900 None
RestorePresentationBattlePreview created ticket #186615.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:901 None
Presentation Battle 13143: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=12441, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:901 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:901 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:901 None
Presentation Battle 13143: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=9292, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:902 None
Presentation Battle 13143: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:902 None
Presentation Battle 13143: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=12271, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:902 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:32:903 None
Presentation Battle 13143: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:906 None
Presentation Battle 13143: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:906 None
Presentation Battle 13143: Execute action[8]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:32:906 None
Presentation Battle 13143: Execute action[9]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:33:058 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:33:078 None
RequestRestoreAsyncOperation_Completed for ticket #186615.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:09:33:078 None
RestorePresentationBattlePreview skipped due to ended battle #13143

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:33:078 None
RequestAsyncOperation_Dismissed for ticket #186615.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:09:33:419 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:33:525 None
Presentation Battle 13143: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:33:849 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:34:059 None
Presentation Battle 13143: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:34:059 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
ReleasePresentationBattlePreview attacker #12441, defender #9292

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
HidePresentationBattlePreview attacker #12441, defender #9292

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #9292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:34:271 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:34:673 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:35:092 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:35:109 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:35:313 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:35:320 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular175

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:09:35:505 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:35:676 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:35:906 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:36:318 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:36:729 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:37:012 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #12441 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:37:155 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:37:540 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:37:580 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:38:199 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:39:202 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:42:918 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:44:917 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:45:755 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:09:45:771 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #13205 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:45:782 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #13210 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:45:789 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #13199 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:45:943 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:45:943 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:47:042 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13215 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:47:961 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:09:48:155 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:49:009 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:49:180 None
Can't find entity 6750 of ongoing task. Fails the task 4398.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:49:500 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:49:932 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:50:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:50:795 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:51:207 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:51:670 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:52:003 None
[Empire 2] Army 13020 @ [26, 62] is far form 12441 @ [17, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

22:09:52:041 None
Presentation Battle 13239: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:042 None
Presentation Battle 13239: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:042 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:042 None
RestorePresentationBattlePreview created ticket #187355.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:043 None
Presentation Battle 13239: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=10700, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:043 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:043 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:043 None
Presentation Battle 13239: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=12058, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:043 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:043 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:043 None
Presentation Battle 13239: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=12441, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:043 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:043 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:043 None
Presentation Battle 13239: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:045 None
Presentation Battle 13239: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:045 None
Presentation Battle 13239: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:045 None
Presentation Battle 13239: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:092 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:52:217 None
Presentation Battle 13239: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:218 None
RequestRestoreAsyncOperation_Completed for ticket #187355.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:09:52:218 None
RestorePresentationBattlePreview skipped due to ended battle #13239

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:52:218 None
RequestAsyncOperation_Dismissed for ticket #187355.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:09:52:387 None
[Empire 2] Army 13020 @ [26, 62] is far form 12441 @ [17, 54]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

22:09:52:473 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:52:501 None
Presentation Battle 13239: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:848 None
Presentation Battle 13239: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
ReleasePresentationBattlePreview attacker #10700, defender #12441

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
HidePresentationBattlePreview attacker #10700, defender #12441

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:848 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:52:930 None
[Empire 2] Army 13020 @ [26, 62] is far form 12441 @ [12, 57]

    Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)

22:09:52:996 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:53:071 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:53:073 None
Presentation Battle 13287: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:073 None
Presentation Battle 13287: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:073 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:074 None
RestorePresentationBattlePreview created ticket #187417.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:074 None
Presentation Battle 13287: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=11888, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:074 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:074 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:075 None
Presentation Battle 13287: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:075 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:075 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:075 None
Presentation Battle 13287: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:077 None
Presentation Battle 13287: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:077 None
Presentation Battle 13287: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:077 None
Presentation Battle 13287: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:077 None
Presentation Battle 13287: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:231 None
AI Synchronization took 20.2013ms at frame 18304 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:09:53:389 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:53:504 None
RequestRestoreAsyncOperation_Completed for ticket #187417.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:09:53:504 None
RestorePresentationBattlePreview skipped due to ended battle #13287

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:53:504 None
RequestAsyncOperation_Dismissed for ticket #187417.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:09:53:534 None
Presentation Battle 13287: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:802 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:53:992 None
Presentation Battle 13287: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:09:53:992 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:992 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:992 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:992 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:992 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:992 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:992 None
ReleasePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:992 None
HidePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:09:53:992 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:53:993 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:09:54:203 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:54:574 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:54:969 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:55:377 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:55:770 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:56:107 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:09:56:151 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:09:58:152 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:00:362 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:01:965 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:10:01:978 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #13336 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:10:02:172 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:02:172 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:03:242 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13341 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:10:04:379 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:05:214 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:05:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:05:627 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:05:740 None
[Empire 6] The task 4953:Build Outpost Creation on [30, 17] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:119 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:06:120 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:06:422 None
Presentation Battle 13372: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:422 None
Presentation Battle 13372: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:422 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:423 None
RestorePresentationBattlePreview created ticket #187880.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:423 None
Presentation Battle 13372: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=12058, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:423 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:423 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:423 None
Presentation Battle 13372: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=10700, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:423 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:423 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:424 None
Presentation Battle 13372: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=12441, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:424 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:424 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12441 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:424 None
Presentation Battle 13372: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:426 None
Presentation Battle 13372: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:426 None
Presentation Battle 13372: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:426 None
Presentation Battle 13372: Execute action[8]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:06:541 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:06:599 None
RequestRestoreAsyncOperation_Completed for ticket #187880.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:10:06:599 None
RestorePresentationBattlePreview skipped due to ended battle #13372

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:10:06:599 None
RequestAsyncOperation_Dismissed for ticket #187880.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:10:06:886 None
Can't find entity 12441 of ongoing task. Fails the task 3869.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:06:916 None
Presentation Battle 13372: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:06:994 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:06:994 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:07:096 None
Presentation Battle 13372: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:07:096 None
Presentation Battle 13372: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:07:096 None
Presentation Battle 13372: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:07:096 None
Presentation Battle 13372: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:10:07:096 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:07:096 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:07:096 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:07:096 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:07:096 None
ReleasePresentationBattlePreview attacker #12058, defender #12441

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:07:096 None
HidePresentationBattlePreview attacker #12058, defender #12441

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:10:07:097 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:07:097 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12058 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:07:281 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #9292 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:10:07:415 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:07:415 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:07:848 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:07:848 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:08:269 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:08:269 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:08:681 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:08:681 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:08:933 None
AI Synchronization took 20.3237ms at frame 18747 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:10:09:112 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:09:112 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:09:503 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:09:503 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:09:905 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:09:905 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:10:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:10:307 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:10:709 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:10:709 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:11:101 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:11:101 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:13:101 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:13:102 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:16:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:16:464 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:18:462 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:18:462 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:20:469 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:20:469 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:21:761 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:21:761 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:21:761 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:21:761 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:22:342 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:22:343 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:22:343 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:22:343 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:10:22:480 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:22:480 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:46:410 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:46:410 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:57:451 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:57:451 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:59:467 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:10:59:467 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:01:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:01:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:03:462 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 1664.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:03:463 None
[Empire 4] No suitable tiles found to place construction Extension_Era2_CelticCivilization in settlement 5797.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:545 None
[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

    Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:547 None
[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found

    Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:04:816 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #13406 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:11:04:816 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:11:05:006 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:05:006 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:07:153 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:07:986 None
The AI decision process took 1.0 seconds to be executed (0.2 seconds of AI processing and 0.8 seconds waiting for async requests)

    Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

22:11:08:121 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:08:576 None
[Empire 2] The task 5350:Build Outpost Creation on [3, 37] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:08:577 None
Can't find entity 13406 of ongoing task. Fails the task 5298.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:08:597 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:09:118 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:09:520 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:09:991 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:10:393 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:10:866 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:11:194 None
Presentation Battle 13425: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:194 None
Presentation Battle 13425: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:194 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:11:195 None
RestorePresentationBattlePreview created ticket #189098.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:11:195 None
Presentation Battle 13425: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:195 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:11:195 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:11:196 None
Presentation Battle 13425: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=12777, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:196 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:11:196 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:11:197 None
Presentation Battle 13425: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:201 None
Presentation Battle 13425: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:201 None
Presentation Battle 13425: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:201 None
Presentation Battle 13425: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:346 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:11:354 None
RequestRestoreAsyncOperation_Completed for ticket #189098.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:11:11:354 None
RestorePresentationBattlePreview skipped due to ended battle #13425

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:11:354 None
RequestAsyncOperation_Dismissed for ticket #189098.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:11:11:797 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:11:805 None
Presentation Battle 13425: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:11:805 None
Presentation Battle 13425: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:126 None
Presentation Battle 13425: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
ReleasePresentationBattlePreview attacker #7795, defender #12777

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
HidePresentationBattlePreview attacker #7795, defender #12777

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:126 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:299 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:12:490 None
Presentation Battle 13465: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:490 None
Presentation Battle 13465: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:491 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:492 None
RestorePresentationBattlePreview created ticket #189178.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:492 None
Presentation Battle 13465: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=11888, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:492 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:492 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:492 None
Presentation Battle 13465: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:492 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:492 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:12:493 None
Presentation Battle 13465: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:497 None
Presentation Battle 13465: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:497 None
Presentation Battle 13465: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:497 None
Presentation Battle 13465: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:498 None
Presentation Battle 13465: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:12:760 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:12:812 None
RequestRestoreAsyncOperation_Completed for ticket #189178.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:11:12:812 None
RestorePresentationBattlePreview skipped due to ended battle #13465

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:12:812 None
RequestAsyncOperation_Dismissed for ticket #189178.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:11:13:068 None
Presentation Battle 13465: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:13:233 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:13:414 None
Presentation Battle 13465: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
ReleasePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
HidePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:414 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:13:694 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:14:176 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:14:618 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:16:619 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:18:619 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:20:620 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:28:803 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #13512 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:11:28:837 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:28:837 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:29:861 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:11:30:900 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:31:823 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:32:316 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:32:799 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:33:221 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:33:661 None
[Empire 1] The task 4279:Build Outpost Creation on [22, 35] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:703 None
[Empire 2] The task 5459:Build Outpost Creation on [26, 63] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:721 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:33:874 None
Presentation Battle 13556: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:874 None
Presentation Battle 13556: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:874 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:875 None
RestorePresentationBattlePreview created ticket #189771.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:875 None
Presentation Battle 13556: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=10694, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:875 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:876 None
Presentation Battle 13556: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=6262, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:876 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #6262 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:876 None
Presentation Battle 13556: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:879 None
Presentation Battle 13556: Execute action[5]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:879 None
Presentation Battle 13556: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:879 None
Presentation Battle 13556: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:33:879 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #11492 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:33:879 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #11492 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:114 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:34:204 None
Army 6262 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:11:34:218 None
RequestRestoreAsyncOperation_Completed for ticket #189771.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:11:34:218 None
RestorePresentationBattlePreview skipped due to ended battle #13556

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:34:218 None
RequestAsyncOperation_Dismissed for ticket #189771.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:11:34:457 None
Presentation Battle 13556: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:34:625 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:34:689 None
Presentation Battle 13556: Execute action[9]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:34:690 None
Presentation Battle 13556: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:34:690 None
Presentation Battle 13556: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:34:690 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:690 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:690 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #11492 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:690 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #11492 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:691 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:691 None
ReleasePresentationBattlePreview attacker #10694, defender #6262

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:691 None
HidePresentationBattlePreview attacker #10694, defender #6262

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:34:691 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:34:691 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:066 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:11:35:175 None
Presentation Battle 13599: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:176 None
Presentation Battle 13599: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:176 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:191 None
RestorePresentationBattlePreview created ticket #189872.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:192 None
Presentation Battle 13599: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:192 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:192 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:192 None
Presentation Battle 13599: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=12777, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:192 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:192 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12777 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:192 None
Presentation Battle 13599: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:195 None
Presentation Battle 13599: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:195 None
Presentation Battle 13599: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:196 None
Presentation Battle 13599: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:438 None
RequestRestoreAsyncOperation_Completed for ticket #189872.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:11:35:439 None
RestorePresentationBattlePreview skipped due to ended battle #13599

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:35:439 None
RequestAsyncOperation_Dismissed for ticket #189872.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:11:35:585 None
Can't find entity 12777 of ongoing task. Fails the task 5461.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:692 None
Presentation Battle 13599: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:692 None
Presentation Battle 13599: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:692 None
Presentation Battle 13599: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:692 None
Presentation Battle 13599: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:35:692 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:692 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:692 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:692 None
ReleasePresentationBattlePreview attacker #7795, defender #12777

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:692 None
HidePresentationBattlePreview attacker #7795, defender #12777

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:35:692 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:692 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:35:724 None
Can't find entity 13022 of ongoing task. Fails the task 5146.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:37:141 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:11:38:036 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:11:38:340 None
Presentation Battle 13646: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:340 None
Presentation Battle 13646: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:340 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:341 None
RestorePresentationBattlePreview created ticket #190010.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:341 None
Presentation Battle 13646: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=11888, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:341 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:341 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:341 None
Presentation Battle 13646: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=5421, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:341 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:341 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #5421 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:342 None
Presentation Battle 13646: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:344 None
Presentation Battle 13646: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:344 None
Presentation Battle 13646: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:344 None
Presentation Battle 13646: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:345 None
Presentation Battle 13646: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:551 None
Army 5421 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:11:38:623 None
RequestRestoreAsyncOperation_Completed for ticket #190010.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:11:38:623 None
RestorePresentationBattlePreview skipped due to ended battle #13646

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:38:623 None
RequestAsyncOperation_Dismissed for ticket #190010.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:11:38:986 None
Presentation Battle 13646: Execute action[9]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:987 None
Presentation Battle 13646: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:11:38:987 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:987 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:987 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:987 None
ReleasePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:987 None
HidePresentationBattlePreview attacker #11888, defender #5421

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:11:38:987 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:38:987 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11888 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:40:292 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:11:40:593 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:40:593 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:11:42:590 None
Can't find entity 10700 of ongoing task. Fails the task 3888.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:12:30:699 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:12:30:942 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:12:30:942 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:12:33:071 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:12:34:591 None
Can't find entity 6750 of ongoing task. Fails the task 4411.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:12:36:811 None
[Empire 3] The task 5106:Build Outpost Creation on [70, 40] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:12:42:760 None
Can't find entity 2932 of ongoing task. Fails the task 2372.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:12:44:661 None
Can't find entity 2932 of ongoing task. Fails the task 4364.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:18:736 None
AI Synchronization took 21.5951ms at frame 20641 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:13:19:036 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #13746 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:19:047 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #13748 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:19:048 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:19:048 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:20:132 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13753 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:21:137 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:21:982 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:22:405 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:22:828 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:23:302 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:23:815 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:24:288 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:24:730 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:25:140 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:25:542 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:25:932 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:26:323 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:26:714 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:27:077 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:27:354 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #13748 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:27:458 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:27:762 None
AI Synchronization took 20.6736ms at frame 21013 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:13:27:848 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:28:209 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:28:594 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:28:991 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:30:982 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:38:979 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:40:987 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:42:983 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:44:983 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:46:988 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:50:945 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #13765 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:50:958 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #13763 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:50:961 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:50:961 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:51:775 None
AI Synchronization took 21.193ms at frame 21096 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:13:53:076 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:53:200 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:13:53:250 None
Can't find entity 10930 of ongoing task. Fails the task 5332.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:53:993 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:54:424 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:54:865 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:55:236 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:55:617 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:55:948 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:56:309 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:56:652 None
AI Synchronization took 23.4362ms at frame 21352 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:13:56:740 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:57:095 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:57:258 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:57:473 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:57:897 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:57:950 None
[Empire 4] The task 14204:Build Outpost Creation on [108, 57] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:236 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:58:307 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:13:58:308 None
Presentation Battle 13792: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:308 None
Presentation Battle 13792: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=4612. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:308 None
Presentation Battle 13792: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=3062. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:308 None
Presentation Battle 13792: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:308 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:309 None
RestorePresentationBattlePreview created ticket #193093.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:309 None
Presentation Battle 13792: Execute action[4]: ParticipantJoined. EmpireIndex=16, Guid=10930, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:309 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:309 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10930 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:310 None
Presentation Battle 13792: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=12662, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:310 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:310 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:310 None
Presentation Battle 13792: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=4612, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:310 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:310 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4612 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:310 None
Presentation Battle 13792: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=3062, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:310 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:310 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #3062 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:310 None
Presentation Battle 13792: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:313 None
Presentation Battle 13792: Execute action[9]: ReportDeploymentZone. EmpireIndex=16, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:313 None
Presentation Battle 13792: Execute action[10]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:313 None
Presentation Battle 13792: Execute action[11]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:313 None
Presentation Battle 13792: Execute action[12]: ContenderConfirmed. EmpireIndex=16 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:457 None
Army 4612 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:13:58:457 None
Army 3062 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:13:58:521 None
RequestRestoreAsyncOperation_Completed for ticket #193093.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:13:58:521 None
RestorePresentationBattlePreview skipped due to ended battle #13792

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:13:58:521 None
RequestAsyncOperation_Dismissed for ticket #193093.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:13:58:648 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:58:781 None
Presentation Battle 13792: Execute action[13]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:781 None
Presentation Battle 13792: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:782 None
Presentation Battle 13792: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:782 None
Presentation Battle 13792: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:782 None
Presentation Battle 13792: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:782 None
Presentation Battle 13792: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:13:58:782 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:782 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:782 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:782 None
ReleasePresentationBattlePreview attacker #10930, defender #12662

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:782 None
HidePresentationBattlePreview attacker #10930, defender #12662

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:13:58:782 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:58:782 None
[Preview] PresentationArmy LandUnit_Era2_AncientGreece_Hoplites #12662 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:13:59:058 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:59:438 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:13:59:820 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:00:191 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:00:562 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:00:952 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:01:716 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:02:266 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:14:02:879 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:03:841 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:04:213 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:04:765 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:06:759 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:08:761 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:10:763 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:12:777 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:14:762 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:26:308 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:28:317 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:33:116 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:14:33:119 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:14:33:131 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #13865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:14:33:444 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:33:444 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:35:531 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:35:619 None
Can't find entity 13763 of ongoing task. Fails the task 14032.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:36:345 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:36:745 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:36:871 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #12271 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:14:37:097 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:37:408 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:37:727 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:38:069 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:38:398 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:38:740 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:39:182 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:39:543 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:39:934 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:40:285 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:40:384 None
Presentation Battle 13885: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:384 None
Presentation Battle 13885: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:384 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:40:385 None
RestorePresentationBattlePreview created ticket #193954.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:40:385 None
Presentation Battle 13885: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=12271, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:385 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:40:385 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:40:385 None
Presentation Battle 13885: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=13406, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:385 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:40:385 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:40:385 None
Presentation Battle 13885: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:387 None
Presentation Battle 13885: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:387 None
Presentation Battle 13885: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:387 None
Presentation Battle 13885: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:597 None
Presentation Battle 13885: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:604 None
RequestRestoreAsyncOperation_Completed for ticket #193954.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:14:40:604 None
RestorePresentationBattlePreview skipped due to ended battle #13885

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:14:40:604 None
RequestAsyncOperation_Dismissed for ticket #193954.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:14:40:638 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:40:879 None
Presentation Battle 13885: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:40:987 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:41:320 None
Presentation Battle 13885: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:14:41:320 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:320 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:320 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:320 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:320 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:321 None
ReleasePresentationBattlePreview attacker #12271, defender #13406

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:321 None
HidePresentationBattlePreview attacker #12271, defender #13406

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:14:41:321 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:321 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:321 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:321 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:14:41:330 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular154

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:14:41:348 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:41:699 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:42:111 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:42:123 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:14:42:522 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:42:934 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:43:324 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:43:735 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:44:137 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:44:529 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:44:930 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:45:332 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:45:593 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:45:915 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:46:317 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:48:318 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:14:48:879 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular285

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:14:54:068 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #13406 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:15:10:455 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:15:14:696 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:15:14:711 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #13919 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:15:14:718 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #13921 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:15:14:735 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:14:735 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:16:905 None
[Empire 2] No suitable tiles found to place construction Extension_Era2_MauryaEmpire in settlement 1377.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:15:18:337 None
AI Synchronization took 56.1744ms at frame 22134 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:15:19:192 None
Presentation Battle 13930: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:193 None
Presentation Battle 13930: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=12271. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:193 None
Presentation Battle 13930: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:193 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:194 None
RestorePresentationBattlePreview created ticket #194636.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:194 None
Presentation Battle 13930: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:194 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:194 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:194 None
Presentation Battle 13930: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=12271, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:194 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:194 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:195 None
Presentation Battle 13930: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=13406, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:195 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:195 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13406 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:195 None
Presentation Battle 13930: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:197 None
Presentation Battle 13930: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:197 None
Presentation Battle 13930: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:197 None
Presentation Battle 13930: Execute action[9]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:207 None
AI Synchronization took 26.4019ms at frame 22196 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:15:19:388 None
RequestRestoreAsyncOperation_Completed for ticket #194636.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:15:19:388 None
RestorePresentationBattlePreview skipped due to ended battle #13930

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:15:19:388 None
RequestAsyncOperation_Dismissed for ticket #194636.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:15:19:648 None
Can't find entity 13406 of ongoing task. Fails the task 5485.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:825 None
Presentation Battle 13930: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:825 None
Presentation Battle 13930: Execute action[11]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:825 None
Presentation Battle 13930: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:825 None
Presentation Battle 13930: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:15:19:825 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:825 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:825 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:825 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:825 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:825 None
ReleasePresentationBattlePreview attacker #7795, defender #13406

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:825 None
HidePresentationBattlePreview attacker #7795, defender #13406

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:15:19:825 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:19:826 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:15:20:319 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #13865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:15:20:326 None
AI Synchronization took 24.7817ms at frame 22273 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:15:22:017 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #12662 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:15:23:304 None
AI Synchronization took 24.6735ms at frame 22400 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:15:23:973 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:15:24:299 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:15:27:804 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #2932 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:15:29:597 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:17:37:146 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:17:37:181 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:37:181 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:40:573 None
AI Synchronization took 21.4228ms at frame 22615 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:17:40:819 None
Can't find entity 6750 of ongoing task. Fails the task 4915.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:045 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:17:41:351 None
AI Synchronization took 21.0072ms at frame 22669 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:17:41:541 None
[Empire 5] The task 5787:Build Outpost Creation on [55, 50] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:818 None
Presentation Battle 13998: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:818 None
Presentation Battle 13998: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:818 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:819 None
RestorePresentationBattlePreview created ticket #195787.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:819 None
Presentation Battle 13998: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=13519, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:819 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:819 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:819 None
Presentation Battle 13998: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=13746, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:819 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:819 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:819 None
Presentation Battle 13998: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:821 None
Presentation Battle 13998: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:821 None
Presentation Battle 13998: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:822 None
Presentation Battle 13998: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:41:822 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:822 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:822 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:41:822 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:42:007 None
RequestRestoreAsyncOperation_Completed for ticket #195787.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:17:42:007 None
RestorePresentationBattlePreview skipped due to ended battle #13998

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:17:42:007 None
RequestAsyncOperation_Dismissed for ticket #195787.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:17:42:242 None
Presentation Battle 13998: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:42:435 None
Presentation Battle 13998: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:43:000 None
Presentation Battle 13998: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #8865 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:000 None
ReleasePresentationBattlePreview attacker #13519, defender #13746

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:001 None
HidePresentationBattlePreview attacker #13519, defender #13746

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:17:43:001 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:001 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:001 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:43:001 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:45:898 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #12271 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:17:46:581 None
[Empire 5] The task 5823:Build Outpost Creation on [36, 57] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:46:752 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:17:53:386 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:53:386 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:58:175 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #7795 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:17:58:945 None
Presentation Battle 14062: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:945 None
Presentation Battle 14062: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=27. ParticipantGuid=11972. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:946 None
Presentation Battle 14062: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:946 None
Presentation Battle 14062: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=12250, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:946 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12250 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:58:946 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12250 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:58:946 None
Presentation Battle 14062: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=14067, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:946 None
Presentation Battle 14062: Execute action[5]: ParticipantJoined. EmpireIndex=27, Guid=14064, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:946 None
Presentation Battle 14062: Execute action[6]: ParticipantJoined. EmpireIndex=27, Guid=10954, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:947 None
Presentation Battle 14062: Execute action[7]: ParticipantJoined. EmpireIndex=27, Guid=11972, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:947 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11972 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:58:947 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11972 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:58:947 None
Presentation Battle 14062: Execute action[8]: StartSiege. EmpireIndex=5. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:58:947 None
Presentation Battle 14062: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:392 None
Presentation Battle 14062: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:395 None
Presentation Battle 14062: Execute action[10]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:395 None
Presentation Battle 14062: Execute action[11]: ReportDeploymentZone. EmpireIndex=27, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:395 None
Presentation Battle 14062: Execute action[12]: StartConfirmation. EmpireIndex=27 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:577 None
Presentation Battle 14125: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:577 None
Presentation Battle 14125: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7795. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:577 None
Presentation Battle 14125: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=2932. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:577 None
Presentation Battle 14125: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:577 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:578 None
RestorePresentationBattlePreview created ticket #196745.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:578 None
Presentation Battle 14125: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=13519, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:578 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:579 None
Presentation Battle 14125: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:579 None
Presentation Battle 14125: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:579 None
Presentation Battle 14125: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=13746, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:579 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #13746 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:579 None
Presentation Battle 14125: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:582 None
Presentation Battle 14125: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:583 None
Presentation Battle 14125: Execute action[10]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:583 None
Presentation Battle 14125: Execute action[11]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:583 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:583 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:698 None
Army 12250 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:17:59:857 None
Presentation Battle 14062: Execute action[13]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:857 None
Presentation Battle 14062: Execute action[14]: ContenderConfirmed. EmpireIndex=27 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:857 None
Presentation Battle 14062: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:857 None
Presentation Battle 14062: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:857 None
Presentation Battle 14062: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:857 None
Presentation Battle 14062: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:857 None
Presentation Battle 14062: Execute action[19]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:17:59:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11972 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:857 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #11972 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:858 None
Could not find PresentationBattlePreview with armyEntityGUID=12250, targetEntityGUID=10961.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:17:59:864 None
RequestRestoreAsyncOperation_Completed for ticket #196745.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:17:59:864 None
RestorePresentationBattlePreview skipped due to ended battle #14125

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:17:59:864 None
RequestAsyncOperation_Dismissed for ticket #196745.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:17:59:968 None
Army 13746 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:18:00:130 None
Presentation Battle 14125: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:00:131 None
Presentation Battle 14125: Execute action[13]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:00:131 None
Presentation Battle 14125: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:00:131 None
Presentation Battle 14125: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:131 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:132 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:132 None
ReleasePresentationBattlePreview attacker #13519, defender #13746

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:132 None
HidePresentationBattlePreview attacker #13519, defender #13746

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:00:132 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:132 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:00:601 None
[Empire 7] The task 5056:Build Outpost Creation on [36, 57] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:03:236 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:18:04:085 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #12271 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:04:862 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14173 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:04:862 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:18:04:874 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14171 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:04:882 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:04:882 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:06:015 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14179 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:08:283 None
[Empire 4] The task 14372:Build Outpost Creation on [112, 57] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:09:485 None
AI Synchronization took 20.99ms at frame 23493 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:18:10:367 None
AI Synchronization took 20.1846ms at frame 23543 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:18:10:818 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:13:585 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:14:633 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:14:633 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:14:633 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:14:633 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:14:633 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:15:357 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:15:357 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:15:357 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:15:357 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:15:357 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:25:910 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:25:910 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:26:980 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14209 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:28:709 None
AI Synchronization took 20.2935ms at frame 23748 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:18:29:113 None
AI Synchronization took 21.2087ms at frame 23760 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:18:29:324 None
Presentation Battle 14217: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:324 None
Presentation Battle 14217: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=2932. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:324 None
Presentation Battle 14217: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7795. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:324 None
Presentation Battle 14217: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:324 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:325 None
RestorePresentationBattlePreview created ticket #197860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:325 None
Presentation Battle 14217: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=13519, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:325 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:325 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:326 None
Presentation Battle 14217: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:326 None
Presentation Battle 14217: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:326 None
Presentation Battle 14217: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=13020, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:326 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:29:326 None
Presentation Battle 14217: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:331 None
Presentation Battle 14217: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:331 None
Presentation Battle 14217: Execute action[10]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:331 None
Presentation Battle 14217: Execute action[11]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:476 None
RequestRestoreAsyncOperation_Completed for ticket #197860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:18:29:476 None
RestorePresentationBattlePreview skipped due to ended battle #14217

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:29:476 None
RequestAsyncOperation_Dismissed for ticket #197860.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:18:29:758 None
Presentation Battle 14217: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:29:758 None
Presentation Battle 14217: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:30:051 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:30:053 None
Presentation Battle 14217: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
ReleasePresentationBattlePreview attacker #13519, defender #13020

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:053 None
HidePresentationBattlePreview attacker #13519, defender #13020

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:30:054 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:054 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:054 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:054 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:30:332 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10079 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:31:058 None
Presentation Battle 14257: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:058 None
Presentation Battle 14257: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:058 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:059 None
RestorePresentationBattlePreview created ticket #197978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:059 None
Presentation Battle 14257: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=12271, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:059 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:059 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:060 None
Presentation Battle 14257: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=13020, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:060 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #13020 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:060 None
Presentation Battle 14257: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:062 None
Presentation Battle 14257: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:062 None
Presentation Battle 14257: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:063 None
Presentation Battle 14257: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:063 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:063 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:212 None
RequestRestoreAsyncOperation_Completed for ticket #197978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:18:31:212 None
RestorePresentationBattlePreview skipped due to ended battle #14257

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:31:212 None
RequestAsyncOperation_Dismissed for ticket #197978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:18:31:654 None
Presentation Battle 14257: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:660 None
AI Synchronization took 20.2911ms at frame 23934 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:18:31:707 None
Army 13020 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:18:31:882 None
Presentation Battle 14257: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:882 None
Presentation Battle 14257: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:882 None
Presentation Battle 14257: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:31:882 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:882 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:882 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:882 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:882 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10700 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:882 None
ReleasePresentationBattlePreview attacker #12271, defender #13020

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:882 None
HidePresentationBattlePreview attacker #12271, defender #13020

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:31:882 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:31:882 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #12271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:35:134 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:18:35:442 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14171 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:38:339 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14171 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:39:278 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14297 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:39:279 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:18:39:298 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:39:298 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:40:305 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14309 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:40:316 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14305 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:41:695 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:18:42:037 None
Presentation Battle 14314: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:153 None
Presentation Battle 14314: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:153 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:154 None
RestorePresentationBattlePreview created ticket #198492.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:154 None
Presentation Battle 14314: Execute action[2]: ParticipantJoined. EmpireIndex=10, Guid=14309, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:154 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:154 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:154 None
Presentation Battle 14314: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:154 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:154 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:154 None
Presentation Battle 14314: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:158 None
Presentation Battle 14314: Execute action[5]: ReportDeploymentZone. EmpireIndex=10, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:158 None
Presentation Battle 14314: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:158 None
Presentation Battle 14314: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:158 None
Presentation Battle 14314: Execute action[8]: ContenderConfirmed. EmpireIndex=10 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:212 None
RequestRestoreAsyncOperation_Completed for ticket #198492.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:18:42:212 None
RestorePresentationBattlePreview skipped due to ended battle #14314

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:42:212 None
RequestAsyncOperation_Dismissed for ticket #198492.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:18:42:678 None
Presentation Battle 14357: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:678 None
Presentation Battle 14357: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=2932. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:679 None
Presentation Battle 14357: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:679 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:679 None
RestorePresentationBattlePreview created ticket #198535.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:679 None
Presentation Battle 14357: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:679 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:679 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:680 None
Presentation Battle 14357: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:680 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:680 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:680 None
Presentation Battle 14357: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:680 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:680 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:42:680 None
Presentation Battle 14357: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:682 None
Presentation Battle 14357: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:682 None
Presentation Battle 14357: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:682 None
Presentation Battle 14357: Execute action[9]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:842 None
Presentation Battle 14314: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:848 None
RequestRestoreAsyncOperation_Completed for ticket #198535.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:18:42:848 None
RestorePresentationBattlePreview skipped due to ended battle #14357

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:42:848 None
RequestAsyncOperation_Dismissed for ticket #198535.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:18:42:865 None
Presentation Battle 14357: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:42:865 None
Presentation Battle 14357: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:43:357 None
Presentation Battle 14357: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:43:357 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:357 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:357 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:357 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:357 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
ReleasePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
HidePresentationBattlePreview attacker #7795, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
Presentation Battle 14314: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
ReleasePresentationBattlePreview attacker #14309, defender #8283

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
HidePresentationBattlePreview attacker #14309, defender #8283

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:358 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:43:789 None
AI Synchronization took 23.0913ms at frame 24240 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:18:53:993 None
AI Synchronization took 26.5678ms at frame 24457 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:18:54:290 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14400 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:54:311 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14402 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:54:324 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:54:325 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:55:420 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14413 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:18:56:593 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:18:57:368 None
Presentation Battle 14423: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:369 None
Presentation Battle 14423: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7795. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:369 None
Presentation Battle 14423: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:369 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:369 None
RestorePresentationBattlePreview created ticket #199164.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:370 None
Presentation Battle 14423: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:370 None
Presentation Battle 14423: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:370 None
Presentation Battle 14423: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=4158, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4158 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:57:370 None
Presentation Battle 14423: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:372 None
Presentation Battle 14423: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:372 None
Presentation Battle 14423: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:373 None
Presentation Battle 14423: Execute action[9]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:57:602 None
RequestRestoreAsyncOperation_Completed for ticket #199164.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:18:57:602 None
RestorePresentationBattlePreview skipped due to ended battle #14423

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:57:602 None
RequestAsyncOperation_Dismissed for ticket #199164.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:18:57:855 None
Can't find entity 6750 of ongoing task. Fails the task 4450.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:064 None
Army 4158 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:18:58:083 None
Presentation Battle 14423: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:58:083 None
Presentation Battle 14423: Execute action[11]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:58:083 None
Presentation Battle 14423: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:58:083 None
Presentation Battle 14423: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:18:58:083 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:083 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:084 None
ReleasePresentationBattlePreview attacker #2932, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:084 None
HidePresentationBattlePreview attacker #2932, defender #4158

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:18:58:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:58:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:59:298 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:18:59:403 None
[Empire 4] The task 14462:Build Outpost Creation on [121, 64] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:18:59:709 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:00:093 None
Presentation Battle 14466: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:093 None
Presentation Battle 14466: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=2932. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:093 None
Presentation Battle 14466: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=7795. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:093 None
Presentation Battle 14466: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:093 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:094 None
RestorePresentationBattlePreview created ticket #199363.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:094 None
Presentation Battle 14466: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=13519, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:094 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:094 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:094 None
Presentation Battle 14466: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:094 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:094 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:095 None
Presentation Battle 14466: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=7795, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:095 None
Presentation Battle 14466: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=14400, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:095 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:00:095 None
Presentation Battle 14466: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:097 None
Presentation Battle 14466: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:097 None
Presentation Battle 14466: Execute action[10]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:097 None
Presentation Battle 14466: Execute action[11]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:211 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:00:290 None
RequestRestoreAsyncOperation_Completed for ticket #199363.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:19:00:290 None
RestorePresentationBattlePreview skipped due to ended battle #14466

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:19:00:290 None
RequestAsyncOperation_Dismissed for ticket #199363.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:19:00:719 None
Presentation Battle 14466: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:719 None
Presentation Battle 14466: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:00:733 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:01:098 None
Presentation Battle 14466: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #7795 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
ReleasePresentationBattlePreview attacker #13519, defender #14400

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
HidePresentationBattlePreview attacker #13519, defender #14400

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:099 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:19:01:164 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:01:547 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:01:968 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:02:247 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #13205 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:19:02:350 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:02:753 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:03:154 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:03:506 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:03:716 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:04:126 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:04:498 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:04:698 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:04:909 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:05:290 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:05:651 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:05:861 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:06:252 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:06:622 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:06:843 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:07:254 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:07:636 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:08:048 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:10:047 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:23:237 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:25:235 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:30:740 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:19:32:739 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:06:651 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:14:686 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:20:14:699 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14513 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:14:699 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:20:14:706 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #14525 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:14:714 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14523 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:14:721 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14521 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:14:723 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:14:723 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:14:732 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14516 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:15:855 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14530 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:16:737 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:16:861 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:20:17:683 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:18:126 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:18:598 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:18:989 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:19:107 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10700 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:19:430 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:19:834 None
AI Synchronization took 24.9635ms at frame 25177 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:20:19:838 None
Presentation Battle 14560: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:838 None
Presentation Battle 14560: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:838 None
Presentation Battle 14560: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=13770, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:838 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13770 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:19:838 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13770 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:19:839 None
Presentation Battle 14560: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=14567, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:839 None
Presentation Battle 14560: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=14562, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:839 None
Presentation Battle 14560: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=7874, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:839 None
Presentation Battle 14560: Execute action[6]: StartSiege. EmpireIndex=5. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:839 None
Presentation Battle 14560: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:19:890 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:20:302 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:20:445 None
Presentation Battle 14560: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:447 None
Presentation Battle 14560: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:448 None
Presentation Battle 14560: Execute action[9]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:448 None
Presentation Battle 14560: Execute action[10]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:20:708 None
AI Synchronization took 20.6319ms at frame 25235 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:20:20:745 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:20:813 None
[Empire 3] The task 5511:Build Outpost Creation on [78, 24] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:20:937 None
Presentation Battle 14560: Execute action[11]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:007 None
Can't find entity 7874 of ongoing task. Fails the task 5356.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:189 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:21:227 None
Presentation Battle 14560: Execute action[12]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:228 None
Presentation Battle 14560: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:228 None
Presentation Battle 14560: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:228 None
Presentation Battle 14560: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:228 None
Presentation Battle 14560: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:228 None
Presentation Battle 14560: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:228 None
Presentation Battle 14560: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:20:21:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13770 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13770 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:228 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13770 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:228 None
Could not find PresentationBattlePreview with armyEntityGUID=13770, targetEntityGUID=10598.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:21:600 None
AI Synchronization took 20.0272ms at frame 25281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:20:21:641 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:22:104 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:22:518 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:22:911 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:23:172 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14516 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:23:320 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:23:721 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:24:163 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:24:584 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:24:986 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:25:418 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:26:410 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:27:327 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14402 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:27:395 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:28:368 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:29:163 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:29:564 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:30:386 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14402 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:31:570 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:33:464 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #14402 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:53:288 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:20:53:304 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14668 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:53:315 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14666 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:53:339 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:53:339 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:20:53:339 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:20:53:352 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14670 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:54:458 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14676 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:20:55:351 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:56:323 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:56:724 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:57:165 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:57:565 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:58:020 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:58:486 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:58:984 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:59:425 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:20:59:936 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:00:406 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:00:867 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:01:299 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:01:725 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:02:162 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:02:673 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:03:101 None
AI Synchronization took 20.9195ms at frame 25831 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:21:03:143 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:03:579 None
AI Synchronization took 21.7487ms at frame 25837 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:21:03:626 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:04:648 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:05:510 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:05:940 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:06:572 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:07:594 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:08:135 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14666 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:08:628 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:10:625 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:11:232 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14687 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:11:259 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:11:259 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:12:458 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14695 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:12:469 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14700 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:13:273 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:14:165 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:14:626 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:15:098 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:15:557 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:16:059 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:16:454 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:16:860 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Regular127

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:21:16:942 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:17:353 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:17:795 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:18:218 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:18:649 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:18:715 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #13205 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:19:081 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:19:502 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:19:875 None
AI Synchronization took 20.8687ms at frame 26217 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:21:19:913 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:20:324 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:20:746 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:21:168 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:21:569 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:21:980 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:22:372 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:22:783 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:23:195 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:23:588 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:23:939 None
AI Synchronization took 22.7426ms at frame 26288 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:21:23:979 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:24:370 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:24:751 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:25:161 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:25:552 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:25:818 None
Presentation Battle 14717: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:818 None
Presentation Battle 14717: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=10694. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:818 None
Presentation Battle 14717: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:819 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:819 None
RestorePresentationBattlePreview created ticket #202458.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:820 None
Presentation Battle 14717: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=7203, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:820 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:820 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #7203 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:820 None
Presentation Battle 14717: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=10694, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:821 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:821 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:821 None
Presentation Battle 14717: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=13770, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:821 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13770 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:821 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13770 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:25:822 None
Presentation Battle 14717: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:825 None
Presentation Battle 14717: Execute action[7]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:826 None
Presentation Battle 14717: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:826 None
Presentation Battle 14717: Execute action[9]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:25:940 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:21:25:947 None
RequestRestoreAsyncOperation_Completed for ticket #202458.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:21:25:947 None
RestorePresentationBattlePreview skipped due to ended battle #14717

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:21:25:947 None
RequestAsyncOperation_Dismissed for ticket #202458.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:21:26:015 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:26:165 None
Army 13770 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:21:26:188 None
Presentation Battle 14717: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:188 None
Presentation Battle 14717: Execute action[11]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:188 None
Presentation Battle 14717: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:188 None
Presentation Battle 14717: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:188 None
Presentation Battle 14717: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:188 None
Presentation Battle 14717: Execute action[15]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:26:188 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:26:188 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:26:188 None
[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #10694 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:26:188 None
ReleasePresentationBattlePreview attacker #7203, defender #13770

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:26:188 None
HidePresentationBattlePreview attacker #7203, defender #13770

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:21:26:226 None
Army 7203 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:21:26:375 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:26:428 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14687 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:26:787 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:27:167 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:27:700 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:28:060 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:28:434 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #14775 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:28:441 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14773 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:28:441 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:21:28:455 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14768 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:28:558 None
Skip playing video 'TechnologyDiscovery_Era2_01' because of the file is not found.

    Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:28:591 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:28:591 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:29:780 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:29:793 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14787 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:30:606 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:31:551 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:32:094 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:32:503 None
Presentation Battle 14795: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:503 None
Presentation Battle 14795: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=8283. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:503 None
Presentation Battle 14795: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:504 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:504 None
RestorePresentationBattlePreview created ticket #202802.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:505 None
Presentation Battle 14795: Execute action[3]: ParticipantJoined. EmpireIndex=10, Guid=14309, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:505 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:505 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14309 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:505 None
Presentation Battle 14795: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=14521, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:505 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:505 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:505 None
Presentation Battle 14795: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=8283, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:505 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:505 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #8283 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:506 None
Presentation Battle 14795: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:510 None
Presentation Battle 14795: Execute action[7]: ReportDeploymentZone. EmpireIndex=10, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:511 None
Presentation Battle 14795: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:511 None
Presentation Battle 14795: Execute action[9]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:511 None
Presentation Battle 14795: Execute action[10]: ContenderConfirmed. EmpireIndex=10 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:517 None
RequestRestoreAsyncOperation_Completed for ticket #202802.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:21:32:517 None
RestorePresentationBattlePreview skipped due to ended battle #14795

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:21:32:518 None
RequestAsyncOperation_Dismissed for ticket #202802.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:21:32:596 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:32:675 None
Presentation Battle 14795: Execute action[11]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:676 None
Presentation Battle 14795: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:676 None
Presentation Battle 14795: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:676 None
Presentation Battle 14795: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:676 None
Presentation Battle 14795: Execute action[15]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:676 None
Presentation Battle 14795: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:676 None
Presentation Battle 14795: Execute action[17]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:676 None
Presentation Battle 14795: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:21:32:677 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:677 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:677 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:677 None
ReleasePresentationBattlePreview attacker #14309, defender #14521

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:677 None
HidePresentationBattlePreview attacker #14309, defender #14521

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:21:32:677 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:677 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:21:32:766 None
Army 8283 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:21:32:944 None
AI Synchronization took 21.7385ms at frame 26556 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:21:32:987 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:33:409 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:33:781 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:34:152 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:34:545 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:34:906 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:35:307 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:35:667 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:36:059 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:36:440 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:36:610 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #14525 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:21:36:822 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:37:223 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:37:634 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:38:025 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:38:416 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:38:817 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:39:220 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:39:600 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:39:961 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:40:515 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:40:886 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:41:640 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:42:595 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:43:075 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:21:43:568 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:44:771 UI Steam
[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Society01

    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
    Amplitude.UI.UIAbstractShowable:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:InternalRequestShow()
    Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
    Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
    Amplitude.UI.UIUpdatingManager:LateUpdate()

22:21:45:564 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:21:47:725 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:12:627 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:14:631 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:17:447 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:44:652 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:50:640 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14852 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:22:50:652 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14854 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:22:50:661 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:50:662 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:52:678 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:53:523 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:54:045 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:54:333 None
Can't find entity 6750 of ongoing task. Fails the task 5005.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:22:54:500 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:54:922 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:55:354 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:55:705 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:56:097 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:56:168 None
Army 9627 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:22:56:487 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:56:840 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:57:343 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:57:746 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:58:127 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:58:500 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:58:881 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:59:303 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:22:59:693 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:00:246 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:00:637 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:01:030 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:01:612 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:02:350 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #14525 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:23:02:577 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:02:957 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:03:741 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:04:714 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:05:214 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #14525 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:23:05:671 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:06:277 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:23:06:486 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:06:486 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:07:484 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14906 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:23:08:231 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14687 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:23:08:497 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:08:599 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #14912 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:23:09:406 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:09:857 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:10:149 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #14918 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:23:10:303 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:10:705 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:11:109 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:11:468 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:11:858 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:12:291 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:12:653 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:13:076 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:13:352 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:23:13:468 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:13:863 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:14:237 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:14:621 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:14:969 None
AI Synchronization took 24.611ms at frame 27633 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:23:15:011 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:15:435 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:15:828 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:17:822 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:29:825 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:39:825 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:41:830 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:42:004 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:004 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:004 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:004 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:004 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:004 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:004 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:458 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:458 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:458 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:458 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:458 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:458 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:42:458 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:400 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:400 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:400 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:400 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:400 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:400 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:400 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:23:43:831 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:23:45:831 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:24:23:768 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #14926 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:24:23:768 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:24:23:951 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:23:951 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:25:968 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:24:29:177 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #13748 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:24:30:082 None
Presentation Battle 14937: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:082 None
Presentation Battle 14937: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:082 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:083 None
RestorePresentationBattlePreview created ticket #205823.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:083 None
Presentation Battle 14937: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=13519, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:084 None
Presentation Battle 14937: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=14400, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:084 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:084 None
Presentation Battle 14937: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:086 None
Presentation Battle 14937: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:089 None
Presentation Battle 14937: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:089 None
Presentation Battle 14937: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:258 None
RequestRestoreAsyncOperation_Completed for ticket #205823.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:24:30:258 None
RestorePresentationBattlePreview skipped due to ended battle #14937

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:24:30:258 None
RequestAsyncOperation_Dismissed for ticket #205823.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:24:30:537 None
Presentation Battle 14937: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:537 None
Presentation Battle 14937: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:889 None
Presentation Battle 14937: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
ReleasePresentationBattlePreview attacker #13519, defender #14400

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
HidePresentationBattlePreview attacker #13519, defender #14400

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:30:889 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:24:32:115 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #10694 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:26:21:257 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:21:257 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:21:257 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:21:257 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:21:531 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:21:531 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:21:531 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:21:531 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:22:033 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:22:033 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:22:033 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:26:22:033 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:04:172 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:04:172 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:05:084 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:05:084 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:38:462 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:38:462 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:38:462 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:38:462 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:38:462 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:39:202 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:39:202 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:39:202 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:39:202 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:39:203 None
[Localization] Unknown key '%DiplomaticStateTypePeaceDescriptionOutsider'

    Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:52:404 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:52:404 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:53:427 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #14985 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:27:53:439 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14989 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:27:54:401 None
Can't find entity 12058 of ongoing task. Fails the task 5108.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:453 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:56:596 None
[Empire 5] The task 6548:Build Outpost Creation on [51, 68] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:632 None
Presentation Battle 15025: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:632 None
Presentation Battle 15025: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:632 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:633 None
RestorePresentationBattlePreview created ticket #206779.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:633 None
Presentation Battle 15025: Execute action[2]: ParticipantJoined. EmpireIndex=8, Guid=14985, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:633 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14985 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:633 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14985 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:633 None
Presentation Battle 15025: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=14516, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:633 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14516 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:633 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14516 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:56:634 None
Presentation Battle 15025: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:637 None
Presentation Battle 15025: Execute action[5]: ReportDeploymentZone. EmpireIndex=8, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:638 None
Presentation Battle 15025: Execute action[6]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:638 None
Presentation Battle 15025: Execute action[7]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:638 None
Presentation Battle 15025: Execute action[8]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:56:825 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:56:926 None
RequestRestoreAsyncOperation_Completed for ticket #206779.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:27:56:926 None
RestorePresentationBattlePreview skipped due to ended battle #15025

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:27:56:926 None
RequestAsyncOperation_Dismissed for ticket #206779.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:27:57:185 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:27:57:187 None
Presentation Battle 15025: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:315 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:57:369 None
Presentation Battle 15082: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:369 None
Presentation Battle 15082: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=11492. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:369 None
Presentation Battle 15082: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:369 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:370 None
RestorePresentationBattlePreview created ticket #206842.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:370 None
Presentation Battle 15082: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2932, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:370 None
Presentation Battle 15082: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=11492, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:370 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #11492 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:370 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #11492 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:370 None
Presentation Battle 15082: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=14400, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:370 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #14400 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:371 None
Presentation Battle 15082: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:374 None
Presentation Battle 15082: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:374 None
Presentation Battle 15082: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:374 None
Presentation Battle 15082: Execute action[9]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:543 None
Presentation Battle 15025: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14985 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14985 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14516 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14516 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14516 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14985 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #10026 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
ReleasePresentationBattlePreview attacker #14985, defender #14516

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
HidePresentationBattlePreview attacker #14985, defender #14516

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14985 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14516 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14985 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:543 None
[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14516 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:549 None
RequestRestoreAsyncOperation_Completed for ticket #206842.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:27:57:550 None
RestorePresentationBattlePreview skipped due to ended battle #15082

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:27:57:550 None
RequestAsyncOperation_Dismissed for ticket #206842.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:27:57:757 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:57:760 None
Army 14400 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:27:57:818 None
Presentation Battle 15082: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:818 None
Presentation Battle 15082: Execute action[11]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:818 None
Presentation Battle 15082: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:818 None
Presentation Battle 15082: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:57:818 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:818 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:819 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #11492 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:819 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #11492 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:819 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #11492 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:819 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:819 None
ReleasePresentationBattlePreview attacker #2932, defender #14400

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:819 None
HidePresentationBattlePreview attacker #2932, defender #14400

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:27:57:819 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:57:819 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:58:170 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:58:570 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:58:972 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:59:424 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:59:730 None
Presentation Battle 15125: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:730 None
Presentation Battle 15125: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=5. ParticipantGuid=11387. (initialActionType: AdditionalParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:730 None
Presentation Battle 15125: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:730 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:731 None
RestorePresentationBattlePreview created ticket #206978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:731 None
Presentation Battle 15125: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=14521, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:731 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:731 None
[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14521 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:731 None
Presentation Battle 15125: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=11387, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:731 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11387 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:731 None
[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #11387 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:731 None
Presentation Battle 15125: Execute action[5]: ParticipantJoined. EmpireIndex=10, Guid=14989, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:732 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14989 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:732 None
[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #14989 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:27:59:732 None
Presentation Battle 15125: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:734 None
Presentation Battle 15125: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:734 None
Presentation Battle 15125: Execute action[8]: ReportDeploymentZone. EmpireIndex=10, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:734 None
Presentation Battle 15125: Execute action[9]: StartConfirmation. EmpireIndex=10 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:27:59:854 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:27:59:936 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #8865 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:27:59:946 None
RequestRestoreAsyncOperation_Completed for ticket #206978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:27:59:946 None
RestorePresentationBattlePreview skipped due to ended battle #15125

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:27:59:946 None
RequestAsyncOperation_Dismissed for ticket #206978.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:27:59:975 None
Army 11387 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:27:59:975 None
Army 14521 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:28:00:228 None
Presentation Battle 15125: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:228 None
Presentation Battle 15125: Execute action[11]: ContenderConfirmed. EmpireIndex=10 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:228 None
Presentation Battle 15125: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:228 None
Presentation Battle 15125: Execute action[13]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:228 None
Presentation Battle 15125: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:228 None
Presentation Battle 15125: Execute action[15]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:229 None
Presentation Battle 15125: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:229 None
Presentation Battle 15125: Execute action[17]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:229 None
Presentation Battle 15125: Execute action[18]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:28:00:229 None
ReleasePresentationBattlePreview attacker #14521, defender #14989

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:28:00:229 None
HidePresentationBattlePreview attacker #14521, defender #14989

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:28:00:255 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:00:586 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:00:958 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:01:046 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #9673 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:28:01:307 None
AI Synchronization took 21.4911ms at frame 28635 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:28:01:350 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:01:671 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:02:004 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:02:310 None
AI Synchronization took 21.7788ms at frame 28653 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:28:02:355 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:02:522 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #14926 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:28:02:685 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:02:997 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:03:229 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:03:533 None
Can't find entity 7795 of ongoing task. Fails the task 5109.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:28:03:540 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #14525 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:28:03:548 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:03:879 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:04:200 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:04:542 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:04:853 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:05:063 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:05:263 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:05:584 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:05:786 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:05:986 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:06:186 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:06:518 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:06:830 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:07:031 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:07:231 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:07:562 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:38:434 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:46:390 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:28:52:471 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:09:743 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:11:741 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:26:738 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15173 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:29:26:745 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #15168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:29:26:754 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #15166 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:29:26:764 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:26:764 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:28:793 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:29:789 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:30:170 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:30:612 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:30:671 None
[Empire 3] The task 5718:Build Outpost Creation on [73, 45] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:30:745 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14513 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:29:31:001 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:31:443 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:31:806 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:32:165 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:32:557 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:32:988 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:33:400 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:33:832 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:34:206 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:34:448 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:29:34:628 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:35:019 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:35:451 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:35:819 None
AI Synchronization took 24.1766ms at frame 29144 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:29:35:863 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:36:245 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:36:637 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:37:008 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:37:210 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:37:411 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:37:783 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:38:174 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:38:565 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:38:936 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:39:137 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:39:338 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:39:709 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:40:081 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:40:471 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:40:831 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:41:202 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:41:593 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:41:983 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:42:195 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:42:595 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:42:977 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:43:176 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:43:577 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:45:584 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:51:577 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:29:56:121 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:121 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:121 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:121 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:121 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:121 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:121 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:29:56:275 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:30:15:173 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15194 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:30:15:195 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:30:15:195 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:30:17:211 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:18:113 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:18:574 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:18:861 None
Can't find entity 6750 of ongoing task. Fails the task 5119.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:30:19:117 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:19:580 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:20:051 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:20:437 None
AI Synchronization took 20.164ms at frame 29453 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:30:20:482 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:21:064 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:21:439 None
AI Synchronization took 23.7ms at frame 29508 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:30:21:475 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:21:937 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:21:982 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:30:22:337 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:22:510 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10700 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:30:22:758 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:23:180 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:23:298 None
[Empire 4] The task 14796:Build Outpost Creation on [105, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:30:23:584 None
AI Synchronization took 22.4696ms at frame 29571 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:30:23:622 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:24:063 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:24:504 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:24:915 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:25:337 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:25:748 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:26:189 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:28:186 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:30:193 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:32:192 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:35:797 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:30:37:804 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:229 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:429 None
Provided offsetHexCoords (-1,0) are out of Terrain bounds (130,75)

    Amplitude.Mercury.Terrain.TerrainDebuggingService:SetHexagonColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:00:478 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:31:04:225 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:31:06:253 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:31:12:479 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15227 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:12:506 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:12:506 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:13:293 None
Trying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

    Amplitude.Framework.DatatableElementReference:GetDatatableElement()

22:31:13:336 None
AI Synchronization took 21.5239ms at frame 29642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:13:647 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_European #15232 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:15:369 None
AI Synchronization took 20.0025ms at frame 29719 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:15:894 None
AI Synchronization took 21.5271ms at frame 29753 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:16:339 None
AI Synchronization took 20.4757ms at frame 29788 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:18:176 None
AI Synchronization took 22.4343ms at frame 29913 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:18:309 None
Army 14513 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:31:18:647 None
AI Synchronization took 21.402ms at frame 29935 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:19:307 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #15168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:19:991 None
AI Synchronization took 20.095ms at frame 29990 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:20:100 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:20:114 None
Can't find entity 9673 of ongoing task. Fails the task 5595.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:22:596 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #15168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:23:332 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:31:23:883 None
UpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

    Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:31:25:329 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15364 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:25:336 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #15360 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:25:343 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15366 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:25:350 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15362 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:25:356 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #15358 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:25:367 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #15355 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:25:505 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:25:505 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:26:463 None
AI Synchronization took 20.2311ms at frame 30050 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:27:516 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 1914.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:31:28:491 None
AI Synchronization took 20.0339ms at frame 30141 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:28:654 None
Can't find entity 14768 of ongoing task. Fails the task 14200.

    Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:31:29:684 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15392 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:29:705 None
AI Synchronization took 24.5793ms at frame 30241 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:30:239 None
AI Synchronization took 21.4611ms at frame 30284 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:30:787 None
AI Synchronization took 21.3633ms at frame 30329 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:31:228 None
AI Synchronization took 21.0218ms at frame 30359 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:31:265 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #15168 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:31:727 None
AI Synchronization took 22.7974ms at frame 30391 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:32:186 None
AI Synchronization took 22.2061ms at frame 30416 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:32:643 None
AI Synchronization took 23.1434ms at frame 30428 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:32:854 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:32:854 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14782 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:33:090 None
AI Synchronization took 20.7341ms at frame 30445 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:33:544 None
AI Synchronization took 24.1914ms at frame 30454 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:33:985 None
AI Synchronization took 24.9987ms at frame 30465 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:31:34:386 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #13205 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:31:34:542 None
AI Synchronization took 21.5886ms at frame 30478 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:40:420 None
AI Synchronization took 23.4695ms at frame 30518 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:42:074 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15401 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:42:085 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15397 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:42:089 None
Metadata 'rmc0' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:42:089 None
Metadata 'IsEditingScenario' has no policy registered; assuming None.

    Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:42:097 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #15404 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:43:259 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15414 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:45:118 None
AI Synchronization took 21.6305ms at frame 30613 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:45:647 None
AI Synchronization took 24.0034ms at frame 30649 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:45:761 None
Could not retrieve defender army / district with guid 15355 for battle prediction

    Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.MonoParameterInfo)

22:32:46:164 None
AI Synchronization took 22.4513ms at frame 30687 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:46:204 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:46:645 None
AI Synchronization took 23.0406ms at frame 30718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:46:684 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:47:144 None
AI Synchronization took 21.4444ms at frame 30758 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:47:186 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:47:608 None
AI Synchronization took 23.1248ms at frame 30786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:47:647 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:48:147 None
AI Synchronization took 23.9551ms at frame 30828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:48:189 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:48:211 None
[Empire 2] The task 6459:Build Outpost Creation on [123, 38] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

    Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:48:341 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10700 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:48:342 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #10694 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:48:627 None
AI Synchronization took 26.6896ms at frame 30860 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:48:669 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:48:837 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:49:136 None
AI Synchronization took 24.5115ms at frame 30874 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:49:200 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:49:255 None
Presentation Battle 15435: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:255 None
Presentation Battle 15435: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:255 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:49:256 None
RestorePresentationBattlePreview created ticket #211330.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:49:256 None
Presentation Battle 15435: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=12271, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:256 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #12271 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:49:256 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #12271 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:49:256 None
Presentation Battle 15435: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=15168, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:256 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:49:256 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:49:256 None
Presentation Battle 15435: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:258 None
Presentation Battle 15435: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:262 None
Presentation Battle 15435: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:262 None
Presentation Battle 15435: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:462 None
RequestRestoreAsyncOperation_Completed for ticket #211330.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:32:49:462 None
RestorePresentationBattlePreview skipped due to ended battle #15435

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:32:49:462 None
RequestAsyncOperation_Dismissed for ticket #211330.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:32:49:581 None
AI Synchronization took 21.0272ms at frame 30897 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:49:623 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:49:782 None
Presentation Battle 15435: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:49:782 None
Presentation Battle 15435: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:50:021 None
AI Synchronization took 21.1699ms at frame 30910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:50:063 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:50:477 None
Presentation Battle 15435: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:50:477 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:477 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #12271 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:477 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:477 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag finished (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #12271 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:478 None
ReleasePresentationBattlePreview attacker #12271, defender #15168

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:478 None
HidePresentationBattlePreview attacker #12271, defender #15168

    Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:32:50:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #12271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #12271 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:478 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:50:527 None
AI Synchronization took 21.815ms at frame 30928 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:50:575 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:50:975 None
AI Synchronization took 21.4161ms at frame 30941 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:51:016 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:51:487 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:51:950 None
AI Synchronization took 22.7783ms at frame 30958 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:52:001 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:52:160 None
[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #13519 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:52:470 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:52:948 None
AI Synchronization took 23.984ms at frame 30970 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:52:991 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:53:462 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:53:906 None
Presentation Battle 15463: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:906 None
Presentation Battle 15463: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:906 None
CreatePresentationBattlePreview attacker #0, defender #0

    Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:53:907 None
RestorePresentationBattlePreview created ticket #211569.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:53:907 None
Presentation Battle 15463: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=13519, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:53:907 None
[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #13519 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:53:908 None
Presentation Battle 15463: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=15168, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:908 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:53:908 None
[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #15168 SetHiddenByFlag finished (current flags: Battle)

    Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

22:32:53:908 None
Presentation Battle 15463: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:910 None
Presentation Battle 15463: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:911 None
Presentation Battle 15463: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:911 None
Presentation Battle 15463: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

    Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

22:32:53:956 None
AI Synchronization took 27.4175ms at frame 30984 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:54:014 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:54:111 None
[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #14525 visual status as Hidden (previous visual status: Standard)

    Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

22:32:54:113 None
RequestRestoreAsyncOperation_Completed for ticket #211569.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

22:32:54:113 None
RestorePresentationBattlePreview skipped due to ended battle #15463

    Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

22:32:54:113 None
RequestAsyncOperation_Dismissed for ticket #211569.

    Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

22:32:54:488 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:54:498 None
Army 15168 does not exists anymore. Fail task.

    Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

22:32:54:930 None
AI Synchronization took 21.3546ms at frame 31001 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:54:972 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:55:424 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:55:876 None
AI Synchronization took 22.3564ms at frame 31009 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:55:916 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:56:875 None
AI Synchronization took 22.2311ms at frame 31014 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

    Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)

22:32:56:981 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:32:58:981 None
[Empire 1] No suitable tiles found to place construction Extension_Era2_MayaCivilization in settlement 6474.

    Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()